Difference between revisions of "XerExaltedLite"

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By [[Xeriar]]
 
By [[Xeriar]]
  
I've decided to start being all cool like and using WikiWords.  The organization of this was getting a little annoying.
+
This will be take three on the project.  I've come up with another 'reduction' of the rules, though I'm still taking a bit of time to formulate it.
  
This is nearly a full system rebuild. See /Concepts and /FirstRun for further details.
+
Yes, I'm back at this again, should be easier to handle with second edition (and the whole completely redoing Dragon Blooded thing).  It is still going to be fairly complex - it's not Risus or Everway.  But it should be a lot more cohesive.
 +
== [[XerExaltedLite/Core|Core Rules]] ==
 +
[[XerExaltedLite/Core|Core Rules]] - As opposed to core.  Covers more random topics.
  
== Core Alterations ==
+
* [[XerExaltedLite/Lexicon|Lexicon]] - A Glossary of sorts.
* [[/Basics|Basic Rules]] - General and miscellanious rule changes.  Also contains Core Notes - references to pages for specific rules (Natures, Virtues, and Willpower).
+
* [[XerExaltedLite/Lifespan|Lifespan]] - Lifespan rules. Written on a whim so here they are.
** [[/Attributes|Attributes]] - There are now six (6) Attributes instead of nine.
+
* [[XerExaltedLite/Stunting|Stunting]] - As in being cool, not growth.
** [[/Virtues|Virtues]] - Adjusted Virtue rules (Compassion, specifically)
 
** [[/Skills|Skills]] - Skills for unheroic types.
 
** [[/Health|Health]] - Health rules.
 
** [[/Essence|Essence]] - Essence rules.
 
  
* [[/CharacterCreation|Character Creation]] - For heroic and common mortals.
+
== [[XerExaltedLite/Trait|Trait Rules]] ==
** [[/Merits|Merits]] - Specific, changed, and new Merits.
+
[[XerExaltedLite/Trait|Trait Rules]] - An overview of the Trait Rules of Exalted Lite.
** [[/Flaws|Flaws]] - Specific, changed, and new Flaws.
 
** [[/Backgrounds|Backgrounds]] - New / Changed Backgrounds.
 
*** [[/Familiars|Familiars]] - Redone Familiars rules.
 
  
* [[/Advancement|Advancement Rules]] - Experience Point costs for everyone.
+
* Primary Traits - Attributes, Virtues and Essence
 +
** [[XerExaltedLite/Attribute|Attribute Rules]] - The Ten Attributes.  Accord, Creation, Expression, Intellect, Might, Natural, Prowess, Socialize, Subterfuge, and Warfare
 +
** [[XerExaltedLite/Virtue|Virtue Rules]] - The Four Virties.  Conviction, Sacrifice, Temperance and Valor
 +
** [[XerExaltedLite/Essence|Essence]] - Is a single Trait all its own
 +
* Secondary Traits - Derived Traits like Health, Integrity, Resilience, and Resolve.
 +
** [[XerExaltedLite/SizeMentality|Size, Mentality, and Actions]] - Miscellanious derived Traits
 +
** [[XerExaltedLite/HealthResilience|Health and Resilience]] - Physical Integrity and resistance to damage
 +
** [[XerExaltedLite/IntegrityResolve|Integrity and Resolve]] - Mental Health and resistance to insanity
 +
** [[XerExaltedLite/DefenseValues|Defense Values]] - For defending.
 +
** [[XerExaltedLite/Foundations|Foundations]] - A character's causes, loyalties, beliefs, and so on.
 +
* Tertiary Traits - A set of largely optional, but helpful Traits.
 +
** [[XerExaltedLite/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
 +
** [[XerExaltedLite/Specialties|Specialties]] - Specialties add dice to roll in specific contexts, or otherwise modify a specific Attribute for a single, specific purpose.
 +
** [[XerExaltedLite/Merits|Merits]] - Various effects that don't quite add up to the specialties or flaws above.
 +
** [[XerExaltedLite/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you.
 +
** [[XerExaltedLite/Mutations|Mutations]] - A subset of Merits and Flaws, kinda.
 +
* [[XerExaltedLite/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship.
 +
== [[XerExaltedLite/Character|Character Rules]] ==
 +
[[XerExaltedLite/Character|Character Rules]] - A brief overview of what is to follow.
  
