CharacterRelay/SexNinja
Contents
Sex-Ninja Initiates
I've placed the silly, overblown sex-ninja sequence here. No one wanted to continue with the CharacterRelay once these went up, and no wonder.
For anyone thinking to use these as a reference for future CharacterRelay material, don't. Characters in the relay are supposed to be a couple of paragraphs of description, a couple of hundreds of words total, and no stats at all. If you want a relay for character stats, see if you can get support for creating it under CrunchRelay. It doesn't belong in FluffRelay.
And that's that. - Quendalon
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First sex-ninja initiate
Name: Est
Caste: Night
Nature: Follower
Anima: A cloak of ghost white that slowly curles around her form, when it fully enwraps her, the hood of the cloak goes up, the area within the hood a purple-grey glowing mass.
Concept: Sex-Ninja Initiate
Attributes
Strength 2, Charisma 3, Perception 2
Dexterity 5, Manipulation 4, Intelligence 2
Stamina 2, Appearance 4, Wits 3
Abilities</b>
<b>Athletics 2, Awareness 2, Dodge 3, Endurance 1, Investigation 1, Larceny 2, Lore 1, Martial Arts 1, Medicine 1, Presence 3, Performance 3, Socialize 3, Stealth 4, Thrown 3
Backgrounds</b>
<b>Backing 2
Contacts 2
Mentor 3
Virtues</b>
<b>Compassion 2, Conviction 3, Temperance 3, Valour 2
Virtue Flaw Overindulgence
Willpower 6
Essence 2
Personal 12
Peripheral 30
Health Levels 0*1, -1*2, -2*2, -4*1, Incapacitated
Merits and Flaws</b>
Enchanting Feature 2, Selective Conception 1
<b>Charms</b>
<b>Athletics: Graceful Crane Stance(3m)
Awareness: Sensory Acuity Prana(5m)
Dodge: Reed in the Wind(1m/2dice), Shadow over Water(2m)
Investigation: Ten Magistrate Eyes(5m)
Larceny: Flawless Pickpocketing Technique(3m), Lock-Opening Touch(5m)
Stealth: Easily Overlooked Presence Method(3m), Mental Invisibility Technique(5m, 1wp)
Thrown: Precision of the Striking Raptor(1m/die), Joint-Wounding Attack(3m)
Sorcery</b>
<b>Power Combat</b>
<b>Base Initiative 8, Soak 2B/1L/0A, Dodge 10, Mobility Penalty 0, Fatigue 0
Fist: Speed 8, Accuracy 7, Damage 2B, Defense 8, Rate 5
Knife: Thrown Speed 8, Accuracy 8, Damage 4L, Range 15, Rate 3
Knife: Melee Speed 8, Accuracy 9, Damage 4L, Defense 6, Rate 4
Description
Est is a young woman of clearly mixed origins. The shape of her eyes and ears show some fae heritage in her blood, while her light skin tone and long, full bodied, straight blonde hair shows some of her northern roots as well. The entire mix is completely Scavanger Lands. Her smile seems to carry in it all the charm of a Fae Diplomat, . Honestly, it may very well change. She dresses in long, layered silks. Each piece is too transparent to be worn on their own, but several pieces together create a very appealing affect, varying how much of a particular part can be seen through at different parts of her form. The other outfit she wears is the classic ninja outfit. Dark, full body concealing, and with special aids on the hands for climbing and silenced footpads.
History</b>
The Scavanger Lands is full of many different organizations. Some good, some kind, most just are. For every need there seems to be an organization to fulfill that need. There exists a group, which while based in Great Forks operates throughout most of the Scavanger Lands. They call themselves the Tree Snakes amongst themselves and within the circles that know of them and those who wish their attention wear a pink snake pattern on the upperleft arm of their clothing for 3 days. They are then approached by one of the group to see what is needed and negotiate fees. Hidden within what seems to be a normal merchant group, called the White River Merchants, who pay certain dues to the Guild to be permitted to operate, is an order of skilled ninja courtesans. Their usual method of organization when hired is to do sneak in under plain sight guised as a merchant and his courtesan aide/aides who are there to help negotiate. The courtesans are loaned out to the mark for the duration of the negotiations and a little longer and the White River Merchants are well known for this negotiation tactic, many like to deal with the Merchants for just this reason. While seeming to be courtesans, information is gathered, things possibly stolen, or a mark killed as per the contract made with the Tree Snakes. To offset suspicious, the White River Merchants do make other deals in which they loan out their courtesans, some of whom are completely normal courtesans, and nothing bad happens, aside from maybe a slightly unfair deal. These are dangerous times afterall, and most people have enemies.
