CrownedSun/Tarker
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Tarker, Craftsman and Joker
NAME NATURE CASTE Tarker Jester Twilight CONCEPT HOMELAND ANIMA Engineer/Smith (Scholar) Village in the Scav. Lands Hammer on an anvil, forge-sound, with falling Lotus Blossom Petals. --------------------------------ATTRIBUTES--------------------------------------- PHYSICAL SOCIAL MENTAL Strength 4 Charisma 2 Perception 3 Dexterity 3 Manipulation 2 Intelligence 4 Stamina 4 Appearance 4 Wits 3 --------------------------------ABILITIES---------------------------------------- DAWN ZENITH [[CrownedSun/TWILIGHT]]/ Archery ** Endurance ** Craft ***** Brawl Performance Investigation Martial Arts * [[CrownedSun/Presence]]/ * Lore **** [[CrownedSun/Melee]]/ *** [[CrownedSun/Resistance]]/ *** Medicine Thrown Survival *** Occult *** NIGHT ECLIPSE SPECIALITIES [[CrownedSun/Athletics]]/ *** Bureaucracy Awareness *** [[CrownedSun/Linguistics]]/ ***** Dodge ** Ride * Larceny Sail * Stealth Socialize LANGUAGES: High Realm, Old Realm, Riverspeak, Forest-tongue, Skytongue and Flametongue. --------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES --------------------------------------------------------------------------------- Willpower 6 Personal: 15 Compassion ** x x x x x | x - - - - XXX Conviction ** Periphereal: 36 XXXXXXXx Limit Break Committed: Temperance *** - - - - - | - - - - - 0/15 Pers; 11/36 Peri Valor ** Virtue Flaw: Ascetic Drive (Temperance) Limit Break Condition: When he is confronted by his own inadequacies or human weaknesses. --------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------- Inituative: 6 Soak (L/B): (0/1) Mobility: -0 ARMOR: ???????? w/Armor (0/1) Fatigue: 0 HEALTH LEVELS 0 1 2 4 Incapacitated ((/*xX)) / ///// //// / / --------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED Goremaul 12L (+6L) +2 (8) +2 (8) +1 (7) WEAPON DAMAGE ACC RANGE RATE Short bow 4L (+3L) +3 (4) 10 yards 2 --------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------- Charms page # type cost (duration) Ox-Body Technique (x2) p.170 Special N/A (permanent) Excellent Strike p.162 Supplemental 1 per die Hungry Tiger Technique p.163 Supplemental 1 mote Fire And Stones Strike p.163 Supplemental 1 mote per Health Level Retrieve The Fallen Weapon p.163 Simple 1 mote Iron Raptor Technique p.164 Simple 2 motes Golden Essence Block p.166 Reflexive 1 mote per 2 dice Whirlwind Armor-Donning Prana p.178 Simple 2 motes per turn Flawless Handiwork Method p.182 Supplemental 3 motes per success Object-Strengthening Touch p.183 Simple 10 motes Integrity-Protecting Prana p.186 Simple 5 motes, 1 WP BACKGROUNDS value notes Artifact **** Goremaul, Hearthstone Bracers and Orichalcum Breastplate. Manse *** "Repaired it me'self. It just needed some masonry done." Resources ** A successful career as a weaponsmith has made him enough to live on. And he can always make more to sell if the need arises. Allies * Lyra, a strange Beastman girl who follows him around and tends his workshop and keeps track of things. Is actually another Exalt, a Lunar who reincarnated at the same time Tarker did. She was the wife of his previous incarnation. No, she probably doesn't really know why she wants to follow him around...she does like him, a lot, though. He's oblivious to it, as usual. EQUIPMENT and OTHER GEAR He has a small workshop in a horse-drawn wagon, usually driven by Lyra. Technically, the horse is hers. He also always carries around blank books to write and draw designs in. The workshop has about twenty of them so far... ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS Tarker carries with him several artefacts that he manufactured himself, using the destroyed remains of an artefact a local graverobber had given him many years ago, thinking it was useless. Tarker discovered the orichalcum in it when he had Exalted, and forged together a breastplate, a goremaul and a pair of hearthstone bracers. The craftsmanship of each is exquisite, and he may have quite the career ahead of him if he survives the next few centuries... Goremaul "Gossamer": Damage 12 L (including extra damage from Hearthstone Bracers), Speed 7, Accuracy 8, Defense 8. The goremaul is a long hafted warhammer made of iron from the Imperial Mountain (or rather, from the Mountainfolk's mines), the blood of a dying man (nothing bad, the old man was being leeched and Tarker got the left-over blood) and blackwood from the North. The orichalcum is inlaid in intricate runes, and covers the impact surface of the hammerhead, the rear spike and the top spike. Orichalcum breastplate: 8L/6B soak, -0 Mobility, 1 Fatigue. A simple breastplate with arm and leg greaves, this piece of armor is blue steel from the mines in the Western areas of the North inlaid with protective orichalcum runes and a stylized eagle spreading its wings across the pectoral plates, when the metal was forged into proper steel it was blended with the ashes of a slain guardian spirit. Hearthstone Bracers: Grants +2 dice to all damage rolls. Made from the same steel as the breastplate, these bracers are ornately carved with sun symbols and the words "Don't tread on me" in High Realm. He does have something of a sense of humor... (Hearthstones and Manses) In a forgotten river lies the Manse of Clear Water (Level 3, Water), a Water-aspected Manse built in the First Age, in the shape of a large bubble dome, deep underwater. The entrance to it lies beside the river, now hidden underneath a mighty oak. The Manse itself was repaired by Tarker who found it while bathing in the river in question, and is in actuality furbished like a comfortable small manor home, except...below the water. The bubble is clear as glass, and one can see the other inhabitants of the river clearly, from the outside it looks like a silver bubble covered in seaweed and grime. The Freedom Stone keeps it's wearer from being restrained (apart from being locked inside a room). All grapple, clinch and hold maneuvers fail automatically. No shackles, ropes or manacles can bind him. Rohan Manses (Level-1 Water, Level-2 Wood) OTHER NOTES AND DESCRIPTIONS Tarker is a tall, handsome, broadshouldered young man with a mop of dark green hair, brown eyes and a totally deadpan face. He rarely smiles, but he's not a serious man. He's muscular, strong, and his work has made his skin tanned and a bit weathered. He always have smudges of soot and singemarks on his clothes, no matter where he is or what he wears. Anima Banner: When his anima banner goes iconic, he is surrounded by first a deafening silence, then the air is set alight, and surrounding him is an anvil, a great golden hammer striking it with a mighty clang, and then his anima flashes purple and white, and he is surrounded by a rain of lotus blossom petals. The petals always remain behind, strangely enough.