GreenLantern
You might have heard of a guy named GregLink on this here Wiki. Thing is, that's my real name, and that's not the smartest thing one can do in the wide wibbly web. Hence, I'm slowly converting to the use of GreenLantern, allowing me to have the same initials, but not have a google search for my real-life name show up about 250 different Exalted-related pages.
So yeah. GreenLantern = GregLink
I'm /very/ new to the Wiki thing, but am a bit of a math/statistics person, so I'm a huge fan of numerically representing things. If I had to say, I'd claim that I'm a Twilight (by nature) who desperately wishes he was an uber-cool Night caste. Or, in Sidereal terms, I'd be a Chosen of Saturn, desperately wishing I was a happening Chosen of Venus.
So yeah - I'm a professor who longs for more adventure. So common, I'm sure.
Anyway, off to Wiki'ing!
New Charms and Sorcery
GreenLantern/MartialArtsMastery - A set of charms that allows a Solar to transcend normal limitations and make new charms for martial arts trees other than Solar Hero Style. I must work carefully here, as it can be very dangerous to allow extensions to things like CMAs and SMAs..
SolarLinguistics/GreenLantern - Extensions of the 2E Charm trees, providing writing without ink, great speeches, and other uses of words that don't necessarily require them to be written
MartialArts/SolarMasterStyle - A more civilized and elegant style than Solar Hero, this style shares about half of the charms with Solar Hero, yet is more "Jet Li" than "Hulkamania".
Sorcery/GreenLantern - a general "cantrip" style Celestial spell to allow impressive displays of power without an actual specific effect.
HearthStones/GreenLantern - Some not-yet fleshed out ideas
SolarExcellencies/GreenLantern - Trying out the Solar Excellency ideas I've got.
MartialArts/FourfoldPathToReadinessStyle2nd - Same as before, only newer. Due to 2nd's inability to combine Dodge and Parry, there are some defensive re-works as well.
MartialArts/IridescentRiversOfEssence - The Sutra of Geomancy. A low-Essence SMA centered around raw Essence, Demenses, Manses, etc.
MartialArts/TransparentInfinitiesOfPosition - The Sutra of Position. Mid-range SMA that defies traditional spatial relationships, allowing minor teleportation, delivering touch attacks at a distance, and eventually ignoring the concept of position altogether, allowing the practitioner to assume multiple positions simultaneously.
SolarLore/GregLink - Some Lore charms as a teacher (remeniscent of TWTT) and some uncomplete thoughts on other lore charms.
SolarCraft/GregLink - Making planning and building much faster, as well as the first perfect craft charm.
SolarBureaucracy/GregLink - Focusing on improvement of organizations you run through you being generally awesome.
SolarPerformance/GregLink - Charms relating to background music in scenes, and creating Bollywood-style dances.
Sorcery/GregLink - A few spells mostly about conjuring arbitrary objects, and summoning more powerful elementals (rather than demons).
MartialArts/FourfoldPathtoReadinessStyle - Entirely reflexive style heavy on avoidance and counterattack, with no attack charms.
MartialArts/EffortlessMasterStyle - A style focused heavily on permanents and other long-term effects - never quite finished, but 90% of the way there at one point.
MartialArts/GentleMasterStyle - I believe this is nearly identical to the above, because I wasn't paying attention to MA titles...
Artifacts
Note: These artifacts are often created using nearly-pure SavantAndSorcerer rules, which means that they can be very different than what many would expect - or like. There has been some discussion on the wiki (mostly Telgar and myself) about what makes a 'good' artifact, so while in some respect they may be mechanically valid, they don't really have much character. To put it bluntly, one is a "collection of bonuses that a Martial Artist would find useful". To me, it makes sense, in that if you were a Twilight Martial Artist, you'd make something for yourself, it also loses the story, mystery, and intrigue normally associated with a 5-dot artifact. Just a warning.
[[[GregLinkGreenLantern/SandSArtifacts]]] - An overview, and some discussion.
[[[GregLinkGreenLantern/RingOfGodlyMight]]] - An MA-twink custom artifact.
[[[GregLinkGreenLantern/SeedOfAutocthon]]] - One of my better-described and not as twinky things, it gives a direct link to Autocthon, partially transforming the wearer into an Alchemical.
[[[GregLinkGreenLantern/StarmetalSigilOfMercury]]} - Another less than impressive artifact chock full of kewl powerz, this one demonstrates some really character-defining changes - flight, an extra die action per turn (as in splittable, full dodgeable action), and some nice defensive boosts. Turns almost any starting Solar into a proper comic-style low-level superhero though.
Another set, always weird. GreenLantern/InstantaneousInformationAppliance - A 1 inch square chunk of green jade, orichalcum and starmetal that adheres to the skin, providing a direct uplink to a number of information sources scattered throughout the land. Great for the Chosen of Secrets, as well as generally nosy characters.
Random Junk
GreenLantern/Questions - Some questions I'm hoping other Wikizens can answer
GreenLantern/ThingsIDontLike - Just some things that irk me about the game, that I wanted to vent about
GreenLantern/LevelsOfArtifice - Based on Heru's work, with a way to explain and crunch-ify the extreme variation in artifacts available and printed...
GreenLantern/AlternateSiderealTheory - I don't really like the way Sidereals were treated in the fatsplat. I'm not saying it's bad, just that I had gotten a different impression from the Core book (1st Ed), and think there's a different way to approach things. I blurted some of this out onto a text editor once, and while it's not clean or organized, it's a way to go. It also works for Rogue Sidereals, if that's your thing.
GreenLantern/JustAddWaterCharacter - Having just now noticed that AD might think of letting me into the JustAddWater game, I'm desperate to come up with a character. This will be a workspace for such a thing.
GreenLantern/TheThirdAge - A setting-twist that nigh removes the Great Curse, ushering in an era of competitive advantage, and sour grapes.
GreenLantern/HouseRules - Not necessarily all 'house' rules, some are just clarified interpretations.
[[[GregLinkGreenLantern/DaemonBackground]]] - Narfed from the Stryck Wiki [1], it's a background suitable for ExMod that is a cross between a familiar and a computer program, resulting in non-corporeal agents working for you. Almost like having a small 'computer' elemental or somesuch at your disposal. Thing is, while I love the concept of having essentially a spirit familiar, the discussion and description isn't that solid. To that end, I've copied it here, so that we all can chat about it.
GreenLantern/ChangingMoonAnima - A question I pose to the wiki, regarding their interpretation of the Changing Moon Anima Power (2E specifically)
Comments
GL: Regarding your interest in joining JustAddWater : We'd love to have an additional solid player, would help things quite a bit. We play on Magicstar, meeting in #rpgnet and then going to #Sidereal and #SiderealOOC? every tuesday at 7:30 EST. You can PM me at RPGnet, post in the thread in the RPGnet PBP recruiting forum, respond here, IM me at CaelinR? (via AIM), or email me at adamiani [at] Umich [dot] edu with [Just Add Water] in the subject line, if you're interested. --ADamiani
I replied to your asrtifact thing - Azurelight
Hey GL, I would like a means of getting in contact with you besides the wiki. Do you have a preffered medium?-Ambisinister
Generically, I prefer the emails. My email address can be found here: GL's email address -- GL