Back to Manses And Demesnes
A Thousand And One Manses
The following is a massive list of the manses that fill Creation, started as a CommunalProject. Many of the Manses below are from before White Wolf gave detailed Manse guidelines, and may not include full power information.
Note from the Project Founder
This is going to be a long term project.
Basically, when players go out looking for manses, I don't really just want to hand them a manse without making it interesting in some way. Also, one of my player possesses a ghost-seeing blindfold, and the Circle has the Five Metal Shrike, so the can literally fly around and pick up manses or demenses as they see fit. Well, they probably could if they wanted to. Thankfully they haven't yet, as I'm woefully unprepared if they do.
So here I intend to compile any interesting manse-centered story ideas. Now, I'm not trying to keep players from going to look for manses or making them impossible to take, I'm just trying to get more flavor into the story around the manses itself. That's not to say a level 4 or 5 manse shouldn't have a challenge behind it, but that it should be more than an unprepared storyteller saying something like "It's a big looking place and it's full of... (*flips to a random page*) ... grate monkeys" or something.
Anyway, lots of manse or demense-based ideas will be here soon. If you happen to want to post your own here, feel free.
Current Count: 68 Manses and 6 Demesnes.
- Thunder Towers -- Towers dedicated to storm gods.
- Mela's Waystone -- Statues blessed to the Immaculate Dragon of Air.
- The Playground of Breezes -- Home of happy drunk zephyrs.
- The Sharp Manor -- A foreboding spire of death, overlooking the Onyx landscape.
- The Table of Heaven -- A wind-crafted mesa in the deep South
- The Vestible of Ten Thousand Bells -- Once a place of modest power, fallen to disrepair.
- The Temple of Silent Contemplation -- An ancient manse with a long forgotten secret.
- Temple of the Three Queens
- The First and Final Gate -- An ancient gate, through which all souls enter and leave the world.
- Skyspear Manse -- A remote fastness with friendly spirits and not so friendly storms.
- The Dragon-Arch of Keiala Maya -- A crystal bridge over seven Western reefs.
- Kiuna's Obsession -- A trove of knowledge about Sidereals.
- The Tower in the Mountain -- Northern ghosty Fey adventure extravaganza! Under construction.
- The Garden -- A minor manse inhabited by an agriculture spirit.
- The Safehole -- A small hideaway in the Realm.
- Pasiap's Waystone -- Statues blessed to the Immaculate Dragon of Earth.
- Temple of Adamant Dreams -- An ancient temple with an ancient keeper of dreams that refuse to die.
- The Glittering Citadel -- An anchor of reality on the very edge of the Wyld.
- The Last Redoubt of Hope -- A final holdout, constructed during the deseperate days of the Contagion.
- Nightsea Hold -- An underground Manse overlooking an ocean.
- The House of Robes -- A small manse in the West, lying in a shallow valley.
- Soral's Monument -- A shrine to a fallen son.
- Heshiesh's Waystone -- Statues blessed to the Immaculate Dragon of Fire.
- The Brass Redoubt -- A facility for producing Brass Legionnaires.
- The Snakebowl -- A gigantic sandbowl in a deep southern desert, filled with all manor of deadly serpents.
- The Theatre of Dancing Flames -- A theatre-temple in Great Forks.
- The House of Lambant Flames -- An utterly broken down Manse, which will require major reconstruction to be put back to use.
- The Furnace Eternal -- A powerful manufactory complex, currently in the hands of a Guild-aligned outcaste.
- Cragsoth's Hearth -- A stony hall climbing down the lip of a volcano, geared to distill orichalcum.
- The Guild Offices of Ranju -- A Guild meeting place in the Scavenger Lands.
- The Steam Chateau -- A place of relaxation and warmth.
- Danaa'ds Waystone -- Statues blessed to the Immaculate Dragon of Water.
- The Pillars of the Ocean -- An ancient artifact made into a Manse.
- The Halcyon Port of Summer -- An island Manse constructed as either a refuge or a military base.
- The Reef Palace -- Created by the Mosok, an underwater palace of coral.
- The Dragon's Whisper (WOOD) - A notable teahouse in Arjuf.
- Blood Branch Hall -- A long-lost manse with a peculiar ecosystem.
- The Hideaway Tree -- A sorcerer's wilderness retreat.
- Sextes Jylis' Waystone -- Statues blessed to the Immaculate Dragon of Wood.
- The Tower of Hanged Vines -- A leafy Manse in the Scavenger Lands.
- Verge Dwelling -- A dark and exotic-feeling Manse, on the outskirts of Sijan.
