Nekomimi-Maiden/ResplendentPhysicianStyle

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Resplendent Physician Style

Resplendent Physician Style studies the patterns of health and essence from the concept of the healer – the medicine man, the shaman, the mortician. Through the essence channeled in its’ charms, she replicates the effects a doctor – be they a competent battlefield surgeon or a snake-oil hawking quack – has on his patients, good or ill.
Weapons and Armor: Resplendent Physician Style forbids the use of armor. It is most typically used bare-handed, but permits the use of needles and hand needles, as per in acupuncture. Needles and hand needles, and any artifact equivalents, count as unarmed for the purposes of Touch charms as well – other weapons do not, even if trained as form with Master’s Hand Reimagined or Peerless Style Mastery.
Complementary Skills: A would-be Resplendent Physician requires at least passing understanding of the workings of the body. A minimum Medicine of two dots is required, and many charms work better with a higher Medicine skill.

Charms

Diagnostic Eye Approach

Cost: 1m; Mins: MA 3, Ess 1
Type: Supplemental
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: None
A skilled medic can determine the care a patient needs with little more than a glance at their injury or symptoms. This charm supplements an aim action, extending it by up to her Medicine in ticks, adding another die per tick. The 1m is committed until the dice are used, such as if she continues aiming so as to avoid losing the bonus.

Nerve-Inflaming Touch

Cost: 1m; Mins: MA 3, Ess 2
Type: Supplemental
Keywords: Combo-OK, Touch, Stackable
Duration: One scene
Prerequisite Charms: Diagnostic Eye Approach
Nerves get pinched, joints get twisted, and flesh gets bruised; just as a medicine man knows of these sources of pain, so too can he easily demonstrate them. Supplementing an unarmed attack, the martial artist can reduce his post-soak damage by 2 dice to impose a -1 wound penalty that lasts so long as he commits the essence. This can reduce the post-soak damage to 0 dice, but not below. The maximum wound penalty that can be added is the Martial Artist’s Medicine.
This charm has no effect against automata, undead, or other beings with no vital systems to affect.

Gentle Release Atemi

Cost: 1+m; Mins: MA 3, Ess 2
Type: Simple (5 ticks, DV -0)
Keywords: Combo-OK, Touch
Duration: One scene
Prerequisite Charms: Diagnostic Eye Approach
Just as there are points on the body that can cause agony, so, too, are there clusters which can be numbed with pressure, dulling the aches and pains of life. Striking a sequence of these in order on the body of his friend (or himself), the martial artist creates a sense of euphoria, washing away pain. Rolling an unarmed attack against a difficulty of the target’s Essence (with a -2 external penalty imposed for using the charm on oneself), every threshold success allows him to commit 1m, reducing the target’s wound penalties by 1 for the scene. This can be used in anticipation of injury without penalty. If used offensively (such as to deny a Laughing Wounds stylist her advantage), it can be used as an attack, targeting the opponent’s DV and taking an external penalty equal to her Essence.
This charm has no effect against automata, undead, or other beings with no vital systems to affect.

Resplendent Physician Form

Cost: 5m; Mins: MA 4, Ess 2
Type: Simple (Speed 5)
Keywords: Form-Type
Duration: One scene
Prerequisite Charms: Gentle Release Atemi, Nerve-Enflaming Touch
With her study of the expertise of countless generations of healers behind her, the martial artist’s wisdom of the ages is turned towards the unpleasant task of removing the cancer that is her enemies from the world. While using this charm, her unarmed strikes are considered Piercing, and she may spend 1m as a noncharm action to add her Medicine rating to her raw damage. Finally, for any of the supplemental charms in this style, she may choose to deal no damage and add her Medicine in successes to the attack.

Joint-Paralyzing Touch

Cost: 3m; Mins: MA 4, Ess 3
Type: Supplemental
Keywords: Combo-OK, Crippling, Touch
Duration: Instant
Prerequisite Charms: Resplendent Physician Form
A single touch or pull in the right location can render a limb totally immobile, perfect for surgery - or amputation. Striking a foe, she renders a limb of her choice paralyzed upon a successful attack. See Exalted, p152 for the effects of nonfunctional limbs. This charm has no effect against automata, undead, or other beings with no vital systems to affect.
Joint Paralyzing Touch can be used to target implanted artifacts such as prosthetics of clockwork elegance, skin-mount amulets, and alchemical charms as if it were an amputation effect; the implanted artifact is uncalibrated by the essence and ceases to function. Repairing these effects takes the standard medicine action as if they were a single health level of damage.