== Ability Changes ==
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* [[XerExaltedLite/Advancement|Advancement]] - Advancement rules - experience costs for things.
* [[/Abilities|Abilities]] - Ten (10) Abilities replace the twenty-four-plus-infinite-Craft set for Major Characters.
 
** [[/Combat|Combat]] - Rules for Combat.
 
** [[/Craft|Craft]] - General Craft rules
 
*** [[/Artificing|Artificing]] - Rules for Artifact Construction.
 
**** [[/ArtifactArmors|ArtifactArmors]] - Example Artifact Armors.
 
**** [[/ArtifactWeapons|ArtifactWeapons]] - Example Artifact Weapons.
 
*** [[/Alchemy|Alchemy]] - Alchemy rules.
 
*** [[/Enchanting|Enchanting]] - Enchanting rules.
 
*** [[/Geomancy|Geomancy]] - Geomancy rules.
 
**** [[/Mansing|Mansing]] - Manse construction rules.
 
*** [[/Armor|Armor]] - Armor rules and construction.
 
*** [[/ArmorExamples|Armor Examples]] - Example Armors.
 
*** [[/Weapon|Weapon]] - Weapon rules and construction.
 
*** [[/WeaponExamples|Weapon Examples]] - Example Weapons.
 
** [[/Expression|Expression]] - Expression rules.
 
** [[/Lore|Lore]] - Lore rules.
 
*** [[/Astrology|Astrology]] - Mortal Astrology rules.
 
*** [[/Banishing|Banishing]] -
 
*** [[/Languages|Languages]] - Languages and rules.
 
*** [[/Summoning|Summoning]] -
 
*** [[/Warding|Warding]] -
 
*** [[/Weather|Weather]] - Weather prediction and manipulation rules.
 
** [[/Might|Might]] - Might rules.  Lifting, resisting.
 
** [[/Natural|Natural]] - Natural rules.  Medicine, healing, animal ken and the like.
 
*** [[/Animals|Animals]] - Rules for 'common' animals.
 
*** [[/Diseases|Diseases]] - Disease rules.
 
*** [[/Poisons|Poison]] - Poison rules.
 
** [[/Prowess|Prowess]] - Prowess rules.  Running, jumping, leaping, falling, enduring.
 
*** [[/Vessels|Vessels]] - Rules for Vessels - warstriders, ships, and other largish goodies.
 
** [[/Socialize|Socialize]] - Socializing.  Persuading, arguing, friendships, etc.
 
*** [[/Beliefs|Beliefs]] - What do you believe in?
 
** [[/Subterfuge|Subterfuge]] - Sneaky stuff.
 
** [[/War|War]] - Mass combat rules for when Small Units are no longer enough.
 
*** [[/FastExtras|Fast Extras]] - Faster extras rules.
 
*** [[/BruteSquads|Brute Squads]] - Brute Squad rules.
 
*** [[/SmallUnits|Small Units]] - Small Unit Construction and cooperation rules.
 
*** [[/LargeUnits|Large Units]] - Large Unit Construction and cooperation rules.
 
  
== Exalted Alterations ==
