DariusSollumanLunarsRevised/RevisedLunarLearning
Lunars consort with barbarians, whom the modern savants of the Realm dismiss as wyld tainted lunatics, lacking all culture and learning. This is an unfair view; although barbarians do not record knowledge or make a special practice of learning, they often know suprising amounts of practical lore.
Furthermore, some Lunars wear not only the shapes of those they devour, but also know their minds and memories, drawing on these pools of knowledge to enhance their own.
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Lore Speaking Method
Cost: 2 motes per die Duration: Instant Type: Simple Minimum Intelligence: 2 Minimum Essence: 1 Prerequisite Charms: None
The Lunar is deeply versed in all manners of knowledge. They may add up to their Intelligence in dice to any Intelligence based roll, at a cost of 2 motes per die.
Read the Heavenly Portents
Cost: 3 motes Duration: Instant Type: Simple Minimum Intelligence: 3 Minimum Essence: 2 Prerequisite Charms: Lore Speaking Method
The Lunar's base difficulty when using Astrology (as described by Exalted: Player's Guide, pg 136) is reduced by the Lunar's Intelligence.
Divine the Hidden Truth
Cost: 10 motes Duration: One or more days Type: Simple Minimum Intelligence: 4 Minimum Essence: 3 Prerequisite Charms: Read the Heavenly Portents
The Lunar may gain knowledge which others are actively trying to prevent from getting out. They must have a question to ask- these questions should be answerable as yes or no, or short answer ('Who is the Ebon Dragon using to corrupt the Realm?' is valid; 'Why is the Empress missing?' is not).
Using Divine the Hidden Truth grants the Lunar an Intelligence + Lore roll. On a success, they gain the answer they seek. They cannot try again with the same question for at least a Lunar month.
Divine the Hidden Truth sends the Lunar into a deep trance; during this trance they are helpless, but if they touched in the least, the Charm is disrupted and they return to full awareness. This trance lasts for at least one day. Each additional day they remain in the trance adds 1 die to the roll, to a maximum of their Intelligence, but they must also succed at staying awake (Stamina + Endurance, difficulty equal to the number of days they try and committ to the Charm).
The difficulty is equal to twice the Essence of the person trying to prevent the knowledge from escaping. If multiple people are involved, the difficulty is calculated by the highest Essence of all involved parties, but the Lunar gains an additional die per 3 people who know, to a maximum of their Intelligence.
Bonus dice from long trances and from many people knowing the secrets do not count against the maximum bonus dice, and a combo with Lore Speaking Method can see the Lunar rolling their Intelligence + Intelligence + Intelligence + Lore to try and find the hidden truth.
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Name Speaking Technique
Cost: 1 mote Duration: Instant Type: Simple Minimum Wits: 2 Minimum Essence: 2 Prerequisite Charms: None
You know the names that someone whose shape is in your library went by in life, as well as the names of those they knew, but no relationship knowledge is imparted.
Enter the Empty House
Cost: 2 motes per die Duration: Instant Type: Simple Minimum Wits: 3 Minimum Essence: 2 Prerequisite Charms: Name Speaking Technique
You know enough about someone whose shape is in your library that you can easily pass as a good friend or confidant of theirs- or as the person themself, if you wear their face. You automatically add up to your Wits to the difficulty of anyone trying to realize that you are more than you appear to be.
Lessons of the Dead
Cost: 2 motes Duration: Instant Type: Simple Minimum Intelligence: 4 Minimum Essence: 3 Prerequisite Charms: Enter the Empty House
You can draw on the deep learning of those you have devoured, adding a single person's Lore, Occult or other Intelligence-based Ability to your own when making an Intelligence based roll, including any relevant specialties the subject may have had. In general, few people having more than 1 or 2 points of Lore or Occult, and so add little- but a world famous savant is often a wellspring of nearly forgotten lore.
You may also 'interogate' anyone who's shape you have in your library, asking them any question and recieving complete and honest answers.
Bonus dice granted by Lessons of the Dead count as bonus dice, against any limits of the maximum dice able to be added.
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Terrestrial Circle Sorcery
Cost: 1 Willpower Duration: Instant Type: Simple Minimum Intelligence: 3 Minimum Essence: 3 Prerequisite Charms: None
Allows the Lunar to learn and cast Terrestrial Circle Sorcery
Celestial Circle Sorcery
Cost: 2 Willpower Duration: Instant Type: Simple Minimum Intelligence: 4 Minimum Essence: 4 Prerequisite Charms: Terrestrial Circle Sorcery, Lessons of the Dead, Divine the Hidden Truth
Allows the Lunar to learn and cast Celestial Circle Sorcery