XerExaltedLite/TerrestrialCircleSpells

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Terrestrial Circle Spells

Core Book (9)

Death of Obsidian Butterflies

  • Cost: 15 motes
  • Target: 30 yard wide x 100 yard long x 10 yard tall area in front of Caster
The attack roll is made with Wits + Lore

Demon of the First Circle

  • Cost: 20+ motes
  • Target: One Demon
The Demon or the Character's permanent Essence must be gathered in extra successes, as appropriate

Emerald Countermagic

  • Cost: 10 or 20 motes
  • Target: Caster or Spell
+1 Difficulty instead of -2 dice.

Impenetrable Frost Barrier

  • Cost: 20 motes
  • Target: Caster and allies within 5 yards
Duration is one Scene

Infallible Messenger

  • Cost: 10 motes
  • Target: One Target
No Change

Invulnerable Skin of Bronze

  • Cost: 20 motes
  • Target: Caster
Grants a Hardness of 6 against Lethal damage and 12 against Bashing damage, in addition to the soak bonus.

Stormwind Rider

  • Cost: 15 motes
  • Target: Caster
No changes

Summon Elemental

  • Cost: 10+ motes
  • Target: One Elemental
Additional guidelines laid out in Savant and Sorcerer will be used.

Wood Dragon's Claw

  • Cost: 10 motes
  • Target: Caster
This grants the character's Lore ability in points to divide between Defense, Accuracy, and Damage using theXerExaltedLite/Weapon rules. Damage is already lethal, and can block lethal damage. In addition, Accuracy and Defense both start at +0. Clinch damage also becomes lethal, and bonuses to damage up to +5 apply.

Savage Seas (1)

  • Calling the Wind's Kiss, Mast Shattering Spell and Water's Ally are in other books.

Water's Chilling Grasp (Page 117)

  • Cost: 15 motes
  • Target: One Vessel
Needs work

Castebook: Twilight (1)

  • Peacock Shadow Eyes is in Savant and Sorcerer

Whisper of the Grasses

  • Cost: 15 motes
  • Target: Plants
No Changes

Dragon-Blooded (1)

Sworn Brotherhood's Oath (Page 161)

  • Cost: 10 motes + 1 mote per Exalted bound
  • Target: Oath-bound
Grants a success pool instead of dice.

Sidereals (1)

Open the Spirit Door (Also in Games of Divinity Page 49)

  • Cost: 15 motes + 5 motes per additional target
  • Target: A Sanctum
Intellignce + Lore to divine a sanctum

Outcastes (5)

Raising the Earth's Bones (Page 46)

  • Cost: 25 motes
  • Target: Area
No Changes

Calling the Gulls with Beaks of Steel (Page 94)

  • Cost: 25 motes
  • Target: One Ship
No changes

Invocation of the Living Ship (Page 95)

  • Cost: 20 motes
  • Target: One Ship
No changes

Keel Cleaves the Clouds (Page 95)

  • Cost: 25 motes
  • Target: One Ship
No changes

Lightning Whip Smites the Waters (Page 95)

  • Cost: 15 motes
  • Target: Target
Wits + Combat for attack

Blood and Salt (2)

  • Calling the Wind's Kiss and Mast Shattering Spell are both in Savant and Sorcerer

Song of the Lintha

  • Cost: 25 motes
  • Target: Special
No changes

Water's Ally

  • Cost: 15 motes
  • Target: Caster
No Changes

Book of Three Circles (32)

  • The following spells are reprinted in Savant and Sorcerer and thus not listed here. Many of them received extensive errata.
  • Becoming the Wood Friend, Blood Lash, Burning Eyes of the Offender, Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Dance of the Smoke Cobras, Disguise of the New Face, Eye of Alliance, Flight of Separation, Flight of the Brilliant Raptor, Flying Guillotine, Food from the Aerial Table, Fugue of Truth, The Horse that Travels Earth and Water, Hound of the Five Winds, Internal Flame, Lightning Spider, Manifestations of Vigorous Design, Mists of Eventide, Paralyzing Contradiction, Personal Tempest, Plague of Bronze Snakes, Ravenous Fire, Ritual of Elemental Empowerment, River of Blood, The Sacred Tongue, Shadow Summons, Silent Words of Dreams and Nightmares, Sleep of Stony Safety, Sorcerer's Irresistable Puppetry, Spirit of Might, Spirit Sword, Sprouting Shackles of Doom, The Spy who Walks in Darkness, Sting of the Ice Hornet, Theft of Memory, Thunder Wolf's Howl, The Tree's Many Branches, Unbreakable Bones of Stone, Unconquerable Self, Unstoppable Fountain of the Depths, Viridian Mantle of Underwater Journeys, Virtuous Guardian of Flame

Assassin's Fatal Touch

  • Cost: 20 motes
  • Target: One creature
No changes

Calling the Stalwart Servitor

  • Cost: 10 motes
  • Target: Summons creature
The Servitor has an effective Brawn + Might of 100 for the purposes of lifting, carrying and breaking objects.

