Difference between revisions of "XerExaltedLite/Trait"
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Primary Traits are things that get rolled | Primary Traits are things that get rolled | ||
− | * [[/Attribute|Attribute Rules]] - What a character is, at her core, capable of. | + | * [[XerExaltedLite/Attribute|Attribute Rules]] - What a character is, at her core, capable of. |
− | * [[/Virtue|Virtue Rules]] - Virtues represent the aspects of the character's will. | + | * [[XerExaltedLite/Virtue|Virtue Rules]] - Virtues represent the aspects of the character's will. |
** Conviction - A character's drive and determination to persue what she has set her mind to | ** Conviction - A character's drive and determination to persue what she has set her mind to | ||
** Sacrifice - A character's compassion and willingness to give up a part of herself for others and her goals | ** Sacrifice - A character's compassion and willingness to give up a part of herself for others and her goals | ||
** Temperance - A character's judgment and ability to remain cool in the most heated of moments | ** Temperance - A character's judgment and ability to remain cool in the most heated of moments | ||
** Valor - A character's bravery and strength to stand in the face of overwhelming opposition | ** Valor - A character's bravery and strength to stand in the face of overwhelming opposition | ||
− | * [[/Essence|Essence]] - The strength of the very substance that a character is made of | + | * [[XerExaltedLite/Essence|Essence]] - The strength of the very substance that a character is made of |
Secondary Traits are things that all characters have, but are never rolled | Secondary Traits are things that all characters have, but are never rolled | ||
− | * [[/SizeMentality|Size and Mentality]] | + | * [[XerExaltedLite/SizeMentality|Size and Mentality]] |
** Size is how physically large a being is. | ** Size is how physically large a being is. | ||
** Mentality is how complex a sentient's mind is | ** Mentality is how complex a sentient's mind is | ||
− | * [[/HealthResilience|Health and Resilience]] | + | * [[XerExaltedLite/HealthResilience|Health and Resilience]] |
** Health is the raw meat of a character. How much they can take before not being able to take any more. | ** Health is the raw meat of a character. How much they can take before not being able to take any more. | ||
** Resilience is how much must be applied to actually harm a character | ** Resilience is how much must be applied to actually harm a character | ||
− | * [[/IntegrityResolve|Integrity and Resolve]] | + | * [[XerExaltedLite/IntegrityResolve|Integrity and Resolve]] |
** Integrity is a character's mental stability, ability to correlate and accomodate conflicting thoughts, and so on | ** Integrity is a character's mental stability, ability to correlate and accomodate conflicting thoughts, and so on | ||
** Resolve is her resistance to such things - the ability to overcome a problem outright. | ** Resolve is her resistance to such things - the ability to overcome a problem outright. | ||
− | * [[/Foundations|Foundations]] - What a character stands for. Her opinions are not neutral on some topics, and are harder to sway. | + | * [[XerExaltedLite/Foundations|Foundations]] - What a character stands for. Her opinions are not neutral on some topics, and are harder to sway. |
Tertiary Traits traits modify the characteristics of the character. | Tertiary Traits traits modify the characteristics of the character. | ||
− | * [[/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context. | + | * [[XerExaltedLite/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context. |
− | * [[/Specialties|Specialties]] - Specialties add dice to roll in specific contexts or otherwise modify an attribute for a single purpose | + | * [[XerExaltedLite/Specialties|Specialties]] - Specialties add dice to roll in specific contexts or otherwise modify an attribute for a single purpose |
− | * [[/Merits|Merits]] - Various effects that don't quite add up to knacks or specialties. | + | * [[XerExaltedLite/Merits|Merits]] - Various effects that don't quite add up to knacks or specialties. |
− | * [[/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you. | + | * [[XerExaltedLite/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you. |
** Flaws do not grant immediate xp, but instead allow for the player to overcome additional challenges because of it, for which the storyteller may award more experience. | ** Flaws do not grant immediate xp, but instead allow for the player to overcome additional challenges because of it, for which the storyteller may award more experience. | ||
− | * [[/Mutations|Mutations]] - A subset of Merits and Flaws, kinda. | + | * [[XerExaltedLite/Mutations|Mutations]] - A subset of Merits and Flaws, kinda. |
− | [[/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship. | + | [[XerExaltedLite/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship. |
== Comments == | == Comments == |
Latest revision as of 04:59, 9 June 2010
Traits
Traits are those things that make up a character. For the most part this page is just a smaller categorization of the main page to keep things pretty.
Primary Traits are things that get rolled
- Attribute Rules - What a character is, at her core, capable of.
- Virtue Rules - Virtues represent the aspects of the character's will.
- Conviction - A character's drive and determination to persue what she has set her mind to
- Sacrifice - A character's compassion and willingness to give up a part of herself for others and her goals
- Temperance - A character's judgment and ability to remain cool in the most heated of moments
- Valor - A character's bravery and strength to stand in the face of overwhelming opposition
- Essence - The strength of the very substance that a character is made of
Secondary Traits are things that all characters have, but are never rolled
- Size and Mentality
- Size is how physically large a being is.
- Mentality is how complex a sentient's mind is
- Health and Resilience
- Health is the raw meat of a character. How much they can take before not being able to take any more.
- Resilience is how much must be applied to actually harm a character
- Integrity and Resolve
- Integrity is a character's mental stability, ability to correlate and accomodate conflicting thoughts, and so on
- Resolve is her resistance to such things - the ability to overcome a problem outright.
- Foundations - What a character stands for. Her opinions are not neutral on some topics, and are harder to sway.
Tertiary Traits traits modify the characteristics of the character.
- Knacks - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
- Specialties - Specialties add dice to roll in specific contexts or otherwise modify an attribute for a single purpose
- Merits - Various effects that don't quite add up to knacks or specialties.
- Flaws - Not so beneficial things that may be inflicted upon you.
- Flaws do not grant immediate xp, but instead allow for the player to overcome additional challenges because of it, for which the storyteller may award more experience.
- Mutations - A subset of Merits and Flaws, kinda.
Backgrounds - Backgrounds are things that a character earns, through inheritance, force, or friendship.