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  • Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>
    6 KB (1,018 words) - 07:32, 19 February 2011

Page text matches

  • kinds within the Caster's Essence+Occult yards from the lantern, The servant remains within the Caster's Occult in yards of the Caster,
    11 KB (1,911 words) - 09:13, 6 April 2010
  • ...inguistics 1(Old Realm, Low Realm), '''Lore''' 5, '''Martial Arts''' 5, '''Occult''' 5, Performance 2, Presence 1, '''Socialize''' 3, '''Stealth 5''', Surviv '''Occult:''' First Occult Excellency(1m/die), Spider's Eye Discipline(3m), Bureaucracy Perception Loo
    4 KB (582 words) - 06:26, 9 May 2010
  • ...: , Linguistics(): , Lore: 1, Martial Arts: 5 (4bp), Medicine: , Melee: 1, Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S
    3 KB (461 words) - 15:15, 8 June 2010
  • ...Linguistics(): 5, Lore: 3, ''Martial Arts'': 5 , ''Medicine'': , Melee: , Occult: 2, Performance: , ''Presence'': 4, Resistance: 1, Ride: , Sail: , Socializ
    5 KB (802 words) - 11:16, 31 May 2010
  • ...use a different weapon every turn, but may place no more than her Essence+Occult points in a single weapon statistic. The range of his hand-to-hand attacks
    16 KB (2,439 words) - 17:21, 24 April 2010
  • ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So
    21 KB (3,451 words) - 10:39, 28 April 2010
  • ...w the visualization of essence flows, and even then only on a Perception + Occult (5) test, the curse typically waits undetected until the target fails a rol
    11 KB (1,759 words) - 14:21, 8 June 2010
  • ..., <b>Martial Arts</b> 5 (Against Creatures of Darkness +1), Medicine 2, <b>Occult</b> 2, <b>Performance</b> 3 (Conversion +1), <b>Presence</b> 3 (Conversion
    10 KB (1,638 words) - 18:50, 3 August 2010
  • :Lore:, Martial Arts: , Medicine: , Melee: , Occult:
    2 KB (228 words) - 14:25, 9 May 2010
  • :Lore:, ''Martial Arts'': 5 , Medicine: , ''Melee'': , Occult: 3
    7 KB (1,056 words) - 18:50, 23 April 2010
  • [[SolarOccult/GoldenCat|Solar Occult]] - Wonders of the Supernatural.
    21 KB (3,517 words) - 02:56, 12 August 2010
  • == Occult Prowess == '''Minimum Occult: ''' 3<Br>
    17 KB (2,788 words) - 01:42, 13 April 2010
  • ...e in automatic successes to any roll requiring lengthy labor; Craft rolls, Occult or Lore research, medical operations, and the like can all be affected by t
    15 KB (2,495 words) - 22:54, 11 July 2010
  • * [[Quendalon/DragonsPearl|The Dragon's Pearl]] -- an occult rite to grow a magical stone upon one's brow by [[Quendalon]].
    5 KB (672 words) - 20:49, 8 June 2010
  • ...stics(): 1, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize
    4 KB (632 words) - 07:37, 11 May 2010
  • Avani and all of his children share an occult link that binds them together. Avani knows everything that his Children kn Focus on Occult, Artificing, and Sorcery.
    6 KB (908 words) - 15:36, 8 June 2010
  • ...), Lore 5(First Age +1), <b>Martial Arts</b> 5, <b>Melee</b> 5(Spears +3), Occult 5, <b>Presence</b> 5(Seduction +3), <b>Performance</b> 3, Resistance 2, Rid <b>Occult:</b> Terrestial Circle Sorcery(1wp), Celestial Circle Sorcery(2wp), Spirit
    20 KB (3,405 words) - 22:36, 5 April 2016
  • ...NPCNWO/GitatoFaneluyo|Gitato Faneluyo]] - Merchant Prince specializing in occult, taipan of Golden Firefly Association, water aspect
    20 KB (2,878 words) - 15:44, 4 February 2012
  • Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>
    6 KB (1,018 words) - 07:32, 19 February 2011
  • ...eomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].<br> ...mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1
    12 KB (2,021 words) - 00:37, 14 January 2013
  • ...oose one trait to raise every week: Intelligence, Perception, Craft, Lore, Occult, or Medicine. In each week of training, the members of the unit can raise
    2 KB (415 words) - 20:38, 11 April 2010
  • ...in general, if the character has sufficient and relevant Craft, Lore, and Occult ratings-- that requires a hearthstone to operate, the character may replace For example, Jasara has dramatically increased her Lore, Occult, and Craft (Magitech) skills, becoming puissant to a rating of 5 in each Ab
    18 KB (3,137 words) - 19:21, 12 April 2010
  • ...e this Charm to add her permanent Essence to her ranks in Craft, Lore, and Occult for the purposes of increasing her static value. This adds no dice.