- Cauran's Hospice -- a healing Manse in the centre of the Blessed Isle.
- Deathwood Keep -- A living manse in the middle of a dead swamp.
- Manse of Lilies And Flowing Water -- A haven for those whom are hunted. Hidden near Nexus.
- The Strider Garden (WOOD) - A hidden cache of First Age weapons.
- Nine Boughs (WOOD) - A tree sheltering a small town.
- Ruby Canal -- Formerly a Water Manse, located in mountains of and island, south of Cherak.
- Starlight Crypt -- This place of power was once Sidereal, but it has darkened in recent years.
- The Artic Edifice -- A mighty fortress, dating back to the Old Realm.
- The Bones of the Unknown -- Once a behemoth, now a Manse that whispers in its death of sleep.
- The Catacombs of Forgotten Heroes -- A fortress maze in a Northern mountain, final resting place of many heroes.
- The Void Prism -- The first Abyssal Manse in Creation.
- Manse of a Thousand Comforts -- A very nice place to live.
- The Temple of the Albumen Lotus -- A powerful and valuable magical greenhouse.
- The Silver Trial -- An mad and ancient Manse, guarded by a similarly mad Lunar.
- The Storm Bowl -- An underwater meteor crater tamed by a reborn Solar Empire
- White Star House -- A small, well-valued Manse, located in Yu-Shan.
- The Emerald Academy (SIDEREAL) - A place to learn sorcerous theory.
- The Lake of Dreams -- A silver lake in the Northeast with visionary waters.
- The False Shelter (SOLAR) - A trap of a Manse.
- The Four Tree Manse -- The legacy of two Solar-Lunar pairs.
- The Home of Hidden Vines of Gold - A Solar's hidden home.
- The Horizon -- The Anklok created this Manse from a twisted rise of sandstone.
- The Meandering Colossus -- A massive flying Manse that warps and ripples the dragon lines it travels on.
- Facet of Otherness (Wyld) -- The lost potential of a destroyed species.
These are several Manses thought up for canon Hearthstones. They are short and do not have their own subpages. Summaries are not counted towards the total Manse count above.
- Sphere of the Revolutionary Dog: Telgar This Manse is located inside a Southern volcano, dormant and suppressed by the Manse itself. The crystals growing in the lavatube have been fashioned into mirrors, each one becoming more and more perfect as you approach the middle of the Manse, where the entire magma chamber is mirrored. You can see every part of yourself, and the mirrors intensify the light making it noon-day bright and more.\\
The heat seems like a crucible, the mirror images don't let you escape yourself. The hearthstone forms in the middle of the lava pool, on a bit of rock.
- Jewel of the Monkey's Finger: FourWillowsWeeping A ring of stones with a standing stone in the centre. the standing stone looks like a beautiful nude person from some angles, and a capering monkey from others. The stone forms in a crevice that forms the female human's crotch.
- Gem of Sapphire and Emerald: willows A hundred and eight pillars of black jade, each crowned with a different finial, a reversal of a rune of power. each time the Stone snuffs a spell, one of these runes bursts, and a new rune grows from the pieces. LeumasWhite A manse made from the imperishable sky-glass that holds all those Solar memories.
- Forest of Stone Rods -- A very aspect-conflicted demesne, currently aspected towards air, formed of many stone rods sunk deep into the sands in the deep south.
- The Hundred Acre Wood -- The most benevolent demesne... ever!
Locations/TheMine -- A miner's dream, or nightmare.
Locations/MazeofDirectionlessCrystal -- The best place for Hide-n-Seek
- Fountain of Drowned Loss -- A lake fed by a natural fountain, where it is said one can find those things lost and desired.
You might wanna organize these by Manse/Demanse, Element and Rating. As a thought. Much easier to find the one you want/need, then. DS
Thanks for the idea. I'll be sure to put it to use. :) -- Mnemosynis
I have to say that the file names here are confusing. ManseFive is level 4, ManseTwo is level 5... why aren't you guys just naming them things like FirstAndFinalGate and TowerInTheMountain? That would seem to be much more intuitive. - Quendalon
Hope no one minds my re-formatting. All the title bars made my eyes hurt and having them for everything makes it hard to tell stuff apart. - Telgar
Nah, it looks much cleaner this way. Thanks! - Quendalon
- I'll second that. Go Telgar! :) DS
The count is off. I count 37 manses, 42ish if you included the unknown ones, and a few more on top if you also include demesnes. -- Darloth
Since this hasn't been updated in two years, I'm moving all of our individual Manses to it to try and reignite the project. -- FrivYeti