BrilliantRain/SecretLab

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This is the new page for BrilliantRain's unfinshed thoughts and feedback on same.

Contents

Game Rules

I have re-worked the xp system in my game. Notes on the modifications will be up eventually.

Artifacts

I created an artifacts page and moved all this stuff over there. I have also added some more to it in addidtion to a few other artifacts, so go take a look. The page is at Artifacts/BrilliantRain.

Charms

Random charm ideas:

Alchemical charm that allows them to create simple elemental matter

DBT gifts for enhancing appearance, trading att. points for more gifts, reducing tell


Hearthstones

Also created maguffin level hearthstones for my game. Will post when I have finished them.



During the First Age, the Exalted learned of the world. Some learned how to shape the land to channel it's energy into stones that could provide great power. Some traced the paths this power followed, and found the five places that formed the lynchpins of creation, The Five Elemental Poles. Both groups, The Manse Builders and The Geomancers, as they became known, learned of these Elemental Poles and decided that this power must be harnessed for the benifit of the world. So the greatest of them worked for decades and designed buildings of such grace and strength that they would be capeable of channeling such raw elemental power. In due course the Five Great Manses were built and the Five Pole Harthstones were born.


Other

This area is for anything that I want feedback on, but doesn't fit in one of my other catagories.


BrilliantRain/ExaltedWeatherAndTheGoD


BrilliantRain/ChallengeCharacter


BrilliantRain/Humor


BrilliantRain/RefiningMagicalMaterials


BrilliantRain/DefaultAssumptions


BrilliantRain/CompanyMemo


BrilliantRain/SpellOrganizer


Comments

Here it is, my page for random stuff I'm working on.
--BrilliantRain



Nexus is the center of the Guild. The Guild HQ is in Nexus. Standard currency? Whatever the Guild uses. Simple. Efficient. And true. --tld

Yes but the Guild didn't introduce the silver standard until about 30 years ago, and we have no idea what they used before that. It would seem odd to me that Nexus wouldn't have it's own currency frome before that period.
--BrilliantRain
It also makes sense that the silver standard was the currency of Nexus before the Guild officially established their base there - also makes things again, more efficient and simple. On another note, tho silver may have been the currency used in Nexus before Guild - the value of that money was very different and the values of imported goods were very different. So tho silver money was used (not the paper versions I'm sure) in a sense it was essentially an altogether different currency.
However, since Nexus is a preserved First Age city with a strong mystical bend to it, it might have been that the scavenger lords that held trade before the Guild was formed used First Age or Shogunate era coins(possibly Jade). --tld
I guess you can look at it that way, if you want to keep things simple. However, Manacle and Coin gives the impression that silver coinage is a very recent development created by the Guild. This doesn't mean that there might not have been Jade versions of the silver coins, or even that Nexus really doesn't have it's own coinage, as it has no government. Seriously, the council claims not to be a government. Anyway, I percived a void and filled it. If you are perfectly happy using Guild Silver, who am I to say no?
--BrilliantRain
So is the Euro, and I'd challenge you to find a merchant in even the most "rural" part of Euro-using Europe that will accept, say, francs, lira, and spanish pesos as currency anymore. There are colllectors, and they will pay collection-scale prices, but one has to seek them out, as they aren't relatively common. An older Nexus currency, thus might have existed (though it would have been provided by the Guild, as the Council of Entities would be far more likely to view minting such a currency as being far too "government"-like), but it would no longer be in use with the Guild's currency reforms in place. Thus, any "Nexan" coinage or script would be more of a collector's item or (increasingly) an antiquity.
Also, the Guinea as a SIXTEEN pound bar of jade?! The guinea in the British monetary system, before it's "decimalization", was not anywhere NEAR so much! (The pound was money worth one pound of Stirling silver; the guinea was a gold coin worth one pound one shilling, effectively the same amount, but with the guinea MUCH more portable.) Yes, the names of the other currency amounts are derived from real-world currencies, but the relative values/weights were kept, generally, close to the real-world inspirations. Yes, a talent really was a freaking HUGE amount of silver. (Thus, the New Testament accounts of the rich throwing dozens and hundreds of talents of money into the temple treasury becomes even more impressive in comparison with the two mites of the widow. (A mite being a Roman coin that you could fit on the tip of your pinkie, with room to spare...)) Likewise, the Shekel (an amount currently in use as the currency of modern-day Israel), the Obol, the Quian, the Yen, the cut coins called Bits, the Dinar, the Dirham, etc. The florin, by-the-by, was originally (as of 1252) a gold coin first issued in Florence, Italy. Hence the name, though some scholars claim that the english coin derived its name via the word flower, derivative from the lilies minted on the reverse of the coin(which was worth conciderably less, at two shillings). In any event, the coin found wide usage throughout Europe, with local versions being minted.
The authors of M&C did a stunningly good job on their research, and developed an impressive economic framework for most of creation. What's more, they did a good enough job to impress currency and finance geeks like me. ^^ Keep up the good work, but take a closer look at some of your assumptions, and at some of your details. -Suzume
I could answer most of your complaints, but heck with it. It took like 30 minutes to come up with, no-one likes it, and my players don't care. I'll just remove it and forget that I ever created it.
--BrilliantRain
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