Cirrus Skiff

  • Cost: 15 motes
  • Target: Caster
The cloud can reach speeds of 30 miles per hour, not 3. Also, where the text reads “whichever comes sooner” in specifying the spell’s duration, it should in fact read “whichever comes later”. The cloud will be the sorcerer’s willing and obedient steed for a scene, and after that, if he leaves it, it will immediately escape back to the firmament.

Coin of Distant Vision

  • Cost: 10 motes
  • Target: Creates a coin
No changes

Commanding Presence of Fire

  • Cost: 10 motes
  • Target: Conjures a flaming double
No changes

Curtain of Quartz

  • Cost: 10 motes
  • Target: Caster
No changes

Dragon of Smoke / Serpent of Flame

  • Cost: 20 motes
  • Target: N/A
No Changes

Droning Suggestion

  • Cost: 10 motes
  • Target: Victims within 10 yards
Anyone exposed to the hum of Droning Suggestion must make a reflexive Willpower roll at a difficulty equal to the sorcerer’s Essence. Increase the difficulty of this roll by +1 if the target failed his Willpower roll in the previous turn. If the target fails the roll multiple turns in a row,

then the difficulty of the roll increases by +1 each successive turn. If the target fails the roll, then he takes one “willpower point” of damage for every success his resistance roll fell short by. These don’t actually subtract from the character’s temporary Willpower, and are just a temporary tally to determine how entranced the character is. If the victim is not fully under the sorcerer’s beguilement and for some reason leaves the area of the spell, they wear off one minute after the character escapes the drone. If the number of Willpower points of damage taken exceeds the character’s Willpower, he succumbs to the drone, and becomes pliant and suggestible, as detailed in Book of Three Circles. The effect of pliancy lasts until (10 – the victim’s Willpower) minutes after the victim leaves the sorcerer’s psychoharmonic field. Magical beings exposed to the drone may make a Wits + Occult roll at standard difficulty to detect its sinister hum. This grants them no immunity to the effect, but they could flee the area or end the sorcerer’s life.

Mortal characters will never detect it except in the unlikely event of their resisting its insidious effects. The mesmerizing droning continues until the end of the scene, but a character cannot be affected by it for more turns per scene than the sorcerer’s permanent Essence. At that point, she will either be suggestible or she will have resisted its siren call. Characters who resist the droning successfully are immediately aware of it. Characters who succumb to it will not realize they have been exposed until at least after the 10 – Willpower minutes of pliancy are up, and if the sorcerer is careful to keep his requests plausible, they may never figure it out.

Empathic Wind

  • Cost: 15 motes
  • Target: One compatriot
Wits + Lore roll

The Eye and Mouth

  • Cost: 15 motes
  • Target: One text
No changes

Floral Ferry

  • Cost: 15 motes
  • Target: Conjures a ferry
No changes

Impervious Sphere of Water

  • Cost: 15 motes
  • Target: Area around Caster
The Sphere has a hardness of 20 against all attacks

Incantation of Effective Restoration

  • Cost: 15 motes
  • Target: One broken item
This spell cannot restore damage that the Sorcerer does not have some comprehension as to how it should be repaired - a half-burned book will only restore the pages, and those characters which are still recoverable and obvious.

Lesser Golem

  • Cost: 20 motes
  • Target: Conjures a golem
No Changes

Magician's Pleasant Path

  • Cost: 20 motes
  • Target: Caster
Essence * 10 yards of Caster, and travellers can easily trek up to 50 miles per day.

Malediction of the Distorted Compass

  • Cost: 15 motes
  • Target: One creature
No changes

Mirror of Bending Light

  • Cost: 10 motes
  • Target: Caster and up to four nearby allies
Wits + Subterfuge is used to detect.

