Difference between revisions of "FourWillowsWeeping"
m |
(praise be!) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | = [http://exalted.xi.co.nz/wiki/wiki.pl?action=edit&id=FourWillowsWeeping Four Willows Weeping] = | |
+ | ===== Infernals: [[WillowsInfernal|Willows]] [[IkselamInfernal|Ikselam]] [[DBSInfernalExalted|DeathBySurfeit]] [[BoXPInfernals|BoXP]] <br> CrunchRelay [[WhirlwindBrushMethod|Fiction]] ===== | ||
+ | |||
+ | '''A note on designing Charms: After you're written a Charm, read it and think about what the ''Charm Text'' says. Don't think about what you want it to mean. Just read the words. Change the words until they match the meaning that you were looking for. Designing Charms in this manner will result in better, clearer texts; if you think about them carefully enough, and realize what the consequences of a particular mechanic are too, then you may learn a thing or two about Charm balance in the process.''' | ||
+ | |||
+ | Hey, I'm Shreyas Sampat. My name is uncommon and somewhat androgynous, so one might be confused by it! I am not a woman. Besides being an Exalted fan, I also like ''Nobilis'' and a fugue of other games; you might see some of my thoughts on them at my website, linked below, where I also have some roleplaying games that I have designed myself. I can be IMed at the screenname '''unrequitedthai;''' this is also the username of my Livejournal. I can be emailed at ''ssampat at gmail dot com''. | ||
+ | |||
+ | I have noticed that I sometimes come off rather ''curt'' when I am debating with people whom I do not know. Please understand that I don't hold any personal enmity toward you! I only attack your arguments, and the curtness is only there in service of saying precisely what I want to say and nothing else. | ||
+ | |||
+ | Charm Count: 427 + 38 CharmRelay + 16 MartialArtsRelay = 481 | ||
+ | |||
+ | ''the above charm count is no longer even vaguely up to date'' | ||
+ | |||
+ | Ex2 Charm Count: 3 MartialArts + 0 = 3 | ||
+ | |||
+ | == People to Visit == | ||
+ | I really enjoy the Wiki environment for workshopping and collaborating, and I try to read a good slice of what's posted, regardless of who writes it. Even so, there are some people whose edits I look to first, because I have found that their ideas consistently surprise, impress, and inspire me. Here are a few of them: | ||
+ | ;[[Balthasar]]:hasn't been around a lot lately, but he is always a pleasure to speak with when he is. Check out his ExMod! | ||
+ | ;[[Charlequin]]:is another infrequent editor, though he occasionally contributes to CharmRelay. His mechanical judgement is very good. | ||
+ | ;[[Dissolvegirl]]:is great writer~artist company, and really deals with my off-the-wall moods well. She writes great Hearthstones. | ||
+ | ;[[haren]]:used to write a lot of Abyssals material. Not so much anymore, but her Charms are still here and still very good. She was a great source of Infernals ideas! | ||
+ | ;[[Ikselam]]:and I have this cognitive dissonance thing going on, which somehow makes it so I always leave his pages seeing the world a little differently, and the better for it. His is ''the'' page to consult for Hearthstones par excellence. | ||
+ | ;[[Quendalon]]:is one of the few of us brave enough to write SiderealMartialArts, and one of the fewer who crafts them well. His gods and demons are creative, beautiful, and generally awesome. | ||
+ | ;[[Resplendence]]:writes immaculate, heretical Dragonblooded Charms, and is a talented artist besides. Visit his website for a treat. | ||
+ | ;[[Shataina]]:is a really pleasant, sociable presence on the Wiki. She and I don't always see eye-to-eye, I think, but her approach to conversation makes it so that disagreeing with her is always an interesting and rewarding experience. | ||
+ | ;[[szilard]]:is attentive and creative. Ask him about Standard Deviants at some point; it is his very compelling idea for a game. | ||
+ | ;[[TedPro]]:is a relatively recent joiner to the community, and his Charm names always happily surprise me. I wonder what he would produce outside the auspices of CrunchRelay. | ||
