Difference between revisions of "Nikink/ImmortalKombat"

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*[[Nikink/IKMatch5|Match 5]] Transitory Ardent Assimilator 1, Hestia 0
 
*[[Nikink/IKMatch5|Match 5]] Transitory Ardent Assimilator 1, Hestia 0
 
*[[Nikink/IKMatch6|Match 6]] Requiem for a Dream 1, Hestia 0  
 
*[[Nikink/IKMatch6|Match 6]] Requiem for a Dream 1, Hestia 0  
*[[Nikink/IKMatch7|Match 7]] Twice-Striking Lightning vs The Horror Under Lock and Key
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*[[Nikink/IKMatch7|Match 7]] Twice-Clashing Lightning vs The Horror Under Lock and Key
  
 
The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; '''FIGHT'''.
 
The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; '''FIGHT'''.

Revision as of 07:36, 23 April 2010

Immortal Kombat

  • Match 1 Hestia 1, Aoshi 0
  • Match 2 Aoshi 1, Hestia 0
  • Match 3 Transitory Ardent Assimilator 0, The Horror Under Lock and Key 0 (Draw!)
  • Match 4 Aoshi 2, The Horror Under Lock and Key -1
  • Match 5 Transitory Ardent Assimilator 1, Hestia 0
  • Match 6 Requiem for a Dream 1, Hestia 0
  • Match 7 Twice-Clashing Lightning vs The Horror Under Lock and Key

The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; FIGHT.

It would be best if all participants in a match were of equivalent power tier and Essence.

  • Perhaps a series of matches
    • Unarmed + Unarmoured
    • Armed and Armoured (No Artefacts)
    • Artefacts
  • Say, 20 Charms total per contestant
    • This includes MA Style (usually 9-12 Charms)
    • Contestants may mutually agree to more or fewer Charms
  • Same Essence level
    • perhaps a match at Ess 3, and a match at Ess 5
  • Double ups are allowed!
    • Nothing wrong with two Solar with Lunar Hero Style pairing off, for example, it just won't prove who's MA style is strongest. :)

This is a potential 6 matches per pair of contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)

  • Essence 3 Character builds
    • Make a starting character. Simple eh? This should include motivations and Intimacies
    • The Charms and Essence are assumed to be where all your XP has been spent to date.
    • Any Charms you do not qualify for in your Style, you do not have. Duh! But you do get that number of extra Charms if needed to balance with opponent.
    • you get three bonus points to use solely for building a combo
  • Essence 5 Character builds
    • Take that same character,
    • increase Essence to 5,
    • add 50xp
    • Get the rest of Style Charms free, 5 other charms of your choice and character with least number of Charms in total gets bonus Charms.
    • You get 4bp, and then 5bp solely for building combos (Or Arrays, as it were)

Allowed/recommended Celestial MA Styles listed below

Put your name next to any you wish to try out.

  • Usable as written : Recommended
  • Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise.
    • Air Dragon Style (I have compiled the Style + Errata if you want it)
    • Earth Dragon Style (I have compiled the Style + Errata if you want it)
    • Fire Dragon Style
    • Violet Bier of Sorrows Style
    • Water Dragon Style
    • Wood Dragon Style
  • Ok, bit wonky: Feel free to use, but they have not yet been errated, so more wonky than the others.

Comments and Observations

I would imagine, before any contest has begun, the Immaculate Dragon Styles will be among the most powerful. I would like Storm Crow Style to be slightly more powerful than Snake by Essence 5, and hopefully about equal at Essence 3.

Bencyclopedia has also been pondering a Lunar Clinch god build. Clinchy styles I can think of (without double checking books): IMS, SHS, MS and DMS.