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  • Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>
    6 KB (1,018 words) - 07:32, 19 February 2011

Page text matches

  • kinds within the Caster's Essence+Occult yards from the lantern, The servant remains within the Caster's Occult in yards of the Caster,
    11 KB (1,911 words) - 09:13, 6 April 2010
  • ...inguistics 1(Old Realm, Low Realm), '''Lore''' 5, '''Martial Arts''' 5, '''Occult''' 5, Performance 2, Presence 1, '''Socialize''' 3, '''Stealth 5''', Surviv '''Occult:''' First Occult Excellency(1m/die), Spider's Eye Discipline(3m), Bureaucracy Perception Loo
    4 KB (582 words) - 06:26, 9 May 2010
  • ...: , Linguistics(): , Lore: 1, Martial Arts: 5 (4bp), Medicine: , Melee: 1, Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S
    3 KB (461 words) - 15:15, 8 June 2010
  • ...Linguistics(): 5, Lore: 3, ''Martial Arts'': 5 , ''Medicine'': , Melee: , Occult: 2, Performance: , ''Presence'': 4, Resistance: 1, Ride: , Sail: , Socializ
    5 KB (802 words) - 11:16, 31 May 2010
  • ...use a different weapon every turn, but may place no more than her Essence+Occult points in a single weapon statistic. The range of his hand-to-hand attacks
    16 KB (2,439 words) - 17:21, 24 April 2010
  • ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So
    21 KB (3,451 words) - 10:39, 28 April 2010
  • ...w the visualization of essence flows, and even then only on a Perception + Occult (5) test, the curse typically waits undetected until the target fails a rol
    11 KB (1,759 words) - 14:21, 8 June 2010
  • ..., <b>Martial Arts</b> 5 (Against Creatures of Darkness +1), Medicine 2, <b>Occult</b> 2, <b>Performance</b> 3 (Conversion +1), <b>Presence</b> 3 (Conversion
    10 KB (1,638 words) - 18:50, 3 August 2010
  • :Lore:, Martial Arts: , Medicine: , Melee: , Occult:
    2 KB (228 words) - 14:25, 9 May 2010
  • :Lore:, ''Martial Arts'': 5 , Medicine: , ''Melee'': , Occult: 3
    7 KB (1,056 words) - 18:50, 23 April 2010
  • [[SolarOccult/GoldenCat|Solar Occult]] - Wonders of the Supernatural.
    21 KB (3,517 words) - 02:56, 12 August 2010
  • == Occult Prowess == '''Minimum Occult: ''' 3<Br>
    17 KB (2,788 words) - 01:42, 13 April 2010
  • ...e in automatic successes to any roll requiring lengthy labor; Craft rolls, Occult or Lore research, medical operations, and the like can all be affected by t
    15 KB (2,495 words) - 22:54, 11 July 2010
  • * [[Quendalon/DragonsPearl|The Dragon's Pearl]] -- an occult rite to grow a magical stone upon one's brow by [[Quendalon]].
    5 KB (672 words) - 20:49, 8 June 2010
  • ...stics(): 1, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize
    4 KB (632 words) - 07:37, 11 May 2010
  • Avani and all of his children share an occult link that binds them together. Avani knows everything that his Children kn Focus on Occult, Artificing, and Sorcery.
    6 KB (908 words) - 15:36, 8 June 2010
  • ...), Lore 5(First Age +1), <b>Martial Arts</b> 5, <b>Melee</b> 5(Spears +3), Occult 5, <b>Presence</b> 5(Seduction +3), <b>Performance</b> 3, Resistance 2, Rid <b>Occult:</b> Terrestial Circle Sorcery(1wp), Celestial Circle Sorcery(2wp), Spirit
    20 KB (3,405 words) - 22:36, 5 April 2016
  • ...NPCNWO/GitatoFaneluyo|Gitato Faneluyo]] - Merchant Prince specializing in occult, taipan of Golden Firefly Association, water aspect
    20 KB (2,878 words) - 15:44, 4 February 2012
  • Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>
    6 KB (1,018 words) - 07:32, 19 February 2011
  • ...eomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].<br> ...mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1
    12 KB (2,021 words) - 00:37, 14 January 2013
  • ...oose one trait to raise every week: Intelligence, Perception, Craft, Lore, Occult, or Medicine. In each week of training, the members of the unit can raise
    2 KB (415 words) - 20:38, 11 April 2010
  • ...in general, if the character has sufficient and relevant Craft, Lore, and Occult ratings-- that requires a hearthstone to operate, the character may replace For example, Jasara has dramatically increased her Lore, Occult, and Craft (Magitech) skills, becoming puissant to a rating of 5 in each Ab
    18 KB (3,137 words) - 19:21, 12 April 2010
  • ...e this Charm to add her permanent Essence to her ranks in Craft, Lore, and Occult for the purposes of increasing her static value. This adds no dice.
    8 KB (1,361 words) - 19:22, 12 April 2010
  • <b>Cost:</b> 20m; <b>Mins:</b> Craft 5, Occult 3, Essence 3; <b>Type:</b> Simple (Dramatic Action)
    9 KB (1,610 words) - 19:26, 12 April 2010
  • <br>Bureaucracy 4, Investigation 4, Lore 3, Medicine 2, Occult 3
    13 KB (1,973 words) - 20:13, 13 April 2010
  • ...ny: , Linguistics(): , Lore: , Martial Arts: 5 (4bp), Medicine: , Melee: , Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S
    4 KB (635 words) - 15:13, 8 June 2010
  • ...to hit (such as ''Death of Obsidian Butterflies'' which uses Perception + Occult) and can be comboed as if it was a Simple-Type Archery Charm of Instant dur
    12 KB (2,126 words) - 22:30, 14 April 2010
  • <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 4
    34 KB (5,846 words) - 06:28, 22 April 2010
  • Mins: Essence 3, Craft 3, Lore 3, Occult 3<br> Mins: Essence 5, Craft 4, Lore 4, Occult 4<br>
    5 KB (838 words) - 11:25, 24 February 2018
  • ...tural affinity for the Abilities of Integrity, Craft, investigation, Lore, Occult and Sail.
