BrokenSigil/SoundTrack

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Soundtrack ideas

For me - that is KaiSei - one of the most important thing for gaming is to have the right music. Nothing else is so helpful at setting the mood for the players. Here are some ideas I had so far for use in our campaign. Feel free to add whatever you think suitable. But please write down a note, why.

  • Dune (Toto, ST of the David Lynch Movie) / Great music for desert adventures, also great for travelling scenes.
  • Kitaro, Silk Road / Also great for travelling, most of the pieces are rather calm, good for background.
  • ... anything by Kitaro / Great instrumentals with japanese Background influences.
  • First Knight OST / What a fanfare for battle...
  • Princess Monoke OST / 2 tracks for battles, some others for a asian mood
  • Hero OST: mood, combat
  • Hidden Tiger, Crouching Dragon: mood, combat
  • Starship Troopers OST:
    • Track 2: for military deployment
    • Track 7: for an NPC's death
  • Prince of Persia - Sands of Time / good tracks for combats
  • Passion of Christ OST
    • Track 1: Opening Credits (3.42 min)
    • Track 2: Sorrow
    • Track 7: Sorrow, Ending Credits
    • Track 11: Awesome Sight, Entering Yu-chan
    • Track 13,14,15: Sorrow, Sadness, Dispair
  • Caesar OST:
    • Track 7,11: mournful music for scenes of loss
    • Track 2: military parade, e.g. imperial legion enters a city
    • Track 17,20: Suspense
  • Lord of the Ring - The Return of the King:
    • Track 16 'End of all things': A Yozi breaks free
  • Black Hawk Down:
    • Track 1: Dispair
    • Track 3: Travel
    • Track 5: Dispair
    • Track 11: Mourning, Loss
    • Track 13: Travel
  • Behind Enemy Lines
    • Track 5,6,7,12: Suspense
    • Track 8: Flight
    • Track 23: Worship, Death, Loss
  • Van Helsing:
    • Track 4: Flight
    • Track 11: Battle
    • Track 12: End Credits
  • Shrek:
    • Track 13: Exaltation
  • Dragonheart
    • Re-Baptism: Exaltation
  • Das Boot
    • Gibraltar: ...what a chase

In my humble opinion (BrokenQuill this time) it is also nice to have some nice 'end credits'. This gives a story a clear ending, and the players some time to think about the story, before out of character chatting destroys the mood.

  • Troy Track 12, "I'll be there always, if you remember me" / Loss
  • Lord of the Rings - Two Towers, "Gollum's Song" / Betrayal
  • Princess Monoke / Generic
  • Final Fantasy / Generic


And why only have 'end credits'? I (KaiSei) think we also need some kind of title melody. Though I have no idea what to use so far. Some kind of fanfare might be useful. Or a piece that - like the desert theme from dune - helps the storyteller pacing his introduction.

The piece should run a few minutes, to give the players some time to calm down. Also we should have one piece per 'season' of the campaign. -- BrokenQuill

Yepp. Right on both. I Thought about Dune's Desert Theme for one 'season', actually. That's about 5:30 in full length. You barely find pieces much longer. Other ideas? --KaiSei

A lot of the stuff here looks to be instrumentals; truth be told, I like to have my background music have some lyrics to it (players occasionally sing along, but we haven't found it to be distracting in any bad way.) -- Miedvied

==> You know, since we're not native speakers of English, my personal experience is that English lyrics tend to distract the players quite a lot, above all when they try to listen to the text. That's why we normally only use instrumentals. --KaiSei


Preferred stuff includes...:

1. Struggle, by Adema (almost always on in scenes with my repentant Abyssal.)

2. Voodoo, by Godsmack (for the same character; good, hard bass with theBrokenSigil/Bad Magic/ feel going on; the character's a Sorceror, so it works.)
3. Immortal, by Adema, confrontation music ("I'm not afraid to die / My soul will travel on / You can't kill me / I'm immortal!" )

4. Almost any Bad Religion song is appropriate, when he comes on-screen; mostly because he was supposed to be an industrial rock star, and ended up being a bit more punk - leading a rebellion against the Autocthonian leadership along the way.

5. Avalanche, by Butthole Surfers, has - oddly enough - been perfect for the Solar in the group strutting out his Righteous Devil Style. It just has a sort of melancholy "everyone dies" mood to it.

6. Same gun-toting Solar usually brings out "Killing an Arab" by The Cure (I feel the steel butt jump / Smooth in my hand / Staring at the sea / Staring at the sand / Staring at myself / Reflected in the eyes / Of the dead man on the beachBrokenSigil/The dead man on the beach).

7. My favorite Lunar song has been "Take Away the Sun," by Dropbox, which honestly reads like it should be an Abyssal song - but it fits my Lunar perfectly. ("If I could take away the sun / And steal the light from everyone / Then you’d all be forced to see / What the world looks like to me." )

8. Fear Factory usually covers all our combat music needs; Digimortal (the album /and/ the song) is the perfect soundtrack to pretty much all big conflicts. ("As I witness the death of innocence / A predator feeding on its creation / Through the fallout of this hallucination / I (I...) walked into darkness ")

9. What Fear Factory doesn't cover, Korn usually does.

10. I was bound to bring up Metallica. I should say that most Metallica is usually too guitar-y for our combat scenes; we prefer techno for our energetic stuff, and slower, deeper stuff for our metal. However, handy songs include "Wherever I May Roam," "I Disappear," "Holier Than Thou," and "The One."

11. Rob Zombie is also big in our combat scenes. Where Fear Factory can handle combat or general conflict with equal adeptness, Zombie tends to be more combat-restricted.
--Miedvied