WalkerInDarkness

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A Deathlord with an agenda involving Mask of Winters. His stronghold is the Ebon Spires of Pyrron in the shadowland named Walker's Realm in the Scavenger Lands.

Other Epithets

Also known as the Black Psychopomp, Promulgator of the Cromlech Cinerary. Breaking this down by definition (taken from the Oxford English Dictionary), we find:

Psychopomp: A conductor of souls to the place of the dead. Also, the spiritual guide of a (living) person's soul; a person who acts as a guide of the soul.

Promulgator: One who promulgates.

Promulgate: To make known by public declaration; to publish; esp. to disseminate (some creed or belief), or to proclaim (some law, decree, or tidings).

Cromlech: A structure of prehistoric age consisting of a large flat or flattish unhewn stone resting horizontally on three or more stones set upright; found in various parts of the British Isles, esp. in Wales, Devonshire, Cornwall, and Ireland. Also applied to similar structures in other parts of the world.

Google Search for pictures of cromlechs

Cinerary: Of or pertaining to ashes. cinerary urn, vase: a sepulchral urn used in ancient times to preserve the ashes of the dead after cremation.

So, Walker in Darkness is also a spirit guide who proclaims (or disseminates belief in ) a dolmen containing the ashes of the dead. (This may just refer to one of his tactics mentioned in Exalted: The Abyssals, but that would be boring.)

Servants of Walker In Darkness

Walker In Darkness: Character Sheet Version 1, by Jamez

Nature: Autocrat

Attributes: Strength 5, Dexterity 6, Stamina 5, Charisma 4, Manipulation 4, Appearance 5, Perception 4, Intelligence 5, Wits 4

Virtues: Compassion 2, Conviction 4, Temperance 3, Valor 5,

Abilities: Archery 6 (On Battlefields + 3), Athletics 5, Awareness 4, Bureaucracy 4, Craft 7 (War), Dodge 4, Endurance 5, Linguistics 3 (Native; Old Realm; River-Speak, High Realm, Forest Tongue), Lore 6 (Tactics), Martial Arts 5, Melee 5, (Axes + 2, Mass Combat + 1), Occult 6, Perform 4, Resistance 5, Ride 5, Socialize 4

Backgrounds: Allies 5, Backing 5, Contact 4, Followers 4, Influence 4, Manse 5+, Resources 5, Familiar 5

Charms: Walker posses every Solar Charm he qualifies for, as well as a number a higher Essence Charms, most oriented towards mass and personal combat.

Combos: Coming Soon.

Spells: Like all Deathlords, Walker is able to cast magic from every circle of both Sorcery and Necromancy. However, he is not as skilled a Sorcerer as many of his brethren.

Base Initiative: 10

Attack: Arm of Shades Below: Speed 15 Accuracy 15 Damage 13 Defense 11 Rate 4

Soulsteel Powerbow: Speed 10 Accuracy 14 Damage 8 Rate 2 Range 350

Dodge Pool: 10 Soak: 15L/16B (Soulsteel Reinforced Breastplate, 12L/11B, -1 Mobility Penalty, Fatigue 1)

Willpower: 9 Health Levels: -0/-0/-1/-1/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/Incap

Essence: 8

Personal Essence: ? Peripheral Essence: ?

Other Notes:

Jamez

AlternateWalkerInDarkness

Questions

He seems sort of weak... Ahlat, the southern god of war and cattle could take him out. Shouldn't he be more... well, dread-inspiring? I mean, he's certainly powerful... but not really on par with what I'd imagine an Essence 8 character. Cheop Kejak wouldn't even break a sweat on him. $.02 &Arafelis who forgets to have a name sometimes

He should be more poweful than Mask of Winters (since Mask is one of the younger Deathlords). His real weakness should be the location of his domain (see E:tA and Scavenger Lands). - SonirAm
His soak and Health Levels seem really, really low -- I understand that Deathlords are not soak machines, but I've seen a lot of starting Lunars that can take more hurt than this guy. I guess I would have thought that undeath would make one more resilient. (Of course, can he even be taken out by a straight-on fight? I presume not, but...) "All Solar and Abyssal Charms he qualifies for" is also sort of a weaksauce powerset, given that the listed Solar and Abyssal Charms top out at Essence 3 or 4 and I would expect Deathlords to know a lot of nasty First Age tricks long-lost to modern upstarts. Besides, that broad a Charm list gives us no idea of what he actually uses for defenses and attacks. (I suspect his Combos are also ridiculously fierce, as well they should be.) -- AntiVehicleRocket (who applauds the attempt to stat out something so ludicrous, anyway)
I too had concerns about Wid's power leval, but when I wrote him up I had the unfair aim a creating a charecter who would be on approximaitly the same power leval as the printed MoW. I hadent takin in to consideraition the fact that in most games MoW would be heavly beefed up. Also I alweys tended to view Walkers home as one of, if not his greatest, advantage. Although the power level of his servents is heavily restricted, so to are his possible enemies. You can probably expect an alternate version of WiD very soon. And thank you both very much for your comments. Jamez


I think I'll try to get a version of the Green Lady up as well. Any suggestions on her l33t powerz? -- JesseLowe

Not sure. I can't even recall how old she is, offhand. Probably the Citrine Poxes of Contagion Form? &Arafelis who remembers to take credit for his trolling this time.
I don't remember offhand how old the Green Lady is, but I seem to recall that she's been around in her current incarnation since before the Purge, so she's likely pretty powerful. -- AntiVehicleRocket
As AVR said, she is a first age survivor (most likely a Chosen of Secrets), and although most likely focused on social powers, at 1500+ years of age she is certain to have mastered at least one full Sid martial arts tree. I would give her 8 Essence and 7-8 in her favored abilites (which would certainly be socially oriented) and Charisma and Manipulation. And of course, the whole Iron Faction aspect of her storyline is very fun indeed. Jamez Who suggests there a several MA styles on this site which would suite her quite nicely.