    9 KB (1,494 words) - 19:08, 16 April 2010
  • '''Mins: '''Virtue 3'''&nbsp;''', Occult 3, Essence 3 '''Mins: '''Virtue 5'''&nbsp;''', Occult 4, Essence 4
    4 KB (646 words) - 19:28, 16 April 2010
  • '''Mins: '''Conviction 3'''&nbsp;''', Craft 3, Occult 3, Essence 2 '''Mins: '''Essence 4, Conviction 4, Presence 5, Occult 2
    35 KB (5,823 words) - 19:29, 16 April 2010
  • '''Mins: '''Compassion 3'''&nbsp;''', Craft 3, Occult 3, Performance 2, Essence 2 '''Mins: '''Compassion 3'''&nbsp;''', Craft 3, Occult 3, Performance 3, Essence 3
    37 KB (6,120 words) - 19:30, 16 April 2010
  • '''Mins: '''Temperance 3'''&nbsp;''', Craft 3, Occult 3,Essence 2 ...ts the experience point cost for purchasing specialties in Lore, Medicine, Occult, Bureaucracy or any other mental skill in half, rounding down.
    29 KB (4,726 words) - 19:31, 16 April 2010
  • ...im. Intelligent undead with essence less than him can make a perceptions + occult roll difficulty the Champions essence. Failure means the think he is one of
    5 KB (886 words) - 19:36, 16 April 2010
  • ...can see and activates the charm. His player rolls the dice Manipulation + Occult , at a difficulty equal to the target’s Essence. If the roll succeeds, ev
    7 KB (1,285 words) - 19:37, 16 April 2010
  • ...ter is a lesser God instead of an Exalt unless they suceed in a Perception+Occult roll with a difficulty equal to the character's Permanent Essence rating -
    22 KB (3,505 words) - 03:04, 18 April 2010
  • ...stics(): x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize
    4 KB (652 words) - 13:31, 26 April 2010
  • ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: , ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: ,
    8 KB (1,129 words) - 15:13, 8 June 2010
  • <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 4
    25 KB (4,197 words) - 06:04, 22 April 2010
  • :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:
    7 KB (1,060 words) - 19:08, 31 May 2010
  • Game-altering house rule (or maybe an Occult tree of permanents that allow it?) that allows exalts to use charm effects * Occult score must be two dots greater than the minimum Essence for the charm.
    23 KB (3,687 words) - 06:59, 1 August 2011
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of such a reincar
    8 KB (1,338 words) - 02:04, 4 May 2010
  • * A minimally competent terrestrial sorcerer has Essence 3 and Occult 3.
    20 KB (1,586 words) - 22:37, 3 June 2010
  • ...different casters casting the same spell, the one with higher Essence and Occult will be able to cast more quickly, more safely or both. ...cannot have a DV penalty higher than ''either'' the character's Essence or Occult rating. '''This comparison is done before charms or other penalty reducing
    26 KB (4,416 words) - 22:37, 3 June 2010
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of a such a reinc
    12 KB (2,034 words) - 06:31, 22 April 2010
  • ...lto:josh.bain@xspedius.com Josh Bain]: An arcane martial art with a strong occult bent.
    59 KB (8,486 words) - 23:30, 1 November 2014
  • :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult: :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult:
    7 KB (938 words) - 17:34, 25 April 2010
  • [[BogModAlternateSidereals/Occult]]<br>
    8 KB (1,207 words) - 22:31, 3 August 2011
  • ...3, Lore 1, <b>Martial Arts</b> 5(Spears +3), <b>Medicine</b> 5(Wounds +2), Occult 1, Performance 2, Presence 5(Mercenaries +1), <b>Resistance</b> 5, Ride 2,
    6 KB (974 words) - 19:13, 27 April 2010
  • |Dragon Tear Tiara||2||2||Any||Bonus to perception, occult rolls|| core.337|| ex2e.381 |''Gunzosha Tactical Manual''||1||0||n/a||Tutor in various occult abilities|| || ocdx.116
    51 KB (7,317 words) - 21:13, 27 April 2010
  • ...specialty in a Caste, Aspect, or Favored ability costs 2 xp, not 3. Having Occult as either a Caste, Aspect, or Favored Ability grants a similar reduction in
    7 KB (1,211 words) - 17:10, 8 April 2012
  • * [[FrivYeti/PCERadiantPillars|Radiant Pillars of Heaven Style]] [Occult (The Sorcerer), Temperance]
    5 KB (842 words) - 21:23, 31 May 2011
  • :Lore:, ''Martial Arts:'' 5(2BP), Medicine: , Melee: , Occult:
    4 KB (531 words) - 17:26, 3 May 2010
  • ...e Dunleavy expedition has identified her as an up-and-coming expert in the occult, whether she’s ready for it or not. Mizugami has been helping her learn a ...ny. Chisato has an unusual fascination for ghosts, spirits, and all things occult -- some go so far as to say it's an unnatural obsession -- and is often fou
    24 KB (4,029 words) - 09:13, 21 November 2010
  • Secrets: <b>Investigation 0</b> , Larceny 0 , Lore 3, <b>Occult 3 </b>, Stealth 1 <br> ...e 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3) <br>
    6 KB (892 words) - 01:07, 7 November 2010
  • ...t-tongue, Old Realm), Lore 2, <b>Martial Arts</b> 5(Claws +3), Medicine 1, Occult 4(Ghosts +1), Presence 4(Joyous Sky +2), <b>Resistance</b> 5, Ride 2(Tigers '''Occult:''' Spirit-Detecting Glance, Spirit-Cutting Attack, Ghost Eating Technique<
    4 KB (656 words) - 03:25, 10 June 2010
  • :Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult:
    4 KB (517 words) - 12:31, 31 May 2010
  • ...pake_Zaraborgstrom/PrayerStrips]] for the possibility of prayer strips for Occult or the other MA styles<br>
    12 KB (1,615 words) - 00:00, 13 January 2011
  • <b>Caste Abilities:</b> Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/LolitaOccult|Gothic Lolita Occult Tree]]
    24 KB (3,999 words) - 20:16, 15 August 2010
  • ...sistance 4</b>, <b>Craft: Wood 4</b>, <b>Lore 2</b>, <b>Medicine 4</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak) ...ance 4</b>, <b>Craft: Textiles 4</b>, <b>Lore 2</b>, <b>Medicine 3</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak)
    9 KB (1,534 words) - 19:42, 12 May 2010
  • ...ue, High Realm), <b>Lore</b> 4, <b>Medicine</b> 5(Wounds +1, Check up +1), Occult 1, <b>Performance</b> 4, Presence 2, Resistance 2, <b>Ride</b> 4, Socialize
