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  • :: There may be a delay until the 22nd or so with this since I'm on holiday shortly, but ...and it is ponderous to retrofit old content to take advantage of them, so may not be appropriate here.
    12 KB (2,092 words) - 05:02, 9 June 2010
  • * Here's two features that you may not have known about: ...st be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-
    14 KB (2,195 words) - 04:51, 21 June 2021
  • ...d realize what the consequences of a particular mechanic are too, then you may learn a thing or two about Charm balance in the process.''' ...erimental Martial Art, intended as an argument that Styles with abnormally long Essence spans are not as good as cherry-picking an equally large selection
    10 KB (1,406 words) - 14:32, 25 October 2010
  • ...ast one dot in its College, and wear at least one of its ''Trappings''. As long as those two requirements are met, the Sidereal is able to use the Anima Po ...r for the wonder of love, the Sidereal whose star is ascendant on the Ewer may make sure that Love is triumphant! This power turns a single action made in
    17 KB (2,943 words) - 07:38, 23 April 2010
  • the gem produced by the spell, a person may speak with the captured Calibration and may be dispelled with Sapphire Countermagic
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  • ...d. If the Solar is in the rough area of any of these locations later, she may navigate as though she had a map and compass with no difficulty. By making ...duration of the hunt. If the character is leading a mass combat unit, he may use this charm, but only if he is personally leading the chase.</I>
    22 KB (3,701 words) - 02:04, 12 April 2010
  • ** Contestants may mutually agree to more or fewer Charms ...contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)
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  • ...Advantage or Wolf's Ear Advantage, the duration of the charm becomes scene-long, permitting her to aim for up to 6 ticks at any time during the scene. In ...Senses count as a single charm for the limits on how many charms the Lunar may activate.<br>
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  • * Virtues and Willpower may be used any number of times in a turn, but only once per action. ...sidered 'charm-enhanced' actions. Supplemental, Simple, Reflexive or Scene-Long enhancements are required for that.
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  • ...attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable) :::<b>Leaping Smash Technique</b> (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after j
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  • ...alchemical formulas and suchlike. The individual attuned to this artifact may call it forth from any body of liquid in which it is immersed as a reflexiv ...e of the "feeling" the curse provides when activated, or some other means) may fail a roll on purpose to activate the curse intentionally. To do so, they
    11 KB (1,759 words) - 14:21, 8 June 2010
  • ...bout this page, please do so on the [[UserFriendlyCategories]] page. There may be pages that are ''intentionally'' orphans. If, while such pages are disco * A trail less than five links long can be found from the [[WikiContent]] page to it that doesn't ''require'' g
    13 KB (1,563 words) - 16:23, 8 April 2010
  • ...willpower? This would put the fear of Gods into the Exalted players... but may allow a god to just destroy the party w/ attacks and charms. (This is legit ...ons. That's a fairly big deal, before you start tearing up the place. Over long fights, it gets even more interesting - if you assume you're burning one ch
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  • ...ght that is to keep anything from being at the present. A game that took a long time to get to the right place, but that now is a source of infinite joy to ...never got a chance to use the last archive I made of it, and may not for a long time. We'll have to see. But really excited to hear that 1E is still going
    21 KB (3,517 words) - 02:56, 12 August 2010
  • ...receive a number of capabilities as long as this Charm is mantained. They may use a number of Traits from the Spirit(Attributes, Abilities, Virtues, Natu As long as the motes for the ''Persona'' remain committed, the character is conside
    17 KB (2,788 words) - 01:42, 13 April 2010
  • ...If she works together with other individuals who are using this Charm, she may add a die to her roll for each other person present, up to her Compassion. ...actions (including Performance Charms) and the other is unrestricted. She may also benefit from her own Performance Charms even if they normally only ben
    15 KB (2,495 words) - 22:54, 11 July 2010
  • ...is attacks and defenses with them at the cost of 1 mote per die. The Solar may not add more dice than their Strength+Brawl in this fashion. ...rength+Athletics requirement to use an object as an improvised weapon, and may do so without any penalties (be it to Speed, Accuracy or Defense) and a Rat
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  • ...king units do not double or tripple their mangitude for close attacks. So long as the Sidereal is a special unit or the Commander of the unit she can use ...heir numbers from those who scattered. The Sidereal can use this charm so long as they are a special character in the unit and can supplement attacks they
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  • Long ago, One of the Primordials experimented with silicon-based life and built ...they may momentarily access Avani's mind and receive any information they may need.