    8 KB (1,361 words) - 19:22, 12 April 2010
  • <b>Cost:</b> 20m; <b>Mins:</b> Craft 5, Occult 3, Essence 3; <b>Type:</b> Simple (Dramatic Action)
    9 KB (1,610 words) - 19:26, 12 April 2010
  • <br>Bureaucracy 4, Investigation 4, Lore 3, Medicine 2, Occult 3
    13 KB (1,973 words) - 20:13, 13 April 2010
  • ...ny: , Linguistics(): , Lore: , Martial Arts: 5 (4bp), Medicine: , Melee: , Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S
    4 KB (635 words) - 15:13, 8 June 2010
  • ...to hit (such as ''Death of Obsidian Butterflies'' which uses Perception + Occult) and can be comboed as if it was a Simple-Type Archery Charm of Instant dur
    12 KB (2,126 words) - 22:30, 14 April 2010
  • <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 4
    34 KB (5,846 words) - 06:28, 22 April 2010
  • Mins: Essence 3, Craft 3, Lore 3, Occult 3<br> Mins: Essence 5, Craft 4, Lore 4, Occult 4<br>
    5 KB (838 words) - 11:25, 24 February 2018
  • ...tural affinity for the Abilities of Integrity, Craft, investigation, Lore, Occult and Sail.
    9 KB (1,494 words) - 19:08, 16 April 2010
  • '''Mins: '''Virtue 3'''&nbsp;''', Occult 3, Essence 3 '''Mins: '''Virtue 5'''&nbsp;''', Occult 4, Essence 4
    4 KB (646 words) - 19:28, 16 April 2010
  • '''Mins: '''Conviction 3'''&nbsp;''', Craft 3, Occult 3, Essence 2 '''Mins: '''Essence 4, Conviction 4, Presence 5, Occult 2
    35 KB (5,823 words) - 19:29, 16 April 2010
  • '''Mins: '''Compassion 3'''&nbsp;''', Craft 3, Occult 3, Performance 2, Essence 2 '''Mins: '''Compassion 3'''&nbsp;''', Craft 3, Occult 3, Performance 3, Essence 3
    37 KB (6,120 words) - 19:30, 16 April 2010
  • '''Mins: '''Temperance 3'''&nbsp;''', Craft 3, Occult 3,Essence 2 ...ts the experience point cost for purchasing specialties in Lore, Medicine, Occult, Bureaucracy or any other mental skill in half, rounding down.
    29 KB (4,726 words) - 19:31, 16 April 2010
  • ...im. Intelligent undead with essence less than him can make a perceptions + occult roll difficulty the Champions essence. Failure means the think he is one of
    5 KB (886 words) - 19:36, 16 April 2010
  • ...can see and activates the charm. His player rolls the dice Manipulation + Occult , at a difficulty equal to the target’s Essence. If the roll succeeds, ev
    7 KB (1,285 words) - 19:37, 16 April 2010
  • ...ter is a lesser God instead of an Exalt unless they suceed in a Perception+Occult roll with a difficulty equal to the character's Permanent Essence rating -
    22 KB (3,505 words) - 03:04, 18 April 2010
  • ...stics(): x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize
    4 KB (652 words) - 13:31, 26 April 2010
  • ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: , ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: ,
    8 KB (1,129 words) - 15:13, 8 June 2010
  • <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 4
    25 KB (4,197 words) - 06:04, 22 April 2010
  • :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:
    7 KB (1,060 words) - 19:08, 31 May 2010
  • Game-altering house rule (or maybe an Occult tree of permanents that allow it?) that allows exalts to use charm effects * Occult score must be two dots greater than the minimum Essence for the charm.
    23 KB (3,687 words) - 06:59, 1 August 2011
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of such a reincar
    8 KB (1,338 words) - 02:04, 4 May 2010
  • * A minimally competent terrestrial sorcerer has Essence 3 and Occult 3.
