ShoatOfTheMire/DuskShoat1

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The Shoat of the Mire: Dusk Caste by JesseLowe

Description: Roleplaying Notes:

Caste: Dusk
Nature: Survivor

Attributes: Strength 3, Dexterity 5, Stamina 4, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 2, Wits 5
Abilities: *Athletics 5, *Awareness 4, *Dodge 5, *Endurance 2, Lore 2, *Martial Arts 5 (Daggers +3), Medicine 1, Resistance 1, *Stealth 5, *Survival 5, *Thrown 5 (Daggers +3)
Note: * = Caste or Favored skill.
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 2
Backgrounds: Artifact 3, Familiar 5, Liege 3, Manse 3, Underworld Manse 2, Whispers 3
Willpower: 6, Essence: 2, Essence Pool: 41 peripheral
Resonance: O O O O O O O O O O

Merits:
Flaws: Beacon of Power (4 pts), Child (3 pts), Small (3 pts)

Anima: A goat-like beast transfixed by an arrow, screaming
Charms:

  • Athletics
    • Raiton's Nimble Perch
  • Dodge
    • Flitting Shadow Form
    • Uncanny Impulse Evasion
  • Endurance
    • Ox-Body Technique
  • Martial Arts ( Grass Spider Style)
    • Venom-Injecting Bite: 2 motes, instant, supplemental. Successful attack forces victim to roll Stamina + Resistance (Difficulty = your Essence) or suffer -1 to init and all physical rolls for remainder of scene. Multiple rolls are cumulative but max penalty = your Essence.
    • Green Grass Camouflage: 3 motes, Essence in turns, Simple. Add Essence to Stealth rolls and you are at -1 difficulty to attack.
    • Fang-Biting Parry: 3 motes, instant, reflexive. After a successful parry, may counterattack with full pool + automatic successes equal to Essence.
    • Precise Motion Kata: 5 motes, one scene, simple. Add MA to Dodge attempts.
  • Survival
    • Enduring Huntsman Method
    • Infallible Barghest Mien

Equipment: Soulsteel dagger (level 2 artifact; same stats as Short Daiklave), soulsteel hearthstone bracers, soulsteel hearthstone amulet. Hearthstones: Shadow-Sewing Stone (lvl 3, Abyssal), Gemstone of Murder (lvl 2, Abyssal, Underworld), Gust-Motion Rock (lvl 1, Air, Underworld)

Base Initiative: 10
Attacks
Clinch: Speed 4, Acc 10, Damage +0B piercing, Defense +0, Rate 1
Fists: Speed 10, Acc 10, Damage +0B, Defense +2, Rate 5
Kick: Speed 7, Acc 10, Damage +3B, Defense -3, Rate 3
Soulsteel Dagger: Speed 13, Accuracy 17, Damage 6L, Defense 14, Rate 6
Soulsteel Dagger, thrown: Speed 10, Accuracy 14, Damage 6L, Rate 4, Range 50
Dodge: 14, Soak: 4B/2L/0A, Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated

Experience Points:
Unspent XP:

Character Description and Background

Expanded Backgrounds

Comments

This is a pretty tentative character sheet -- it seems appropriate that the Shoat be a beginning Abyssal, though. I don't have the PG handy for Merits and Flaws; fix that later. What would be a good martial art for her? -- JesseLowe

There are several exellent knife oriented syltes on this site, and it would be a simple mater to alter one of these styles to have an abyssal orientaition. Grass Spider, Gryphon, or some of the other, suprisingly abundant spider styles might work. Jamez
Thanks for the suggestion. I've given her Grass Spider Style. -- JesseLowe

It's rather tempting to give her the Citrine Poxes of Contagion style, since the Well of Udr is supposed to be the origin of the Great Contagion... -- JesseLowe