SolarMelee/Haren

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Solar Melee Charms

by haren


Blow of Molten Gold</b>
<b>Cost: 1 mote per 2 dice
Duration: Instant
Type: Reflexive
Min. Melee: 3
Min. Essence: 2
Prereqs: Excellent Strike, Dipping Swallow Defense

As one grows in the use of the blade, they study both attack and defense. They see that even the perfectly executed attack can be stopped, if it does not change. So, they learn to make their blade flow as if almost liquid, around a parry, and moving to catch even the fastest dodge. After a defense is announced, this charm can be used, adding 2 dice up to the character's Dexterity + Melee. These dice only count against the successes of a defense and do not add to the attack. Note that since it is only negating a defense, this can be used in a combo with Excellent Strike for the normal cost.


Blade of the Magma Serpent</b>
<b>Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Melee: 3
Min. Essence: 3
Prereqs: Blow of Molten Gold

Growing on the lessons learned before, a Solar's blade moves like clashing lightning, dancing past any defense put up. They may use this charm after a defense has been announced, gaining their Wits + Melee + (weapon's Accuracy) of dice that work to negate the successes of all defenses, but do not count towards the attack successes. As in Blow of Molten Gold, this charm can be in a Combo with Excellent Strike for the normal cost.

Comments

So, if I understand correctly you roll the extra dice you buy with these Charms and subtract them from any defences (dodge or parry) made against the attack (the wording is a little confusing for Blow of Molten Gold)? If so, these are damn cheap for their effect IMHO. - Moxiane

It's cheap from one point of view, but think of it this way... assuming you don't use a combo, this charm is a crap shoot. You're betting that they have at least a fairly decent defense (or two) and that they're going to do well. Also, you're assuming that you'll do well. Dice are fickle, and this just gives you a better chance of making it past their defense. Think of it as a fighting chance against persistants. ^_^ - haren

I'd suggest simplifying Blow of Molten Gold (Molten Gold Assault?) by giving it a flat cost and reducing the defender's successes by the attacker's Essence. - Quendalon

My personal suggestions (I like the ideas) would be for Blow of Molten Gold to cost 2m per +1 difficulty, up to the character's Essence and then for Blade of the Magma Serpent to inflict the character's Melee as a difficulty penalty to all defences for 5m. - Moxiane

Thank you for the ideas. I have to admit, I made it dice, because I see it as something of chance, even with Charms. But, I'll consider making the changes for simplicity. It takes out the chance for failure (good) but also the chance for exceptional success. I guess that's why I haven't changed it yet. - haren

I think leave it like it is. Solars are -supposed- to be rolling ungodly amounts of dice, and I think it's in-genre for them to be able to get really really bad rolls, but also really really good rolls. I know it's slow, so if it annoys you, change it, but if I borrow it (which I might) I'm going to use dice. This charm would make a VERY good lunar weapon charm though, slightly altered, and that would certainly use successes. Have you considered that? It's more in keeping with moonsilver as well, the reshaping and all. I see the solar one as altering the path of the blade at the very last instant (Golden Reflection Intuition, or something?) when it isn't humanly possible, but they do it anyway, and so get past the defence. Anyway, those are my opinions.
-- Darloth

That's exactly what it does currently, Darloth. The description just is how it would appear, the blade changing in motion so quickly it looks like it's melting or maybe reshaping, but that's not what happens. - haren

May I suggest adding a 'seem to' into your flavour text then? ^_^ -- Darloth