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  • Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>
    6 KB (1,018 words) - 07:32, 19 February 2011

Page text matches

  • kinds within the Caster's Essence+Occult yards from the lantern, The servant remains within the Caster's Occult in yards of the Caster,
    11 KB (1,911 words) - 09:13, 6 April 2010
  • ...inguistics 1(Old Realm, Low Realm), '''Lore''' 5, '''Martial Arts''' 5, '''Occult''' 5, Performance 2, Presence 1, '''Socialize''' 3, '''Stealth 5''', Surviv '''Occult:''' First Occult Excellency(1m/die), Spider's Eye Discipline(3m), Bureaucracy Perception Loo
    4 KB (582 words) - 06:26, 9 May 2010
  • ...: , Linguistics(): , Lore: 1, Martial Arts: 5 (4bp), Medicine: , Melee: 1, Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S
    3 KB (461 words) - 15:15, 8 June 2010
  • ...Linguistics(): 5, Lore: 3, ''Martial Arts'': 5 , ''Medicine'': , Melee: , Occult: 2, Performance: , ''Presence'': 4, Resistance: 1, Ride: , Sail: , Socializ
    5 KB (802 words) - 11:16, 31 May 2010
  • ...use a different weapon every turn, but may place no more than her Essence+Occult points in a single weapon statistic. The range of his hand-to-hand attacks
    16 KB (2,439 words) - 17:21, 24 April 2010
  • ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So ...: x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, So
    21 KB (3,451 words) - 10:39, 28 April 2010
  • ...w the visualization of essence flows, and even then only on a Perception + Occult (5) test, the curse typically waits undetected until the target fails a rol
    11 KB (1,759 words) - 14:21, 8 June 2010
  • ..., <b>Martial Arts</b> 5 (Against Creatures of Darkness +1), Medicine 2, <b>Occult</b> 2, <b>Performance</b> 3 (Conversion +1), <b>Presence</b> 3 (Conversion
    10 KB (1,638 words) - 18:50, 3 August 2010
  • :Lore:, Martial Arts: , Medicine: , Melee: , Occult:
    2 KB (228 words) - 14:25, 9 May 2010
  • :Lore:, ''Martial Arts'': 5 , Medicine: , ''Melee'': , Occult: 3
    7 KB (1,056 words) - 18:50, 23 April 2010
  • [[SolarOccult/GoldenCat|Solar Occult]] - Wonders of the Supernatural.
    21 KB (3,517 words) - 02:56, 12 August 2010
  • == Occult Prowess == '''Minimum Occult: ''' 3<Br>
    17 KB (2,788 words) - 01:42, 13 April 2010
  • ...e in automatic successes to any roll requiring lengthy labor; Craft rolls, Occult or Lore research, medical operations, and the like can all be affected by t
    15 KB (2,495 words) - 22:54, 11 July 2010
  • * [[Quendalon/DragonsPearl|The Dragon's Pearl]] -- an occult rite to grow a magical stone upon one's brow by [[Quendalon]].
    5 KB (672 words) - 20:49, 8 June 2010
  • ...stics(): 1, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize
    4 KB (632 words) - 07:37, 11 May 2010
  • Avani and all of his children share an occult link that binds them together. Avani knows everything that his Children kn Focus on Occult, Artificing, and Sorcery.
    6 KB (908 words) - 15:36, 8 June 2010
  • ...), Lore 5(First Age +1), <b>Martial Arts</b> 5, <b>Melee</b> 5(Spears +3), Occult 5, <b>Presence</b> 5(Seduction +3), <b>Performance</b> 3, Resistance 2, Rid <b>Occult:</b> Terrestial Circle Sorcery(1wp), Celestial Circle Sorcery(2wp), Spirit
    20 KB (3,405 words) - 22:36, 5 April 2016
  • ...NPCNWO/GitatoFaneluyo|Gitato Faneluyo]] - Merchant Prince specializing in occult, taipan of Golden Firefly Association, water aspect
    20 KB (2,878 words) - 15:44, 4 February 2012
  • Occult is the Sorcerer. <b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>
    6 KB (1,018 words) - 07:32, 19 February 2011
  • ...eomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].<br> ...mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1
    12 KB (2,021 words) - 00:37, 14 January 2013
  • ...oose one trait to raise every week: Intelligence, Perception, Craft, Lore, Occult, or Medicine. In each week of training, the members of the unit can raise
    2 KB (415 words) - 20:38, 11 April 2010
  • ...in general, if the character has sufficient and relevant Craft, Lore, and Occult ratings-- that requires a hearthstone to operate, the character may replace For example, Jasara has dramatically increased her Lore, Occult, and Craft (Magitech) skills, becoming puissant to a rating of 5 in each Ab
    18 KB (3,137 words) - 19:21, 12 April 2010
  • ...e this Charm to add her permanent Essence to her ranks in Craft, Lore, and Occult for the purposes of increasing her static value. This adds no dice.
    8 KB (1,361 words) - 19:22, 12 April 2010
  • <b>Cost:</b> 20m; <b>Mins:</b> Craft 5, Occult 3, Essence 3; <b>Type:</b> Simple (Dramatic Action)