    5 KB (777 words) - 22:22, 14 December 2011
  • ...+1, Lockpicking +1), <b>Linguistics</b> 3(Forgeries +2), <b>Lore</b> 3, <b>Occult</b> 3, <b>Presence</b> 4(Bald-faced lies +2), Resistance 1, Sail 2(Airships
    3 KB (499 words) - 04:01, 3 September 2010
  • <b>Caste Abilities</b>: Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/BishonenOccult|Bishonen Occult Tree]]
    29 KB (4,890 words) - 03:41, 9 June 2010
  • ...at this charm only obviates the need for <i>mundane</i> tools. Any form of occult instrument must still be provided, including the repeatedly-sanctified tool
    4 KB (616 words) - 12:49, 14 May 2010
  • :<i>Occult</i>: 3+1+1[5xp][7xp],
    20 KB (2,910 words) - 12:19, 14 September 2010
  • Secrets: Investigation 1, Larceny 1, <B>Lore 5</B>, Occult 2,<B>Stealth 5</B><BR> ..., disguise kits, flute, lapidary kits, arrows, telescope, bridle and tack, occult textbooks, history books, manuals of customs in various parts of the world,
    4 KB (504 words) - 03:38, 9 June 2010
  • ...elative power of the ghost which has passed with a successful Intelligence+Occult roll. If a ghost were to come within 15 yards of the PKE Meter, the needle ...ut have harsher requirements. Their Intelligence must be above 2, Lore and Occult must be at 5 and have an Essence of 2. Adults spend their entire lifetime l
    21 KB (3,703 words) - 20:24, 26 May 2010
  • ...dge 3, Integrity 2, Martial Arts 2, <b>Melee</b> 5(Moonsilver Weapons +2), Occult 2, Performance 1, <b>Presence</b> 3, Resistance 2, Socialize 1, Stealth 1,
    5 KB (840 words) - 23:01, 8 June 2010
  • ...guistics 3, Lore 2, <b>Martial Arts</b> 5(Staves +3), Medicine 3, Melee 5, Occult 3, Performance 5, Presence 3, Resistance 4, Ride 3, Socialize 4 <b>Survival <b>Mist Walking Prana</b> [10m, 1Wp]: Roll Dexterity+Occult against a difficulty based on the local Wyld strength; 4 in Bordermarches,
    16 KB (2,719 words) - 02:11, 20 April 2013
  • ...inguistics 3 (Native: High Realm Others: Low Realm, Old Realm, Riverspeak) Occult 3, Presence 3, Performance 2, Resistance 2, Ride 5, Socialise 3 Occult: <br> Elemental Internalisation Technique <br>
    7 KB (1,008 words) - 23:11, 5 November 2011
  • Martial Arts 5 Occult 5 War 5 Occult: <br>
    5 KB (768 words) - 15:31, 21 January 2011
  • *Black Lark's Song is engaged in an underground war using the occult and thaumaturgy to affect the destiny of Nexus - but which side is he on, a ...is a demon that Black Lark's Song summoned in his youth, binding it in an occult circle of a power that he has been unable to duplicate since. Unfortunately
    4 KB (584 words) - 21:23, 3 June 2010
  • ...owers and herbs. Magical diagrams crisscrossed the floor, and one book of occult significance was discovered (a minor treatise on spirits). There was an un
    6 KB (1,048 words) - 21:25, 3 June 2010
  • ...ifferent streets. Through the precise application of sorcery, geomancy and occult architecture were bound together in a way that defies the normal laws of sp
    4 KB (627 words) - 21:32, 3 June 2010
  • ...room. the remaining walls and balcony are decorated with various objects: occult symbols, magical paraphernalia, old advertising posters for various acts, a
    3 KB (514 words) - 21:35, 3 June 2010
  • ...you take the lyrics of their songs and decode them, they are rife with the occult symbolism necessary to actually call up the twisted souls of the Yozis.
    5 KB (811 words) - 21:35, 3 June 2010
  • ...efer a different form of enlightenment (this is not a required part of the occult curriculum, though). ...left green. Clever observers (mechanically: those who make a Perception + Occult roll, difficulty 2) will recognize that the building is geomantically optim
    13 KB (2,151 words) - 21:39, 3 June 2010
  • ...captain with awe, terror and a quiet retreat. Those more knowledgeable in occult matters, however, suspect she's merely a cocky and opportunistic God-Blood.
    3 KB (486 words) - 21:43, 3 June 2010
  • ...expansion of an ability into areas it doesn't normally cover for a price (Occult). This would be fine, except that these special cases all work completely d ...o reimplement the canon set of "unusual" abilities (Craft, Linguistics and Occult), but in a more uniform way. A later section will suggest other uses for th
    22 KB (3,746 words) - 02:58, 9 January 2011
  • Exalted's skill system works fairly well for a high-combat, occult kung-fu, demigods-looking-cool style game. My[[Wordman/AbilityExpansionSyst * The difference between Occult and Lore is made more specific, with a few rules changes.
    75 KB (11,696 words) - 03:06, 9 January 2011
  • * Charms for the abilities of Linguistics, Lore, Occult, Stealth and Thrown are aspected to Ash. * Seeing the Maker's Hand: Prerequisites are replaced by any Occult excellency.
    14 KB (2,148 words) - 22:37, 3 June 2010
  • Secrets: Investigation 4, Larceny 0, Lore 6, Occult 5 (Demonology +2), <b>Stealth</b> 7 <br> *Occult: Mark Of Exaltation, Incite Decorum
    8 KB (1,171 words) - 15:16, 7 June 2010
  • ...gitech), Integrity, and Sail as Primary Abilities and Investigation, Lore, Occult and Survival, as Secondary Abilities. Primary Abilities are treated as Favo
    9 KB (1,422 words) - 15:19, 7 June 2010
  • ...6, Linguistics 0 (Native: Old Realm), Lore 6 (Manses +3), Martial Arts 6, Occult 7, Presence 1 (Intimidation +6*), Resistance 9, Stealth 2 (Silent +2), Surv
    9 KB (1,517 words) - 15:20, 7 June 2010
  • ...ion and such arts any Lunar hoping to join must have at least &bull;&bull; Occult, &bull;&bull; Lore and &bull; Linguistics(Old Realm) ...ble of fighting the Fair Folk and the Wyld. Integrity &bull;&bull;&bull;, Occult &bull;, Lore &bull; and any one combat skill at &bull;&bull;&bull;.
    19 KB (3,303 words) - 06:43, 22 November 2011
  • ...ch places as it does in Creation and are considered to be shielded against occult scrying though not Sidereal Astrology.
