XerExaltedLite/Specialties

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Specialties

Specialties work a lot like normal, except there are a few changes:

  • Celestial Exalted may not purchase Specialties
  • A character may only have a number of Specialties equal to the sum total of her Virtues.
  • A character may only apply as many specialties to a roll as her permanent Essence or applicable Virtue.

There are two kinds of specialties. One increases the number of dice rolled for a specific task, the other increases the value of the Attribute for a specific purpose. The basic concept is the same, however. Sample specialties follow, divided by Ability.

Accord

  • Bureaucracy
  • Leadership
  • Organization
  • Teaching

Creation

  • Alchemy
  • Enchanting
  • Geomancy
  • Specific Craft

Expression

  • Art
  • Dance
  • Poetry (and other 'expressive' writing)
  • Seduction
  • Singing

Intellect

  • History
  • Linguistics
  • Mathematics
  • Medicine (advanced remedies)
  • Occult
  • Recovery
  • Resolve
  • Sciences
  • Thaumaturgy
  • Will

Might

  • Endurance
  • Intimidation
  • Resilience
  • Resistance
  • Strength
  • Toughness

Natural

  • Animal Handling
  • Healing
  • Herbalism
  • Riding
  • Survival

Prowess

  • Actions
  • Athletics
  • Dodging
  • Sailing
  • Swimming

Socialize

  • Empathy
  • Fast Lips
  • Inspiring
  • Making Friends
  • Persuasion

Subterfuge

  • Ambushing
  • Bluffing
  • Hiding
  • Legerdemain
  • Perception
  • Picking Locks
  • Sneaking
  • Reading Lips

Warfare

  • Archery: Horseback
  • Archery: Target
  • Archery: Volley
  • Brawling
  • Crossbow
  • Parrying
  • Polearms
  • Swords
  • Tactics
  • Wrestling

Redux

And so on. The above is by no means a complete list, just a general idea of how broad such things should be.

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