The Tree Snakes look for prospective men and women to be trained while they are young. The group has never taken in anyone over the age of 8 for the secret side of the group, though the White River Merchants act as a normal business and take whomever they can to turn a profit. They are led by the Wise Shadow, who as far as anyone within the organization, has been alive for centuries. Though rarely seen, he or she keeps complete and full control over both sides of the group and has delt with any and all attempts at changing who is in control in a very efficient and lethal fashion.
This group is much liked by those who want a subtle thing done. Be it murder, theft, or a frame up. No suspicion falls on them, or anyone, a mystery in the end that so far has not been solved in centuries. Even this group, subtle as it is has its enemies. The Grass Spiders, another group of assassins who have the advantage of outcastes in their organization and with a fondness for poisons know of the Tree Snakes, but do not know of the White River Merchants or the exact strengths of the organization. Still, for whatever reason they hate this other group and would do much to learn more about them.
Est was a young woman, born to a family with one to many mouths to feed. A little scragly, on the thin side, when the White River Merchants approached her parents about buying her for a nice sum and promising her a respectable life as one of their courtesans, with potentials for good marriages later, they were almost too eager to send her away to them. She had the qualities to be an excellent ninja courtesan and spent her life until she was 17 training as one. Her skills were being tested in one of the more challenging tests that all such ninja courtesans go through, when luck or fate blessed her with the Sun's touch. Oddly though, no one was around to witness it, but for the Wise Shadow who took her on as a favoured disciple. Though she gained special training from the Wise Shadow, she still does not know what he is. Though more then qualified for many of the normal missions that the Tree Snakes are sent on, the Wise Shadow has not let her be sent on any missions on her own yet, continueing her training in mind for something that others only speculate at. This gets her both admiration and respect, and distrust and jealousy from the others of the group as has the Wise Shadow's favor it seems, and no one knows why or how she earned it.
Done by BogMod
second pink sex-ninja initiate
I realize BogMod beat me to it, but while his concept is heavy on Ninja Initiate and moderate at pink, it leaves the sex part out! So, here's my shot.
CharacterRelay/ConcealingBlossom
- Hey now, courtesans can do sex as well you know. Ergo, it still has all three. -BogMod
Okay, here goes one to kick it off:
Theme One: The Guild
<b>Character One: Spinebreaker (Miedvied)
Spinebreaker never had a name. Born in the Amber Post (Manacle and Coin, pg 77) to a woman no more or less special than any other, he was the result of one night's casual cruelty - one of the Cesta family's younger sons chose to have his way with one of the slave women, and cast her away when he was done, not so much as bothering to let her wash herself of his seed before she was sent stumbling out of his quarters. The laughter of his guards chased her into the night.
Spinebreaker was born. Spinebreaker should have died the very same day, for newborns are useless for labor, and do not yet have the poignant desires and regrets that form such a delectable feast for the Fair Folk - not even the innocent dreams of youth. He was kept hidden from the guards, passed from woman to woman (mostly among the household slaves that kept watch on the guard's own children) until he was too old to remain hidden. It was then that he joined the others in bending to Arguin Cesta's whip, and eventually he was sold to a gladiator's arena in Nexus.
One would think that Nexus was where he got his name, but it was not; he was never famous enough for that. He made his way day by day, fighting just hard enough to survive. Scars shrouded his body more completely than any cloth ever had, and constant infections brought him a life of unending misery. By his twentieth year he'd contracted a chronic illness that kept him curled in pain, passing blood from mouth and anus, every minute he was not in combat. His days were growing short; he could only bring himself out of his pained stupor long enough to fight by taking rock cocaine, and that was hardly conducive to survival.
Still, he kept alive. The casual wickedness that ruled in the slave-training post had been ingrained in him from an early age, and it served him well now - he cowed the other fighters like unruly children, and unnerved them with what seemed like an uncanny ability to see more than he ought to; some said it was the Eyes of the Anathema, that he saw in madness what others did not, and that he had no soul. They were right about one thing, anyway, he had no soul; but it had been the slave trainers that had robbed him of it, not some mythical demon figure wagging his finger at him from beyond the grave.
Oddly enough, the day of his death was preceded by the day of his freedom; he'd earned enough in the pit to buy his freedom. His owner didn't hesitate; the man was dying, unpopular, and spread disease to the other fighters he shared his cell with. He wasn't on the outside for very long before he was captured by the Guild and sold into slavery again; it seemed to be written in his stars that his wrists would forever be bound by shackles.