    9 KB (1,659 words) - 02:46, 12 May 2011
  • * [[Abilities/Occult]]
    2 KB (228 words) - 13:42, 8 June 2010
  • ...er that Essence 4 can move a city... I have considered possibly moving the Occult Charm up one, but... Virtue Damage would be awesome, but there's one thing,
    11 KB (1,941 words) - 13:51, 8 June 2010
  • ...areness roll to recognize it as representing the victim. An Intelligence + Occult roll at difficulty 5 is required to realize what it means, however. This ma
    3 KB (430 words) - 13:51, 8 June 2010
  • ** Occult ([[AbyssalOccult/CrownedSun]])
    1 KB (103 words) - 13:52, 8 June 2010
  • ...n, though not a very demanding one. Any penalities that reduce your Wits + Occult pool to 0 prevent you from shifting from mateiral to immaterial. This inclu
    6 KB (1,075 words) - 13:53, 8 June 2010
  • ...ouring till all that is left is black dust... and then not even that. More occult means may resonate with dissonant tones not unlike a black melody to the Ma
    3 KB (547 words) - 13:54, 8 June 2010
  • <b>Min. Occult:</b> 4 <b>Min. Occult:</b> 4
    8 KB (1,362 words) - 13:55, 8 June 2010
  • = Abyssal Occult Charms = <b>Min. Occult:</b> 3
    4 KB (629 words) - 13:56, 8 June 2010
  • <b>Min Occult:</b> 5
    1 KB (194 words) - 13:56, 8 June 2010
  • ** Favored: Stealth (ninja), Occult (necromancer?), Lore (tutored in Underworld and Malfean knowledge), Dodge (
    3 KB (564 words) - 13:59, 8 June 2010
  • ...on 1, <i>Linguistics 4</i>, <i>Lore 4 (History +2)</i>, Martial Arts 2, <i>Occult 3</i>, <i>Performance 3 (Storytelling +2)</i>, <i>Ride 1</i>, <i>Socialize ...ill almost invariably produce something, giving a +1 bonus to all Lore and Occult rolls involving the subject. Mechanically, it is equivalent to a 2-dot lib
    10 KB (1,806 words) - 14:00, 8 June 2010
  • ...ics 1, Lore 3, <i>Martial Arts 6 (Being Acrobatic +2)</i>, <i>Melee 2</i>, Occult 2, Performance 4, <i>Presence 4</i>, Ride 4, <i>Stealth 4</i>, Survival 4, <br><i>Occult</i>: Mark of Exaltation, Incite Decorum
    5 KB (846 words) - 14:00, 8 June 2010
  • ..., Presence 4,</i> Resistance 1, Investigation 1, <i>Larceny 2, Lore 3</i>, Occult 2, Athletics 2, Awareness 2, <i>Bureaucracy 3</i> Martial Arts 4, Medicine
    8 KB (1,379 words) - 14:02, 8 June 2010
  • ...inguistics 4, Lore 3, <i>Melee 5 (Fighting Honorable Opponents +2)</i>, <i>Occult 3 (the Gods +2)</i>, Performance 3, <i>Presence 5 (Intimidation +1)</i>, Ri <br><i>Occult</i>: Spirit-Sensing Meditation, Corpus-Rending Blow
    7 KB (1,132 words) - 14:02, 8 June 2010
  • ...<b>Resistance 1</b>, <b>Survival 2</b>, <b>Lore 3</b>, <b>Medicine 1</b>, Occult 1, Athletics 2, <b>Awareness 3 (Discovering Ambushes +1)</b>, <b>Dodge 4 (W
    4 KB (620 words) - 14:03, 8 June 2010
  • ...2</b>, Presence 2, Resistance 2, <b>Investigation 1</b>, <b>Lore 3</b>, <b>Occult 3</b>, <b>Awareness 2</b>, Dodge 2, Stealth 1, <b>Bureaucracy 1</b>, <b>Lin
    3 KB (399 words) - 14:03, 8 June 2010
  • .../b>, <b>Resistance 2</b>, <b>Craft 4 (Science! +2)</b>, <b>Lore 3</b>, <b>Occult 3</b>, Awareness 1, Dodge 2, <b>Bureaucracy 2</b>, <b>Linguistics 4</b>, <b
    2 KB (309 words) - 14:04, 8 June 2010
  • * Favored: Lore, Occult, Craft, Investigation
    3 KB (479 words) - 14:04, 8 June 2010
  • ...Survival 1, <b>Craft 4 (Creating Something New +2)</b>, <b>Lore 3</b>, <b>Occult 3</b>, <b>Dodge 3</b>, Stealth 1, <b>Linguistics 4</b>, Ride 2, Sail 1
    5 KB (863 words) - 14:04, 8 June 2010
  • ...1, Lore 1, <i>Martial Arts 2</i>, <i>Melee 4 (reaver daiklave +2)</i>, <i>Occult 3</i>, Resistance 1, Ride 1, Survival 2, <i>Stealth 3</i>, <i>Thrown 2</i> <br>Occult: Shadowlands Circle Necromancy
    6 KB (1,048 words) - 14:05, 8 June 2010
  • <br>And I use a Flying Guillotine without Occult at all
    2 KB (449 words) - 14:05, 8 June 2010
  • ...(<i>Flametongue</i>, Riverspeak, High Realm), Lore 2, Medicine 1, Melee 2, Occult 2, <i>Performance 3 (Erotic Arts +2)</i>, Socialize 3
    9 KB (1,405 words) - 14:06, 8 June 2010
  • ...ngle. Mechanically, he gains one bonus die to all Investigation, Lore, and Occult rolls. In addition he may, once per scene, reroll any failed check involvin
    4 KB (732 words) - 14:09, 8 June 2010
  • occult and lore skills, fancying herself a sorceror at a
    8 KB (1,362 words) - 14:10, 8 June 2010
  • ...chanting numbers from 0 to (the level of the spell). he then must pass an occult+Intel check, with the difficulty said on the spell description. The thaumaturge spends 2 motes per die and the difficulty of the occult roll is the no. of dice added/subtracted. If the roll is successful, the am
    3 KB (507 words) - 14:09, 8 June 2010
  • Crystal - Bureacracy, Linguistics, Martial Arts, Occult, Resistance