    20 KB (1,586 words) - 22:37, 3 June 2010
  • ...different casters casting the same spell, the one with higher Essence and Occult will be able to cast more quickly, more safely or both. ...cannot have a DV penalty higher than ''either'' the character's Essence or Occult rating. '''This comparison is done before charms or other penalty reducing
    26 KB (4,416 words) - 22:37, 3 June 2010
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of a such a reinc
    12 KB (2,034 words) - 06:31, 22 April 2010
  • ...lto:josh.bain@xspedius.com Josh Bain]: An arcane martial art with a strong occult bent.
    59 KB (8,486 words) - 23:30, 1 November 2014
  • :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult: :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult:
    7 KB (938 words) - 17:34, 25 April 2010
  • [[BogModAlternateSidereals/Occult]]<br>
    8 KB (1,207 words) - 22:31, 3 August 2011
  • ...3, Lore 1, <b>Martial Arts</b> 5(Spears +3), <b>Medicine</b> 5(Wounds +2), Occult 1, Performance 2, Presence 5(Mercenaries +1), <b>Resistance</b> 5, Ride 2,
    6 KB (974 words) - 19:13, 27 April 2010
  • |Dragon Tear Tiara||2||2||Any||Bonus to perception, occult rolls|| core.337|| ex2e.381 |''Gunzosha Tactical Manual''||1||0||n/a||Tutor in various occult abilities|| || ocdx.116
    51 KB (7,317 words) - 21:13, 27 April 2010
  • ...specialty in a Caste, Aspect, or Favored ability costs 2 xp, not 3. Having Occult as either a Caste, Aspect, or Favored Ability grants a similar reduction in
    7 KB (1,211 words) - 17:10, 8 April 2012
  • * [[FrivYeti/PCERadiantPillars|Radiant Pillars of Heaven Style]] [Occult (The Sorcerer), Temperance]
    5 KB (842 words) - 21:23, 31 May 2011
  • :Lore:, ''Martial Arts:'' 5(2BP), Medicine: , Melee: , Occult:
    4 KB (531 words) - 17:26, 3 May 2010
  • ...e Dunleavy expedition has identified her as an up-and-coming expert in the occult, whether she’s ready for it or not. Mizugami has been helping her learn a ...ny. Chisato has an unusual fascination for ghosts, spirits, and all things occult -- some go so far as to say it's an unnatural obsession -- and is often fou
    24 KB (4,029 words) - 09:13, 21 November 2010
  • Secrets: <b>Investigation 0</b> , Larceny 0 , Lore 3, <b>Occult 3 </b>, Stealth 1 <br> ...e 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3) <br>
    6 KB (892 words) - 01:07, 7 November 2010
  • ...t-tongue, Old Realm), Lore 2, <b>Martial Arts</b> 5(Claws +3), Medicine 1, Occult 4(Ghosts +1), Presence 4(Joyous Sky +2), <b>Resistance</b> 5, Ride 2(Tigers '''Occult:''' Spirit-Detecting Glance, Spirit-Cutting Attack, Ghost Eating Technique<
    4 KB (656 words) - 03:25, 10 June 2010
  • :Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult:
    4 KB (517 words) - 12:31, 31 May 2010
  • ...pake_Zaraborgstrom/PrayerStrips]] for the possibility of prayer strips for Occult or the other MA styles<br>
    12 KB (1,615 words) - 00:00, 13 January 2011
  • <b>Caste Abilities:</b> Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/LolitaOccult|Gothic Lolita Occult Tree]]
    24 KB (3,999 words) - 20:16, 15 August 2010
  • ...sistance 4</b>, <b>Craft: Wood 4</b>, <b>Lore 2</b>, <b>Medicine 4</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak) ...ance 4</b>, <b>Craft: Textiles 4</b>, <b>Lore 2</b>, <b>Medicine 3</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak)
    9 KB (1,534 words) - 19:42, 12 May 2010
  • ...ue, High Realm), <b>Lore</b> 4, <b>Medicine</b> 5(Wounds +1, Check up +1), Occult 1, <b>Performance</b> 4, Presence 2, Resistance 2, <b>Ride</b> 4, Socialize
    5 KB (777 words) - 22:22, 14 December 2011
  • ...+1, Lockpicking +1), <b>Linguistics</b> 3(Forgeries +2), <b>Lore</b> 3, <b>Occult</b> 3, <b>Presence</b> 4(Bald-faced lies +2), Resistance 1, Sail 2(Airships
    3 KB (499 words) - 04:01, 3 September 2010
  • <b>Caste Abilities</b>: Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/BishonenOccult|Bishonen Occult Tree]]
    29 KB (4,890 words) - 03:41, 9 June 2010
