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  • == Characters/NPC's == *'''[[Characters/Alchemicals]]'''
    6 KB (845 words) - 18:55, 28 June 2021
  • ...ounded by a sense of absense and loss, as if their spirit is missing. The characters set out to investigate the source of the smoke, but then the curtain descen
    3 KB (560 words) - 14:10, 8 June 2010
  • ...align his essence and thus allow him to awake from his sleep of ages. The characters variously hem and haw, but after a time Ruin is reassured by the fact that
    5 KB (874 words) - 14:12, 8 June 2010
  • ...e reflexive charms and charms which function while in a clinch. "Clinched" characters are also removed from combat and must re-join battle once the "clinched" st ...ll counts as armor, however, for effects which may contradict with armored characters.
    22 KB (3,609 words) - 14:13, 8 June 2010
  • == Favourite Exalted Characters I've Played == My Characters tend to have, as an unnofficial conept "WORST [CHARACTER TYPE] EVER!!!!" F
    2 KB (251 words) - 14:14, 8 June 2010
  • An Exalted chronicle long in the making. Characters were generated with 200 experience.
    322 bytes (45 words) - 14:14, 8 June 2010
  • == Characters ==
    5 KB (770 words) - 14:15, 8 June 2010
  • ...er appropriate settings for the characters. ("Appropriate settings for the characters" is very important for settings outside Creation proper. For example, casua ...ed in Exalted proper. Casual interaction and plots revolving around mortal characters are allowed, but the assumption is that most if not all of the PCs will be
    16 KB (2,635 words) - 14:16, 8 June 2010
  • ...in-game, think about what it means out of game. Players of high-Appearance characters will be motivated to describe more of their social stunts visually. For doi <b>How <i>do</i> you represent gorgeous characters, then?</b>
    18 KB (3,080 words) - 14:15, 8 June 2010
  • ...min-max the best. Fighter-barbarian-paladin-ranger-samurai-ninja-assassin characters. That nets you an assload of HP, and 5 of the 6 spheres of magic.</i><br>
    16 KB (3,029 words) - 14:17, 8 June 2010
  • ...ssions, works against this power, as do most Charms which improve Stealth; characters who wish to avoid detection and are not using such magic may roll Wits + St ...e with a permanent Willpower equal to or less than the Lunar's Essence +2; characters with a permanent Willpower higher than this are affected by the previous do
    36 KB (6,082 words) - 14:18, 8 June 2010
  • ...or counterattack Charms while they benefit from Steel Devil Style. Also, characters must have one weapon in either hand to use this Charm, and its effects are
    9 KB (1,480 words) - 14:16, 8 June 2010
  • ...] | [[Shallows/EotWIntroduction|Introduction]] | [[Shallows/EotWCharacters|Characters]] | [[Shallows/EotWHouserules|House Rules]] | [[Shallows/EotWMissions|Missi
    6 KB (977 words) - 14:19, 8 June 2010
  • == Notable Characters ==
    925 bytes (124 words) - 14:18, 8 June 2010
  • Some armies for individual characters of mine and thoughts for general type units one might find in a given natio
    209 bytes (32 words) - 14:20, 8 June 2010
  • ...ill have enough, even if both of them are now texts rather than any actual characters. - [[Patkin]]
    3 KB (450 words) - 14:21, 8 June 2010
  • ...s? How many successes are required? I'd also avoid penalising low-Strength characters explicitly, and instead recommend requiring them to match the standards of
    19 KB (3,319 words) - 14:22, 8 June 2010
  • ...remain imbedded. The streamers flare with green and red light as Old Realm characters bleed onto their surfaces, transmitting prayer after prayer to the Pattern
    16 KB (2,746 words) - 14:23, 8 June 2010
  • ...Baubles count as a single level 10 Artifact, thus only avalible to Abyssal characters who may have gained it from a Deathlord collecting the Artifacts over centu
    5 KB (846 words) - 14:25, 8 June 2010
  • ...view during that time? Reading the game description, it appears as if our characters are meant to be from a later time, collating details from the earlier time.
    75 KB (13,564 words) - 14:29, 8 June 2010

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