This is an overview of my various fan builds, house rules, etc. and how they all fit together with each other, with the official canon, and with other fan builds.
(I want to apologize in advance for how messy my page histories are; I'm not very good about checking "minor edit" when appropriate. I'm working on getting better at that ^_^ )
Pretty much all of my builds reference or are related to one another in some way (*Like so.); they really are all part of a connected canon (the CallMeCanon, if you will ^_^ ). You are of course welcome to use bits and pieces in your own campaign if you like, but you will probably have to do some homebrewing to disconnect it from the other pieces.
* Anything labeled in this image as "Borrowed from elsewhere" not credited on this page was borrowed from my Storyteller.
(Based on my Storyteller's adaptation of the Renown system from cWoD)
All Exalted use this same base Excellency system:
First Excellency: 1m per 2 dice, a maximum of (Ability* + Essence) times for the same roll
Second Excellency: 2m per success, a maximum of (Ability* + Essence) times for the same roll
Third Excellency: 3m per reroll, a maximum of (Essence/2) times for the same roll
All Exalted get (Essence x 2)+2 Excellencies for free from among their Caste and Favored Abilities*. These may include First Excellencies at Essence 2, Second Excellencies at Essence 3, and Third Excellencies at Essence 4.
Most importantly, these free Excellencies do not count as a charm use, meaning they may effectively be "comboed" for free.
Any Excellencies not received for free this way must be bought and used as Charms in the normal way.
* Attribute(s) for Lunars, Alchemicals, etc.
Alchemical First/Second/Third Augments follow all of the rules listed above as though they were Excellencies, but they must still be installed in a Charm slot to be useable (free Augments have no installation mote cost). To account for this, Alchemicals receive (Essence + 2) free Augment Slots, and may purchase more for 2xp each. Augment Slots function like General Charm Slots, but may only be outfitted with First, Second, or Third Augment Charms (free or otherwise).
Colossus and Metropolis Charms for Alchemicals.
- The Proscenic Exalted
- The Chimeric Exalted
- The Narrative Exalted
- The Seasonal Exalted
- The Unfounded Exalted
Non-Exalt Character Types
Exceptions to Canon Books
Aside from these exceptions, my fan builds use and are compatible with Second Edition.
Fair Folk and Jadeborn are taken from Exalted: The Fair Folk (First Edition) instead of Graceful Wicked Masques and Scroll of Fallen Races.
Manual of Exalted Power: Infernals is replaced in its entirety with MUrielw's Infernals.
Uses flavor, story, or mechanics from:
DeathBySurfeit's Penumbral Exalted - Used mechanics for Synodics
Kuiper's Somnial Exalted - Used mechanics for Obsolescents
MUrielw's Infernals - Used flavor, story, and mechanics in its entirety ^_^
Uses names and/or inspiration from:
BerserkSeraph's Seasonal Exalts - Used name for Wyld-template Terrestrials
DeathBySurfeit's Infernal Martial Arts - Inspired and informed many Xenomorphic Charms
FrivYeti's Nihilics - Used name for Void-template Lunars
Telgar's Synodics - Used name for Void-template Sidereals
TheTulgeyWoods' Arcadians - Used name as collective term for all Wyld-template Exalts