CrownedSun/Ferret

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Ferret, Kubernetes of the River Serpent

NAME						CONCEPT
Ferret						Smuggler, Unanticipated Hero
NATURE						HOMELAND
Conniver					Nexus, the Scavenger Lands
CASTE						ANIMA
the Wretched (Night)				Otter, with Golden Whiskers

--------------------------------ATTRIBUTES---------------------------------------
PHYSICAL			SOCIAL				MENTAL
Strength	2		Charisma	3		Perception	4
Dexterity	3		Manipulation	4		Intelligence	3
Stamina		2		Appearance	2		Wits		4

--------------------------------ABILITIES----------------------------------------
DAWN				ZENITH				TWILIGHT
[[CrownedSun/Archery]]/	****		Endurance	*		Craft		
Brawl		**	[[CrownedSun/Performance]]/	***		Investigation	
Martial Arts			Presence		[[CrownedSun/Lore]]/		**
Melee				Resistance			Medicine	
Thrown				Survival			Occult		*

[[CrownedSun/NIGHT]]/				ECLIPSE				SPECIALITIES
Athletics	****		Bureaucracy	***		Performance: Outrageous Stories
Awareness	**	[[CrownedSun/Linguistics]]/	**		Larceny: Smuggling
Dodge		***		Ride				Sail: Running Blockades (x2)
Larceny		***	[[CrownedSun/Sail]]/		*****
Stealth				Socialize	

Linguistics:	Riverspeak; Low Realm, Flametounge
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TEMPERS				ESSENCE		**		VIRTUES
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Willpower	8		Personal:	14		Compassion	***
x x x x x | x x x - -		XXxxxx				Conviction	*
				Periphereal:	33	
				DXXxxx			
Limit Break			Committed:			Temperance	**
- - - - - | - - - - - 		0/14 Pers; 0/33 Peri		Valor		*****

EXPERIENCE:			0 (History of 5)
Virtue Flaw:	Overcompensation (Valor).
Trigger:  The character suffers a drastic setback, or someone questions or belittles her prowess (or seems to do so).
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				COMBAT STATISTICS
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Inituative:	7			Soak (L/B):	(1/2)	Mobility:	-0
ARMOR:	Excp. Buff Jacket <4/4>			w/Armor	(5/6)	Fatigue:	1

>>>			REST		EASE		ACTIVE
ESSENCE REGAIN		8/hour		4/hour		2/hour

HEALTH LEVELS	0	1		2		4	Incapacitated
  ((/*xX))	/	////		//		/	/
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				PERSONAL WEAPONS
---------------------------------------------------------------------------------
WEAPON			DAMAGE		ACC	DEFENSE		SPEED
Knife			3L (+1L)	+0 (5)	-2 (3)		+3 (10)

WEAPON			DAMAGE		ACC	RANGE		RATE
Self Bow		4L (+2L)	+0 (7)	150 yards	2
w/ Fowling Arrows	6L (+4L), double armor

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				CHARM DESCRIPTIONS
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Charms					page #	type		cost
Fiery Arrow Attack			pg.156	Supplemental	2 motes
Ferocious Jab				pg.157	Supplemental	1 mote
Ox-Body Technique			pg.170	Special		None (permanent)
Masterful Performance Exercise		pg.174	Supplemental	2 motes/success
King of Masks Technique			CZp.78	Simple		1 mote/success (until released, or permanent with XP)
Sensory Acuity Prana			pg.196	Simple		5 motes (one scene)
Reed in the Wind			pg.197	Reflexive	1 mote/two dice
Seasoned Criminal Method		pg.199	Simple		10 motes (one day)
Master Sailors Method			S/Sail	Supplemental	2 motes/success
Perfect Reckoning Technique		pg.210	Simple		4 motes
Depth-Plumbing Intuition		pg.210	Reflexive	4 motes (one scene)

BACKGROUNDS		value	notes
Backing			*	You are a low-ranking Smuggler in the Guild, still...
Contacts		**	Smugglgers in Arjuf and Nexus, and those who work for Smugglers.
Companion		*	The only member of your old crew that remained loyal to you.
Resources		***	You're private Smuggler's stash.

EQUIPMENT and OTHER GEAR
Short, puny and somewhat dexterous.  Big ole' eyes, and a somewhat rodent-like face, with short black hair.  Dresses in a fairly pretty breastplate,
with steel trim and a 'sailors uniform' motif.  No shoes, gaff hook (knife) in his belt.

NOTE: In a game with only 15 freebies (my house rules place them at 21) reduce Ferrets Compassion to 3.