+ | ;[[Telgar]]:has a great many excellent Artifacts. | ||
+ | |||
+ | == Cosmology and Mythology == | ||
+ | ;[[Creatures/APanoplyOfDragons]]: A compendium of the dragons and dragonlike creatures of Creation. | ||
+ | ;[[Creatures/ATaxonomyOfMadness]]: A project to populate Malfeas. | ||
+ | ;[[Creatures/HeirsOfSeaAndFire]]: More population fun, this time for the lesser elementals. | ||
+ | ;[[Creatures/IdentifyingBeings]]: What is it? | ||
+ | ;CrunchRelay: [[Ikselam]]'s second excellent collaboration-game idea, this has produced (in my opinion) some of the very best Charms on the Wiki, and a wealth of brilliant Artifacts, Hearthstones, and other things. | ||
+ | ;[[Lexicon of Elder Days]]: A collaborative, constrained writing exercise. | ||
+ | ;/TheCharmSky: Some thoughts on how the sky works, very non-canon. | ||
+ | ;/WhoTheIncarnaeReallyAre: More thoughts. | ||
+ | ;WillowsInfernal: This is different enough from IkselamInfernal that I've made a different page for it, though I owe him (and, more recently, DeathBySurfeit) a large debt of gratitude for giving me the inspiration and ''zanshin'' to work on this. This project and my MartialArts represent the massive majority of the Charms I have written. | ||
+ | ;WhirlwindBrushMethod: [[Ikselam]] started this collaborative fiction project; it is vachement chouette. I'm writing for it! Yay! | ||
+ | == Rules & Ideas == | ||
+ | ;/BrawlAndMartialArts: A way you could, in theory, differentiate the two. | ||
+ | ;/CasteMarks: I think that, canonically, castemarks are a little dull. | ||
+ | ;/CraftEtAl: A unification for 'panoply' skills like Craft, Linguistics, and Melee. | ||
+ | ;/ExaltationBackground: To simulate the "blaze of glory" at Exaltation. | ||
+ | ;ExaltedNobilis: Exalted using the Nobilis diceless system. | ||
+ | ;ExaltedPokemon: A system for "monster trainer" games. | ||
+ | ;FairFolk/RainwaterJaguars: A shaped society. | ||
+ | ;FairFolk/ShapedSociety: Using the MF as Fair Folk. | ||
+ | ;FiveMagicalGeometries: Why 5MM Artifacts are shaped as they are. | ||
+ | ;IndependentActions: A definition of Independent Action Charms and the manner in which they Combo. | ||
+ | ;NewSiderealCharms: Houserules for creating new Sidereal Charms. | ||
+ | ;/FiveMagicalMaterials: A counterpart for PassengerPigeon/AnimaPowers. | ||
+ | ;PerfectionOfPaoC: What happens when you learn 40 styles, anyway? | ||
+ | ;/Stunts: Stunting rethought. | ||
+ | ;TheCastelessAbility: Making MA really, really universal. | ||
+ | == Charms == | ||
+ | === Martial Arts === | ||
+ | I make a practice of designing structurally weird or experimental Martial Arts, following the precedent of the Prismatic Arangement of Creation Style. The vast majority of the Styles that follow are, among other things, meditations on the sheer <i>possibility</i> that characterizes Exalted Martial Arts, without stepping beyond the bounds of mystical combat technique. | ||
+ | ==== Ex2 Celestial ==== | ||
+ | ;MartialArts2/SingingImageOfFire: A very ''fire'' style, all red jade, mobility, theatrics and swords. | ||
+ | ==== Celestial ==== | ||
+ | ;MartialArts/ArgentScorpionOfOppositionStyle: This is an experimental Martial Art, intended as an argument that Styles with abnormally long Essence spans are not as good as cherry-picking an equally large selection of Charms from multiple Styles. I am not sure that it worked out that way! | ||
+ | ;MartialArts/BitterFlowerStyle: This is an attempt to give Martial Arts a more videogamey feel, with Charms that can be chained together and made, with arbitrary flexibility, into virtual comboes. | ||
+ | ;MartialArts/CrimsonPanoplyOfVictoryStyle1: Working off notes by [[Balthasar]]. | ||
+ | ;MartialArts/CrimsonPentacleBladeStyleW: A reenvisioning. Numerological. | ||
+ | ;MartialArts/GravenButterflyStyle: A style that uses paired staffs. | ||
+ | ;MartialArts/HeroesLanternStyle: An answer to an informal challence from [[Telgar]], this Style is designed to be used with Essence weaponry. | ||
