XerExaltedLite/Core

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Exalted Lite: Core Rules

  • Most tests only roll your Attribute.
  • An Attribute in Exalted Lite is more than just a physical or mental property of the character, it is a heroic archetype encompassing a number of abilities. See theXerExaltedLite/Attribute rules for specifics on what Attributes cover. All Abilities and Attributes have been rolled into ten Attributes
  • Specialties, Item Quality, Charms, and Virtue Channelling can modify the Attribute roll:
    • Most Dice-adding Charms may also add up to the (higher of character's relevant Virtue or permanent Essence) to a roll.
    • Specialties may also add up to the (higher of character's relevant Virtue or permanent Essence) to a roll.
    • Item quality may also add up to the (higher of character's relevant Virtue or permanent Essence) to a roll.
    • Channelling an appropriate Virtue adds its score in dice to a roll.
  • All other non-Charm modifications are modifications to the base difficulty of the task at hand. They do not change the amount of dice rolled, merely apply a difficulty penalty or add automatic successes.
  • Knacks may lessen or negate such difficulties
  • Dice are rolled against a target number of six (6), not seven, and tens do not count as double-successes
    • Exploding dice (where tens are rerolled for another shot at success) are optional.

Core Terms

The basic term is Character. There are three kinds of characters:

  • Major Characters. The PCs and assorted major NPCs in the Storyteller's story.
    • Major Characters can stunt
    • If using exploding dice, all Major Characters can use them
  • Minor Characters. Everyone else with a named role. Cannot stunt. If the ST is using explosive dice, their dice do not explode, either. They can still be quite formidible.
    • Minor Characters cannot stunt
    • Minor Characters never use exlpoding dice
  • Extras. Nameless mooks. Don't stunt, don't even roll dice. They are effectively part of the scenery, imposing penalties and causing environmental damage (if hostile) rather than having actual rolled actions.

Terms are sometimes assigned for a specific difficulty, especially regarding craft, research, and design rolls:

  • Simple or Poor difficulty is a single success, representing what nearly anyone with the most minor training can perform regularly.
  • Standard or Average difficulty is two successes, representing what significant training will allow for regularly. This is normally what 'Joe Average' can get to nearly without fail (~6 dice) in his specialty.
  • Challenging or Good difficulty is five successes. Extreme training and a great deal of natural talent will allow for this regularly. Joe Average, in his chosen fields, may achieve this now and again.
  • Exceptional or Excellent difficulty is ten successes. This is nearly impossible Joe Average, but the greatest of mortals, putting their hearts and souls into their work, can achieve this regularly.
  • Legendary is twenty successes - almost unheard of for a mortal, though with drive, passion, and a lot of luck, it is possible. Naturally, legendary results are completely outside the ken of Joe Average. Only the Exalted or teams of exceptional mortals do this with any regularity.
  • Exalted is fifty successes. Most Exalted do not work on such grand projects alone. Exalted successes are true objects of wonder and legend.

See theXerExaltedLite/Lexicon for more terms.

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