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  • Welcome, players, to what I expect to be a long campaign. I'm going to start by asking a few favors of all of you - first, ...servants, headed by Auspicious Dusk - a man to whom major domos everywhere may aspire.
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  • ...hem are Holy, dealing Aggravated damage. Additional Creatures of Darkness may be added as valid targets suffering her Holy wrath for a 0m charm activatio ...in order to change it into a Simple action (5 short ticks, DV -1); for as long as the motes are committed, she inspires this emotion in anyone who sees he
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  • ...re is a thousand different ways to reach wherever they wish to go. Solars may refuse to change their path and push on but Sidereals will take another pat ...s at 3 or greater can spend transform their familiar into another shape so long as that form would be suitable as a mount.
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  • ...to [Essence] Edge activations. If an Edge is marked with an asterisk, it may be applied multiple times, up to [Essence/2] at once.<br> ...She is considered to have dealt enough damage to knock an opponent back as long as she does not miss. She knocks them back two yards for every die of pre-
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  • ...ing an attack from concealment supplemented by the Spider's Trap Door, she may halve her opponent's DVs, even if they remove the unexpected quality. ...ence on rolls to perceive her, should the target pierce the Illusion. She may take a miscellaneous [Speed 5] action to resume being an unacceptable targe
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  • When a Steward feigns harmlessness and innocence, few in the world may bear to raise weapons against her. Upon activating this charm, any physica ...demeanor makes argument impossible. So long as she is present, the Lunar may choose to convert any portion of the MDV penalty she should impose based on
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  • ...face changes. This augments its' prerequisite; for a surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects ...ther attribute is inferior, rather than rolling the lowest attribute. She may still choose to roll the inferior attribute, such as if she wishes to benef
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  • ...tracking rolls. If blinded while this charm is active, the martial artist may use her acute sense of smell to 'see', thus negating up to the martial arti ...the calculation of her Dodge and Parry defense values. The martial artist may make unarmed martial arts attacks versus dematerialized spirits as if they
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  • ...his post-soak damage by 2 dice to impose a -1 wound penalty that lasts so long as he commits the essence. This can reduce the post-soak damage to 0 dice, ...aw damage. Finally, for any of the supplemental charms in this style, she may choose to deal no damage and add her Medicine in successes to the attack.<b
    10 KB (1,758 words) - 20:39, 11 April 2010
  • ...receives a +2 dice bonus. This bonus cannot exceed the user's essence. 1m may be spent [in conjunction with the 3m cost if desired] to permit an unarmed ...narmed attack [via form weapon or IMM]. Thus, a character using this charm may strike a foe in melee, run up a tree, and steady herself on the branch as o
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  • ...ps around and the next line down isnt indented? does this work with really long text that wraps around and the next line down isnt indented? Double colons :: do this, and triple colons ::: do this (which may be nothing. Let's find out!)
