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- Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>6 KB (1,018 words) - 07:32, 19 February 2011
Page text matches
- kinds within the Caster's Essence+Occult yards from the lantern, The servant remains within the Caster's Occult in yards of the Caster,11 KB (1,911 words) - 09:13, 6 April 2010
- ...inguistics 1(Old Realm, Low Realm), '''Lore''' 5, '''Martial Arts''' 5, '''Occult''' 5, Performance 2, Presence 1, '''Socialize''' 3, '''Stealth 5''', Surviv '''Occult:''' First Occult Excellency(1m/die), Spider's Eye Discipline(3m), Bureaucracy Perception Loo4 KB (582 words) - 06:26, 9 May 2010
- ...: , Linguistics(): , Lore: 1, Martial Arts: 5 (4bp), Medicine: , Melee: 1, Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S3 KB (461 words) - 15:15, 8 June 2010
- ...Linguistics(): 5, Lore: 3, ''Martial Arts'': 5 , ''Medicine'': , Melee: , Occult: 2, Performance: , ''Presence'': 4, Resistance: 1, Ride: , Sail: , Socializ5 KB (802 words) - 11:16, 31 May 2010
- ...use a different weapon every turn, but may place no more than her Essence+Occult points in a single weapon statistic. The range of his hand-to-hand attacks16 KB (2,439 words) - 17:21, 24 April 2010
- ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So21 KB (3,451 words) - 10:39, 28 April 2010
- ...w the visualization of essence flows, and even then only on a Perception + Occult (5) test, the curse typically waits undetected until the target fails a rol11 KB (1,759 words) - 14:21, 8 June 2010
- ..., <b>Martial Arts</b> 5 (Against Creatures of Darkness +1), Medicine 2, <b>Occult</b> 2, <b>Performance</b> 3 (Conversion +1), <b>Presence</b> 3 (Conversion10 KB (1,638 words) - 18:50, 3 August 2010
- :Lore:, Martial Arts: , Medicine: , Melee: , Occult:2 KB (228 words) - 14:25, 9 May 2010
- :Lore:, ''Martial Arts'': 5 , Medicine: , ''Melee'': , Occult: 37 KB (1,056 words) - 18:50, 23 April 2010
- [[SolarOccult/GoldenCat|Solar Occult]] - Wonders of the Supernatural.21 KB (3,517 words) - 02:56, 12 August 2010
- == Occult Prowess == '''Minimum Occult: ''' 3<Br>17 KB (2,788 words) - 01:42, 13 April 2010
- ...e in automatic successes to any roll requiring lengthy labor; Craft rolls, Occult or Lore research, medical operations, and the like can all be affected by t15 KB (2,495 words) - 22:54, 11 July 2010
- * [[Quendalon/DragonsPearl|The Dragon's Pearl]] -- an occult rite to grow a magical stone upon one's brow by [[Quendalon]].5 KB (672 words) - 20:49, 8 June 2010
- ...stics(): 1, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize4 KB (632 words) - 07:37, 11 May 2010
- Avani and all of his children share an occult link that binds them together. Avani knows everything that his Children kn Focus on Occult, Artificing, and Sorcery.6 KB (908 words) - 15:36, 8 June 2010
- ...), Lore 5(First Age +1), <b>Martial Arts</b> 5, <b>Melee</b> 5(Spears +3), Occult 5, <b>Presence</b> 5(Seduction +3), <b>Performance</b> 3, Resistance 2, Rid <b>Occult:</b> Terrestial Circle Sorcery(1wp), Celestial Circle Sorcery(2wp), Spirit20 KB (3,405 words) - 22:36, 5 April 2016
- ...NPCNWO/GitatoFaneluyo|Gitato Faneluyo]] - Merchant Prince specializing in occult, taipan of Golden Firefly Association, water aspect20 KB (2,878 words) - 15:44, 4 February 2012
- Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>6 KB (1,018 words) - 07:32, 19 February 2011
- ...eomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].<br> ...mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 112 KB (2,021 words) - 00:37, 14 January 2013
- ...oose one trait to raise every week: Intelligence, Perception, Craft, Lore, Occult, or Medicine. In each week of training, the members of the unit can raise2 KB (415 words) - 20:38, 11 April 2010