+
* [[XerExaltedLite/Creation|Character Creation]] - Should be self-explanatory
* [[/Celestials|The Celestials]] - Basic Celestial Exalt rules.
+
** [[XerExaltedLite/Animals|Animals]] - One of the few things actually beneath Mortals on the food chain.
** [[/CelestialAnimas|Celestial Animas]] - Celestial Exalt Animas.
+
** [[XerExaltedLite/Mortals|Mortals]] - Lambs, meet Slaughter
** [[/HalfCaste|Half Caste]] - Half Caste information.
+
** [[XerExaltedLite/DragonBlooded|Dragon Blooded]] - Not so noble, not so savage, and not so ancient.
** [[/Solars|The Solars]] - Tweaked Solars
+
*** [[XerExaltedLite/DragonBloodedAbilities|Dragon Blooded Abilities]] - Abilities common to all Dragon-Blooded
*** [[/DawnCharms|Dawn Charms]] - Reorganized Dawn Charms
+
*** [[XerExaltedLite/DragonBloodedAspects|Dragon Blooded Aspects]] - Significantly altered powerz.
*** [[/ZenithCharms|Zenith Charms]] - Reorganized Zenith Charms
+
*** [[XerExaltedLite/DragonBloodedCallings|Dragon Blooded Callings]] - Curate, Judge, Reaper, Warrior
*** [[/TwilightCharms|Twilight Charms]] - Reorganized Twilight Charms
 
*** [[/NightCharms|Night Charms]] - Reorganized Night Charms
 
*** [[/EclipseCharms|Eclipse Charms]] - Reorganized Eclipse Charms
 
** [[/Abyssals|The Abyssals]]
 
*** [[/DuskCharms|Dusk Charms]] - Reorganized Dusk Charms
 
*** [[/MidnightCharms|Midnight Charms]] - Reorganized Midnight Charms
 
*** [[/DaybreakCharms|Daybreak Charms]] - Reorganized Daybreak Charms
 
  
*** [[/DayCharms|Day Charms]] - Reorganized Day Charms
+
** [[XerExaltedLite/Alchemicals|The Alchemicals]] - Metal-like shining things
*** [[/MoonshadowCharms|Moonshadow Charms]] - Reorganized Moonshadow Charms
+
** [[XerExaltedLite/DragonKings|Dragon Kings]] - Noble savages from an ancient age.
** [[/Lunars|The Lunars]]
+
** [[XerExaltedLite/Elementals|Elementals]] - The shattered remnants of much greater things.
*** [[/LunarSociety|Lunar Society]] - Redefined Setting and society information.
+
** [[XerExaltedLite/Ghosts|Ghosts]] - What mortals get to be when they meet just about anything else in the setting.
*** [[/LunarGifts|Lunar Gifts]] - Redefined Gifts.
+
** [[XerExaltedLite/MountainFolk|MountainFolk]] - Rules for the jadeborn.
*** [[/Beastmen|Beastmen]] - Beastmen information
+
** [[XerExaltedLite/Raksha|Raksha]] - They come for your soul!
** [[/Chimerae|The Chimerae]] - The Wyld-twisted Lunars.
 
