Difference between revisions of "PowerCombat/PowerCombatFAQ"
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** <b>A:</b> <i>(from WW Forums)</i> I would say you can't exceed the Rate of the highest Rated weapon for your total number of attacks, nor can any weapon's number of attacks exceed its rate. - Geffrey C. Grabowski, Exalted Developer, WWGS, raindog@white-wolf.com -- Doctweasel | ** <b>A:</b> <i>(from WW Forums)</i> I would say you can't exceed the Rate of the highest Rated weapon for your total number of attacks, nor can any weapon's number of attacks exceed its rate. - Geffrey C. Grabowski, Exalted Developer, WWGS, raindog@white-wolf.com -- Doctweasel | ||
− | * <b>Q:<i>What are the guidelines one would use to convert a weapon or attack from normal combat to Power Combat stats? I notice you have a lot of that going on in the previous page, and it might be useful to have some general guidelines as well as providing general ideas.</b></i> -- CrownedSun | + | * <b>Q:<i>What are the guidelines one would use to convert a weapon or attack from normal combat to Power Combat stats? I notice you have a lot of that going on in the previous page, and it might be useful to have some general guidelines as well as providing general ideas.</b></i> -- [[CrownedSun]] |
** <b>A:</b> I did it purely through eyeballing. In some cases, such as with the [[PowerCombat/HeavenlyThunderLeaves|Heavenly Thunder Leaves]], I based the stats on the non-magical version, and just added a lot of points. In other cases, for example, the [[PowerCombat/DaiklaiveofConquest|Daiklaive of Conquest]], I just designed it so it was all-round better than a Daiklaive, which it was in the rules. With the [[PowerCombat/LightningChain|Lightning Chain]], I just gave it a nifty new power which I thought would be cool under the new rules. -- [[Ascendance]] | ** <b>A:</b> I did it purely through eyeballing. In some cases, such as with the [[PowerCombat/HeavenlyThunderLeaves|Heavenly Thunder Leaves]], I based the stats on the non-magical version, and just added a lot of points. In other cases, for example, the [[PowerCombat/DaiklaiveofConquest|Daiklaive of Conquest]], I just designed it so it was all-round better than a Daiklaive, which it was in the rules. With the [[PowerCombat/LightningChain|Lightning Chain]], I just gave it a nifty new power which I thought would be cool under the new rules. -- [[Ascendance]] | ||
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Anyone who has stats like that; and about the only ones are going to be Elder Lunars; are going to have more powerful techniques than something as mundane as attacking with multiple limbs. -[[Fifth]] | Anyone who has stats like that; and about the only ones are going to be Elder Lunars; are going to have more powerful techniques than something as mundane as attacking with multiple limbs. -[[Fifth]] | ||
− | Moved dual-wielding houserules guidelines to FixThePowerCombatRules/DualWielding as per [[MF]]'s suggestion. - [[ArchonShiva]] | + | Moved dual-wielding houserules guidelines to [[FixThePowerCombatRules/DualWielding]] as per [[MF]]'s suggestion. - [[ArchonShiva]] |
:<i>Thanks!</i> --[[MF]] | :<i>Thanks!</i> --[[MF]] | ||
− | Oh, and is this really going to be a FAQ (which implies having answers for the questions), or a discussion page? Perhaps we should move it to Discussions/PowerCombat instead. --[[MF]] again | + | Oh, and is this really going to be a FAQ (which implies having answers for the questions), or a discussion page? Perhaps we should move it to Discussions/[[PowerCombat]] instead. --[[MF]] again |
− | On VBoSF-- yes, it is less useful than it was before. Its main area of use is between Essence 1 and Essence 5. I don't see a problem with this- the whole style is a wee bit overpowered (I don't object to that too much; it's the martial arts style for the martial arts specialists of the martial arts specialists) and I can easily see this as a limited bennie. -- IsawaBrian | + | On [[VBoSF]]-- yes, it is less useful than it was before. Its main area of use is between Essence 1 and Essence 5. I don't see a problem with this- the whole style is a wee bit overpowered (I don't object to that too much; it's the martial arts style for the martial arts specialists of the martial arts specialists) and I can easily see this as a limited bennie. -- [[IsawaBrian]] |