When he arrived at Amber Post, however, things changed - it seemed that he saw in the guards' eyes things he had never seen before, and could manipulate those around him with an unprecedented facility. It was his charisma that kept people around him; it was his way with words that kept them serving and servicing him with medications and physicians until long after a mere slave should have been allowed to die. It was his domineering sneer that made the Cesta's decide to keep him, making him an assistant slavebreaker - and he recruited others in the same manner, with full knowledge that he was creating the sort of self-hating infighting that the Cesta's had hoped for, and that would keep the slaves under control.
Spinebreaker was soon known as the cruelest, meanest, most recklessly hateful man in all of Amber Post; and it was into this shell of fury and rage that was born the power of the Maiden of Battles. Every day of life a contest, a nail-tearing scrabble for what little could be had to live by, he was a man whose entire life had been a battle; and he now saw that more clearly than he could see the light of day.
He has since left the post, though he has kept the title Spinebreaker - awarded to him by the slaves that passed through the Post under his eye, and under his whip. Currently, he wanders the northeast threshold, posing as Guild slavetrainer-for-hire that he once was in truth. Nominally, he has joined the Bronze Faction, not so much out of idealism as because he will be long dead before he bows his head to anyone, Solar or not.
Caste: Battles Concept: Guild Slavebreaker Nature: Bravo
Attributes:Strength 4, Dexterity 5, Stamina 2, Charisma 4, Manipulation 4, Appearance 1, Perception 2, Intelligence 3, Wits 2
Physical Attribute Notes: Strength and Dexterity are high due to a life in the pits; Stamina is low as he is recovering from years of chronic illness.
Social Attribute Notes: He is notably charismatic and manipulative; body-wide scarring has reduced his appearance to pug-ugly, however. He is not hideous enough to have the Disfigured flaw, however, as supernatural healing may very well be able to raise his appearance above 1 in the future.
Abilities: Endurance 2 (F), Survival 2 (F), Dodge 2, Linguistics 1 (Old Realm), Socialize 1, Lore 3, Occult 2, Stealth 1, Athletics 2, Awareness 3 (F), Bureaucracy 2, Martial Arts 2, Medicine 3 (F), Brawl 1 (F), Melee 4 (Whips +1) (F), Presence 4 (F), Resistance 3 (F)
Backgrounds:
- Backing - Guild - 1
- Backing - Bronze Faction - 1
- Celestial Manse - 2
- Salary - 2
- Savant - 2
- Sifu - 2
- Acquaintances - 2
Colleges: The Banner 3, The Gauntlet 1
Charms: Terminate Illness, Secrets of Future Strife, Prior Warning, Ox-Body, Optomistic Security Practice, Absence, Becoming the Wilderness, Harmony of Blows, Meditation on War, Impeding the Flow, Orchestration of Conflict, Heroic Essence Replenishment, Shield of Mars, Smiling at the Damned
Willpower: 7 - Compassion: 1 - Conviction: 3 - Temperance: 3 - Valor: 3 Perm Ess: 3 - Personal: 13 - Peripheral: 35
Merits: Alternative Divination (reading eyes) 1 pt, Prescient Dreamer 2 pt. Flaws: Unusual Appearance (Scarring) 2 pt., Slow Healing 4 pt., Weak Immune System 3 pt., Unlucky 3 pt.
Equipment: Barbed whip, short sword, travelling clothes, personal slave, small cocaine stash.
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Comments
Well, I hope that gets things in motion. -- Miedvied
I think it's unlikely that this relay will see much action, if you're doing full character sheets. The others are all things you can bang out in 10 minutes; complete character writeups, not so much. I would suggest moving to a more compact format; for example, capsule descriptions such as those seen in the backs of the splatbooks. _Ikselam
That was pretty obvious. I make a hobby of popping out new characters all the time, though, so the above was only twenty minutes for me. I figured subsequent posters wouldn't do such big write-ups with full CSs, but I find it hard to do shorter ones. I'd like to see anything at all go on here; any creative output is better than none. -- Miedvied
Hah! First pink sex-ninja initiate up! Prize? -BogMod
I see I've been beaten to an actual character concept, but I gave the "pink sex-ninja initiates" challenge a try anyway. For those who have any interest: The Legion of Roses. -- AntiVehicleRocket
I think this may need to be restarted. I like the idea of a CharacterRelay, but only if it's short and sweet like ManseRelay, with brief statless entries that can be knocked out in 10 minutes (as stated above by Ikselam). Good of Miedvied to put together a full character sheet, but that belongs elsewhere, not in the relay. It's pretty clear that no one wants to try and follow that kind of act; I sure don't. - Quendalon