Difference between revisions of "DeathLords"
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− | + | == Deathlords == | |
+ | |||
+ | Sinister masters of the Abyssal Exalted, these powerful ghosts serve the whims of the Malfeans. They were once Solar Exalted of the First Age. | ||
+ | |||
+ | * back to [[Abyssals]]. | ||
+ | * back to [[Creatures]]. | ||
+ | |||
+ | === Canonical Deathlords === | ||
+ | * The [[BishopOfTheChalcedonyThurible | Bishop of the Chalcedony Thurible]] | ||
+ | * The [[BodhisattvaAnointedByDarkWater | Bodhisattva Anointed By Dark Water]] | ||
+ | * The [[DowagerOfTheIrreverentVulgateInUnrentVeils | Dowager of the Irreverent Vulgate in Unrent Veils]] | ||
+ | * The [[EyeAndSevenDespairs | Eye and Seven Despairs]] | ||
+ | * The [[FirstAndForsakenLion | First and Forsaken Lion]] | ||
+ | * The [[LoverCladInTheRaimentOfTears | Lover Clad in the Raiment of Tears]] | ||
+ | * The [[PrincessMagnificentWithLipsOfCoralAndRobesOfBlackFeathers | Princess Magnificent with Lips of Coral and Robes of Black Feathers]] | ||
+ | * The [[MaskOfWinters | Mask of Winters]]. Exalted, p. 302; Abyssals, pp. 105-107, 263. Pictured on Exalted p. 302, Abyssals pp. 81, 106, 262. | ||
+ | * The [[WalkerInDarkness | Walker in Darkness]] | ||
+ | |||
+ | === Deathlords by Contributor === | ||
+ | * [[Ikselam]] : ([[Ikselam/DeathlordsOnParade]]) | ||
+ | * SteelAngel : ([[SteelAngel/Deathlords]]) | ||
+ | * LiOfOrchid : ([[LiOfOrchid/U8OQ | The Unspeakable Eightfold Obsidian Queen]] & [[LiOfOrchid/KingBeneathTheMountain | The King Beneath the Mountain]]) | ||
+ | * [[Tiffa]] : ([[Tiffa/TheFacelessDoctor | The Faceless Doctor in Oblivion's Madness]]) | ||
+ | * GregorDyne : (the non-canon [[GregorDyne/DeadPrimordialsSociety]] contains a Yozi-like hierarchy including both new and canon Deathlords) | ||
+ | |||
+ | === Building a DeathLord, by JesseLowe === | ||
+ | |||
+ | The Abyssals book gives guidelines on constructing a DeathLord as a character, but doesn't help much when it comes to writing up a character sheet. The only one officially statted up is MaskOfWinters (main rulebook, p. 302), and later developments make that sheet seem not only inadequate but under-powered as well. A suggested procedure for statting up a DeathLord (requires <i>Exalted: The Abyssals</i>) for all the other stat-fascists out there: | ||
+ | : ''Ah, note that full stats are provided for the FirstAndForsakenLion in Exalted: the Autochthonians. And compared to him, the Mask of Winters is a mewling kitten, I'm serious. --[[Prions]]'' | ||
+ | |||
+ | |||
+ | # <i>They live in glory.</i> Build the DeathLord as a First Age Solar (but don't worry about Backgrounds). Standard creation process from the main book plus, like, a gazillion XP. Anybody care to contribute some round numbers? | ||
+ | # <i>They die.</i> Strip out all Solar powers, including the ability to use Solar Charms (though not the knowledge of those Charms). Eclipse caste Solars might still know non-Solar Charms, at your discretion. Add as many Spirit Charms or Arcanoi as you see fit... but not too many. Also, keep their Favored Skills and Caste Skills as favored. | ||
+ | # <i>They cut a deal with the Neverborn.</i> For every Solar Charm the Exalt knew, add a corresponding Abyssal Charm. Plus, if they knew Solar Circle Sorcery, they gain the ability to use it again. They may or may not gain the Abyssal version of their Caste Anima ability -- I'd say no. They gain the DeathLord abilities described on p. 84 | ||
+ | # <i>"Life" as an undead monstrosity.</i> | ||
+ | ## Add in those Backgrounds! Don't use these as strict limits, just as shortcuts on the character sheet to represent what the DeathLord's likely to have access to. This is especially true with <i>Artifact, Followers, Command</i>, or <i>Resources</i>... Every DeathLord should probably have <i>Whispers</i> at 5+, but their connection to the Malfeans might also be represented by the <i>Liege</i> background. I'd suggest taking Liege separately for each Malfean to whom the DeathLord is sworn -- no more than three, apparently. <i>Allies</i> is unlikely to have much meaning, but you might use it to represent the DeathLord's Abyssals and other powerful servants. | ||
+ | ## Spend experience! First, give the character around 1,500 years worth of XP, using the guidelines in the Player's Guide. The DeathLord is a ghost, so use the ghost experience costs. | ||
+ | #Add in whatever else you see fit -- odd powers that the DeathLord developed, etc. This would be a good time to consider the DeathLord's special weakness, the one means by which he may be destroyed forever (short of tossing him into the Mouth of Oblivion), if you're using that idea. | ||
+ | #Calculate derived values: Essence pool (as a ghost), health levels (a lot), attacks (Fist, Kick, Clinch, plus weapons and special attacks) | ||
+ | #Done! A fearsome but beatable foe or lord for your players. | ||
+ | |||
+ | Note that using this method, you could also build, say, Lunar or Sidereal DeathLords... | ||
+ | |||
+ | === Comments === |
Revision as of 06:01, 14 July 2005
Contents
Deathlords
Sinister masters of the Abyssal Exalted, these powerful ghosts serve the whims of the Malfeans. They were once Solar Exalted of the First Age.
