Difference between revisions of "FixTheSolarCharmTrees/FlowLikeBlood"

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Latest revision as of 01:15, 6 April 2010

Official Charm

Flow Like Blood</b>

<b>Cost: 5 motes, 1 Willposer
Duration: 1 Scene
Type: Simple
Min. Dodge: 5
Min. Essence: 3
Prereqs: Reflex Sidestep Technique, Seven Shadow Evasion

The character receives unlimited free reflexive dodges against all physical attacks.

Toram's version

As the official version, except:

The character receives a number of free reflexive dodges each turn equal to her permanent Essence.

CorlanDashiva's version

As official, but reflexive, and make FFBS Simple. Dodge should be better at defense than melee.

Mei's Nerfed Version

All Attacks againist the character lose a number of dice equal to your Normal Dodge pool divided by 2, rounded down. Ie, if you have Dodge 5 and Dexterity 5, all attacks againist you lose 5 dice.

This version could concievably have a duration of "One Day" instead of "One Scene". Or it could simply be a permemant enhancement.

Vote Tally

Official version

  1. CrownedSun
  2. haren
  3. BogMod
  4. NatalieD
  5. Fifth
  6. Miedvied

Toram's version

  1. Toram

CorlanDashiva's version

  1. CorlanDashiva
  2. Raindoll
  3. Darloth

Mei's Version

Comments

This is one of the two charms (With Fivefold Bulwark Stance) every Solar wants. There is a huge jump in combat effectiveness as soon as one of these two charms is acquired, and another huge jump when the second one is gained. This suggests to me that these charms are overpowered relative to other charms. Here is my suggested fix; it still leaves the charm quite powerful, but weakens it enough so that it isn't quite the "Must Have" that it is currently. - Toram

Eh; don't think there's anything wrong with this charm. --CrownedSun

It's not like it's dodge and counter. - haren

Solars should have good charms. Yes its really good, but thats waht solars do. Its fine. - BogMod

I'd like to point out that, barring a change I'm unaware of, the text of the "official version" here is incorrect. The cost should be 5 motes and 1 WP, and the charm allows the character to "dodge all physical attacks, perceived or not" (Exalted, p. 198). Is there a reason why it's misquoted here, or did I miss something? -- teflonshugenja

Mental confusion with Seven Shadows Evasion and Fivefold Bulwark. (Fixed) - Toram

Scene length persistant defenses are, IMO, the most powerful charms in the game until you reach Essence 6 levels. They are also a staple of Solar combat ability, and I see no reason why they shouldn't have them. Their sheer power is countered by the fact that they cannot be comboed, and thus require powerup time. -Fifth

My suggested change would be to make FFBS Simple, and FLB reflexive. They seem the wrong way round atm, given that melee is primarily an attacking skill and dodge is entirely for defense, I'd expect FLB to be a little better than FFBS - CorlanDashiva

Depends, now, on whether you're using Power Combat.  :) - Quendalon
I agree with that, especially since FLB has more prerequisites than FFBS. Not that I actually plan on changing it, but I do think it would be better that way. - Raindoll

If you think the Charm is too powerful, I would give it another Prerequisite or increase its cost so that it can only be used for major fights. My major problem with persistant defenses are that they help to push the number of dice rolled per combat round up past a thousand. I proposed a version that significantly weakens the Charm and reduces die rolling. Not sure how I feel about it, though. -MeiRen

Regarding MeiRen's version -- I don't think this is the right way to go, simply because subtracting dice from your foes' attacks is more an Abyssal schtick than a Solar one. - JesseLowe
Not to mention it's pretty much a weak version of Snake Form. - Miedvied