Difference between revisions of "FixTheSolarCharmTrees/OneWeaponTwoBlows"

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Otherwise, good Charm I say.  Stuff. -- [[Blaque]]
 
Otherwise, good Charm I say.  Stuff. -- [[Blaque]]
  
This charm isn't broken.  There's very little wrong with [[OneWeaponFixTheSolarCharmTrees/OneWeaponTwoBlows/TwoBlows]], more wrong with the charms following it in terms of their costs relating to One Weapon. -[[CrownedSun]]
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This charm isn't broken.  There's very little wrong with [[OneWeapon/TwoBlows]], more wrong with the charms following it in terms of their costs relating to One Weapon. -[[CrownedSun]]
  
 
I agree with [[CrownedSun]]. Plus, I think [[thinker]]'s version is stupidly powerful for its cost and prereqs.\\
 
I agree with [[CrownedSun]]. Plus, I think [[thinker]]'s version is stupidly powerful for its cost and prereqs.\\

Revision as of 00:35, 6 April 2010

Official Charm

Note: the cost of this Charm is reduced to 2 motes in Power Combat.

One Weapon Two Blows</b>

<b>Cost: 3 motes
Duration: Instant
Type: Extra Action
Min. Melee: 2
Min. Essence: 1
Prereqs: Excellent Strike

Character attacks twice on his initiative. Each attack is rolled separately, but dodge and parry rolls are applied to both attacks together. (So a single parry with 6 successes would subtract 6 successes from each attack.)

thinker's version

One Weapon Two Blows</b>

<b>Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Melee: 2
Min. Essence: 1
Prereqs: Excellent Strike

Charging her arm and weapon with Essence the character makes them as fast as a striking serpent. She makes two attacks in rapid succession against the same target, in exactly the same way. The attack roll is made and the target applies his defenses normally, however if the attack is successful apply the results twice, as though he had been hit by two identical attacks.

BrokenShade's version

Just delete the Charm.

Darloth's Version

One Weapon Two Blows</b>

<b>Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Melee: 2
Min. Essence: 1
Prereqs: Excellent Strike

The user of this charm rolls an attack twice. You then pick either result to actually keep. Any effect that would change the number of dice or successes in these pools (including spending willpower, comboing with Excellent Strike or similar, or channeling virtues) automatically affects both of them at no extra cost.

Vote Tally

Official version

  1. CrownedSun
  2. Ikselam
  3. MetalFatigue
  4. Lipperman
  5. Grandmasta

thinker's version

  1. thinker
  2. Kasumi
  3. Blaque
  4. notsoangrydave
  5. SilverMeerKat
  6. Domon

BrokenShade's version

  1. BrokenShade

Darloth's version

  1. Darloth
Comments

I really like thinker's version! -- BrokenShade

Indeed - this would be enough for me to actually invest in this tree with one of my melee chars - normally I avoid OWTB like the plague ^_^ -- Kasumi

I like this newer verison, though the only thing I think you might wanna look into is how this interacts with things like Fire and Stones Strike. Frankly, it might be too good if you don't have to modify each damage pool seperately. I am thinking that one would have to pay for Hungry Tiger Technique twice, as well as Fire and Stones Strike.

Otherwise, good Charm I say. Stuff. -- Blaque

This charm isn't broken. There's very little wrong with OneWeapon/TwoBlows, more wrong with the charms following it in terms of their costs relating to One Weapon. -CrownedSun

I agree with CrownedSun. Plus, I think thinker's version is stupidly powerful for its cost and prereqs.\\ _Ikselam

I like the idea of the Charm as thinker wrote it, and if you have trouble with the power, up the cost and prereqs. OWTB is really prohibitive in use because it's an extra action charm, making it expensive tactically to use, since it may very well be a Charm that characters have early in their careers, and thus have not had much spare in the way of points to put together a lot of Combos. plus, someone with a good defense pool will beat this more easily than the original version. - notsoangrydave

I don't think that making a supplemental charm that multiplies things is a good idea. Too much. - Morpheus

Clauses, people, clauses! "This Charm may not be put in a combo with any Extra Action Charm, or any Charm that increases damage pools or buys damage successes." There, all better. =P I'll vote for Thinker's version. - SilverMeerKat

Well, maybe just excluding extra action charms would work, for me. - Domon

Yes, damage adders aren't a problem if you use GCG's suggestions on Rain of Feathered Death (To simplify, if it only affects accuracy pay for each attack roll, but if it affects damage pay for each damage roll. So for e.g. Excellent Strike which affects only the one Accuracy roll, pay once. For Hungry Tiger which if all things go well affects two damage rolls, pay twice). ^_^ -- BrokenShade

Admittedly, my charm feels rather dragon-blooded, but for the cost and where it is on the tree, I couldn't let people roll the attack twice and add successes togeather, so I decided to make it better than a reroller by letting you choose which attack roll to keep, and making all beneficial effects apply to both, so there was no need to buy them twice. This I hope makes it seem sufficiently solar... quite simply, the solar can choose which of the two potential attacks are actualised.
-- Darloth