+ | ;MartialArts/HouseOfBattlesStyle: An essay on how I create a Style, complete with my third House of Heaven art. | ||
+ | ;MartialArts/HouseOfEndingsStyle: A style for astrologers. Kinda wacky. | ||
+ | ;MartialArts/HouseOfJourneysStyle2: A third style for astrologers. Less wacky than the others, but includes generous Easter eggs for the Chosen of Mercury. | ||
+ | ;MartialArts/HouseOfLeisureStyle: Well then. | ||
+ | ;MartialArts/HouseOfSecretsStyle: A second style for astrologers. Very wacky! | ||
+ | ;MartialArts/InfiniteViridianRadianceStyle: A style with some funky pseudo-Buddhist imagery. | ||
+ | ;MartialArts/IronPhoenixStyle: In progress. | ||
+ | ;MartialArts/PersimmonOceanOfJoyStyle: A style with some aikido-inspired thoughts. | ||
+ | ;MartialArts/SerpentOceanStyle: A revision of the MartialArtsRelay exercise. | ||
+ | ;MartialArts/StormCrowStyle: A Melee tree in the spirit of MartialArts. | ||
+ | ;MartialArts/TreadingOnDiamondsStyle: A style for show-off Sidereals and so on. | ||
+ | ;MartialArts/WhiteSwordOfSummerStyle: A martial shaping art! | ||
+ | ;MartialArts/VermillionSpiderStyle: A Celestial precursor for the Charcoal March. | ||
+ | ==== Sidereal ==== | ||
+ | ;MartialArts/RoilingVernalTempestStyle: My first attempt at a Sidereal Martial Art. It is intended to be wholly scary, and harmonize nicely with Persimmon Ocean. | ||
+ | ;MartialArts/AmberHawkInFlamesStyle: Another Siddy MA, this one features a parametric Form, and combines unhealthily well with Soul-Fire Shaper Form. | ||
+ | ==== Initiations ==== | ||
+ | ;MartialArts/KirinsClawInitiation: A Terrestrial initiation. | ||
+ | ;MartialArts/WraptInCrystalInitiation: A Solar initiation. | ||
+ | === Other Charms === | ||
+ | ;SolarAthletics/FourWillowsWeeping: Only a few Charms so far. | ||
+ | ;SolarDodge/FourWillowsWeeping: Dodge! | ||
+ | ;SolarLore/FourWillowsWeeping: Some extensions of self-sufficient effects. | ||
+ | ;SolarMelee/FourWillowsWeeping: These are predominantly Charms that improve the quality of attacks rather than their effectiveness, based on the fact that (other than Excellent Strike) such Charms are rare in the canon, which strikes me as odd. | ||
+ | ;SolarSurvival/FourWillowsWeeping: Uh, armour is dumb. | ||
+ | |||
+ | ;FairFolkCharms/FourWillowsWeeping: This is just a beginning. | ||
+ | |||
+ | ;[[Charms/WillowsSolarCaste]]: Based on the idea that there is a division between "enhance my Abilities" magic and "fulfil my Caste role" magic. | ||
+ | ;[[Charms/WillowsLunarShapechanging]]: I don't like the asymmetry of Lunar capabilities canonically. So, new Charms. | ||
+ | |||
+ | == Other Crunch == | ||
+ | ;[[Artifacts/FourWillowsWeeping]]: Duh. | ||
+ | |||
+ | == Characters == | ||
+ | ;[[/Birds-Of-Trinity]]: For Sol Invictus. | ||
+ | ;[[/Ixullanu]]: For Forbidden Places. | ||
+ | ;[[/Zhumaydan]]: For Task Force Creation. | ||
+ | |||
+ | == Games == | ||
+ | ;ScrollAndSwordCircle: Four Sidereals battle the forces nibbling at the edges of Creation while trying to have interesting and meaningful lives. | ||
+ | |||
+ | == Miscellaneous == | ||
+ | ;/IdeaPile: This is where I keep stuff that's hardly even in progress yet. If you have an idea to throw at me, just past a couple of lines in there; I'm not a layout nazi there like I am at most pages. | ||
+ | ;/IdeaPile2 | ||
+ | ;/SiderealsHouseRules: For my to-be-started game. | ||
+ | ;/SoapBox: This is where I bitch about stuff. I will be glad to discuss my bitch with others, but generally this is matter-of-opinion stuff and it's not really productive to debate it. | ||
+ | ;[http://www.geocities.com/torchbearer_rpg/ My Website]: This is where I post my game-design stuff; I have a little Exalted page here too. | ||
+ | |||
+ | ===== Comments ===== | ||
+ | |||
+ | /Archive | ||
+ | |||
+ | Check your math. Assuming the numbers are correct, you've written four hundred <b><i>eighty</i></b> charms. ^_^ Give yourself full credit for an incredible body of work! (One that still leaves me stunned every time I think about it, despite occasional disagreements) -[[Suzume]] | ||