** [[/Sidereals|The Sidereals]]
 
  
* [[/DragonKings|The Dragon Kings]] - Even more drastically altered creation rules and such.
+
** [[XerExaltedLite/Akuma|Akuma]] - Wannabe demons and those with demon parents.
* [[/DragonBlooded|The Dragon Blooded]] - Making the 'elementalist' theme a bit more vivid.
+
** [[XerExaltedLite/Beastmen|Beastmen]] - When Lunars or others have a little too much fun.
** [[/DBAbilities|Dragon Blooded Abilities]] - Abilities common to all Dragon-Blooded
+
** [[XerExaltedLite/DragonTouched|Dragon Touched]] - DB parents tend to consider them failures, still, they've got a leg up on mortals.
** [[/DBAspects|Dragon-Blooded Aspects]] - Aspect Abilities
+
** [[XerExaltedLite/ElementalBlooded|Elemental Blooded]] - Air, Earth, Fire, Water or Wood, it was probably awkward.
** [[/DragonTouched|The Dragon Touched]] - A little different from other Spirit Blooded, so placed here.
+
** [[XerExaltedLite/FairBlooded|Fair Blooded]] - Probably involved tentacles.
* [[/Elemental|Elemental]] - Elemental rules.
+
** [[XerExaltedLite/GhostBlooded|Ghost Blooded]] - Taking necrophillia a step too far.
** [[/ElementalPaths|Elemental Paths]] - Basic Path Info
+
** [[XerExaltedLite/GodBlooded|God Blooded]] - The gods are stepping seriously out of line.
*** [[/AirPaths|Air Paths]] - Paths of Air
+
** [[XerExaltedLite/HalfCaste|Half Caste]] - When the Celestial Exalted try to have normal kids.
*** [[/EarthPaths|Earth Paths]] - Paths of Earth
+
** [[XerExaltedLite/MetalTouched|MetalTouched]] - When Alchemicals have kids.  The very idea just sounds painful
*** [[/FirePaths|Fire Paths]] - Paths of Fire
+
** [[XerExaltedLite/RockBlooded|Rock Blooded]] - Mother was made of jade?
*** [[/WaterPaths|Water Paths]] - Paths of Water
+
== [[XerExaltedLite/Attribute|Attribute Rules]] ==
*** [[/WoodPaths|Wood Paths]] - Paths of Wood
+
[[XerExaltedLite/Attribute|Attribute Rules]] - Basic rules regarding the attributes.
*** [[/CorruptPaths|Corrupt Paths]] - Paths of Corruption
 
  
* [[/Alchemicals|The Alchemicals]] - More rearrangement.
+
* [[XerExaltedLite/Accord|Accord]] - Rules for cooperation, teamwork, strategy, etc.
** [[/HalfAlchemicals|Half Alchemicals]]
+
* [[XerExaltedLite/Creation|Creation]] - General Craft and building rules
* [[/Ghosts|Ghosts]] - Ghost rules.
+
** [[XerExaltedLite/Artificing|Artificing]] - Rules for Artifact Construction.
** [[/GhostBlooded|Ghost Blooded]]
+
*** [[XerExaltedLite/ArtifactArmors|ArtifactArmors]] - Example Artifact Armors.
* [[/MountainFolk|MountainFolk]] - Mountain Folk rules.
+
*** [[XerExaltedLite/ArtifactWeapons|ArtifactWeapons]] - Example Artifact Weapons.
** [[/RockBlooded|Rock Blooded]]
+
** [[XerExaltedLite/Alchemy|Alchemy]] - Alchemy rules.
* [[/Raksha|Raksha]] - Raksha rules.
+
** [[XerExaltedLite/Enchanting|Enchanting]] - Enchanting rules.
** [[/FairBlooded|Fair Blooded]]
+
** [[XerExaltedLite/Geomancy|Geomancy]] - Geomancy rules.
 +
*** [[XerExaltedLite/Mansing|Mansing]] - Manse construction rules.
 +
** [[XerExaltedLite/Armor|Armor]] - Armor rules and construction.
 +
*** [[XerExaltedLite/ArmorExamples|Armor Examples]] - Example Armors.
 +
** [[XerExaltedLite/Weapon|Weapon]] - Weapon rules and construction.
 +
*** [[XerExaltedLite/WeaponExamples|Weapon Examples]] - Example Weapons.
 +
* [[XerExaltedLite/Expression|Expression]] - Expression rules.
 +
* [[XerExaltedLite/Intellect|Intellect]] - Intellect rules.  Lore, Linguistics, and so on.
 +
** [[XerExaltedLite/Astrology|Astrology]] - Mortal Astrology rules.
 +
** [[XerExaltedLite/Banishing|Banishing]] - Making bad things go away
 +
** [[XerExaltedLite/Languages|Languages]] - Languages and rules.
 +
** [[XerExaltedLite/Summoning|Summoning]] - Getting bad things to come to you
 +
** [[XerExaltedLite/Warding|Warding]] - Keeping bad things away
 +
** [[XerExaltedLite/Weather|Weather]] - Weather prediction and manipulation rules.
 +
* [[XerExaltedLite/Might|Might]] - Might rules.  Lifting, resisting.
 +
* [[XerExaltedLite/Prowess|Prowess]] - Prowess rules.  Running, jumping, leaping, falling, enduring.
 +
* [[XerExaltedLite/Socialize|Socialize]] - Socializing.  Persuading, arguing, friendships, etc.
 +
* [[XerExaltedLite/Subterfuge|Subterfuge]] - Sneaky stuff.
 +
* [[XerExaltedLite/Warfare|Warfare]] - Combat and other fightsy stuff.
 +
== [[XerExaltedLite/Charm|Charm Rules]] ==
 +
[[XerExaltedLite/Charm|Charm Rules]] - Basic Charm breakdowns and rules
  