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  • ...ima flux he reduces the cost to augment his Sorceries with the first three Occult Excellencies by his essence. At essence 5+ she may instead choose to disreg ...sence requirement of the desired excellencies plus 3/4/5xp respectively if Occult is a favored or caste/aspect ability. The training time to do so is one wee
    22 KB (3,609 words) - 14:13, 8 June 2010
  • <b>Thunderous Mountain:</b> A Temperence 1 No-Moon Lunar with no Lore and no Occult in an otherwise purely Solar group. He had a posse of followers singing hi
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  • ...</b> Linguistics 3 (High Realm, Low Realm, Old Realm, Riverspeak), Lore 3, Occult 4, Thrown 3<br> ...ith minor service to the House. Lazar is primarily occupied in magical and occult research and organization of the House's library, and Tsebeta continues to
    8 KB (1,280 words) - 14:16, 8 June 2010
  • ...1, <b>Linguistics</b> 2, <b>Lore</b> 3, <b>Martial Arts</b> 4, Melee 1, <b>Occult</b> 2, Performance 2, Presence 1, Ride 1, Sail 3, <b>Socialise</b> 3, <b>St
    3 KB (380 words) - 14:17, 8 June 2010
  • ...uistics 1, Performance 3, Socialise 2, Stealth 2, Investigation 2, Lore 1, Occult 1
    10 KB (1,652 words) - 14:17, 8 June 2010
  • *Occult ooo The user will need to have an Occult and Lore of at least 5, modified as usual for Savant, to make sense of the
    6 KB (977 words) - 14:19, 8 June 2010
  • *Occult 3
    2 KB (231 words) - 14:18, 8 June 2010
  • ...the Labyrinth. In the far South-East. In a sanctum or Yu Shan.) With an Occult+Intelligence Roll (diff 2 + desmense level), and some time to study the sph
    20 KB (3,367 words) - 14:21, 8 June 2010
  • ...it draws its first breath, the owner attuned to the artifact makes an Int+Occult roll, Difficulty 5. When succesful, the artifact bonds permanently with the
    13 KB (2,162 words) - 14:21, 8 June 2010
  • ...languages long dead, or (less commonly) covered with a thousand different occult wardings and bindings. The tattooes always cover exactly 50% of the body, g As a final benefit, the whorls of occult power, pain and soulstuff bound into the skin of the bearer strongly affect
    22 KB (3,823 words) - 14:22, 8 June 2010
  • ...fear. Unless they have a Willpower in excess of the necromancer's Essence+Occult, they will fail any Temperance checks they are required to make. The most s ...e target and the targets beloved. The caster making a roll of Intelligence+Occult vs. the Essence scores of the target and the beloved (objects/non-sentient
    26 KB (4,571 words) - 02:42, 9 June 2010
  • ...out as a normal action to do 1L to a 30 yard radius. This is a Charisma + Occult roll.
    19 KB (3,356 words) - 14:27, 8 June 2010
  • Most of these wonders of occult engineering and esoteric technology are, of course, long-since destroyed or
    4 KB (604 words) - 14:27, 8 June 2010
  • ...ore than passing beauty. Indeed, the only things greater in scope than her occult power and her beauty were her paranoia and jealousy.
    2 KB (341 words) - 14:31, 8 June 2010
  • ...durance: 5, Linguistics: 0 (Native: Old Realm), Lore 6 (The First Age +5), Occult 6, Resistance: 5<br> ...his rises to Crafts (First Age Mechanisms) &bull;&bull;&bull;&bull;&bull;, Occult &bull;&bull;&bull;&bull;, and Lore &bull;&bull;&bull;&bull;&bull;&bull;.
    15 KB (2,507 words) - 14:33, 8 June 2010
  • ...flat surface (requiring 30 minutes and a difficulty 1 Dexterity or Wits + Occult roll) the area they bound becomes alive with Essence, in much the same mann
    1 KB (176 words) - 14:33, 8 June 2010
  • ...to have an effective Whispers of 5, and substantial knowledge of Lore and Occult. These abilities belong to the blade itself, and the knowledge contained w
    10 KB (1,753 words) - 15:53, 22 September 2015
  • ...s necessary to use something personal to him for the base material. Other occult materials of incredible value were also used, mixed into the solution of Mo
    8 KB (1,438 words) - 14:38, 8 June 2010
  • ...er must spend fifteen motes each hour, and make a successful Inteligence + Occult roll with a difficulty equal to the artifact's rating, or the power does no
    12 KB (2,078 words) - 14:39, 8 June 2010
  • ...rt. Any counterspell requires an Essence roll, resisted by your Essence + Occult, to be successful in dispelling one of your spells. This requires that you
    5 KB (895 words) - 15:52, 22 September 2015
  • ...asy to apply to the process, the construction phase uses the character’s Occult ability, while the Charms that could help with building the artefact come u ...ess of artefact construction the character uses the lower of his Craft and Occult abilities.
    50 KB (8,350 words) - 14:48, 8 June 2010
  • ...out as a normal action to do 1L to a 30yard radius. This is a Charisma + Occult roll.
