FixTheSolarCharmTrees/MonkeyLeapTechnique
Contents
Original version
Monkey Leap Technique</b>
<b>Cost: 1 mote Duration: One turn Type: Reflexive Min. Athletics: 1 Min Essence: 1 Prerequisite Charms: Graceful Crane Stance
Lets the user jump a large distance as a movement action, and still attack if desired.
BrokenShade's Version
As the original, except:
Duration: Instant
Lets the user jump (Strength + Athletics) x 10 yards in place of a movement action.
MetalFatigue's Version
As BrokenShade's version, but the range is Strength x 10 yards, not (Strength + Athletics) x 10 yards.
JadeSerpent's Version
Instead of giving a formula that has nothing to do with your mundane jumping distance, Monkey Leap causes the charm user to multiply her jump distance by her Permanent Essence. If your Essence for some reason is 1, you suck, raise your essence ;P
Vote Tally
Original Version
nobody
BrokenShade's Version
- BrokenShade
- Toram
- Clebo
- Mask of Winters
- NatalieD
- Darloth - with reservations stated below
MetalFatigue's Version
JadeSerpent's Version
Comments
As per similar changes for Lightning Speed, allows this charm to be comboed. I think the wording already makes it clear that it's a single-action use, but if not (don't have my book here), adding such language would be appropriate. - Toram
I'd vote for yours if it included the revision of "strength x 10 yards" instead of "strength x 10 feet". I mean, seeing as we can already jump strength + athletics in yards, strength x 3 in yards is a kinda wimpy improvement. Plus, it seems like yards are the distance measurement of choice in mechanics. -Kicker
Good points, Toram and Kicker. ^_^ In fact, I would prefer (Str + Athletics) x 10 yards more, so I have added such a version above. -- BrokenShade
As a minor aid to anyalsis I supply this chart of DOOM!
s is strength, a is athletics, ML is Monkey Leap, all numerical values are in feet
s1 s2 s3 s4 s5 a0 03 06 09 12 15 a1 06 09 12 15 18 a2 09 12 15 18 21 a3 12 15 18 21 24 a4 15 18 21 24 27 a5 18 21 24 27 30
ML 10 20 30 40 50
I tweaked the format of your table a little, Malikai. Hope you don't mind. --MF
Makes sense to me. - Toram
No problem, I also realized that the Sidereal Jumping charm (Forgotten Earth, p 175) costs one mote and triples jumping distances. Athletics 2, Essence 1, no charm pre-requisites. Monkey Leap Tech only requires an Athletics of 1 and an Essence of 1, one charm pre-requisite and a 1 mote activation. Apparently Sidereals are better jumpers - Malikai
I think there is nothing wrong in that Sidereals have a more efficient jumping charm. Their charms are more refined, as they are at the brink of Sidereal power. Changing all the Solar charms to that level would be a bad idea (which perhaps is slowly happening here at the fixit pages), because that leaves no room of improvement. --Clebo
- Actually, judging by the core book note on 'don't allow simply more efficent versions of existing Charms', your logic doesn't really make sense. A new Solar jumping Charm would needest be notibly different- not simply more efficent. DS
Air Aspect Dragon bloods can triple their leaping distance for a whole scene with their anima power - Malikai
The only problem with enhancing this charm that much, is that (Strength + Athletics) x 10 yards is a fairly long way. This makes this charm much more effective at moving long distances thanFixTheSolarCharmTrees/LightningSpeed, quite disturbingly so. Being able to jump 120 yards distant (assuming 3 and 3) in a single turn is a vast amount of movement compared to normal (which is around 15 yards). I'd prefer it as just Strength x 5 yards up or Str x 10 yards horizontally, with Lightning Speed made a little better as well.
-- Darloth
Added a new version --MF
There we go. A jump charm that scales without having to break the rules about not doing same-but-better charms! -- JadeSerpent