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  • * [[DarkPhoenix]] : Long time reader, first time poster. Just a few of my favourite Exalted stuff. * [[DivMax]] : Storyteller of <i>The Circle From Nautilus</i> - long running Solar campaign
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  • ...nto which an intricate tree motif has been carved, featuring branches with long thorns growing downwards. The tree's leaves are inlayed green jade, with re ...for spear walking. Also, channelling a virtue costs willpower (something I may have forgotten in my last bout). I would be using Third Excellency here, bu
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  • ...He keeps his many faces within a compartment inside his chest so that he may switch them about at his whim; each compels those who listen to his sermon ...re lost to him. Entrapped in Malfeas, Ur-Namuur cannot walk Creation, nor may he be summoned, for should he walk the world once more, time would be his t
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  • ...however, his dice pool starts at merely his Attribute level. The Exalted may still buy dice up to his Attribute + Craft rating, though. ...ailor experience. His dice pool starts at his dexterity rating, 5, but he may buy up to ten more dice, for a total of 15. </i>
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  • ...ation of Solars without the access to their forebears' resources. A Solar may have to make do with recovered Shogunate-era goods, or steal from the Realm ...repair. When the Solar must qualify for a Maintenance or Repair roll, she may use this Charm to add her permanent Essence to her ranks in Craft, Lore, an
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  • ...ragon-Blooded would try to deny it. As the Unconquered Sun sees, so, too, may his children, over all that is in Creation. ...thin an area with a radius of up to the Solar's Craft in miles. The Solar may zoom in or out at will, but can never get closer to any particular large su
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  • ...). The initial 3 motes must be spent prior to rolling, but the extra motes may be spent after seeing the results from the opposing Join (Conflict) rolls. The Stormcrow may insulating herself from incoming attacks as birds protecting themselves fro
    31 KB (5,468 words) - 00:40, 9 June 2010
  • ...Supplemental charm exerting Emotional influence; +1wp cost makes it Scene-long, affecting all viewers with a social attack of [Att+(Ess/2)] successes. ...a position of a Savant with Legitimacy; if Mandate is not being used, she may instead automatically target all members of a social group she infiltrates
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  • ...instant! Assassin Spirit gives no penalty for Stealth despite its size as long as the wielder can stay in the shadows and allows the wielder to automatica ...(doing double raw damage against wide objects such as walls). Dusk Settler may also be loaded with alchemical ammunition, although firing it will still re
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  • ...s in a small metal cage. An ageless looking man in purple finery strokes a long wispy white bread as he turns a starmetal key in the lock. Humming to himse ...wice! I still feel robbed about the 2 yard miss, but oh well. :) The match may have been declared a draw, but I think TAA had the win in sight. He had man
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  • ...s Charm to any melee attack or defense the character makes. The character may not more than double his regular Dexterity + Melee pool. The Solar will al ...s so used Obvious. If the weapon is stolen, lost, or destroyed, the Solar may reattune himself to another weapon at the cost of 1 experience point, and h
    34 KB (5,846 words) - 06:28, 22 April 2010
  • ...the other Incarna. He gave them a place of being so that the other Incarna may perform their great works. He shared his vastness and power with the other ...bizarre twist of the Wyld, the Chosen of Azure returned to creation. Azure may have returend also but their seems to be no evidence of it. It seemed that
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  • ...ten Ethereal exalted do have a magical material that is aligned to them. A long forgotten material named ''Adamant''. It does exist in know creation but no ...ridal War. When Azure was "expelled" the process was lost but his children may remember the process as their madness subsides<br>
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  • ...ay choose one acquired caste that the character may start with. The player may choose to purchase another caste instead of a charm or with freebie points. ...ty-five points to spread around, as the player likes. In addition a player may select two favored skills that they can advance in quicker than the others.
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  • &nbsp;Ox Body grants the Champion extra health levels so that she may fight another day. ...attack that can do more damage than normal. If the champion chooses to she may take dice from her attack pool and add it to her damage pool. If her counte
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  • Ox Body grants the Champion extra health levels so that she may fight another day. ...ach someone that violence is not the way. If the Champion is attacked, she may reflexively activate this charm to teach this lesson. When this charm is ac
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  • &nbsp;Ox Body grants the Champion extra health levels so that she may fight another day. ...nversation about whether Dynastist's or Immaculate's are worse tippers. As long as she knows all the figures involved, she can crunch the numbers in her he
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  • &nbsp;Ox Body grants the Champion extra health levels so that she may fight another day. ...through the least god of a chosen item and hardens it for one moment so it may deflect a blow that would otherwise break it.
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  • ...vision remains the same through the Fire/Ice as it is through his eyes. He may physically move his head or turn his body in place to change his remote per ...ee from his own perspective. He may maintain his remote perspective for as long as he wishes.