The Parting of the Seas

  • Cost: 20 motes
  • Target: One body of water
No changes

Purifying Flames

  • Cost: 20 motes
  • Target: Various
No Change

Shadowy Simulacrums of Smoke

  • Cost: 15 motes
  • Target: Area
Wits + Subterfuge to notice things

Shedding the Serpent's Skin

  • Cost: 10+ motes
  • Target: Caster
For every 5 motes expended casting this spell, the character gains +2 automatic success on all Subterfuge rolls to evade detection for a number of turns equal to the number of turns the effigy would stand if undisturbed. This decreases by one success per turn. The spell’s example should read: “Thus, a character who spent 20 motes casting this spell would gain +8 automatic successes to Stealth on the first turn, +7 on the second turn, +6 on the third turn, and so on until the end of the eighth turn, when the spell’s effects will dissipate totally and the effigy crumbles to dust.”
The first turn of the spell’s effect is the turn that the character releases the magic, and the sorcerer receives a reflexive Dexterity + Subterfuge roll to evade detection that turn, unless for some reason he chooses not to evade detection immediately. As the spell implies, if the shell is destroyed, the character still gains these bonuses until the effect dissipates. Unless the sorcerer is detected, keep the results of the first Stealth roll and just subtract one success from it every turn. If the sorcerer attempts to do something like sneak through an open space, be sure to give the observers a number of automatic successes to detect her (probably 3, but this can be adjusted depending on lighting and distractions).
Note that if the character reaches the 4-7 mote level of anima display, the spell shatters instantly, so there is a limit to how much effect it can have. Note that like all spells, this sorcery creates an unmistakable display of Essence when cast. Sorcerers familiar with this spell will know exactly what happened though others might be deceived.

Song of the Waves

  • Cost: 20 motes
  • Target: One creature
Manipulation + Lore rolled for attack

Song of Vertigo

  • Cost: 15 motes
  • Target: 50 yards around caster
No changes

Spoke the Wooden Face

  • Cost: 10 motes, 5 more to activate
  • Target: Special
Intelligence + Craft to make face

Stalwart Earth Guardian

  • Cost: 15 motes
  • Target: Small area
No changes

Summoning of the Harvest

  • Cost: 15 motes
  • Target: Area
No changes

The Titan's Icy Breath

  • Cost: 10 motes
  • Target: Area
The cloud of icy breath that billows from the titan’s mouth is 60 yards long, 40 yards wide and 10 yards tall. It can be neither parried nor dodged, but armor does add to soak. The reduction in speed also applies to leaping and jumping distances, and halves the character’s base speed, before

multipliers.


Tongue of the Element Spirit

  • Cost: 15 motes
  • Target: Caster
Can only affect Expression or Socialize

Venom of the Heart

  • Cost: 15 motes
  • Target: One creature
No changes

The Violent Opening of Closed Portals

  • Cost: 20 motes
  • Target: One structure
No changes

Water from Stone

  • Cost: 10 motes
  • Target: One boulder
No changes

Written Upon the Water

  • Cost: 10 motes
  • Target: Water
No changes

Savant and Sorcerer (53)

Becoming the Wood Friend

  • Cost: 14 motes
  • Target: Caster
No Change

Blood Lash

  • Cost: 10 motes, 1 Health Level
  • Target: Caster
Gains Strike First instead of speed bonus, otherwise no change

Burning Eyes of the Offender

  • Cost: 10 motes
  • Target: Caster
Duration is one Scene

Calling the Wind's Kiss

  • Cost: 10 motes + 2 motes per additional hour (up to +20 additional motes)
  • Target: One sailing vessel
+2 / -2 Difficulty instead of -3 / +3 dice

Commanding the Beasts

  • Cost: 10 motes
  • Target: Nearby Animals
Presence + Natural is the roll required to interact with the creatures.

Conjuring the Azure Chariot

  • Cost: 15 motes
  • Target: Caster
No changes

Corrupted Words

  • Cost: 10 motes
  • Target: One creature
Resisted by Brawn + Might

Curse of Slavish Humility

  • Cost: 10 motes
  • Target: One creature
No Change

Dance of the Smoke Cobras

  • Cost: 15 motes
  • Target: One Creature
Brawn is 4. The Cobras last for one minute.

Disguise of the New Face

  • Cost: 15 motes
  • Target: One creature
Intelligence + Subterfuge

Emerald Circle Banishment

  • Cost: 10+ motes
  • Target: One Demon
No Change

Eye of Alliance

  • Cost: 5 motes per participant
  • Target: Participants
  • Creates an Arcane Link
No change

Flight of Separation

  • Cost: 10 motes
  • Target: Caster
The number of birds are Permanent Essence * Health Levels. A Wits + Lore roll is required to discern

Flight of the Brilliant Raptor

  • Cost: 10 motes
  • Target: One Creature
Use Wits + Lore for attack and damage.