  • ...at this charm only obviates the need for <i>mundane</i> tools. Any form of occult instrument must still be provided, including the repeatedly-sanctified tool
    4 KB (616 words) - 12:49, 14 May 2010
  • :<i>Occult</i>: 3+1+1[5xp][7xp],
    20 KB (2,910 words) - 12:19, 14 September 2010
  • Secrets: Investigation 1, Larceny 1, <B>Lore 5</B>, Occult 2,<B>Stealth 5</B><BR> ..., disguise kits, flute, lapidary kits, arrows, telescope, bridle and tack, occult textbooks, history books, manuals of customs in various parts of the world,
    4 KB (504 words) - 03:38, 9 June 2010
  • ...elative power of the ghost which has passed with a successful Intelligence+Occult roll. If a ghost were to come within 15 yards of the PKE Meter, the needle ...ut have harsher requirements. Their Intelligence must be above 2, Lore and Occult must be at 5 and have an Essence of 2. Adults spend their entire lifetime l
    21 KB (3,703 words) - 20:24, 26 May 2010
  • ...dge 3, Integrity 2, Martial Arts 2, <b>Melee</b> 5(Moonsilver Weapons +2), Occult 2, Performance 1, <b>Presence</b> 3, Resistance 2, Socialize 1, Stealth 1,
    5 KB (840 words) - 23:01, 8 June 2010
  • ...guistics 3, Lore 2, <b>Martial Arts</b> 5(Staves +3), Medicine 3, Melee 5, Occult 3, Performance 5, Presence 3, Resistance 4, Ride 3, Socialize 4 <b>Survival <b>Mist Walking Prana</b> [10m, 1Wp]: Roll Dexterity+Occult against a difficulty based on the local Wyld strength; 4 in Bordermarches,
    16 KB (2,719 words) - 02:11, 20 April 2013
  • ...inguistics 3 (Native: High Realm Others: Low Realm, Old Realm, Riverspeak) Occult 3, Presence 3, Performance 2, Resistance 2, Ride 5, Socialise 3 Occult: <br> Elemental Internalisation Technique <br>
    7 KB (1,008 words) - 23:11, 5 November 2011
  • Martial Arts 5 Occult 5 War 5 Occult: <br>
    5 KB (768 words) - 15:31, 21 January 2011
  • *Black Lark's Song is engaged in an underground war using the occult and thaumaturgy to affect the destiny of Nexus - but which side is he on, a ...is a demon that Black Lark's Song summoned in his youth, binding it in an occult circle of a power that he has been unable to duplicate since. Unfortunately
    4 KB (584 words) - 21:23, 3 June 2010
  • ...owers and herbs. Magical diagrams crisscrossed the floor, and one book of occult significance was discovered (a minor treatise on spirits). There was an un
    6 KB (1,048 words) - 21:25, 3 June 2010
  • ...ifferent streets. Through the precise application of sorcery, geomancy and occult architecture were bound together in a way that defies the normal laws of sp
    4 KB (627 words) - 21:32, 3 June 2010
  • ...room. the remaining walls and balcony are decorated with various objects: occult symbols, magical paraphernalia, old advertising posters for various acts, a
    3 KB (514 words) - 21:35, 3 June 2010
  • ...you take the lyrics of their songs and decode them, they are rife with the occult symbolism necessary to actually call up the twisted souls of the Yozis.
    5 KB (811 words) - 21:35, 3 June 2010
  • ...efer a different form of enlightenment (this is not a required part of the occult curriculum, though). ...left green. Clever observers (mechanically: those who make a Perception + Occult roll, difficulty 2) will recognize that the building is geomantically optim
    13 KB (2,151 words) - 21:39, 3 June 2010
  • ...captain with awe, terror and a quiet retreat. Those more knowledgeable in occult matters, however, suspect she's merely a cocky and opportunistic God-Blood.
    3 KB (486 words) - 21:43, 3 June 2010
  • ...expansion of an ability into areas it doesn't normally cover for a price (Occult). This would be fine, except that these special cases all work completely d ...o reimplement the canon set of "unusual" abilities (Craft, Linguistics and Occult), but in a more uniform way. A later section will suggest other uses for th
    22 KB (3,746 words) - 02:58, 9 January 2011
  • Exalted's skill system works fairly well for a high-combat, occult kung-fu, demigods-looking-cool style game. My[[Wordman/AbilityExpansionSyst * The difference between Occult and Lore is made more specific, with a few rules changes.