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  • ...antly reappear in view of the brand she laid down. It helps to concentrate long enough for the player to make the (Perception + Awareness) roll to get an i ...action (a Speed 5, DV -2 action), but the Champion may keep singing for as long as he likes if he has not yet affected a total number of people equal to hi
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  • ...action (a Speed 5, DV -2 action), but the Champion may keep singing for as long as he likes if he has not yet affected a total number of people equal to hi
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  • ...ater thus could increase her Dodge DV by an amount equal to her Essence as long as she does nothing but dodge incoming attacks. The Blessing also allows su ...but damage can be bashing or lethal for an ice projectile.) The character may also create a club, axe, knife or sword out of ice and use it as a normal w
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  • ...ffects of Astrology. Upon contact with a Sidereal astrological effect, she may activate this Charm and make a reflexive unarmed Martial Arts attack agains ...also use a single power of the God as if it was her own Anima Ability. As long as the character is mimicking a God's specific Essence patterns other deiti
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  • ...cracy + Influence in a dramatic action to take away their rulership. This may be opposed by those in power. Success means that until the Deathknight rel ...h living and throw themselves into their work. This charm supplements any long term project the Deathknight leads. Mortals working underneath the Abyssal
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  • A Lunar may take two knacks in place of a charm at character creation, and is required ...1 to all physical attributes that meet the prerequisite while in War Form. May be purchased again at Essence 6 and 9, with a prerequisite of a physical at
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  • ...or an ambush, although if the Solar chooses to focus on it exclusively, he may be in trouble. ...ong ticks to establish unless the character wishes to have it active for a long-ticks based scene.
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  • ...the emotions are very strong. Heart on the Sleeve Method will not reveal long term emotional constants or deep, concealed emotions, merely what is on the ...; <b>Mins:</b> Investigation 5, Essence 2; <b>Type:</b> Simple (Speed 5 in long ticks)</i>
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  • ...rnal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau This Charm may be purchased a maximum number of times equal to the Infernal's permanent Es
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  • I think this is fair enough as far as it goes, as long as you specifically exclude supbages of user pages. That should be up to th #I believe they are useful for others to look at, and may help give them ideas
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  • ...racter’s Archery score, are added to the character’s raw damage, which may be bashing or lethal as the character prefers. The opponent soaks as normal ...garners no net successes, it cannot create an action by itself. This Charm may not be used to gain an attack, merely to supplement existing ones.
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  • ...roll), one damage die is converted into an automatic success. The Exalted may not spend more Essence on this charm than she has dots of Strength. The player rolls to attack as normal, and defense is similarly rolled As long as the character strikes his opponent, he will do at least his weapon’s b
    16 KB (2,747 words) - 03:41, 18 November 2011
  • ...e Solar may attack this turn a number of times equal to his Dexterity, but may not split his dice pool. Defensive Charms are therefore recommended for Co ...Rate of less than 1, the cost is 10m, 1 wp. At Essence 3+, the character may opt to make less than the maximum number of attacks, or to abort the flurry
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  • ...ks and 10 yards to their range for the remainder of this scene. The Solar may not add more dice than he has Dexterity + Archery. If the initial range is ...s so used Obvious. If the weapon is stolen, lost, or destroyed, the Solar may reattune himself to another weapon at the cost of 1 experience point, and h
    25 KB (4,197 words) - 06:04, 22 April 2010
  • ...additional bonuses to his initiative, at a cost of one mote per bonus, but may not more than double his Dexterity + Wits. ...ndefinitely. At any appropriate Join Battle roll in the future, the Solar may choose to release the motes and the Flashing Vengeance Draw effect as a non
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  • ...can barely respond. This charm permanently enhances Lightning Speed. She may move her full Dash distance as a reflexive normal move action. Such is the ...sence in successes to the contested roll. Note this charm is unsuited for long term chases and for those who can escape via teleporting or allready had le
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  • ...owing effects the first time they purchase this charm. Additional effects may be purchased at a cost of one bonus point or one experience point each. <I>Harsh Generosity Strike:</I> Benevolent Lawgivers may opt to avoid killing their targets. A Solar Punch enhanced by the Harsh Ge
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  • ...ference between his DV and his opponent's attack roll. This counterattack may only be used for a clinch. ...Solar is to risk terrible wrath. Until the character’s next action, she may respond to any attack in which she used her Parry DV with a Counterattack i
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  • ...shields; vines become garrotes, fence-posts become staves, and so on. As long as there is something nearby the Exalt can grasp, he is never unarmed, and ...weapon as though they were making an unarmed attack. The Storyteller also may wish to choose to allow some inappropriate improvised weapons to Style Char
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  • ...ms, but are still Solar expansions, not generic Martial Arts Charms. They may only be learned by Solars and those who can learn Solar Charms, such as Moo ...grants the ability to parry lethal hand-to-hand attacks without a stunt so long as the minimum 1 mote is expended. This grants the Leader keyword to the C
    12 KB (2,103 words) - 06:32, 20 April 2010
  • ...e if the first action to be taken is an Martial Arts action. The character may also double the mote cost for Lightning Strike in order to add a number of .... The Solar may use Surprise Anticipation Method as a non-Charm action as long as the first action the Solar makes in retaliation is a Martial Arts action
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  • Got an Infernal PC in my long-running game and realised this is due... ...ively spend 1 Willpower to allow them to use two Charms in one turn. They may not use a Combo on a turn in which they use this power.
