XerExaltedLite/Lifespan

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Lifespan

Permanent Essence modifies the default lifespan of Major Characters. Some of the following are, of course, naturally immortal, or near enough to it.

  • Celestial Exalted:
    • Abyssals: Theoretically Immortal
    • Chimerae: 100*Permanent Essence + 10d10*50 years.
    • Lunars: 2,000 years, + 100*Permanent Essence + 10d10*10 years.
    • Sidereals: 3,000 years, + 100*Permanent Essence + 10d10*10 years. May not be extended in any fashion short of Solar Circle Sorcery.
    • Solars: 2,000 years, + 100*Permanent Essence + 10d10*10 years.
  • Alchemical Exalted: Theoretically Immortal
  • Elemental: Theoretically Immortal
  • Dragon Blooded: 200 + 10*Breeding + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
  • Dragon King: 500 + 50 * Permanent Essence years.
  • Raksha: Theoretically Immortal
  • Enlightened Mountain Folk: 100 + 50*Permanent Essence years. As Dragon King with Great Geas lifted or transcended. Make Natural rolls to continue surviving after time is up.
  • Ghost: Theoretically Immortal, but must avoid the calls of Lethe and Oblivion, one of which will win eventually.
  • Half Caste: 120 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
  • unEnlightened Mountain Folk: 90 +10*Permanent Essence years. Make Natural rolls to avoid breaking down after time is up.
    • Dragon-Touched: 90 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • Half Alchemical: 120 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • God Blooded: 120 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • Demon Blooded: 120 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • Elemental Blooded: 120 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • Rock Blooded: 120 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • Fair Blooded: 120 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • Ghost Blooded: 60 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
  • Mortal:
    • Major Character: 60 + 10*Permanent Essence years. Make Natural rolls to continue surviving after time is up.
    • Minor Character or Extra: 30 + Natural*5 + 1d10 years.
  • The Longevity Merit adds 50% to the base lifespan of an UnExalted character. Exalted may not purchase this Merit.
  • Age-staving cordial allows characters to live an additional year for every four years they consume it regularly. This can thus add up to a third to a person's lifespan (limit 1 + .25 + .25/4 + .25/16 ... = 1.333...).
  • A drink, called the Wine of Youth by those who know of it, allows characters to live an additional year for every two years they consume it regularly. Thus, this can double a person's lifespan. This wine, along with its methods of production, are secrets of the Realm. Its effects are not cumulative with age-staving cordial.
  • Extremely strict diets and rituals (taking up two hours per day) can add one year of life for every nine that they are adhered to. Thus this can add up to an eighth to a character's lifespan. This stacks with the wine of youth and age-staving cordial (*2.25 to years for the former, *1.5 years for the latter). (So you spend an eighth of your waking life to get it. That's the life of a mortal for you.)
    • The Immaculate Training Regimen counts as such strict diet and ritual.
    • The drugs and rituals do not slow maturity. Characters reared on them grow at the same rate, though they may seem unusually healthy.
    • The Celestial Exalted and Mountain Folk gain no benefit from these drugs or pomp ritual. Enlightened Mountain Folk use Eternal Jade Rejuvination instead.

For those types who roll Natural:

  • Male characters roll raw Natural, with no modifiers whatsoever.
  • Female characters roll Natural+Essence, with no further modifiers.
  • A character makes her first roll when her initial allotment of time is up.
    • The starting difficulty is 1, +1 for every decade (and thus previous roll) passed.
    • If she succeeds, she subtracts 1 from her Natural and continues living for another decade.
    • If she fails, the storyteller rolls 1d10, to determine the number of years she has left.

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