* [[/SpiritBlooded|The Spirit Blooded]] - God Blooded, Demon Blooded.
+
* [[XerExaltedLite/Anchar|Anchar]] - Anchars are the Charms of the Raksha
 
+
* [[XerExaltedLite/Animus|Animus]] - Animii are the Charms of Gods and Demons
* [[/Talents|Talents]] - General explanation and introduction to Talents.
+
* [[XerExaltedLite/Arcanos|Arcanos]] - Arcanoi are the Charms of Ghosts
** [[/UniversalTalents|Universal Talents]] - Talents available to all Exalted and most Spirits.
+
* [[XerExaltedLite/Art|Art]] - The Martial Arts, the Sorcerous Arts, the Necromantic Arts, the Weaving Arts, etc.
** [[/CelestialTalents|Celestial Talents]] - The perview of the Celestial Exalted alone.
+
** [[XerExaltedLite/CircleLessArts|Circleless Arts]] - The Beginner's Arts. These Charms are simple in their function, requiring two Attribute prerequisites.  Thaumaturgy, etc. falls here.
** [[/ExaltedTalents|Exalted Talents]] - Talents specific to types of Exalted.
+
** [[XerExaltedLite/FirstCircleArts|First Circle Arts]] - Terrestrial Martial Arts, Emerald Sorcery, Man-Machine Weaving, Shadowlands Necromancy.  Requires three attribute prerequisites and Essence 3.
 
+
** [[XerExaltedLite/SecondCircleArts|Second Circle Arts]] - Celestial Martial Arts, Sapphire Sorcery, God-Machine Weaving, Labyrinth Necromancy.  Requires four to six attribute prerequisites and Essence 5.
* [[/Charms|Charms]] - Charm Changes and Rules
+
** [[XerExaltedLite/ThirdCircleArts|Third Circle Arts]] - Sidereal Martial Arts, Adamant Sorcery, Void Necromancy.  Requires seven to nine attribute prerequisites and Essence 7.
** [[/MartialArts|Martial Arts]] - Adjusted Martial Arts Charm Rules.
+
* [[XerExaltedLite/Doom|Doom]] - Dooms are special, semi-generic Charms unique to the Celestial Exalted (Abyssals, Chimerae, Lunars, Sidereals, and Solars)
*** [[/MAInitiation|Martial Arts Initiation]] - Martial Arts Initiation Rules.
+
* [[XerExaltedLite/Excellency|Excellency]] - Excellencies are the counterpart to dooms, unique to the Celestial Exalted.
** [[/Spells|Spells]] - Spell Rules.
+
* [[XerExaltedLite/Implant|Implant]] - Implants are the Charms of the Alchemical Exalted.
*** [[/TerrestrialCircleSpells|Terrestrial Circle Spells]] - Adjusted Terrestrial Spells
+
* [[XerExaltedLite/Path|Path]] - Paths are the Charms of Dragon Blooded, Dragon Kings, and Elementals
*** [[/CelestialCircleSpells|Celestial Circle Spells]] - Adjusted Celestial Spells
+
* [[XerExaltedLite/Rune|Rune]] - Runes are the Charms of the Mountain Folk
*** [[/SolarCircleSpells|Solar Circle Spells]] - Adjusted Solar Spells
+
* [[XerExaltedLite/Talent|Talent]] - Talents are a term for Universal Charms, common to most Essence Wielders.
*** [[/ShadowlandsCircleSpells|Shadowlands Circle Spells]] - Adjusted Shadowlands Spells
+
** [[XerExaltedLite/CelestialTalent|Celestial Talents]] - Talents known only to the Abyssals, Chimerae, Lunars, Sidereals and Solars
*** [[/LabyrinthCircleSpells|Labyrinth Circle Spells]] - Adjusted Labyrinth Spells
+
** [[XerExaltedLite/ElementalTalent|Elemental Talents]] - Talents known only to the Elementals, Dragon-Blooded, and sometimes Dragon Kings.
*** [[/VoidCircleSpells|Void Circle Spells]] - Adjusted Void Spells
+
** [[XerExaltedLite/UniversalTalent|Universal Talents]] - Talents common to all natural Essence Wielders.
*** [[/ManMachineProtocols|Man-Machine Protocols]] - Adjusted Man-Machine Protocols
 
