WalkingWarMachines
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Walking War Machines
This page is intended to allow for a convenient place to design various "Walking War Machines" that Abyssal necromancers can create and bring to unholy life for participation in your game! Since there aren't a lot of guidelines here, I'll outline the format that I intend to follow for specific war machiens (which should each be on their own subpage off this page). Variant necro-stuff based off Labryinth or Void Circle versions of Walking War Machine should also be placed on this page (though such is, of course, non-canon).
the Format
First, all Walking War Machines (WWM's from this point on) should have a name. "Spine Chain" is an example, or "Abomination" from Warcraft III.
Any exotic components that might be required should be detailed next, including "interesting" corpses and underworld/labryinth type things. List the number of successes needed on the Intelligence + Craft (Necrosurgery) roll, and possibly the difficulty as well. For ease of reference, include a note on the mote cost of the WWM (number of successes x 5 motes, according to the text). Any special rules for individual war machines should be noted, since I'm sure some WWM's
Finally, write up the statistics for the WWM itself and possibly any special abilities or simple powers it has.
Specific User-Created War Machines
- Bonespike Catapult - A walking siege engine that manufactures javelins from corpses. -Dorchadas
- /CorpseGrinder - a massive slug-like beast that devours corpses on the battle-field, saving them for later necromantic use. (CrownedSun)
- /FellBeast - A flying troop transport, capable of quickly advancing units to the front -Dorchadas
- Ooze Spitter - a varient on the Bonespike Catapult designed for anti-personnel use. - Darloth
- /ShamblingHorror - An enormous monstrosity, crushing all in its path -Dorchadas
- Miedvied/BoneSpear -- A walking siege machine with a nasty phallic addendum. - Miedvied
Comments
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