DragonBloodedLarceny/Telgar

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Revision as of 17:53, 17 May 2005 by Telgar (talk) (DB Legal Charms)
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Crowd-Birthed Appearance</b>

 <b>Cost: 3 motes
 Duration: Instant
 Type: Reflexive
 Min Larceny: 4
 Min Essence: 2
 Prereqs: None

By activating this Charm when in a crowd of as few as 10 people the Dynast can instantly disappear and reappear at any other location in the crowd. This Charm also functions with armies, mobs and other large, mostly contiguous groups of people. It does not function on species other then the character's own.


Rain in the Ocean</b>

 <b>Cost: 2 motes per increase
 Duration: Instant
 Type: Reflexive
 Min Larceny: 5
 Min Essence: 2
 Prereqs: Crowd-Birthed Appearance

The character is able to instantly loose himself in any crowd or gathering of people. His features blur and his garments shift, making it impossible to pick him out of the group. For every 2 motes spent on this Charm add 1 to the difficulty of any attempt to locate the character in a crowd. Every 100 people in the crowd adds another 1 difficulty. The difficulty of the roll can not exceed 10.


Unseen Currents Method</b>

 <b>Cost: 2 motes per increase + 1 mote per person, 1 willpower
 Duration: Instant
 Type: Reflexive
 Min Larceny: 5
 Min Essence: 3
 Prereqs: Rain in the Ocean

Extending his power around him like a cloak of mists, the Terrestrial is able to hide not only himself but his allies from the eyes of others. A school of fish in the black depths, even heavily armored soldiers can loose themselves in a pack of peasants with this Charm active. 10 crowd-folk are required to hide every person under the effects of this Charm, counting the user of this Charm. No more people can be hidden then the user's Essence rating.


Endless Expanse of Faces Defense</b>

 <b>Cost: 5 motes, 1 willpower
 Duration: Instant
 Type: Reflexive
 Min Larceny: 5
 Min Essence: 4
 Prereqs: Unseen Currents Method

Hitting fish in a barrel may be easy, but hitting a single fish in a barrel of many is nearly impossible. This Charm acts as a perfect defense against any non-area affect attack so long as there is a crowd of at least 100 individuals for the Terrestrial to take shelter in. The Terrestrial must already be within the crowd when this Charm is activated. Attacks made by a character with a higher Perception + Awareness then the Dynast's Dexterity + Larceny are unaffected by this Charm.


Falls-Sensing Discipline</b>

 <b>Cost: 2 motes
 Duration: Instant
 Type: Reflexive
 Min Larceny: 3
 Min Essence: 2
 Prereqs: None

Both criminals and law keepers alike have an understanding of the law and are aware exactly what they are breaking when they cross over the lines of polite society. The Dragon-Blooded can make themselves aware if either they or another in their line of sight is going against the legal currents of the area. This Charm instantly informs the Dragon-Blooded when they or someone in their line of light is breaking a law or legal code.


Current and Bank Interaction</b>

 <b>Cost: 5 motes
 Duration: Variable
 Type: Simple
 Min Larceny: 4
 Min Essence: 2
 Prereqs: Falls-Sensing Discipline

With long exposure to the flows and currents of various legal systems, the Terrestrial Exalt aclimates himself to a new legal environment as easily as a swimmer getting used to a new pond. For as long as the Charm remains in effect the Dragon-Blood has an isntinctive and precise knowledge of the legal codes and traditions of the area he is currently inhabiting.


Rushing Flood Water Trial</b>

 <b>Cost: 10 motes, 1 willpower
 Duration: Duration of the trial
 Type: Simple
 Min Larceny: 4
 Min Essence: 2
 Prereqs: Falls-Sensing Discipline

Much of the time spent in trials is legal deadwood and clutter clogging up the orderly flow of information, evidence and verdict. By releasing an overpowering flood of Water Essence, the Terrestrial clears away all such obstructions, speeding the proceedings of any trial he is present for the entire duration of by 200%.


Comments

I like! though for the final charm perhaps a change to involve essence would be better? -BogMod

I agree, these are way cool! Maybe Unseen Currents Method should be simple, though. To represent the DB actually 'doing stuff' to keep their people hidden amongst the crowd? Very cool stuff... - Nikink

Very, very good work. :) - David.

Rain in the Ocean and Unseen Currents Method, do you really want these charms to be instant duration (they would have to be activated once per searcher per attempt)? Myrlan

Yes, I did specifically design them to be activated once per search attempt. Most people don't make multiple search rolls and if they do, the charm effect has faded. A Solar or Essence 5-6 DB might have a longer duration, but these are suitable for DB powerlevels. - Telgar

That's true, but it's still harsh (especially the willpower cost) to have to activate for each searcher, especially for an NPC hiding from a party. I also forgot to ask: why are these larceny instead of stealth? - Myrlan

Yes, it's harsh. You don't use Charms to hide from every day investigations all the time. You use them to hide from Charm enhanced investigations. And generally, once they fail or botch, they've lost you and you dont NEED the Charm again. As for why they are Larceny, they are Water Charms and I consider element to be the primary factor in deciding where DB Charms go, not Ability. - Telgar