+ | :Hehe. I have to recount sometime, becaue I have not been tallying the various CrunchRelay contributions well. - [[willows]] | ||
+ | |||
+ | Ha, I was thinking, "Shouldn't it be Tepet Christ Jesus"? but then I remembered Christ is just a title of sorts, not an actual surname, so the way you wrote it is all good! :) --UncleChu | ||
+ | :Is it? Maybe it should be Christ Tepet Jesus, like Daimyo Otori Shigeru... but I don't think that titles are properly used with full-names in the Japanese style. Anyway, hi! - [[willows]] | ||
+ | :I'd say it Tepet Jesus Christ. it's Tepet Raging Skunk, isn't it? It's not Tepet Skunk Raging.--[[Telgar]] | ||
+ | ::Phew, I'm glad we got that cleared up. Now, how does Resurrection affect stats?--UncleChu |
Revision as of 07:51, 23 May 2006
Contents
Four Willows Weeping
Infernals: Willows Ikselam DeathBySurfeit BoXP
CrunchRelay Fiction
A note on designing Charms: After you're written a Charm, read it and think about what the Charm Text says. Don't think about what you want it to mean. Just read the words. Change the words until they match the meaning that you were looking for. Designing Charms in this manner will result in better, clearer texts; if you think about them carefully enough, and realize what the consequences of a particular mechanic are too, then you may learn a thing or two about Charm balance in the process.
Hey, I'm Shreyas Sampat. My name is uncommon and somewhat androgynous, so one might be confused by it! I am not a woman. Besides being an Exalted fan, I also like Nobilis and a fugue of other games; you might see some of my thoughts on them at my website, linked below, where I also have some roleplaying games that I have designed myself. I can be IMed at the screenname unrequitedthai; this is also the username of my Livejournal. I can be emailed at ssampat at gmail dot com.
I have noticed that I sometimes come off rather curt when I am debating with people whom I do not know. Please understand that I don't hold any personal enmity toward you! I only attack your arguments, and the curtness is only there in service of saying precisely what I want to say and nothing else.
Charm Count: 427 + 38 CharmRelay + 16 MartialArtsRelay = 481
the above charm count is no longer even vaguely up to date
Ex2 Charm Count: 3 MartialArts + 0 = 3
People to Visit
I really enjoy the Wiki environment for workshopping and collaborating, and I try to read a good slice of what's posted, regardless of who writes it. Even so, there are some people whose edits I look to first, because I have found that their ideas consistently surprise, impress, and inspire me. Here are a few of them:
- Balthasar
- hasn't been around a lot lately, but he is always a pleasure to speak with when he is. Check out his ExMod!
- Charlequin
- is another infrequent editor, though he occasionally contributes to CharmRelay. His mechanical judgement is very good.
- Dissolvegirl
- is great writer~artist company, and really deals with my off-the-wall moods well. She writes great Hearthstones.
- haren
- used to write a lot of Abyssals material. Not so much anymore, but her Charms are still here and still very good. She was a great source of Infernals ideas!
- Ikselam
- and I have this cognitive dissonance thing going on, which somehow makes it so I always leave his pages seeing the world a little differently, and the better for it. His is the page to consult for Hearthstones par excellence.
- Quendalon
- is one of the few of us brave enough to write SiderealMartialArts, and one of the fewer who crafts them well. His gods and demons are creative, beautiful, and generally awesome.
- Resplendence
- writes immaculate, heretical Dragonblooded Charms, and is a talented artist besides. Visit his website for a treat.
- Shataina
- is a really pleasant, sociable presence on the Wiki. She and I don't always see eye-to-eye, I think, but her approach to conversation makes it so that disagreeing with her is always an interesting and rewarding experience.