- ...in general, if the character has sufficient and relevant Craft, Lore, and Occult ratings-- that requires a hearthstone to operate, the character may replace For example, Jasara has dramatically increased her Lore, Occult, and Craft (Magitech) skills, becoming puissant to a rating of 5 in each Ab18 KB (3,137 words) - 19:21, 12 April 2010
- ...e this Charm to add her permanent Essence to her ranks in Craft, Lore, and Occult for the purposes of increasing her static value. This adds no dice.8 KB (1,361 words) - 19:22, 12 April 2010
- <b>Cost:</b> 20m; <b>Mins:</b> Craft 5, Occult 3, Essence 3; <b>Type:</b> Simple (Dramatic Action)9 KB (1,610 words) - 19:26, 12 April 2010
- <br>Bureaucracy 4, Investigation 4, Lore 3, Medicine 2, Occult 313 KB (1,973 words) - 20:13, 13 April 2010
- ...ny: , Linguistics(): , Lore: , Martial Arts: 5 (4bp), Medicine: , Melee: , Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S4 KB (635 words) - 15:13, 8 June 2010
- ...to hit (such as ''Death of Obsidian Butterflies'' which uses Perception + Occult) and can be comboed as if it was a Simple-Type Archery Charm of Instant dur12 KB (2,126 words) - 22:30, 14 April 2010
- <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 434 KB (5,846 words) - 06:28, 22 April 2010
- Mins: Essence 3, Craft 3, Lore 3, Occult 3<br> Mins: Essence 5, Craft 4, Lore 4, Occult 4<br>5 KB (838 words) - 11:25, 24 February 2018
- ...tural affinity for the Abilities of Integrity, Craft, investigation, Lore, Occult and Sail.9 KB (1,494 words) - 19:08, 16 April 2010
- '''Mins: '''Virtue 3''' ''', Occult 3, Essence 3 '''Mins: '''Virtue 5''' ''', Occult 4, Essence 44 KB (646 words) - 19:28, 16 April 2010
- '''Mins: '''Conviction 3''' ''', Craft 3, Occult 3, Essence 2 '''Mins: '''Essence 4, Conviction 4, Presence 5, Occult 235 KB (5,823 words) - 19:29, 16 April 2010
- '''Mins: '''Compassion 3''' ''', Craft 3, Occult 3, Performance 2, Essence 2 '''Mins: '''Compassion 3''' ''', Craft 3, Occult 3, Performance 3, Essence 337 KB (6,120 words) - 19:30, 16 April 2010
- '''Mins: '''Temperance 3''' ''', Craft 3, Occult 3,Essence 2 ...ts the experience point cost for purchasing specialties in Lore, Medicine, Occult, Bureaucracy or any other mental skill in half, rounding down.29 KB (4,726 words) - 19:31, 16 April 2010
- ...im. Intelligent undead with essence less than him can make a perceptions + occult roll difficulty the Champions essence. Failure means the think he is one of5 KB (886 words) - 19:36, 16 April 2010
- ...can see and activates the charm. His player rolls the dice Manipulation + Occult , at a difficulty equal to the target’s Essence. If the roll succeeds, ev7 KB (1,285 words) - 19:37, 16 April 2010
- ...ter is a lesser God instead of an Exalt unless they suceed in a Perception+Occult roll with a difficulty equal to the character's Permanent Essence rating -22 KB (3,505 words) - 03:04, 18 April 2010
- ...stics(): x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize4 KB (652 words) - 13:31, 26 April 2010
- ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: , ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: ,8 KB (1,129 words) - 15:13, 8 June 2010
- <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 425 KB (4,197 words) - 06:04, 22 April 2010
- :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:7 KB (1,060 words) - 19:08, 31 May 2010
- Game-altering house rule (or maybe an Occult tree of permanents that allow it?) that allows exalts to use charm effects * Occult score must be two dots greater than the minimum Essence for the charm.23 KB (3,687 words) - 06:59, 1 August 2011
- ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of such a reincar8 KB (1,338 words) - 02:04, 4 May 2010
- * A minimally competent terrestrial sorcerer has Essence 3 and Occult 3.20 KB (1,586 words) - 22:37, 3 June 2010