*** [[/GodMachineProtocols|God-Machine Protocols]] - Adjusted God-Machine Protocols
 
 
 
== Concepts ==
 
* [[/FirstRun|First Run]] - Initial observations.
 
 
 
* [[/Reasons|Reasons]] - Reasons behind this project.
 
* [[/Concepts|Concepts]] - Concepts and guidelines for how this project will evolve.
 
* [[/OldComments|Old Comments]] - Older comments that affected the developement of this project.
 
  
 +
== Elder Items ==
 +
* [[XerExaltedLite/FirstRun|First Run]] - Initial observations.
 +
* [[XerExaltedLite/Archive|Archive]] - Archive of older work.  Some of it will get re-used, some of it will not.  So, some of this stuff will get overwritten by the above.
 
== Comments ==
 
== Comments ==
 
Two things. A) Celerity = swiftness of motion. Absolutely nothing to do with celestial things. B) ..I guess my question is, if you don't like the Exalted system and the tone it sets, why the hell are you playing it? Why not make up your own system and setting? This has been something that has always bothered me with system redesigns. - [[Will]]
 
 
: A) Thus the nature of the Celerity talents.  B) Because, I'm doing that, but I never finish.  Maybe I will, some day, but the system always undergoes these radical changes as I take idea A and B and come up with C and find it's hella neat only to find D (on my own or elsewise) trumps it and then there's the matter of "Do I make the system for on-line play or tabletop too?"  Exalted's got a system I can stick to and orbit around, sort of.  And a thoroughly established setting.
 
: Unless you count my Neo DBZ work.  But that's another story entirely. -[[Xeriar]]
 
 
very very interesting, let us know how it works. -HeWhoSpeaksOfDarkness
 

Latest revision as of 01:18, 6 April 2010

Exalted Lite

By Xeriar

This will be take three on the project. I've come up with another 'reduction' of the rules, though I'm still taking a bit of time to formulate it.

Yes, I'm back at this again, should be easier to handle with second edition (and the whole completely redoing Dragon Blooded thing). It is still going to be fairly complex - it's not Risus or Everway. But it should be a lot more cohesive.

Core Rules

Core Rules - As opposed to core. Covers more random topics.

  • Lexicon - A Glossary of sorts.
  • Lifespan - Lifespan rules. Written on a whim so here they are.
  • Stunting - As in being cool, not growth.

Trait Rules

Trait Rules - An overview of the Trait Rules of Exalted Lite.

