False King's Weakness
Cost: 10m, 1wp; Mins: Bureaucracy 5, Essence 4; Type: Simple
Keywords: Mandate, Combo-Basic, Mirror(Pretender Denial Method), Shaping
Prerequisite Charms: Caustic Hatred Diatribe
Creation labors under false kings. The true rulers of Creation lie dead or imprisoned and the cowardly gods have even sought to remake Creation to accept the hated Chosen of the Unconquered Sun as its master. The Deathknight knows who is meant to rule and is able to remind Creation and those in it that those who would call themselves the masters of others are indeed the lowest of low. The Abyssal rolls Intelligence + Bureaucracy + Influence in a dramatic action to take away their rulership. This may be opposed by those in power. Success means that until the Deathknight releases the motes the affected target is reduced to Backing of 0 in that organization and can no longer count as a Savant, Sorcerer or Legitimate Sorcerer for Mandate actions and rules. They can still accomplish things by personally appealing to the new leadership but must work through others. This charm can not be used against other Solar or Abyssal Exalted as Creation has been changed to accept them as its ruler over the true fallen masters.
Cubical Life Assignment
Cost: 8m; Mins: Bureaucracy 5, Essence 4; Type: Supplemental
Keywords: Combo-OK, Emotion
Duration: One project
Prerequisite Charms: Accursed Overlord Authority
Lead by the dark will of the Deathknights people ignore all that makes life worth living and throw themselves into their work. This charm supplements any long term project the Deathknight leads. Mortals working underneath the Abyssal temporarily count as having no positive intimacies while this charm is in effect. This abandonment of outside distractions lets the project be accomplished in half the time if possible. This soul numbing work can lead to an increase in suicides for mortals but such things don't hurt the morale of the organization.
Endless Desk Wasteland
Cost: 6m; Mins: Bureaucracy 4, Essence 3; Type: Reflexive
Keywords: Obvious, Spectral
Prerequisite Charms: Cunning Subversion Style
Those attempting to interfere with the workings of the Neverborn blessed organizations find the efforts as useless as farming the fields of the Underworld. People send them through circles of bureaucracy and forms in triplicate until the effect they hoped for fails. This charm stops any attempt to slow down, non-physicall wrest control of, or socially break up an organization and counts as a defense. The Spectral Keyword is for when its used to stop an attempt on an organization primarily made of living people. This charm was inspired by haren.
Stability of Hate Endurance
Cost: 5m; Mins: Bureaucracy 4, Essence 3; Type: Reflexive(Step 2)
Duration: One story
Prerequisite Charms: Accursed Overlord Authority
The Neverborn are not known for playing nice. Even amongst themselves only 5 of them supported the idea of the Deathlords. Yet so long as they have a common hate they can focus themselves at least for a time. This charm enhances an organization with a goal of destroying something or a negative intimacy as its Policy. Add the Abyssal's Essence to the difficulty of all charms that would interfere with that Policy and to the MDVs of the Abyssal when socially attacked by those trying to make her direct the organization against its Policy. Furthermore the organizations natural corruption is reduced by a factor equal to the Abyssal's Bureaucracy while this charm is in effect. A Deathknight who lets the committment of motes lapse early must wait until the next story to activate this charm.
Meticulous Accountancy Technique
Cost: -(1m); Mins: Bureaucracy 5, Essence 4; Type: Permanent
Prerequisite Charms: Calculated Avarice Understanding, Bureaucracy Essence Flow
Having lost so very very much the Neverborn are accutely aware of the smallest loss or theft. The Abyssals often share their bitter selfishness but such a mindset can be a resource to those of an organizational mind. This charm reduces external penalties to her Bureaucracy rolls by the character involving her own organizations. Furthermore for the cost of a single mote the Abyssal becomes aware of everything she owns that has not been stolen or lost. While it doesn't tell her how money or possessions or even people in some cases have become lost she at least becomes aware there was a loss.
Ministry of Fear Technique
Cost: -; Mins: Bureaucracy 4, Essence 3; Type: Permanent
Keywords: Emotion, Mirror(Righteous Leadership Style)
Prerequisite Charms: Eloquent Example Technique
Pity the wretches that must serve the Abyssal Exalted. Pity them for the fear that shackles them to the pitiless demands of their masters. Each scene the Deathknight spends commanding those under her command in an organization counts as a scene building an Intimacy of submissive fear in them towards her. Those who develop such intimacies cannot take any actions that would knowingly harm their leader or remove her from her position, unless they spend one Willpower point per day to overcome the unnatural mental influence of this Charm.
Puppetry of the Terrorized
Cost: 4m, 1wp; Mins: Bureaucracy 5, Essence 4; Type: Permanent
Keywords: Combo-OK, Compulsion
Prerequisite Charms: Ministry of Fear Technique, Accursed Overlord Authority
Those who live in fear of the Deathknights can not disobey them. Roll the Deathknights Charisma or Manipulation + Bureaucracy against a difficulty of the targets Valor. The target must be someone with an intimacy of fear to the Abyssal and who works for them. Success means that the Deathknight can give them an order that counts as a compulsion and UMI. This Compulsion costs 3 willpower to resist. At Essence 5 the Deathknight can use this charm to possess those under them with a successful roll and control their actions while their own body goes comatose. Anything they do while in the body is only remembered as a vague nightmare or dream. Killing the possessed person doesn't harm the Deathknight as they return to their body. Any violent act against the comatose body ends the charm. In either form this charm only works on mortals.
Death by Numbers Curse
Cost: 6m; Mins: Bureaucracy 3, Essence 2; Type: Simple
Duration: One week
Prerequisite Charms: Any Bureaucracy Excellency
Money makes the world go round...and without it so to do the people die. The Abyssal must be in the primary city or place of a business and be able to interact with people of it for a few hours over the course of a week. For every week she does this reduce the resources provided by the business by 1. The storyteller should assign a Resources value to each business. Guild Caravan's would be resources 4 or 5 to give an idea while the Guild itself is too large for a single application of this charm in Nexus to handle. A roll of Intelligence + higher of Bureaucracy or Investigation at a difficulty of the higher of the Abyssal's Manipulation or Bureacracy can reveal the sabotage. A charm like Insightful Buyer Technique automatically reveals this charms use. Countering its effects requires a contested Intelligence + Bureaucracy roll. A business not reduced to 0 Resources can recover in time on its own. One aware of what happened can restore its resources after a week of work per dot of resources lost.
ooooh nice...but Ess 3 seems low... - Han'ya