    9 KB (1,610 words) - 19:26, 12 April 2010
  • <br>Bureaucracy 4, Investigation 4, Lore 3, Medicine 2, Occult 3
    13 KB (1,973 words) - 20:13, 13 April 2010
  • ...ny: , Linguistics(): , Lore: , Martial Arts: 5 (4bp), Medicine: , Melee: , Occult: , Performance: , Presence: , Resistance: 3, Ride: , Sail: , Socialize: , S
    4 KB (635 words) - 15:13, 8 June 2010
  • ...to hit (such as ''Death of Obsidian Butterflies'' which uses Perception + Occult) and can be comboed as if it was a Simple-Type Archery Charm of Instant dur
    12 KB (2,126 words) - 22:30, 14 April 2010
  • <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 4
    34 KB (5,846 words) - 06:28, 22 April 2010
  • Mins: Essence 3, Craft 3, Lore 3, Occult 3<br> Mins: Essence 5, Craft 4, Lore 4, Occult 4<br>
    5 KB (838 words) - 11:25, 24 February 2018
  • ...tural affinity for the Abilities of Integrity, Craft, investigation, Lore, Occult and Sail.
    9 KB (1,494 words) - 19:08, 16 April 2010
  • '''Mins: '''Virtue 3'''&nbsp;''', Occult 3, Essence 3 '''Mins: '''Virtue 5'''&nbsp;''', Occult 4, Essence 4
    4 KB (646 words) - 19:28, 16 April 2010
  • '''Mins: '''Conviction 3'''&nbsp;''', Craft 3, Occult 3, Essence 2 '''Mins: '''Essence 4, Conviction 4, Presence 5, Occult 2
    35 KB (5,823 words) - 19:29, 16 April 2010
  • '''Mins: '''Compassion 3'''&nbsp;''', Craft 3, Occult 3, Performance 2, Essence 2 '''Mins: '''Compassion 3'''&nbsp;''', Craft 3, Occult 3, Performance 3, Essence 3
    37 KB (6,120 words) - 19:30, 16 April 2010
  • '''Mins: '''Temperance 3'''&nbsp;''', Craft 3, Occult 3,Essence 2 ...ts the experience point cost for purchasing specialties in Lore, Medicine, Occult, Bureaucracy or any other mental skill in half, rounding down.
    29 KB (4,726 words) - 19:31, 16 April 2010
  • ...im. Intelligent undead with essence less than him can make a perceptions + occult roll difficulty the Champions essence. Failure means the think he is one of
    5 KB (886 words) - 19:36, 16 April 2010
  • ...can see and activates the charm. His player rolls the dice Manipulation + Occult , at a difficulty equal to the target’s Essence. If the roll succeeds, ev
    7 KB (1,285 words) - 19:37, 16 April 2010
  • ...ter is a lesser God instead of an Exalt unless they suceed in a Perception+Occult roll with a difficulty equal to the character's Permanent Essence rating -
    22 KB (3,505 words) - 03:04, 18 April 2010
  • ...stics(): x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize
    4 KB (652 words) - 13:31, 26 April 2010
  • ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: , ...cs(): , Lore: 1, <i>Martial Arts:</i> 5 (2bp), Medicine: , <i>Melee:</i> , Occult: , Performance: , <i>Presence:</i> 3, <i>Resistance:</i> 3, Ride: , Sail: ,
    8 KB (1,129 words) - 15:13, 8 June 2010
  • <b>Minimum Occult:</b> 3 <b>Minimum Occult:</b> 4
    25 KB (4,197 words) - 06:04, 22 April 2010
  • :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:
    7 KB (1,060 words) - 19:08, 31 May 2010
  • Game-altering house rule (or maybe an Occult tree of permanents that allow it?) that allows exalts to use charm effects * Occult score must be two dots greater than the minimum Essence for the charm.
    23 KB (3,687 words) - 06:59, 1 August 2011
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of such a reincar
    8 KB (1,338 words) - 02:04, 4 May 2010
  • * A minimally competent terrestrial sorcerer has Essence 3 and Occult 3.
    20 KB (1,586 words) - 22:37, 3 June 2010
  • ...different casters casting the same spell, the one with higher Essence and Occult will be able to cast more quickly, more safely or both. ...cannot have a DV penalty higher than ''either'' the character's Essence or Occult rating. '''This comparison is done before charms or other penalty reducing
    26 KB (4,416 words) - 22:37, 3 June 2010
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of a such a reinc
    12 KB (2,034 words) - 06:31, 22 April 2010
  • ...lto:josh.bain@xspedius.com Josh Bain]: An arcane martial art with a strong occult bent.
    59 KB (8,486 words) - 23:30, 1 November 2014
  • :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult: :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult:
    7 KB (938 words) - 17:34, 25 April 2010
  • [[BogModAlternateSidereals/Occult]]<br>
    8 KB (1,207 words) - 22:31, 3 August 2011
  • ...3, Lore 1, <b>Martial Arts</b> 5(Spears +3), <b>Medicine</b> 5(Wounds +2), Occult 1, Performance 2, Presence 5(Mercenaries +1), <b>Resistance</b> 5, Ride 2,
    6 KB (974 words) - 19:13, 27 April 2010

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