Canonical Deathlords
- The Bishop of the Chalcedony Thurible
- The Bodhisattva Anointed By Dark Water
- The Dowager of the Irreverent Vulgate in Unrent Veils
- The Eye and Seven Despairs
- The First and Forsaken Lion
- The Lover Clad in the Raiment of Tears
- The Princess Magnificent with Lips of Coral and Robes of Black Feathers
- The Mask of Winters. Exalted, p. 302; Abyssals, pp. 105-107, 263. Pictured on Exalted p. 302, Abyssals pp. 81, 106, 262.
- The Walker in Darkness
Deathlords by Contributor
- Ikselam : (Ikselam/DeathlordsOnParade)
- SteelAngel : (SteelAngel/Deathlords)
- LiOfOrchid : ( The Unspeakable Eightfold Obsidian Queen & The King Beneath the Mountain)
- Tiffa : ( The Faceless Doctor in Oblivion's Madness)
- GregorDyne : (the non-canon GregorDyne/DeadPrimordialsSociety contains a Yozi-like hierarchy including both new and canon Deathlords)
Building a DeathLord, by JesseLowe
The Abyssals book gives guidelines on constructing a DeathLord as a character, but doesn't help much when it comes to writing up a character sheet. The only one officially statted up is MaskOfWinters (main rulebook, p. 302), and later developments make that sheet seem not only inadequate but under-powered as well. A suggested procedure for statting up a DeathLord (requires Exalted: The Abyssals) for all the other stat-fascists out there:
- Ah, note that full stats are provided for the FirstAndForsakenLion in Exalted: the Autochthonians. And compared to him, the Mask of Winters is a mewling kitten, I'm serious. --Prions
- They live in glory. Build the DeathLord as a First Age Solar (but don't worry about Backgrounds). Standard creation process from the main book plus, like, a gazillion XP. Anybody care to contribute some round numbers?
- They die. Strip out all Solar powers, including the ability to use Solar Charms (though not the knowledge of those Charms). Eclipse caste Solars might still know non-Solar Charms, at your discretion. Add as many Spirit Charms or Arcanoi as you see fit... but not too many. Also, keep their Favored Skills and Caste Skills as favored.
- They cut a deal with the Neverborn. For every Solar Charm the Exalt knew, add a corresponding Abyssal Charm. Plus, if they knew Solar Circle Sorcery, they gain the ability to use it again. They may or may not gain the Abyssal version of their Caste Anima ability -- I'd say no. They gain the DeathLord abilities described on p. 84
- "Life" as an undead monstrosity.
- Add in those Backgrounds! Don't use these as strict limits, just as shortcuts on the character sheet to represent what the DeathLord's likely to have access to. This is especially true with Artifact, Followers, Command, or Resources... Every DeathLord should probably have Whispers at 5+, but their connection to the Malfeans might also be represented by the Liege background. I'd suggest taking Liege separately for each Malfean to whom the DeathLord is sworn -- no more than three, apparently. Allies is unlikely to have much meaning, but you might use it to represent the DeathLord's Abyssals and other powerful servants.
- Spend experience! First, give the character around 1,500 years worth of XP, using the guidelines in the Player's Guide. The DeathLord is a ghost, so use the ghost experience costs.
- Add in whatever else you see fit -- odd powers that the DeathLord developed, etc. This would be a good time to consider the DeathLord's special weakness, the one means by which he may be destroyed forever (short of tossing him into the Mouth of Oblivion), if you're using that idea.
- Calculate derived values: Essence pool (as a ghost), health levels (a lot), attacks (Fist, Kick, Clinch, plus weapons and special attacks)
- Done! A fearsome but beatable foe or lord for your players.
Note that using this method, you could also build, say, Lunar or Sidereal DeathLords...