Artifacts/EndlessChaseLevel2

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Level Two Artifacts

Froststrider Boots

Artifact: ••
Commitment: 3 Motes (Jade or Moonsilver)

Designed and Made by the Lunar Endless Chase, these boots freeze anything directly beneath them when active. For a cost of three motes, the boots will exude powerful cold beneath them, forming a layer of ice on the ground around the bearer for three yards, just enough for anyone within hand to hand combat with them to have to deal with.

Anyone caught in the radius, friend or foe, must make a dexterity + athletics roll at standard difficulty or suffer knockdown each round. The wearer of the boots is immune to this effect. The boots will also freeze water solidly enough for the bearer to walk on, though she must succeed in a dexterity + athletics roll at standard difficulty to stay balanced on her small iceburgs.

In addition the boots protect the wearer's feet from the elements to a limited extent. The wearer gains one die in any survival situation where it would be advantageous for their feet to be cool. (Walking through the desert, striding through low flames, etc.)


Reason

Artifact: **
Commitment: 4 Motes (Orichalcum), (3 Motes for Dancing Ruby Wing or any further incarnation of her godspark)
Speed: +5, Accuracy: +3, Damage: +3L, Defense: +6, Rate: 5

The model for this daiklave is the mundane hooked sword. Reason was designed and constructed by the Lunar Endless Chase as an early wedding present for his good friend and once lover Dancing Ruby Wing. As such he has put unparalleled care into its construction, and his delicate workings have shown in its eloquent design. Chase, always concerned for the welfare of his companions, made this blade as a pair to Ruby’s existing weapon, the fierce Reaver Daiklave, Answerer.

Reason is approximately three feet long, and contains not one but two hooks, one on each side of the blade. The first, on the topside of the blade, curves outwards at the middle of the blade to catch incoming blows. The second hooks around in the typical fashion from the end of the blade. Inlaid into the edge of the golden blade are thin lines of Moonsilver.

In addition to its normal stats, Reason has the capability to disarm any blade that it turns aside. Any time an attack is fully parried by Reason the wielder may spend a mote of essence, activating the Moonsilver in the blade, which grabs the weapon of her opponent, allowing the wielder to make a reflexive disarm attempt. This roll is made normally, though it uses the defense rating of the blade as opposed to the accuracy rating for this disarm attempt. The wielder may automatically take hold of the stolen weapon or cast it away in any direction.


Jade Eyes

Artifact: **
Commitment: 3 Motes (Jade)

Each Jade Eye restores sight to an empty eye socket, and each adds one die on all perception tests involving sight, just as a Glass Eye does, though these versions of Crystaline Stream's magical, sight restoring eyes are much more potent. The Jade Eyes come in all five colors of Jade, and each version bears it's own special power. Two Jade eyes may be worn at the same time, though the wearer can only gain the magical bonus of a given color once.

Moss Eye
The Moss Eye is a solid orb of Green Jade that was named after its appearace, that of a slightly moist green ball. The Eye works as an essence accumulator, though to a very minor extent. The power of the eye functions exactly like that of a Hearthstone, though its effect is considerably weaker than most Manse-formed gems. So long as the eye remains in a place where essence is ambient, the eye will restore three motes to the owner every hour.
Ember Eye
The Ember Eye gained its name because it glows the dull red of a dying ember when worn. In addition to the normal powers of Stream's Eyes, the Ember Eye allows the wearer to process the things they see faster. Mechanically, the wearer of an Ember Eye adds their Wits twice when calculating their initiative.
Sleet Eye
The Sleet Eye appears to be a ball of ice resting in the socket of a missing eye, though closer examination will show that it is in fact made of blue jade. The Sleet Eye has perhaps the most unique ability of all the Jade Eyes. When conversing directly with someone, the wearer of the eye will see the tongue of the person they are engaged with glow black if they are lying directly to the wearer. This power does not work if the target is covering their mouth or if it is hidden behind a veil or helm.
Wave Eye
The Wave Eye looks like nothing more than a ball of solid darkness. When the Wave Eye is worn, the wearer can see a faint shimmer where a dematerialized spirit rests. This effect does not provide anything beyond the ability to tell that a spirit is present, and its approximate location. It does not elude to the power or appearance of spirits, and as such it has very limited use.
Flint Eye
This white jade orb exudes a feeling of drousiness towards anyone that looks at it. Anyone that looks directly into the eye suffers a -1 penalty that applies to all social and mental actions they take for the remainder of the scene. This penalty can only be applied to a single person once.

Ring of Form Sliding

Artifact: **
Commitment: 3 motes (Moonsilver)

The Ring of Form Sliding looks like a simple silver band from a distance of a few feet, though upon closer inspection it looks to be porous, as though it were really carved from fine coral and merely plated with Moonsilver.

It is taxing on a Lunar's essence supply to continually change from one animal form to another, save for that of their totam form. With this ring Lunars are capable of reducing the energy needed to facilitate the use of their shifting powers. Forms of a similar size to the Lunar's can be assumed for a single mote, and forms that require the charm Humble Mouse Shape or Towering Beast Form require two motes to attain.

As this ring only enhances the protean nature of the Lunars, it provides no bonus to other Exalts.


__________

Artifact: **
Commitment: 3 motes (Any Material)
Normal Combat:        Speed: +1, Accuracy: +2, Damage: +5L, Defense: +2
Power Combat:         Speed: -1, Accuracy: +2, Damage: +6L, Defense: +2, Rate: 6
House Power Combat:   Accuracy: +3, Damage: +6L, Defense: +2, Rate: 6

On a successful attack that does damage, the _______ also damages any mundane armor being worn by the victim. The bashing and lethal soaks of the armor are reduced by the extra successes on any successful attack. If the wielder spends five motes prior to making their attack, this effect functions on armor made of the Magical Materials. The wielder may also make an attack against a target's weapon, declaring it first. The weapon's wielder may defend normally. If the attack is a success, the weapon's damage and defense ratings are reduced by the extra successes on the attack roll. If both the defense and damage bonuses of the weapon are reduced to zero, the weapon becomes useless. Inanimate objects attacked by the claws crumble when their soak ratings have been reduced to zero, regardless of the number of remaining health levels they may possess.




Comments/Suggestions

Reason is a cool idea, but isn't a little overpowered? Consider that a straight-up daiklaive is level 2. An enchanted daiklaive ought to be at least level three. - Seraph

This is the second time I've gotten this argument, so I decided to go through the S&S articaft creation rules, and Reason comes out to be approximatly an artifact rated at 2.25-2.5. It has a power of 2/2.5 depending on if you want to look at the mote reduction as part of it's power (Which it isn't, as that particular effect comes as a bonus from one of the exotic ingrediants, a bone from DRW's last incarnation's body). I think the reason people seem to think it's overpowered is because it has the Orichalcum MM bonus factored in. For base stats a Daiklave gains +3 speed, +0 Accuracy, +3 Lethal, +1 Defense, and +2 rate over the straight sword, its mundane equivalent. Reason gains +1 Speed, +3 Accuracy, +0 Lethal, +2 Defense and +1 rate over it's mundane equivalent. -EndlessChase

Hooked swords can't be wielded singly (or so it implies), and the defensive bonus they get is certainly going to be at least partially based on that fact. Perhaps you should base it more on a Reaper Daiklave, they're fairly similar, are they not?
-- Darloth

I have never, in all of my exalted perusing, seen that hooked swords cannot be used singly. The only thing I can think of that you might get that from is the artifact pair, the Hooked Daiklaves of Dual Prowess, or something like that. If you could give me a reference to what you're talking about it would help. -EndlessChase