    12 KB (1,978 words) - 14:53, 8 June 2010
  • ...estigation 1, Lore 2, Linguistics 1(Skytongue, Old Realm), Martial Arts 3, Occult 1, Presence 2, Resistance 1, Sail 4, Socialize 1, Survival 2
    2 KB (357 words) - 21:56, 30 August 2010
  • ...rm or Spell are spent. The character then engages in a resisted Strength + Occult roll with the target. If the character wins, the Spell or Charm is destroye ...ay spend motes to help pay for the spell being cast, each paying up to his Occult in motes. The only limitation on how many motes can be spent by those helpi
    13 KB (2,269 words) - 14:58, 8 June 2010
  • ...y to sense, any creature with Perception 3 or higher or any dots at all in Occult can sense the portal and avoid it easily. They are, however, fairly hard to
    11 KB (1,796 words) - 14:59, 8 June 2010
  • ...spection reveals something much different. Beyond the already considerable occult runes etched into most magical weapons, the blade bears all five Scriptures ...ds tall and a yard across in the chest. White jade-alloyed steel and other occult metals double and triple-sheet the wearer entirely. The helment is adorned
    31 KB (5,444 words) - 15:54, 6 April 2012
  • ...r anyone with a deep connection to the character, the roll uses Charisma + Occult at a difficulty of 1. If the target is not personally known to the user the
    14 KB (2,482 words) - 15:04, 8 June 2010
  • Occult [Intelligence + Occult]
    3 KB (378 words) - 15:06, 8 June 2010
  • Occult 1 Performance 1
    3 KB (402 words) - 15:11, 8 June 2010
  • Occult: 1,
    3 KB (347 words) - 15:14, 8 June 2010
  • Occult: 4,
    4 KB (525 words) - 15:14, 8 June 2010
  • ...her amounts of Experience, Arcadians will begin to dabble uniformly in the Occult Charm set, which is their ‘metacharm’ body of skills; it will permit th Harvest in Calibration - The Doctrine of Hidden Words (Occult)
    14 KB (2,280 words) - 15:16, 8 June 2010
  • ...if it did, I think we can assume Invincible Sword Princess has 10+ Wits + Occult, and therefore autosucceeds on the relevant roll.<br>~ [[Shataina]]
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  • ** ''Occult''
    2 KB (315 words) - 15:17, 8 June 2010
  • ** Occult
    2 KB (314 words) - 15:20, 8 June 2010
  • ** Occult
    3 KB (384 words) - 15:20, 8 June 2010
  • ** ''Occult''
    2 KB (263 words) - 15:20, 8 June 2010
  • ** Occult
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  • ** Occult
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  • Craft (Magitech) requires Three dots in Lore and Occult before it can be purchased. <br>
    6 KB (925 words) - 15:20, 8 June 2010
  • ...nvestigation</b> 1, Linguistics 1, <b>Lore</b 5, <b>Martial Arts</b> 5, <b>Occult</b> 5, <b>Medicine</b> 5, Performance 1, Presence 1, Resistance 1, <b>Ride< <b>Occult:</b> Second Occult Excellency(2m/success)<br>
    3 KB (472 words) - 15:24, 8 June 2010
  • ...1, Integrity 3, Investigation 1, Linguistics 3, Lore 3, <b>Melee</b> 5 <b>Occult</b> 5, Resistance 3, Stealth 1, Survival 3
    5 KB (905 words) - 15:24, 8 June 2010
  • *Occult EXC 137, 250-251 ***Occult: ABA 70-71
    20 KB (2,548 words) - 15:26, 8 June 2010
  • Occult lets you shift thing about through understanding. You could find a geometr ...ad. This isn't so you can achive improble stunts like walk up a wall (that Occult)
    21 KB (3,464 words) - 15:29, 8 June 2010
  • Occult – Aspects of both Lore and Craft, as applied to the supernatural Occult
    5 KB (715 words) - 15:29, 8 June 2010
  • ...cs 1 (<i>Eastern Barbarian</i>, Wood Tongue), Lore 3, Medicine 1, Melee 1, Occult 4, <b>Presence</b> 1, Resistance 1, Socialize 1, Stealth 1, <b>Survival</b> <b>Equipment:</b> Occult implements and components, first-aid necessities, short sword.
    3 KB (392 words) - 15:30, 8 June 2010
  • === Occult ===
    12 KB (2,007 words) - 15:30, 8 June 2010
  • ...es in Thaumaturgical Arts start with a number of Procedures equal to their Occult rating. This includes 0-Degree Rituals. **Characters with degrees in an Art start with a number of Rituals equal to Occult+Degrees in addition to all 0-Degree Rituals of each Art possessed, and may
    8 KB (1,274 words) - 15:30, 8 June 2010
  • <i>Occult</i> 4 (+2 Dream Interpretation) <br>
    7 KB (1,352 words) - 15:33, 8 June 2010
  • Occult 3 (Raksha +2)<br>
    8 KB (1,346 words) - 15:33, 8 June 2010
  • <i>Occult</i> 4 (+2 Spirits) <br>
    16 KB (2,893 words) - 15:33, 8 June 2010
  • <i>Occult</i> 5 (+3 Spirits) <br>
    18 KB (3,318 words) - 15:33, 8 June 2010
  • Occult 3 <br>
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  • <i>Occult</i> 4 (+2 Spirits)<br> 2+1 (Occult: Spirits +1), 5+4 (Compassion 4), 7+1 (Stamina 3), 3 (Martial Arts 3), 2 (P
    11 KB (1,859 words) - 15:32, 8 June 2010
  • Occult 2 <br>
    14 KB (2,391 words) - 15:34, 8 June 2010
  • Occult 2 <br>
    9 KB (1,603 words) - 15:32, 8 June 2010
  • Occult 1 <br>
    7 KB (1,205 words) - 15:34, 8 June 2010
  • <i>Occult</i> 4<br>
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  • <i>Occult</i> 2 <br>
    10 KB (1,766 words) - 15:33, 8 June 2010
  • ...b>Lore:</b> , <b>Martial Arts:</b> , <b>Medicine:</b> , <b>Melee:</b> , <b>Occult:</b> , <b>Performance:</b> , <b>Presence:</b> ,<b>Resistance:</b> , <b>Ride
    2 KB (266 words) - 15:35, 8 June 2010
  • ...eny: x, Linguistics(): x, Lore: x, Martial Arts: x, Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize
    2 KB (281 words) - 15:36, 8 June 2010
  • ...Craft (Magitech): 3, Craft (Wood): 4, Investigation:, Lore: 3, Medicine:, Occult: 2</b><br> <b>Occult (The Dead): +1</b><br>
    7 KB (1,213 words) - 15:36, 8 June 2010
  • ...Linguistics(): 2, Lore: 2, Martial Arts: 1, Medicine: x, <b>Melee: 4</b>, Occult: x, Performance: 1, <b>Presence: 3</b>, <i>Resistance: 4</i>, Ride: 1, Sail
    3 KB (533 words) - 15:37, 8 June 2010
  • ...Lore: 2, Martial Arts: x, <b>Medicine:</b> x, <b>Melee: 5 (Scythe +2)</b>, Occult: x, <b>Performance: 3</b>, <b>Presence: 5</b>,
    3 KB (414 words) - 15:37, 8 June 2010
  • -Occult 1 -Integrity* 3 -Melee 1 <br>
    4 KB (464 words) - 15:38, 8 June 2010
  • Twilight: Craft (): 1, Investigation:, <b>Lore: 2</b>, Medicine: 1, <b>Occult: 4</b><br> Occult:
    2 KB (313 words) - 15:40, 8 June 2010
  • ...i>, Marksmanship: 1, Martial Arts: 2, Medicine: 1, <i><b>Melee:</b> 2</i>, Occult: x, Performance: 2, Pilot: x, Presence: x, Resistance: 2, Socialize: x, <i>
    12 KB (2,112 words) - 15:41, 8 June 2010
  • ...eny: x, Linguistics(): x, Lore: x, Martial Arts: x, Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize
    2 KB (281 words) - 15:42, 8 June 2010
  • He is not known to have many charms, preferring Lore and Occult charms to the exclusion of others.