Flying Guillotine

  • Cost: 10 motes
  • Target: One creature
Wits + Lore

Food from the Aerial Table

  • Cost: 5+ motes
  • Target: N/A
Provides 2x Essence in servings per 5 motes. A serving is enough to feed an average adult for a day.

Fugue of Truth

  • Cost: 10 motes
  • Target: Caster
+Essence in dice

The Horse that Travels Earth and Water

  • Cost: 10 motes
  • Target: Conjures a creature
No changes

Hound of the Five Winds

  • Cost: 15 motes
  • Target: Conjures an automaton
No Changes

Hypnotic Piping

  • Cost: 21 motes + 10 motes to activate
  • Target: Special
No Changes

Incantation of Spiritual Discretion

  • Cost: 20+ motes
  • Target: An area with a radius in yards equal to the character's Lore + permanent Essence
No Changes

Internal Flame

  • Cost: 15 motes
  • Target: One creature
Willpower + Lore, difficulty equal to Brawn. Imposes a +2 difficulty Wound penalty.

Lightning Spider

  • Cost: 10+ motes
  • Target: Caster
No Changes

Manifestations of Vigerous Design

  • Cost: 5+ motes (committed)
  • Target: One inanimate object
No changes

Mast-Shattering Spell

  • Cost: 20 motes
  • Target: One ship or vessel
No Changes

Mists of Eventide

  • Cost: 15 motes
  • Target: Creatures in area
No changes

Paralyzing Contradiction

  • Cost: 15 motes
  • Target: All creatures within range
No changes

Peacock Shadow Eyes

  • Cost: 10 motes
  • Target: One creature
No changes

Personal Tempest

  • Cost: 15 motes
  • Target: Caster
No changes

Plague of Bronze Snakes

  • Cost: 15 motes
  • Target: Conjures automata
No changes

Private Plaza of Downcast Eyes

  • Cost: 20+ motes
  • Target: Area with radius in yards equal to the Caster's Lore + permanent Essence
No changes

The Ravenous Fire

  • Cost: 15 motes
  • Target: One inanimate object
No changes

Ritual of Elemental Empowerment

  • Cost: 30 motes
  • Target: One inanimate object
No changes

River of Blood

  • Cost: 15+ motes
  • Target: One body of Water
No changes

The Sacred Tongue

  • Cost: 10 motes
  • Target: Caster
No changes

Shadow Summons

  • Cost: 15 motes
  • Target: One living creature
  • Requires an Arcane Link
No changes

Silent Words of Dreams and Nightmares

  • Cost: 10 motes
  • Target: One Creature
  • Requires an Arcane Link
No changes

Sleep of Stoney Safety

  • Cost: 15+ motes
  • Target: Caster and optional Allies
No changes

Sorcerer's Irresistable Puppetry

  • Cost: 25 motes + 20 motes to activate
  • Target: One creature
No changes

Spirit of Might

  • Cost: 10+ motes
  • Target: Caster
No Changes

Spirit Sword

  • Cost: 20 motes
  • Target: Caster
The weapon has Strike First, and always uses the Sorcerer's Combat ability

Sprouting Shackles of Doom

  • Cost: 10 motes
  • Target: One Creature
THe attack uses Wits + Combat

The Spy who Walks in Darkness

  • Cost: 15 motes (committed), 5 motes to posess
  • Target: Caster
No changes

Sting of the Ice Hornet

  • Cost: 15 motes
  • Target: One Creature
The attack uses Wits + Lore

Summoning the Lesser Minions of the Eyeless Face

  • Cost: 25 motes
  • Target: Summons automata
No changes

Theft of Memory

  • Cost: 15 motes
  • Target: One creature
No changes

Thunder Wolf's Howl

  • Cost: 10 motes
  • Target: Area of Effect
No Changes

The Tree's Many Branches

  • Cost: 5 motes per pair
  • Target: Caster
No initiative bonus. The trees add 1 to the Sorcerer's Essence for determining Health levels.

Unbreakable Bones of Stone

  • Cost: 20 motes
  • Target: Caster
No changes.

Unconquerable Self

  • Cost: 1 mote
  • Target: Caster
No Changes

Unstoppable Fountain of the Depths

  • Cost: 20 motes
  • Target: Area of Effect
No changes

Viridian Mantle of Underwater Journeys

  • Cost: 20 motes
  • Target: Caster and optional allies
No changes

Virtuous Guardian of Flame

  • Cost: 25 motes (committes)
  • Target: Caster
No Changes

Comments

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