- szilard
- is attentive and creative. Ask him about Standard Deviants at some point; it is his very compelling idea for a game.
- TedPro
- is a relatively recent joiner to the community, and his Charm names always happily surprise me. I wonder what he would produce outside the auspices of CrunchRelay.
- Telgar
- has a great many excellent Artifacts.
Cosmology and Mythology
- Creatures/APanoplyOfDragons
- A compendium of the dragons and dragonlike creatures of Creation.
- Creatures/ATaxonomyOfMadness
- A project to populate Malfeas.
- Creatures/HeirsOfSeaAndFire
- More population fun, this time for the lesser elementals.
- Creatures/IdentifyingBeings
- What is it?
- CrunchRelay
- Ikselam's second excellent collaboration-game idea, this has produced (in my opinion) some of the very best Charms on the Wiki, and a wealth of brilliant Artifacts, Hearthstones, and other things.
- Lexicon of Elder Days
- A collaborative, constrained writing exercise.
- /TheCharmSky
- Some thoughts on how the sky works, very non-canon.
- /WhoTheIncarnaeReallyAre
- More thoughts.
- WillowsInfernal
- This is different enough from IkselamInfernal that I've made a different page for it, though I owe him (and, more recently, DeathBySurfeit) a large debt of gratitude for giving me the inspiration and zanshin to work on this. This project and my MartialArts represent the massive majority of the Charms I have written.
- WhirlwindBrushMethod
- Ikselam started this collaborative fiction project; it is vachement chouette. I'm writing for it! Yay!
Rules & Ideas
- /BrawlAndMartialArts
- A way you could, in theory, differentiate the two.
- /CasteMarks
- I think that, canonically, castemarks are a little dull.
- /CraftEtAl
- A unification for 'panoply' skills like Craft, Linguistics, and Melee.
- /ExaltationBackground
- To simulate the "blaze of glory" at Exaltation.
- ExaltedNobilis
- Exalted using the Nobilis diceless system.
- ExaltedPokemon
- A system for "monster trainer" games.
- FairFolk/RainwaterJaguars
- A shaped society.
- FairFolk/ShapedSociety
- Using the MF as Fair Folk.
- FiveMagicalGeometries
- Why 5MM Artifacts are shaped as they are.
- IndependentActions
- A definition of Independent Action Charms and the manner in which they Combo.
- NewSiderealCharms
- Houserules for creating new Sidereal Charms.
- /FiveMagicalMaterials
- A counterpart for PassengerPigeon/AnimaPowers.
- PerfectionOfPaoC
- What happens when you learn 40 styles, anyway?
- /Stunts
- Stunting rethought.
- TheCastelessAbility
- Making MA really, really universal.
Charms
Martial Arts
I make a practice of designing structurally weird or experimental Martial Arts, following the precedent of the Prismatic Arangement of Creation Style. The vast majority of the Styles that follow are, among other things, meditations on the sheer possibility that characterizes Exalted Martial Arts, without stepping beyond the bounds of mystical combat technique.
Ex2 Celestial
- MartialArts2/SingingImageOfFire
- A very fire style, all red jade, mobility, theatrics and swords.
Celestial
- MartialArts/ArgentScorpionOfOppositionStyle
- This is an experimental Martial Art, intended as an argument that Styles with abnormally long Essence spans are not as good as cherry-picking an equally large selection of Charms from multiple Styles. I am not sure that it worked out that way!
- MartialArts/BitterFlowerStyle
- This is an attempt to give Martial Arts a more videogamey feel, with Charms that can be chained together and made, with arbitrary flexibility, into virtual comboes.
- MartialArts/CrimsonPanoplyOfVictoryStyle1
- Working off notes by Balthasar.
- MartialArts/CrimsonPentacleBladeStyleW
- A reenvisioning. Numerological.
- MartialArts/GravenButterflyStyle
- A style that uses paired staffs.
- MartialArts/HeroesLanternStyle
- An answer to an informal challence from Telgar, this Style is designed to be used with Essence weaponry.
- MartialArts/HouseOfBattlesStyle
- An essay on how I create a Style, complete with my third House of Heaven art.
- MartialArts/HouseOfEndingsStyle
- A style for astrologers. Kinda wacky.