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  • Malfeas is King and no matter where you go you can always see him. He may be the darkened form of the city above, or the city in the distance or he m ...n Sun Princes and they do not break or know fear as they march to war. So long as the Infernal acts in ways appropriate to the Malfeas excellency and does
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  • ...if you don't either. Here is one approach that seems to work (though there may be others): ...ee [[Help:Moving a page]] and [[Help:Deleting a page]]. In some cases, you may be better off just using a [[Help:Redirect|redirect]] instead.
    10 KB (1,688 words) - 14:15, 28 October 2011
  • ...page was first written on 17 March 2006. Many of the problems in mentions may (hopefully) no longer exist by the time you read it.'' -- [[Wordman]] ...axonomy" and b) there is more than one possible "taxonomy" by which charms may be organized.
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  • ...Though this generally costs nothing sufficiently large uses of the charm may require motes to maintain. A fountain sized fire sculpture for example tha ...lowing any storm to attack any target within range of any of the storms so long as the two storms themselves are within range of each other or within range
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  • ...d used until the spell is resolved. A typical 52-card deck is used. Jokers may be left in or taken out, depending on the needs of the campaign. Cards have ...s reached, the channeler ''may'' cast the spell but does not have to. They may continue channeling if desired.
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  • ...the strong will have the ability to dominate those without it, though they may ''choose'' not to do so. All things decay. Those who embrace entropy realize that, on a long enough time scale, absolutely nothing can stop it. Not only are even the mo
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  • ...gods, changes the focus of the game when used in an Exalted setting. There may be ways to avoid this, but I'm still looking for them. One of the more intr ...It is a much more story oriented game, however, and doesn't lend itself to long campaigns. (Well, sort of. Like Lee's stories, a game that went on for year
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  • ...actions and bypasses obstacles. Even darkness is not a barrier to him, as long as he knows where to strike or parry. The character suffers no penalties f ...flows, and forces them by will and Essence to prevail over the world She may make a Melee attack with absolute certainty that the attack will succeed.
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  • The player rolls to attack as normal, and defense is similarly rolled As long as the character strikes his opponent, he will do at least his weapon’s b ...that destroys everything its path. The player rolls to hit as normal; as long as the attack succeeds, the opponent is utterly destroyed. No soak or dama
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  • ...opponents within the characters permanent Essence x 3 yards. This attack may be dodged, but not blocked. This attack does differentiate between friends ...who are not killed outright if the Solar wins simply flee in terror. GMs may wish to section off the armies into smaller amounts for the purposes of sca
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  • ...nd of the scene, the character automatically wins initiative each round as long as her first action is a Melee Action. Two characters using Sunray Spear o ...tle dice if the first action to be taken is an Melee action. The character may also double the mote cost for Swift Slice in order to add a number of succe
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  • ...ing his shield to ram the foolish target with incredible force. The Solar may move up to twice his normal full-round move to attack any opponent within r The Exalt may choose to either do enhanced knockback or knockdown (this effect should be
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  • ...to meet her foes. So long as the character hits her intended target, she may immediately make another attack at her full dice pool. Each attack must be ..., Leader, and Obvious; it costs 10 motes, 1 willpower. The Solar's player may designate up to the character's (permanent Essence x 3) in targets, of whic
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  • ...emarkably similar, and a Solar who has mastered the Careful Warrior Method may ultimately have greater effect than one who uses Excellent Strike or Golden ...arners no net successes, it cannot create an action by itself. This Charm may not be used to “buy” a defense or gain an attack, merely to supplement
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  • ''"So, let us show off our Exalted martial prowess so that we may better understand each other. Let me see your form, the culmination of your ...t's a different discussion). Other splats get N extra Charms, one of which may be a MA Excellency, but Infernals get shafted by their Excellency requireme
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  • ...estial Exalted may create and learn Celestial styles, although some styles may generally require specific regimes to learn them. The weaker Essence of the ...|Shark]]''' - by [mailto:cplines@learnlink.emory.edu [[Alienated_One]]]: A long tree that emulates the vicious power of the shark.
