XerExaltedLite/Reasons

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Reasons

As things currently stand, I see a few problems with Exalted as a whole. I have initiated this project in an attempt to fix these issues, hopefully with some success. My current findings are as follows:

  1. I didn't like that my players would stunt and then wait for me to tell them how many dice they got to roll. I've changed this to a set of benefits gained from stunting.
  2. Extras slow the game down. My Fast Extras rules handle this nicely, although it could be better.
  3. Weapons, Armor and Artifacts follow no sensible pattern. I have corrected this in my Custom Rules.
  4. Dexterity is, by far, the most important Attribute, and Appearance is just out of place. I have cut the number of Attributes to 6 to correct this (Brawn, Dexterity, Manipulation, Intelligence, Perception).
  5. The Abilities have gone through a reworking as well, now numbering 10, I hope I have come up with a better 'split' for them.
  6. Finally, and perhaps most importantly, the Charms for all Exalted have undergone an overhaul. The old Charms all still exist, after a fashion, but I have split the most common ones into Talents. Talents are Charms you can buy for any Attribute, and Charms now require one (or more) Talent levels, along with Permanent Essence or and Ability ranking. In addition, many other Charms are combined.
  7. I am jumping on the 'lets re-build the Lunars' bandwagon, though that is really what kicked me off on this mess :-)
  8. Finally, Exalted still rocks. I've made my own setting, but it doesn't mean I want to spend all my time in one single imaginary 'verse.

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