XerExaltedLite/Archive
From Exalted - Unofficial Wiki
Contents
Exalted Lite
By Xeriar
I've decided to start being all cool like and using WikiWords. The organization of this was getting a little annoying.
SeeXerExaltedLite/Concepts andXerExaltedLite/FirstRun for further details. Yes, I'm back at this again, should be easier to handle with second edition (and the whole completely redoing Dragon Blooded thing).
Core Alterations
- Basic Rules - General and miscellanious rule changes. Also contains Core Notes - references to pages for specific rules (Natures, Virtues, and Willpower).
- Lexicon - A Glossary!
- Attributes - There are now six (6) Attributes instead of nine.
- Skills - Skills for unheroic types.
- Essence - Essence rules.
- Advancement Rules - Experience Point costs for everyone.
- Lifespan - Lifespan rules for those who care.
- Derived Values - A short list of derived sub-attributes and explanations. Includes Defensive Values and Soaks.
- Character Creation - For heroic and common mortals.
- Merits - Specific, changed, and new Merits.
- Flaws - Specific, changed, and new Flaws.
- Backgrounds - New / Changed Backgrounds.
- Familiars - Redone Familiars rules.
Ability Changes
- Abilities - Ten (10) Abilities replace the twenty-four-plus-infinite-Craft set for Major Characters.
- Combat - Rules for Combat.
- Fast Extras - Faster extras rules.
- Craft - General Craft rules
- Artificing - Rules for Artifact Construction.
- ArtifactArmors - Example Artifact Armors.
- ArtifactWeapons - Example Artifact Weapons.
- Alchemy - Alchemy rules.
- Enchanting - Enchanting rules.
- Geomancy - Geomancy rules.
- Mansing - Manse construction rules.
- Armor - Armor rules and construction.
- Armor Examples - Example Armors.
- Weapon - Weapon rules and construction.
- Weapon Examples - Example Weapons.
- Artificing - Rules for Artifact Construction.
- Expression - Expression rules.
- Lore - Lore rules.
- Might - Might rules. Lifting, resisting.
- Natural - Natural rules. Medicine, healing, animal ken and the like.
- Prowess - Prowess rules. Running, jumping, leaping, falling, enduring.
- Vessels - Rules for Vessels - warstriders, ships, and other largish goodies.
- Socialize - Socializing. Persuading, arguing, friendships, etc.
- Beliefs - What do you believe in?
- Subterfuge - Sneaky stuff.
- War - Mass combat rules for when Small Units are no longer enough.
- Brute Squads - Brute Squad rules.
- Small Units - Small Unit Construction and cooperation rules.
- Large Units - Large Unit Construction and cooperation rules.
- Combat - Rules for Combat.
Exalted Alterations
- The Celestials - Basic Celestial Exalt rules.
- Celestial Animas - Celestial Exalt Animas.
- Half Caste - Half Caste information.
- The Solars - Tweaked Solars
- Dawn Charms - Reorganized Dawn Charms
- Zenith Charms - Reorganized Zenith Charms
- Twilight Charms - Reorganized Twilight Charms
- Night Charms - Reorganized Night Charms
- Eclipse Charms - Reorganized Eclipse Charms
- The Abyssals
- Dusk Charms - Reorganized Dusk Charms
- Midnight Charms - Reorganized Midnight Charms
- Daybreak Charms - Reorganized Daybreak Charms
- Day Charms - Reorganized Day Charms
- Moonshadow Charms - Reorganized Moonshadow Charms
- The Lunars
- Lunar Society - Redefined Setting and society information.
- Lunar Gifts - Redefined Gifts.
- Beastmen - Beastmen information
- The Chimerae - The Wyld-twisted Lunars.
- The Sidereals
- The Dragon Kings - Even more drastically altered creation rules and such.
- The Dragon Blooded - Making the 'elementalist' theme a bit more vivid.
- Dragon Blooded Abilities - Abilities common to all Dragon-Blooded
- Dragon-Blooded Aspects - Aspect Abilities
- The Dragon Touched - A little different from other Spirit Blooded, so placed here.
- Elemental - Elemental rules.
- Elemental Paths - Basic Path Info
- Air Paths - Paths of Air
- Earth Paths - Paths of Earth
- Fire Paths - Paths of Fire
- Water Paths - Paths of Water
- Wood Paths - Paths of Wood
- Corrupt Paths - Paths of Corruption
- Elemental Paths - Basic Path Info
- The Alchemicals - More rearrangement.
- Ghosts - Ghost rules.
- MountainFolk - Mountain Folk rules.
- Raksha - Raksha rules.
- The Spirit Blooded - God Blooded, Demon Blooded.
- Talents - General explanation and introduction to Talents.
- Universal Talents - Talents available to all Exalted and most Spirits.
- Celestial Talents - The perview of the Celestial Exalted alone.
- Exalted Talents - Talents specific to types of Exalted.
- Charms - Charm Changes and Rules
- Martial Arts - Adjusted Martial Arts Charm Rules.
- Martial Arts Initiation - Martial Arts Initiation Rules.
- Spells - Spell Rules.
- Terrestrial Circle Spells - Adjusted Terrestrial Spells
- Celestial Circle Spells - Adjusted Celestial Spells
- Solar Circle Spells - Adjusted Solar Spells
- Shadowlands Circle Spells - Adjusted Shadowlands Spells
- Labyrinth Circle Spells - Adjusted Labyrinth Spells
- Void Circle Spells - Adjusted Void Spells
- Man-Machine Protocols - Adjusted Man-Machine Protocols
- God-Machine Protocols - Adjusted God-Machine Protocols
- Martial Arts - Adjusted Martial Arts Charm Rules.
Concepts
- First Run - Initial observations.
- Reasons - Reasons behind this project.
- Concepts - Concepts and guidelines for how this project will evolve.
- Old Comments - Older comments that affected the developement of this project.