- ...different casters casting the same spell, the one with higher Essence and Occult will be able to cast more quickly, more safely or both. ...cannot have a DV penalty higher than ''either'' the character's Essence or Occult rating. '''This comparison is done before charms or other penalty reducing26 KB (4,416 words) - 22:37, 3 June 2010
- ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of a such a reinc12 KB (2,034 words) - 06:31, 22 April 2010
- ...lto:josh.bain@xspedius.com Josh Bain]: An arcane martial art with a strong occult bent.59 KB (8,486 words) - 23:30, 1 November 2014
- :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult: :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult:7 KB (938 words) - 17:34, 25 April 2010
- [[BogModAlternateSidereals/Occult]]<br>8 KB (1,207 words) - 22:31, 3 August 2011
- ...3, Lore 1, <b>Martial Arts</b> 5(Spears +3), <b>Medicine</b> 5(Wounds +2), Occult 1, Performance 2, Presence 5(Mercenaries +1), <b>Resistance</b> 5, Ride 2,6 KB (974 words) - 19:13, 27 April 2010
- |Dragon Tear Tiara||2||2||Any||Bonus to perception, occult rolls|| core.337|| ex2e.381 |''Gunzosha Tactical Manual''||1||0||n/a||Tutor in various occult abilities|| || ocdx.11651 KB (7,317 words) - 21:13, 27 April 2010
- ...specialty in a Caste, Aspect, or Favored ability costs 2 xp, not 3. Having Occult as either a Caste, Aspect, or Favored Ability grants a similar reduction in7 KB (1,211 words) - 17:10, 8 April 2012
- * [[FrivYeti/PCERadiantPillars|Radiant Pillars of Heaven Style]] [Occult (The Sorcerer), Temperance]5 KB (842 words) - 21:23, 31 May 2011
- :Lore:, ''Martial Arts:'' 5(2BP), Medicine: , Melee: , Occult:4 KB (531 words) - 17:26, 3 May 2010
- ...e Dunleavy expedition has identified her as an up-and-coming expert in the occult, whether she’s ready for it or not. Mizugami has been helping her learn a ...ny. Chisato has an unusual fascination for ghosts, spirits, and all things occult -- some go so far as to say it's an unnatural obsession -- and is often fou24 KB (4,029 words) - 09:13, 21 November 2010
- Secrets: <b>Investigation 0</b> , Larceny 0 , Lore 3, <b>Occult 3 </b>, Stealth 1 <br> ...e 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3) <br>6 KB (892 words) - 01:07, 7 November 2010
- ...t-tongue, Old Realm), Lore 2, <b>Martial Arts</b> 5(Claws +3), Medicine 1, Occult 4(Ghosts +1), Presence 4(Joyous Sky +2), <b>Resistance</b> 5, Ride 2(Tigers '''Occult:''' Spirit-Detecting Glance, Spirit-Cutting Attack, Ghost Eating Technique<4 KB (656 words) - 03:25, 10 June 2010
- :Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult:4 KB (517 words) - 12:31, 31 May 2010
- ...pake_Zaraborgstrom/PrayerStrips]] for the possibility of prayer strips for Occult or the other MA styles<br>12 KB (1,615 words) - 00:00, 13 January 2011
- <b>Caste Abilities:</b> Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/LolitaOccult|Gothic Lolita Occult Tree]]24 KB (3,999 words) - 20:16, 15 August 2010
- ...sistance 4</b>, <b>Craft: Wood 4</b>, <b>Lore 2</b>, <b>Medicine 4</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak) ...ance 4</b>, <b>Craft: Textiles 4</b>, <b>Lore 2</b>, <b>Medicine 3</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak)9 KB (1,534 words) - 19:42, 12 May 2010
- ...ue, High Realm), <b>Lore</b> 4, <b>Medicine</b> 5(Wounds +1, Check up +1), Occult 1, <b>Performance</b> 4, Presence 2, Resistance 2, <b>Ride</b> 4, Socialize5 KB (777 words) - 22:22, 14 December 2011
- ...+1, Lockpicking +1), <b>Linguistics</b> 3(Forgeries +2), <b>Lore</b> 3, <b>Occult</b> 3, <b>Presence</b> 4(Bald-faced lies +2), Resistance 1, Sail 2(Airships3 KB (499 words) - 04:01, 3 September 2010