Limb-Setting Technique

Cost: 1+m or 3m; Mins: MA 4, Ess 3
Type: Simple (Speed 5)
Keywords: Crippling*, Touch
Duration: Indefinite
Prerequisite Charms: Resplendent Physician Form
Armed with the proper knowledge of the body, the Martial Artist can restore a paralyzed or crippled limb to full function in seconds. This requires an unarmed attack against a difficulty of the target’s Essence [with the -2 external penalty for targeting herself, if applicable]; if they are for some reason unwilling to be cured, it is set against their DV with an external penalty of their Essence. Success allows the martial artist to spend motes and overcome a crippling effect. If the effect is from a charm, negating it costs 1m per dot of the charm user’s Essence. If from an external source with no Essence rating [a paralytic poison, crushed by rocks, etc], it costs 3m to overcome. This charm only works if the limb is present; an actually amputated limb is beyond the ability of this charm to overcome.

Impediment-Evading Motion

Cost: 3m1wp; Mins: MA 5, Ess 3
Type: Supplemental
Keywords: Combo-OK*, Touch
Duration: Instant
Prerequisite Charms: Joint Paralyzing Touch, Limb-Setting Technique
A determined doctor lets nothing interfere with her tending her patient. An unarmed strike supplemented by this charm ignores the Hardness rating and half of the armored soak of her target (if combined with the form’s Piercing effect, the armored soak is reduced to one quarter normal). A combo using this charm can only accept Supplemental charms if they come from Resplendent Physician style; reflexive charms from other sources may still be used.

Essence-Blocking Strike

Cost: 6m1wp; Mins: MA 5, Ess 4
Type: Supplemental
Keywords: Combo-Basic, Touch, Stackable
Duration: One scene
Prerequisite Charms: Impediment-Evading Motion
Like blood and might, Essence flows through the body in a predictable manner, imperceptible to the unassisted eye. And like blood and might, a single strike in the right place can slow or stop the flow. This charm supplements an unarmed attack, and imposes an external penalty equal to her target's Essence [most Resplendent Physicians thus use the form's tertiary effect to deliver this strike]; so long as the attack hits, if she commits 3m of the 6m cost, her opponent adds 1m to the cost of his Simple, Supplemental, and Extra Action charms. The stacked penalty cannot exceed the Martial Artist's Essence rating.
Righteous Liu strikes her opponent, driving her back; her opponent attempts to use his Five Blades Death combo of Iron Whirlwind, First Excellency, and Fire and Stones Strike. He adds 6m to the cost of the combo.

Opening the Essential Dam

Cost: 6m1wp; Mins: MA 5, Ess 4
Type: Simple (Speed 5)
Keywords: Combo-Basic, Touch
Duration: One scene
Prerequisite Charms: Impediment-Evading Motion
Just as a constricted vessel can halve the flow of blood, a properly opened channel can carry far more power to the limbs. Making an unarmed attack against her target’s Essence [with the -2 external penalty for targeting herself, if applicable], she deals no damage, instead giving the target a discount when she uses her essence repeatedly. Every use of a charm beyond the first subtracts 1m from the total mote cost of the action. This discount cannot exceed the Martial Artist’s (Essence + Medicine) motes in a single action.
Righteous Liu and her friend are about to enter battle with a fierce opponent; wanting to ensure her companion does not tire, Liu touches on a sequence of pressure points, and her friend feels alive with power. He uses his Five Blades Death combo, making five attacks (extra action charm) with First Excellency and Fire and Stones Strike on each. The combo’s overall cost is reduced by 10m.

Wisdom of Ten Thousand Afflictions

Cost: 10m1wp; Mins: MA 5, Ess 4
Type: Simple (Speed 5)
Keywords: Combo-Basic, Touch
Duration: Instant
Prerequisite Charms: Essence Blocking Strike, Opening the Essential Dam
An experienced physician knows of countless illnesses, diseases, and poisons that cripple the body, and the cure for each of them. This charm allows her to use her essence and replicate the patterns of any number of such illnesses in her target. Making an unarmed attack, adding her Medicine in successes, she deals no damage and instead immediately inflicts a Second Circle Illness. The target rolls Sta+Res against a difficulty of her Essence to resist. The ‘normal’ Second Circle Illness effect is to reduce an attribute by 2; however, the martial artist is encouraged to design new effects outside of combat. If the ST allows them to design one extemporaneously, it costs 1wp and requires a Speed 6 action to make a Wits+Medicine roll before the attack.

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