- MartialArts/HouseOfJourneysStyle2
- A third style for astrologers. Less wacky than the others, but includes generous Easter eggs for the Chosen of Mercury.
- MartialArts/HouseOfLeisureStyle
- Well then.
- MartialArts/HouseOfSecretsStyle
- A second style for astrologers. Very wacky!
- MartialArts/InfiniteViridianRadianceStyle
- A style with some funky pseudo-Buddhist imagery.
- MartialArts/IronPhoenixStyle
- In progress.
- MartialArts/PersimmonOceanOfJoyStyle
- A style with some aikido-inspired thoughts.
- MartialArts/SerpentOceanStyle
- A revision of the MartialArtsRelay exercise.
- MartialArts/StormCrowStyle
- A Melee tree in the spirit of MartialArts.
- MartialArts/TreadingOnDiamondsStyle
- A style for show-off Sidereals and so on.
- MartialArts/WhiteSwordOfSummerStyle
- A martial shaping art!
- MartialArts/VermillionSpiderStyle
- A Celestial precursor for the Charcoal March.
Sidereal
- MartialArts/RoilingVernalTempestStyle
- My first attempt at a Sidereal Martial Art. It is intended to be wholly scary, and harmonize nicely with Persimmon Ocean.
- MartialArts/AmberHawkInFlamesStyle
- Another Siddy MA, this one features a parametric Form, and combines unhealthily well with Soul-Fire Shaper Form.
Initiations
- MartialArts/KirinsClawInitiation
- A Terrestrial initiation.
- MartialArts/WraptInCrystalInitiation
- A Solar initiation.
Other Charms
- SolarAthletics/FourWillowsWeeping
- Only a few Charms so far.
- SolarDodge/FourWillowsWeeping
- Dodge!
- SolarLore/FourWillowsWeeping
- Some extensions of self-sufficient effects.
- SolarMelee/FourWillowsWeeping
- These are predominantly Charms that improve the quality of attacks rather than their effectiveness, based on the fact that (other than Excellent Strike) such Charms are rare in the canon, which strikes me as odd.
- SolarSurvival/FourWillowsWeeping
- Uh, armour is dumb.
- FairFolkCharms/FourWillowsWeeping
- This is just a beginning.
- Charms/WillowsSolarCaste
- Based on the idea that there is a division between "enhance my Abilities" magic and "fulfil my Caste role" magic.
- Charms/WillowsLunarShapechanging
- I don't like the asymmetry of Lunar capabilities canonically. So, new Charms.
Other Crunch
Characters
- /Birds-Of-Trinity
- For Sol Invictus.
- /Ixullanu
- For Forbidden Places.
- /Zhumaydan
- For Task Force Creation.
Games
- ScrollAndSwordCircle
- Four Sidereals battle the forces nibbling at the edges of Creation while trying to have interesting and meaningful lives.
Miscellaneous
- /IdeaPile
- This is where I keep stuff that's hardly even in progress yet. If you have an idea to throw at me, just past a couple of lines in there; I'm not a layout nazi there like I am at most pages.
- /IdeaPile2
- /SiderealsHouseRules
- For my to-be-started game.
- /SoapBox
- This is where I bitch about stuff. I will be glad to discuss my bitch with others, but generally this is matter-of-opinion stuff and it's not really productive to debate it.
- My Website
- This is where I post my game-design stuff; I have a little Exalted page here too.
Comments
/Archive
Check your math. Assuming the numbers are correct, you've written four hundred eighty charms. ^_^ Give yourself full credit for an incredible body of work! (One that still leaves me stunned every time I think about it, despite occasional disagreements) -Suzume
- Hehe. I have to recount sometime, becaue I have not been tallying the various CrunchRelay contributions well. - willows
Ha, I was thinking, "Shouldn't it be Tepet Christ Jesus"? but then I remembered Christ is just a title of sorts, not an actual surname, so the way you wrote it is all good! :) --UncleChu
- Is it? Maybe it should be Christ Tepet Jesus, like Daimyo Otori Shigeru... but I don't think that titles are properly used with full-names in the Japanese style. Anyway, hi! - willows
- I'd say it Tepet Jesus Christ. it's Tepet Raging Skunk, isn't it? It's not Tepet Skunk Raging.--Telgar
- Phew, I'm glad we got that cleared up. Now, how does Resurrection affect stats?--UncleChu