- <b>Caste Abilities</b>: Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/BishonenOccult|Bishonen Occult Tree]]29 KB (4,890 words) - 03:41, 9 June 2010
- ...at this charm only obviates the need for <i>mundane</i> tools. Any form of occult instrument must still be provided, including the repeatedly-sanctified tool4 KB (616 words) - 12:49, 14 May 2010
- :<i>Occult</i>: 3+1+1[5xp][7xp],20 KB (2,910 words) - 12:19, 14 September 2010
- Secrets: Investigation 1, Larceny 1, <B>Lore 5</B>, Occult 2,<B>Stealth 5</B><BR> ..., disguise kits, flute, lapidary kits, arrows, telescope, bridle and tack, occult textbooks, history books, manuals of customs in various parts of the world,4 KB (504 words) - 03:38, 9 June 2010
- ...elative power of the ghost which has passed with a successful Intelligence+Occult roll. If a ghost were to come within 15 yards of the PKE Meter, the needle ...ut have harsher requirements. Their Intelligence must be above 2, Lore and Occult must be at 5 and have an Essence of 2. Adults spend their entire lifetime l21 KB (3,703 words) - 20:24, 26 May 2010
- ...dge 3, Integrity 2, Martial Arts 2, <b>Melee</b> 5(Moonsilver Weapons +2), Occult 2, Performance 1, <b>Presence</b> 3, Resistance 2, Socialize 1, Stealth 1,5 KB (840 words) - 23:01, 8 June 2010
- ...guistics 3, Lore 2, <b>Martial Arts</b> 5(Staves +3), Medicine 3, Melee 5, Occult 3, Performance 5, Presence 3, Resistance 4, Ride 3, Socialize 4 <b>Survival <b>Mist Walking Prana</b> [10m, 1Wp]: Roll Dexterity+Occult against a difficulty based on the local Wyld strength; 4 in Bordermarches,16 KB (2,719 words) - 02:11, 20 April 2013
- ...inguistics 3 (Native: High Realm Others: Low Realm, Old Realm, Riverspeak) Occult 3, Presence 3, Performance 2, Resistance 2, Ride 5, Socialise 3 Occult: <br> Elemental Internalisation Technique <br>7 KB (1,008 words) - 23:11, 5 November 2011
- Martial Arts 5 Occult 5 War 5 Occult: <br>5 KB (768 words) - 15:31, 21 January 2011
- *Black Lark's Song is engaged in an underground war using the occult and thaumaturgy to affect the destiny of Nexus - but which side is he on, a ...is a demon that Black Lark's Song summoned in his youth, binding it in an occult circle of a power that he has been unable to duplicate since. Unfortunately4 KB (584 words) - 21:23, 3 June 2010
- ...owers and herbs. Magical diagrams crisscrossed the floor, and one book of occult significance was discovered (a minor treatise on spirits). There was an un6 KB (1,048 words) - 21:25, 3 June 2010
- ...ifferent streets. Through the precise application of sorcery, geomancy and occult architecture were bound together in a way that defies the normal laws of sp4 KB (627 words) - 21:32, 3 June 2010
- ...room. the remaining walls and balcony are decorated with various objects: occult symbols, magical paraphernalia, old advertising posters for various acts, a3 KB (514 words) - 21:35, 3 June 2010
- ...you take the lyrics of their songs and decode them, they are rife with the occult symbolism necessary to actually call up the twisted souls of the Yozis.5 KB (811 words) - 21:35, 3 June 2010
- ...efer a different form of enlightenment (this is not a required part of the occult curriculum, though). ...left green. Clever observers (mechanically: those who make a Perception + Occult roll, difficulty 2) will recognize that the building is geomantically optim13 KB (2,151 words) - 21:39, 3 June 2010
- ...captain with awe, terror and a quiet retreat. Those more knowledgeable in occult matters, however, suspect she's merely a cocky and opportunistic God-Blood.3 KB (486 words) - 21:43, 3 June 2010
- ...expansion of an ability into areas it doesn't normally cover for a price (Occult). This would be fine, except that these special cases all work completely d ...o reimplement the canon set of "unusual" abilities (Craft, Linguistics and Occult), but in a more uniform way. A later section will suggest other uses for th22 KB (3,746 words) - 02:58, 9 January 2011