    2 KB (350 words) - 15:43, 8 June 2010
  • <b>Twilight: Craft (Air): 5, Investigation: 1, Lore: 3, Medicine: 1, Occult:</b><br>
    2 KB (245 words) - 15:44, 8 June 2010
  • ...le nochi Guu. Their cultural gesture, of course, is "respect knuckles", an occult gesture of no small renown.
    6 KB (1,045 words) - 15:46, 8 June 2010
  • ...ght: <b>Craft (Water): 3</b>, Investigation:, <b>Lore: 3, Medicine: 4,</b> Occult: <br>
    3 KB (402 words) - 15:46, 8 June 2010
  • ** Occult
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  • ** Occult
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  • *[[BurgerSlave/EssenceControl]] - A cascade of Essence-controlling Occult Charms, ranging from the utilitarian to the awe-inspiring.
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  • <b>Abilities:</b> Linguistics 2 (High Realm, Forest-tongue, Riverspeak), Occult 3, Lore 2, Socialize 1, Presence 2, Performance 1 (bamboo flute)
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  • *Studying the Great Web (level 1, pg. 98) - Roll Charisma + Occult difficulty 2; works as written otherwise *Summon Paradox (level 1, pg. 98) - Difficulty of Wits + Occult roll is 3; works as written otherwise.
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  • ***Diplomat - Linguistics, Occult, Ride, Socialize, Thrown Occult oo<br>
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  • *****Raksha do not have to deal with the -3 penalty to Academics/Lore and Occult rolls until they have Remembrance 4.
    2 KB (291 words) - 15:59, 8 June 2010
  • :''Survival'' 3, ''Occult'' 4 (Geomancy +1) :Badly damage Wood Dragon Armor---complex repair 4 (magitech/lore/occult: 5/5/5, resources 3 per attempt, base time 1 day, diff 4, 16 successes need
    7 KB (917 words) - 16:01, 8 June 2010
  • ..., Survival 2 (F), Dodge 2, Linguistics 1 (Old Realm), Socialize 1, Lore 3, Occult 2, Stealth 1, Athletics 2, Awareness 3 (F), Bureaucracy 2, Martial Arts 2,
    16 KB (2,740 words) - 16:04, 8 June 2010
  • ..., <b>Investigation</b> 2, <b>Larceny</b> 2, Lore 2, <b>Martial Arts</b> 2, Occult 2, <b>Stealth</b> 5, <b>Survival</b> 2<br>
    2 KB (322 words) - 16:05, 8 June 2010
  • ...eny 2, <b>Linguistics</b> 4 (Poetry +2), <b>Lore</b> 3, <b>Melee</b> 3, <b>Occult</b> 4, Performance 2, <b>Presence</b> 4, <b>Socialize</b> 4 ;<i>Occult</i>:Terrestrial Circle Sorcery
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  • ...nt +2), <b>Martial Arts</b> 6 (Against Ananthema +3), Medicine 2, Melee 1, Occult 3, <b>Presence</b> 5, <b>Resistance</b> 5 (Age +1), Ride 2, Sail 1, Sociali
    6 KB (840 words) - 16:05, 8 June 2010
  • ...> 4, Dodge 2, <b>Endurance</b> 2, <b>Lore</b> 3, <b>Martial Arts</b> 4, <b>Occult</b> 3, <b>Performance</b> 5 (Preaching +2), <b>Presence</b> 5 (The dead +2)
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  • Thrown Survival Occult o
    5 KB (722 words) - 16:06, 8 June 2010
  • ...en Secrets +1), <b>Martial Arts</b> 5, Melee 5 (Swords +3), Medicine 3, <b>Occult</b> 7 (Sorcery +2 Thaumanturgy +1), Performance 4, <b>Presence</b> 5, <b>Re <i><b>Occult</i></b><br>
    13 KB (2,032 words) - 16:07, 8 June 2010
  • ...5, <b>Martial Arts</b> 5 (Duels +2), <b>Medicine</b> 3, <b>Melee</b> 5, <b>Occult</b> 4, Performance 4, Presence 3, Resistance 3, Ride 3, Socialize 4, <b>Ste ;<i>Occult</i>:Celestial Circle Sorcery
    7 KB (1,094 words) - 16:07, 8 June 2010
  • ...>, Low Realm, Old Realm, Riverspeak), <b>Lore</b> 4, <b>Medicine</b> 3, <b>Occult</b> 5, Presence 1, <b>Resistance</b> 2, <b>Socialize</b> 1, Thrown 1 ;<i>Occult</i>:Labyrinth Circle Necromancy
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  • Daybreak: *Investigation 2, Lore 2, Occult 2<br> ...spent</b> (150): Essence 3 (16), Dodge 5 (7), Athletics 4 (5), Lore 2 (5) Occult 2 (5), 14 caste/favored Charms [Withering Feathered Maelstrom, Twisting Spi
    3 KB (389 words) - 16:08, 8 June 2010
  • ...to properly interprit the wanderings of the Unconquered Sun a Perception + Occult roll is required. One success simply gives a general idea of what direction
    5 KB (914 words) - 16:09, 8 June 2010
  • ...s, though such attempts are not without risk. By making an Intelligence + Occult roll at a difficulty equal to her primary virtue, a Solar caster can attemp
    2 KB (374 words) - 16:10, 8 June 2010
  • *[[SolarOccult/Dorchadas|Occult Charms]] *[[DragonBloodedOccult/Dorchadas|Occult Charms]]
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  • **[[Charms/EndlessChaseSolarOccult|Occult Charms]] **[[Charms/EndlessChaseDBOccult|Occult Charms]]
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  • Minimum Occult: 3
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  • * Occult ([[SolarOccult/Gayo]])
    211 bytes (20 words) - 16:18, 8 June 2010
  • <b>Minimum Occult:</b>1 ...sems to be that Lore deals with non-Sorcery Essence-manipulation more then Occult does if you ask me. Note that hting slike Essence-Lending Method, Elementa
    4 KB (639 words) - 16:18, 8 June 2010
  • [[Charms/GryphhSolarOccult|Occult Charms]]
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  • * [[SolarOccult/Ikselam|Occult]]
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  • These are high Essence Solar Occult Charms. Here are the changes I assume with these Charms: ...turn. Since they can't decide how much it costs, I will.. Also, minimum Occult is 5 instead of 6.
