Difference between revisions of "JesseLowe"
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* Outside link to [http://gurpsnet.sjgames.com/Archive/Rules/Architecture.txt GURPS Pre-Industrial Architecture] | * Outside link to [http://gurpsnet.sjgames.com/Archive/Rules/Architecture.txt GURPS Pre-Industrial Architecture] | ||
− | * Outside link to [http://www.menchhofer.com/chris/exalted.html MrGone's Character Sheets] | + | * Outside link to [http://www.menchhofer.com/chris/exalted.html [[MrGone]]'s Character Sheets] |
+ | * Outside link to [http://wiki.white-wolf.com/exalted/index.php/Epsilon's_NPC_System Epsilon's NPC System] | ||
+ | |||
+ | [[FormatStandards]] | ||
== Quick Reference Links == | == Quick Reference Links == | ||
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> I don't know, but I think my players are going to find out.<br> | > I don't know, but I think my players are going to find out.<br> | ||
− | Cool! Hey! Hey ! Over here! Not the Whine Pine guys. Drop the Dino-Strider in Pirate Monkey instead. - TonyC | + | Cool! Hey! Hey ! Over here! Not the Whine Pine guys. Drop the Dino-Strider in Pirate Monkey instead. - [[TonyC]] |
− | Hey Jesse, saw you put yourself up on the ContactBoard. Just wanted to call attention to our little game, now summarized on that very same page. If you're interested, lemme know. - DigitalSentience | + | Hey Jesse, saw you put yourself up on the [[ContactBoard]]. Just wanted to call attention to our little game, now summarized on that very same page. If you're interested, lemme know. - [[DigitalSentience]] |
Your idea for Alternate Abyssals is, I think, a good one. I probably think this because it runs close to the best analogue for Abyssals I've been able to understand, that being the Spectres from Saint Seiya. They're holy warriors who work for Hades (and probably also his Queen), and they are the administrators of hell. Sure, they can control demons - demons are the grunt labourers of hell. And sure, they do nasty, <i>nasty</i> things to people - but most of the people they deal with are the damned. They're also unfailingly loyal. Just thought I'd mention them, in case you wanted to check out something your idea works well for (you'll need the Hades arc of the story to see Spectres), and so you know you're not the only one who thinks this is a really good idea. -[[Okensha]] | Your idea for Alternate Abyssals is, I think, a good one. I probably think this because it runs close to the best analogue for Abyssals I've been able to understand, that being the Spectres from Saint Seiya. They're holy warriors who work for Hades (and probably also his Queen), and they are the administrators of hell. Sure, they can control demons - demons are the grunt labourers of hell. And sure, they do nasty, <i>nasty</i> things to people - but most of the people they deal with are the damned. They're also unfailingly loyal. Just thought I'd mention them, in case you wanted to check out something your idea works well for (you'll need the Hades arc of the story to see Spectres), and so you know you're not the only one who thinks this is a really good idea. -[[Okensha]] |
Revision as of 08:07, 5 April 2010
Contents
Campaign: Pirate, Monkey
This was a piratical campaign that ended with a defeat for the Mask of Winters in Thorns. It now continues under 2nd edition.
Campaign: Heroes of a Wooded Land
This was a face-to-face campaign that suffered a bit from group expansion -- six Solars are not easy to keep track of.
Stuff
- House Rules
- Characters: Just random characters. Some I use, some I don't.
- Character Sheets: Some templates for the character sheets I use.
- Military Organization -- Reference on how various armies of Creation are organized, mostly for Mail and Steel, plus some armies.
- Guild Wagons -- A shot at figuring out just how big yeddim-drawn wagons can get and stay profitable. This is my gearhead side coming out...
- The Black Company -- A shot at adapting the Exalted rules for running games set in Glen Cook's Black Company universe.
- Locations
- Alternate Abyssals -- A look at "good" Abyssals.
- Sorcery
- Maps
- Firedust
- Trade Goods
- Campaign Trailers
- Martial Arts
- Index
- Wushu notes
- Brides of Ahlat scale for 2nd ed mass combat.
- Rebel troops for 2nd ed mass combat.
- Outside link to GURPS Pre-Industrial Architecture
- Outside link to MrGone's Character Sheets
- Outside link to Epsilon's NPC System
Quick Reference Links
Pics of models of Five Star Stories Mortar Headds are here. Mortar Headd Technically Mortar Headds aren't the same scale, but they're good illustrations of what warstriders might look like.
Comments
Jesse, you wrote:
> Originally Posted by Random Nerd
> > For that matter... as far as Dinosaurs Vs Robots goes... what would a warstrider built for a tyrant lizard beastman look like?
> I don't know, but I think my players are going to find out.
Cool! Hey! Hey ! Over here! Not the Whine Pine guys. Drop the Dino-Strider in Pirate Monkey instead. - TonyC
Hey Jesse, saw you put yourself up on the ContactBoard. Just wanted to call attention to our little game, now summarized on that very same page. If you're interested, lemme know. - DigitalSentience
Your idea for Alternate Abyssals is, I think, a good one. I probably think this because it runs close to the best analogue for Abyssals I've been able to understand, that being the Spectres from Saint Seiya. They're holy warriors who work for Hades (and probably also his Queen), and they are the administrators of hell. Sure, they can control demons - demons are the grunt labourers of hell. And sure, they do nasty, nasty things to people - but most of the people they deal with are the damned. They're also unfailingly loyal. Just thought I'd mention them, in case you wanted to check out something your idea works well for (you'll need the Hades arc of the story to see Spectres), and so you know you're not the only one who thinks this is a really good idea. -Okensha