    75 KB (11,696 words) - 03:06, 9 January 2011
  • * Charms for the abilities of Linguistics, Lore, Occult, Stealth and Thrown are aspected to Ash. * Seeing the Maker's Hand: Prerequisites are replaced by any Occult excellency.
    14 KB (2,148 words) - 22:37, 3 June 2010
  • Secrets: Investigation 4, Larceny 0, Lore 6, Occult 5 (Demonology +2), <b>Stealth</b> 7 <br> *Occult: Mark Of Exaltation, Incite Decorum
    8 KB (1,171 words) - 15:16, 7 June 2010
  • ...gitech), Integrity, and Sail as Primary Abilities and Investigation, Lore, Occult and Survival, as Secondary Abilities. Primary Abilities are treated as Favo
    9 KB (1,422 words) - 15:19, 7 June 2010
  • ...6, Linguistics 0 (Native: Old Realm), Lore 6 (Manses +3), Martial Arts 6, Occult 7, Presence 1 (Intimidation +6*), Resistance 9, Stealth 2 (Silent +2), Surv
    9 KB (1,517 words) - 15:20, 7 June 2010
  • ...ion and such arts any Lunar hoping to join must have at least &bull;&bull; Occult, &bull;&bull; Lore and &bull; Linguistics(Old Realm) ...ble of fighting the Fair Folk and the Wyld. Integrity &bull;&bull;&bull;, Occult &bull;, Lore &bull; and any one combat skill at &bull;&bull;&bull;.
    19 KB (3,303 words) - 06:43, 22 November 2011
  • ...ch places as it does in Creation and are considered to be shielded against occult scrying though not Sidereal Astrology.
    9 KB (1,659 words) - 02:46, 12 May 2011
  • * [[Abilities/Occult]]
    2 KB (228 words) - 13:42, 8 June 2010
  • ...er that Essence 4 can move a city... I have considered possibly moving the Occult Charm up one, but... Virtue Damage would be awesome, but there's one thing,
    11 KB (1,941 words) - 13:51, 8 June 2010
  • ...areness roll to recognize it as representing the victim. An Intelligence + Occult roll at difficulty 5 is required to realize what it means, however. This ma
    3 KB (430 words) - 13:51, 8 June 2010
  • ** Occult ([[AbyssalOccult/CrownedSun]])
    1 KB (103 words) - 13:52, 8 June 2010
  • ...n, though not a very demanding one. Any penalities that reduce your Wits + Occult pool to 0 prevent you from shifting from mateiral to immaterial. This inclu
    6 KB (1,075 words) - 13:53, 8 June 2010
  • ...ouring till all that is left is black dust... and then not even that. More occult means may resonate with dissonant tones not unlike a black melody to the Ma
    3 KB (547 words) - 13:54, 8 June 2010
  • <b>Min. Occult:</b> 4 <b>Min. Occult:</b> 4
    8 KB (1,362 words) - 13:55, 8 June 2010
  • = Abyssal Occult Charms = <b>Min. Occult:</b> 3
    4 KB (629 words) - 13:56, 8 June 2010
  • <b>Min Occult:</b> 5
    1 KB (194 words) - 13:56, 8 June 2010
  • ** Favored: Stealth (ninja), Occult (necromancer?), Lore (tutored in Underworld and Malfean knowledge), Dodge (
    3 KB (564 words) - 13:59, 8 June 2010
  • ...on 1, <i>Linguistics 4</i>, <i>Lore 4 (History +2)</i>, Martial Arts 2, <i>Occult 3</i>, <i>Performance 3 (Storytelling +2)</i>, <i>Ride 1</i>, <i>Socialize ...ill almost invariably produce something, giving a +1 bonus to all Lore and Occult rolls involving the subject. Mechanically, it is equivalent to a 2-dot lib
    10 KB (1,806 words) - 14:00, 8 June 2010
  • ...ics 1, Lore 3, <i>Martial Arts 6 (Being Acrobatic +2)</i>, <i>Melee 2</i>, Occult 2, Performance 4, <i>Presence 4</i>, Ride 4, <i>Stealth 4</i>, Survival 4, <br><i>Occult</i>: Mark of Exaltation, Incite Decorum
    5 KB (846 words) - 14:00, 8 June 2010
  • ..., Presence 4,</i> Resistance 1, Investigation 1, <i>Larceny 2, Lore 3</i>, Occult 2, Athletics 2, Awareness 2, <i>Bureaucracy 3</i> Martial Arts 4, Medicine
    8 KB (1,379 words) - 14:02, 8 June 2010

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