    4 KB (713 words) - 16:23, 8 June 2010
  • ...s the character’s observation of a spirit. She must make a Perception + Occult roll against a difficulty of the spirit’s permanent Essence. She needs o ...oll. Upon touching the target, the character must roll her Manipulation + Occult against a difficulty of the possessing spirit’s permanent Essence. (If t
    8 KB (1,265 words) - 16:23, 8 June 2010
  • * has displayed some knowledge of occult lore.
    7 KB (1,170 words) - 16:26, 8 June 2010
  • ...eness. He probably doesn't have much in the way of Investigation, Lore, or Occult. Might possibly have Ride, but has almost certainly sold any horse he might ...stuff. Because of her chosen profession, she certainly has good Medicine, Occult, and Survival ratings, with appropriate specialties. Probably another spear
    13 KB (2,336 words) - 16:28, 8 June 2010
  • ...ly intriguing air of exoticism and mystery and danger. Were it not for his occult knowledge, many members of the troupe would have been picked off by maraudi
    5 KB (835 words) - 16:30, 8 June 2010
  • Thrown [.....] Survival [.....] Occult [.....]
    5 KB (589 words) - 16:30, 8 June 2010
  • Thrown [.....] Survival [.....] Occult [XXXXX] (Occult)
    4 KB (418 words) - 16:32, 8 June 2010
  • ...but it was intellectual pursuits that interested him the most, especially occult lore. His family consulted with an allied Sidereal to see what was the best ...group of informants for House Ledaal, who scour the threshold in search of occult information about threats to the Realm, especially the Anathema (who seemed
    8 KB (1,372 words) - 16:31, 8 June 2010
  • ...Investigation : 3, Linguistics : 3, Lore : 4, Martial Arts : 4, Melee : 1, Occult : 4, Performance : 1, Presence : 1, Resistance : 1, Ride : 1, Socialize : 2 <b>Aspect abilities</b> : Linguistics, Lore, Occult, Stealth, Thrown. Favored abilities : Investigation, Dodge, Martial Arts.
    7 KB (980 words) - 16:32, 8 June 2010
  • * [http://www.lensmen.net/wiki/exalted.pl?Charms/CorlanAbbOccult Occult Charms]
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  • :<b>*Linguistics:</b> 5 (Poetry +2), <b>*Lore:</b> 5, <b>*Occult:</b> 3, <b>*Performance:</b> 4, <b>Presence:</b> 1, <b>*Socialise:</b> 5, <
    7 KB (1,231 words) - 16:35, 8 June 2010
  • ...guistics 1(<b>Riverspeak</b>, Tribal tongues, Old Realm), Lore 5, Melee 2, Occult 1, Performance 1, <b>Presence 7</b> (Leadership+3), Resistance 2, Socialize
    2 KB (275 words) - 16:35, 8 June 2010
  • ...vestigation:</b> 3, <b>Larceny:</b> 5, <b>Lore:</b> 2, <b>Melee:</b> 3, <b>Occult:</b> 4, <b>Ride:</b> 3, <b>Stealth:</b> 3, <b>Survival:</b> 3. :<b>Occult</b>
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  • ||||||||||'''Occult'''|| ||Embracing the Arcane||AB:Air.71||Second Occult Excellency||MXP:DB.128||success adder||
    21 KB (2,632 words) - 16:37, 8 June 2010
  • ||||||||||'''Occult'''||
    38 KB (4,053 words) - 16:36, 8 June 2010
  • ...d when she was young, and apparently passed right to Lethe. Lots of Craft, Occult, and Lore. Beautiful, kind of innocent. Strangely appealing. Unable to have
    5 KB (857 words) - 16:41, 8 June 2010
  • Thrown ** Survival ** [[CrownedSun/Occult]]/ ***
    8 KB (1,075 words) - 16:44, 8 June 2010
  • [[CrownedSun/Thrown]]/ *** Survival * Occult
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  • ...ons. The Deathlord keeps a small collection of wine here, of numerous and occult vintages. The cells of the dungeon are cramped and lightless, reinforced w
    7 KB (1,298 words) - 16:45, 8 June 2010
  • ...be created. I highly recommend that most Sidereal characters have either Occult (Sorcery) or Martial Arts as a auspicious ability.
    8 KB (1,424 words) - 16:47, 8 June 2010
  • * Occult ([[SolarOccult/CrownedSun]])
    1 KB (98 words) - 16:46, 8 June 2010
  • Thrown Survival Occult *
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  • [[CrownedSun/Dodge]]/ 5 [[CrownedSun/Presence]]/ 3 Occult 2
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  • Thrown *** Survival ** Occult *
    9 KB (1,446 words) - 16:48, 8 June 2010
  • Thrown *** Survival ** Occult *
    5 KB (490 words) - 16:49, 8 June 2010
  • [[CrownedSun/Thrown]]/ *** [[CrownedSun/Survival]]/ *** Occult
    4 KB (455 words) - 16:51, 8 June 2010
  • Occult Endurance ** [[CrownedSun/Melee]]/ ***
    8 KB (1,201 words) - 16:52, 8 June 2010
  • ...his particularly annoying. In which case, roll your characters Charisma + Occult, with a normal difficulty. One success gives you a small but worthwhile co
    4 KB (693 words) - 16:52, 8 June 2010
  • [[CrownedSun/Dodge]]/ ***** Presence * Occult **
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  • Thrown Survival *** Occult ***
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  • ...oved with strange words that seemed to resonate in their deeper souls, and occult symbols that held some signifance to their eyes.
    8 KB (1,422 words) - 16:56, 8 June 2010
  • Occult * Endurance **** Melee **
    5 KB (540 words) - 16:56, 8 June 2010
  • ...Trees off (Just Ranged combat, Social Interaction, Spirit Interaction and Occult, Moonsilver-craft, Learning, and Stealth to go!)
    6 KB (782 words) - 17:04, 8 June 2010
  • ...te while in a clinch, even if you aren't in control of it. Roll your Wits+Occult, and transfer that many motes from one other in the clinch to yourself.<br>
    6 KB (946 words) - 17:05, 8 June 2010
  • ...ave had. In general, few people having more than 1 or 2 points of Lore or Occult, and so add little- but a world famous savant is often a wellspring of near
    5 KB (910 words) - 17:06, 8 June 2010
  • Make an Intelligence + Occult roll, difficulty equal to the target's Essence. With a simple success, the
    7 KB (1,132 words) - 17:07, 8 June 2010
  • Occult 4<br>
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  • === Occult ===
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