CrownedSun/Ferret
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Ferret, Kubernetes of the River Serpent
NAME CONCEPT Ferret Smuggler, Unanticipated Hero NATURE HOMELAND Conniver Nexus, the Scavenger Lands CASTE ANIMA the Wretched (Night) Otter, with Golden Whiskers --------------------------------ATTRIBUTES--------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 3 Perception 4 Dexterity 3 Manipulation 4 Intelligence 3 Stamina 2 Appearance 2 Wits 4 --------------------------------ABILITIES---------------------------------------- DAWN ZENITH TWILIGHT [[CrownedSun/Archery]]/ **** Endurance * Craft Brawl ** [[CrownedSun/Performance]]/ *** Investigation Martial Arts Presence [[CrownedSun/Lore]]/ ** Melee Resistance Medicine Thrown Survival Occult * [[CrownedSun/NIGHT]]/ ECLIPSE SPECIALITIES Athletics **** Bureaucracy *** Performance: Outrageous Stories Awareness ** [[CrownedSun/Linguistics]]/ ** Larceny: Smuggling Dodge *** Ride Sail: Running Blockades (x2) Larceny *** [[CrownedSun/Sail]]/ ***** Stealth Socialize Linguistics: Riverspeak; Low Realm, Flametounge --------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES --------------------------------------------------------------------------------- Willpower 8 Personal: 14 Compassion *** x x x x x | x x x - - XXxxxx Conviction * Periphereal: 33 DXXxxx Limit Break Committed: Temperance ** - - - - - | - - - - - 0/14 Pers; 0/33 Peri Valor ***** EXPERIENCE: 0 (History of 5) Virtue Flaw: Overcompensation (Valor). Trigger: The character suffers a drastic setback, or someone questions or belittles her prowess (or seems to do so). --------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------- Inituative: 7 Soak (L/B): (1/2) Mobility: -0 ARMOR: Excp. Buff Jacket <4/4> w/Armor (5/6) Fatigue: 1 >>> REST EASE ACTIVE ESSENCE REGAIN 8/hour 4/hour 2/hour HEALTH LEVELS 0 1 2 4 Incapacitated ((/*xX)) / //// // / / --------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED Knife 3L (+1L) +0 (5) -2 (3) +3 (10) WEAPON DAMAGE ACC RANGE RATE Self Bow 4L (+2L) +0 (7) 150 yards 2 w/ Fowling Arrows 6L (+4L), double armor --------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------- Charms page # type cost Fiery Arrow Attack pg.156 Supplemental 2 motes Ferocious Jab pg.157 Supplemental 1 mote Ox-Body Technique pg.170 Special None (permanent) Masterful Performance Exercise pg.174 Supplemental 2 motes/success King of Masks Technique CZp.78 Simple 1 mote/success (until released, or permanent with XP) Sensory Acuity Prana pg.196 Simple 5 motes (one scene) Reed in the Wind pg.197 Reflexive 1 mote/two dice Seasoned Criminal Method pg.199 Simple 10 motes (one day) Master Sailors Method S/Sail Supplemental 2 motes/success Perfect Reckoning Technique pg.210 Simple 4 motes Depth-Plumbing Intuition pg.210 Reflexive 4 motes (one scene) BACKGROUNDS value notes Backing * You are a low-ranking Smuggler in the Guild, still... Contacts ** Smugglgers in Arjuf and Nexus, and those who work for Smugglers. Companion * The only member of your old crew that remained loyal to you. Resources *** You're private Smuggler's stash. EQUIPMENT and OTHER GEAR Short, puny and somewhat dexterous. Big ole' eyes, and a somewhat rodent-like face, with short black hair. Dresses in a fairly pretty breastplate, with steel trim and a 'sailors uniform' motif. No shoes, gaff hook (knife) in his belt.
NOTE: In a game with only 15 freebies (my house rules place them at 21) reduce Ferrets Compassion to 3.