- Exalted's skill system works fairly well for a high-combat, occult kung-fu, demigods-looking-cool style game. My[[Wordman/AbilityExpansionSyst * The difference between Occult and Lore is made more specific, with a few rules changes.75 KB (11,696 words) - 03:06, 9 January 2011
- * Charms for the abilities of Linguistics, Lore, Occult, Stealth and Thrown are aspected to Ash. * Seeing the Maker's Hand: Prerequisites are replaced by any Occult excellency.14 KB (2,148 words) - 22:37, 3 June 2010
- Secrets: Investigation 4, Larceny 0, Lore 6, Occult 5 (Demonology +2), <b>Stealth</b> 7 <br> *Occult: Mark Of Exaltation, Incite Decorum8 KB (1,171 words) - 15:16, 7 June 2010
- ...gitech), Integrity, and Sail as Primary Abilities and Investigation, Lore, Occult and Survival, as Secondary Abilities. Primary Abilities are treated as Favo9 KB (1,422 words) - 15:19, 7 June 2010
- ...6, Linguistics 0 (Native: Old Realm), Lore 6 (Manses +3), Martial Arts 6, Occult 7, Presence 1 (Intimidation +6*), Resistance 9, Stealth 2 (Silent +2), Surv9 KB (1,517 words) - 15:20, 7 June 2010
- ...ion and such arts any Lunar hoping to join must have at least •• Occult, •• Lore and • Linguistics(Old Realm) ...ble of fighting the Fair Folk and the Wyld. Integrity •••, Occult •, Lore • and any one combat skill at •••.19 KB (3,303 words) - 06:43, 22 November 2011
- ...ch places as it does in Creation and are considered to be shielded against occult scrying though not Sidereal Astrology.9 KB (1,659 words) - 02:46, 12 May 2011
- * [[Abilities/Occult]]2 KB (228 words) - 13:42, 8 June 2010
- ...er that Essence 4 can move a city... I have considered possibly moving the Occult Charm up one, but... Virtue Damage would be awesome, but there's one thing,11 KB (1,941 words) - 13:51, 8 June 2010
- ...areness roll to recognize it as representing the victim. An Intelligence + Occult roll at difficulty 5 is required to realize what it means, however. This ma3 KB (430 words) - 13:51, 8 June 2010
- ** Occult ([[AbyssalOccult/CrownedSun]])1 KB (103 words) - 13:52, 8 June 2010
- ...n, though not a very demanding one. Any penalities that reduce your Wits + Occult pool to 0 prevent you from shifting from mateiral to immaterial. This inclu6 KB (1,075 words) - 13:53, 8 June 2010
- ...ouring till all that is left is black dust... and then not even that. More occult means may resonate with dissonant tones not unlike a black melody to the Ma3 KB (547 words) - 13:54, 8 June 2010
- <b>Min. Occult:</b> 4 <b>Min. Occult:</b> 48 KB (1,362 words) - 13:55, 8 June 2010
- = Abyssal Occult Charms = <b>Min. Occult:</b> 34 KB (629 words) - 13:56, 8 June 2010
- <b>Min Occult:</b> 51 KB (194 words) - 13:56, 8 June 2010
- ** Favored: Stealth (ninja), Occult (necromancer?), Lore (tutored in Underworld and Malfean knowledge), Dodge (3 KB (564 words) - 13:59, 8 June 2010
- ...on 1, <i>Linguistics 4</i>, <i>Lore 4 (History +2)</i>, Martial Arts 2, <i>Occult 3</i>, <i>Performance 3 (Storytelling +2)</i>, <i>Ride 1</i>, <i>Socialize ...ill almost invariably produce something, giving a +1 bonus to all Lore and Occult rolls involving the subject. Mechanically, it is equivalent to a 2-dot lib10 KB (1,806 words) - 14:00, 8 June 2010
- ...ics 1, Lore 3, <i>Martial Arts 6 (Being Acrobatic +2)</i>, <i>Melee 2</i>, Occult 2, Performance 4, <i>Presence 4</i>, Ride 4, <i>Stealth 4</i>, Survival 4, <br><i>Occult</i>: Mark of Exaltation, Incite Decorum5 KB (846 words) - 14:00, 8 June 2010
- ..., Presence 4,</i> Resistance 1, Investigation 1, <i>Larceny 2, Lore 3</i>, Occult 2, Athletics 2, Awareness 2, <i>Bureaucracy 3</i> Martial Arts 4, Medicine8 KB (1,379 words) - 14:02, 8 June 2010