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  • ...hermore she adds her Essence to any Perception roll to locate her enemy so long as they are not trying to flee the fight.
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  • ...anses below are from before White Wolf gave detailed Manse guidelines, and may not include full power information. This is going to be a long term project.
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  • ...alted takes inspiration. As one of the few types of cross-type Charms that may be wielded by the Exalted, built in a directed, semi-standardized format in ...r advice. Feel free to contribute your own work, or the work of others, so long as authors receive proper credit.
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  • ...to the select few. Some rumors suggest that returning Solars and Abyssals may be learning these styles, but the Sidereals find such a concept too terrify ...the Form Charm of her style, she learns the Student Sutra of the style. As long as she has the associated College rated at 3 or higher, she reduces the cos
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  • * As Celestial Exalted, Solars have extremely long lifespans - the longest of any Celestial. Solars do not begin to roll for a ...ence x5) yards in normal combat, or within the Dawn's unit in mass combat, may choose to apply a +1 die bonus to any required Valor rolls. Multiple Dawn C
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  • ...essness made him feel uneasy about the future. Still fiercely loyal to his long-time friend, Okagura despairs about what he can do to help Kazuki, when a s ...for the academic portion of the Tournament of the Scarlet Grace so that he may go on to the finals to fight with his friends.
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  • (1) - Perfected Boots - +2/4 to move/dash rates. Move at 10 mph long distance, +2 to Strength for jumping. May 6 - 12 <br>
    6 KB (892 words) - 01:07, 7 November 2010
  • ...nuses and a +2 bonus, which may be placed in Speed to reduce Speed by 1 or may increase Damage by 4. Note: Only characters with natural weapons may use the Claw or Bite attacks. Special creatures with more powerful natural
    7 KB (667 words) - 18:15, 10 June 2010
  • '''Trial started:''' Tuesday, May 4, 2010 2:44PM PDT<br> '''Trial completed:''' Friday, May 7, 2010 7:05PM PDT<br>
    20 KB (3,227 words) - 00:26, 9 June 2010
  • [[Thus_Spake_Zargrabowski/FlawlessHandiworkMethod]] - how long it takes<br> [[Thus_Spake_Zargrabowski/HouseBasedBooks]] for what books may and will not be coming out<br>
    10 KB (1,509 words) - 18:00, 10 April 2011
  • ...ly or in advancement and the Solar has been driven to zero Willpower, they may choose to enter a mad state not unlike Limit Break. In effect, they are dri ...may not reduce the virtue targeted by the Great Curse below 3. This charm may not affect any virtue already targeted by Epic Zeal of (Virtue) as they are
    2 KB (380 words) - 01:39, 9 May 2010
  • '''Trial started:''' Sunday, May 9, 2010 11:00AM PDT<br> Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at wil
    24 KB (4,020 words) - 01:19, 10 July 2010
  • ...’s about to happen to him, but damn you look scary. This Illusion effect may be resisted by reflexively spending a Willpower point.</i> ...ignore you so long as you refrain from bodily contact. Those of equal Moe may pit their (Moe + Awareness) against your (Moe + Stealth) to notice you. Th
    24 KB (3,999 words) - 20:16, 15 August 2010

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