  • Primary Traits - Attributes, Virtues and Essence
    • Attribute Rules - The Ten Attributes. Accord, Creation, Expression, Intellect, Might, Natural, Prowess, Socialize, Subterfuge, and Warfare
    • Virtue Rules - The Four Virties. Conviction, Sacrifice, Temperance and Valor
    • Essence - Is a single Trait all its own
  • Secondary Traits - Derived Traits like Health, Integrity, Resilience, and Resolve.
  • Tertiary Traits - A set of largely optional, but helpful Traits.
    • Knacks - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
    • Specialties - Specialties add dice to roll in specific contexts, or otherwise modify a specific Attribute for a single, specific purpose.
    • Merits - Various effects that don't quite add up to the specialties or flaws above.
    • Flaws - Not so beneficial things that may be inflicted upon you.
    • Mutations - A subset of Merits and Flaws, kinda.
  • Backgrounds - Backgrounds are things that a character earns, through inheritance, force, or friendship.

Character Rules

Character Rules - A brief overview of what is to follow.

  • Advancement - Advancement rules - experience costs for things.
    • The Alchemicals - Metal-like shining things
    • Dragon Kings - Noble savages from an ancient age.
    • Elementals - The shattered remnants of much greater things.
    • Ghosts - What mortals get to be when they meet just about anything else in the setting.
    • MountainFolk - Rules for the jadeborn.
    • Raksha - They come for your soul!
    • Akuma - Wannabe demons and those with demon parents.
    • Beastmen - When Lunars or others have a little too much fun.
    • Dragon Touched - DB parents tend to consider them failures, still, they've got a leg up on mortals.
    • Elemental Blooded - Air, Earth, Fire, Water or Wood, it was probably awkward.
    • Fair Blooded - Probably involved tentacles.
    • Ghost Blooded - Taking necrophillia a step too far.
    • God Blooded - The gods are stepping seriously out of line.
    • Half Caste - When the Celestial Exalted try to have normal kids.
    • MetalTouched - When Alchemicals have kids. The very idea just sounds painful
    • Rock Blooded - Mother was made of jade?

Attribute Rules

Attribute Rules - Basic rules regarding the attributes.

Charm Rules

Charm Rules - Basic Charm breakdowns and rules

  • Anchar - Anchars are the Charms of the Raksha
  • Animus - Animii are the Charms of Gods and Demons
  • Arcanos - Arcanoi are the Charms of Ghosts
  • Art - The Martial Arts, the Sorcerous Arts, the Necromantic Arts, the Weaving Arts, etc.
    • Circleless Arts - The Beginner's Arts. These Charms are simple in their function, requiring two Attribute prerequisites. Thaumaturgy, etc. falls here.
    • First Circle Arts - Terrestrial Martial Arts, Emerald Sorcery, Man-Machine Weaving, Shadowlands Necromancy. Requires three attribute prerequisites and Essence 3.
    • Second Circle Arts - Celestial Martial Arts, Sapphire Sorcery, God-Machine Weaving, Labyrinth Necromancy. Requires four to six attribute prerequisites and Essence 5.
    • Third Circle Arts - Sidereal Martial Arts, Adamant Sorcery, Void Necromancy. Requires seven to nine attribute prerequisites and Essence 7.
  • Doom - Dooms are special, semi-generic Charms unique to the Celestial Exalted (Abyssals, Chimerae, Lunars, Sidereals, and Solars)
  • Excellency - Excellencies are the counterpart to dooms, unique to the Celestial Exalted.
  • Implant - Implants are the Charms of the Alchemical Exalted.
  • Path - Paths are the Charms of Dragon Blooded, Dragon Kings, and Elementals
  • Rune - Runes are the Charms of the Mountain Folk
  • Talent - Talents are a term for Universal Charms, common to most Essence Wielders.
    • Celestial Talents - Talents known only to the Abyssals, Chimerae, Lunars, Sidereals and Solars
    • Elemental Talents - Talents known only to the Elementals, Dragon-Blooded, and sometimes Dragon Kings.
    • Universal Talents - Talents common to all natural Essence Wielders.

Elder Items

  • First Run - Initial observations.
  • Archive - Archive of older work. Some of it will get re-used, some of it will not. So, some of this stuff will get overwritten by the above.

Comments