PowerCombat/DaiklaveOfConquest

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Version A

Daiklaive of Conquest</b> Artifact <b>•••••</b>
Speed +9 Accuracy +5 Damage +10L Defense +2 Rate 5
Requires: Strength 2; Commitment: 10

The bonuses from the Orichalcum magical material have been incorporated into the weapon's statistics. All other abilities as per Castebook: Dawn.

Version B

<b>Daiklaive of Conquest</b> Artifact <b>•••••</b>
Speed +9 Accuracy +5 Damage +8L Defense +4 Rate 4
Requires: Strength 3; Commitment: 10

Statistics do not include Orichalcum magical material bonus. Powers as per CB:D, p.81.

BrokenShade's Version

<b>Daiklave of Conquest</b>
Artifact <b>•••••</b>
Speed +8 Accuracy +4 Damage +7L Defense +4 Rate 5
Requires: Strength 3; Commitment: 10

Statistics do not include Orichalcum magical material bonus. Powers as per CB:D, p.81.

Note that pre-PC, the modifier to the Daiklave is 1 1 1 2. So those are the modifiers I added to the new Daiklave of Conquest. I also added 1 to rate. -- BrokenShade

Comments

Made alternate version that (in my view) more closely follows the Power Combat conversion. (For Rate, note "Both known examples of this rare and deadly treasure are heavy, straight-edged blades.") - Raindoll

I don't like the Defense of +4, even on an Artifact 5; Power combat was specifically lowering defense values, and NOTHING has above a three, not even the high defense martial arts artifats. Aside from that, though, good job-- I'll use these as a basis if I ever build a character that needs a big stick :P - Reyemile