I think it was also made with that concept in mind. She knew there was going to be Ess ping later, but added it as a benifit anyway. - [[haren]] | I think it was also made with that concept in mind. She knew there was going to be Ess ping later, but added it as a benifit anyway. - [[haren]] | ||
− | <i>Another thought on VBoSForm that I've had is that it's <b>great</b> for fighting spirits and demons and such. The Virtue-eating (which is, in my opinion, the primary effect of the Charm) corrodes their ability to fight back at full force, and the increased ping could be viewed as a sort of field-leveling effect. Regarding BotBM, that Charm <b>never</b> allowed you to split your dice pool more times than you could without it. Charm dice are added after multiple action penalties.</i> - [[David.]] | + | <i>Another thought on [[VBoSForm]] that I've had is that it's <b>great</b> for fighting spirits and demons and such. The Virtue-eating (which is, in my opinion, the primary effect of the Charm) corrodes their ability to fight back at full force, and the increased ping could be viewed as a sort of field-leveling effect. Regarding [[BotBM]], that Charm <b>never</b> allowed you to split your dice pool more times than you could without it. Charm dice are added after multiple action penalties.</i> - [[David.]] |
Latest revision as of 01:17, 6 April 2010
Charms
- Does damage from elemental effects like the Fire effect of Dragon-Graced Weapon or from a Terrestrial Exalt's anima banner have a minimum damage equal to the attacker's Essence?</b>
- <b>How does the extra ping from Violet Bier of Sorrows Form work in Powercombat? Doesn't the new rule of Essence-ping make the MA-ping of VBSF alot less useful than it used to be? How to fix this?
Equipment
- Q:How does wielding more than one weapon work under the Power Combat rules?</b>
- <b>A: (from WW Forums) I would say you can't exceed the Rate of the highest Rated weapon for your total number of attacks, nor can any weapon's number of attacks exceed its rate. - Geffrey C. Grabowski, Exalted Developer, WWGS, raindog@white-wolf.com -- Doctweasel
- Q:What are the guidelines one would use to convert a weapon or attack from normal combat to Power Combat stats? I notice you have a lot of that going on in the previous page, and it might be useful to have some general guidelines as well as providing general ideas.</b> -- CrownedSun
- <b>A:
Comments
Compromise suggestion moved to the new dual wielding discussion. - ReallyBored
Um... how many people do you know who can split their dice pool 16 times? Before charm bonuses? Anyone who has stats like that; and about the only ones are going to be Elder Lunars; are going to have more powerful techniques than something as mundane as attacking with multiple limbs. -Fifth
Moved dual-wielding houserules guidelines to FixThePowerCombatRules/DualWielding as per MF's suggestion. - ArchonShiva
- Thanks! --MF
Oh, and is this really going to be a FAQ (which implies having answers for the questions), or a discussion page? Perhaps we should move it to Discussions/PowerCombat instead. --MF again
On VBoSF-- yes, it is less useful than it was before. Its main area of use is between Essence 1 and Essence 5. I don't see a problem with this- the whole style is a wee bit overpowered (I don't object to that too much; it's the martial arts style for the martial arts specialists of the martial arts specialists) and I can easily see this as a limited bennie. -- IsawaBrian
I think it was also made with that concept in mind. She knew there was going to be Ess ping later, but added it as a benifit anyway. - haren
Another thought on VBoSForm that I've had is that it's great for fighting spirits and demons and such. The Virtue-eating (which is, in my opinion, the primary effect of the Charm) corrodes their ability to fight back at full force, and the increased ping could be viewed as a sort of field-leveling effect. Regarding BotBM, that Charm never allowed you to split your dice pool more times than you could without it. Charm dice are added after multiple action penalties. - David.