HearthstoneRelay/Circles

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The thirty-second theme is Circles

Disc of Design</b> by ArabianNinja

<b>Earth Aspect, Manse •
Trigger: Concentration.

The stone is a perfect cicrle in shape, however the pattern upon it appears to be a great deal of geometric shapes that form to create smaller ones. Where the Circle contains a Square, then the square is then divided into triangles, and so on until they grow so small the eye cannot percive them. Concentrating on a drawing while attuned to the stone, enables the user to draw perfect geometric shapes without error, cicrles will always be perfect, squares of exact propotions and so on. The effect of the stone is over-looked by those who lack the forsight to put it to good use. All rolls to draw blueprints, structural outlines, or even basic maps add +2 dice to the necessary craft rolls and gain +1 dice when the drawings are used for their purpose due to the sheer accuracy given. However, while the drawings may be exact, any error in the planning prior to the design being drawn may still cause problems.


The Perfect Heavenly Disc</b> by TheHoverpope

<b>Solar Aspect, Manse ••
Trigger: Anima flaring

The circle that one can see in the sky is not the true form of the sun - any who have met him know this. It is but the icon of his glory, the most perfect of shapes etched into the heavens so that all that can walk the earth can see, and understand, how perfect Sol's glory is. This stone allows for a small echo of that glory to be etched into any who bear the mark of a god. Any exalt who possesses this stone adds three dice to all social rolls, but only so long as their caste mark is visible.


The Purity Crystal</b> by Zee

<b>Water Aspect, Manse •••
Trigger: constant

The Purity Crystal is a perfect dark blue, and about the size of a child's palm. When in use by the owner the Crystal automatically prevents its wearer from dying of poison or natural diseases. The most useful aspect of the crystal is that when placed in a body of water or if a drop of some kind of liquid substance is placed on the stone, red circles will begin to appear on the hearthstone's surface to signify that the substance is harmful to consume.


Loyal Silver Disk</b> by FlowsLikeBits

<b>Lunar Aspect, Manse ••••
Trigger: concentration

This stone is a flat silver disk. It smooth and cool to the touch. The bearer of this stone may concentrate and spend 4 motes to summon a 1 yard diameter silver disk that follows the bearers wishes for a scene. The disk glows with a soft light, but always appears to be partly in shadow in a way which mirrors the current phase of the moon.

This disk may be used in the following ways, although only one at a time of course:

  • It may act as a shield for the bearer or someone they specify who stays within sight of the bearer. It counts as a target shield, but has no mobility or fatigue penalty.
  • It may be used as a thrown weapon (like a chakram) with the following stats. It returns after every throw.
    • Exalted 1: Speed=0, Accuracy = 2, Damage = +4L, Rate =2, Range =16 yards
    • Exalted 2: Speed=5, Accuracy=2, Damage = +4L, Rate =2, Range = 16 yards
  • It may be placed in a position in the air and told to stay there and act as a shelf, barrier, etc. Alternativly, it may carry stuff for the bearer. It has a Str=8 and Athletics=8 each for doing so.

Tail-Devouring Icon</b> by DeathBySurfeit

<b>Sidereal Aspect, Manse •••••
Trigger: Concentration

This deep blue, highly polished gem seems to have myriad lighter strands woven through its heart, yet this isn't the extent of its eccentric nature - careful inspection of the reflective surface will reveal that it glistens continually and uniformly regardless of the light that surrounds it. The Tail-Devouring Icon harks after the perfect self-contained nature of a circle; upon activation (a DV-1 miscellaneous action), it turns the woven strands of fate away from the character and in upon themselves, leaving its bearer Elsewhere. As light stretches across the forming sphere before unravelling back into conformity, no mark of the character's presence, nor means of reaching him or her, remains. They are stuck thereafter in limbo, thinking and moving around in nospace - nothing is found, nowhere is traversed and no harm comes to them until the stone is reactivated. The only thing that affects them is their own actions, and whatever mighty force has the power to reach Elsewhere. Upon reactivation, the character reemerges in a tangle of shape of colour to stand exactly where they were before, although an according amount of time has passed.

Comments =

Alright, something nice and open-ended. Go! - Falcon

Zee, what exactly does the first power do, please? Does it prevent the poisons/diseases from having any effect at all, or just prevent them from actually dying? If it's the second of these, that seems perhaps a little underpowered for a level 3 stone. Nice visuals though.
-- Darloth

Added the final one of the relay. Does it earn a Wikistamp of approval? If so, I'll come up with a new theme accordingly...DeathBySurfeit

I personally wouldn't include the willpower cost. Just the action of concentration might seem to be enough to me. It's level 5, after all.
-- Darloth likes it otherwise

Good call. Errata'ed accordingly...DeathBySurfeit