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== The Begining ==
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This page is an Idea dump for [[Issaru]], [[Dreaming Nymph]], and [[Scytheus]]. please no comments until the under construction sign is down. Thank you - [[Issaru]]
Officially the village of Dead Yeddim is a small out of the way place located  a few days walk from Nexus. The inhabitants are mostly self-sufficient neither importing, or exporting a great deal of goods or material. The houses are sturdy oak with broad painted signs in front that displays the family name of the residents therein. Life here is slow and simple with nothing of note happening. They are led by the lesser god Ardaza who claims that her portfolio is this simple fishing village. She has been the protector of the village for almost Seven-Hundred years. Her son Maltheus the village Chieftain is a powerful god-blood who has held the reins of power for generations. Although Dead Yeddim is very far from the Immaculate ideal the people, for the most part, are devout followers of the Immaculate philosophy. They pay tribute to the realm, and have never actually fell behind in a payment. All in all Dead Yeddim is nauseatingly perfectly average.
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=== UNDER CONSTRUCTION ===
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The Children of the sacred and holy light are a group of sun worshippers who have been in hiding since the days of the shogunate. Forming a village seven days ride outside of nexus they hide in plain sight. They hunt down relics to give to their masters, the solars, upon their return. They hunt down whatever solar exalt they can find if it is possible to do so without imperial trouble. These practices have resulted in the order having only recruited two solars in the past and the circle of solars who have somehow just happened upon them. Of the solars previously recruited only one remains and she currently travels the North looking for her old circle mates. The other died in the contagion while using the last of his magic to protect the community from the worst of its ravages.  
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Having been created from a monastic order the children of the sacred and holy light are proficient in several Terrestrial martial arts. Most are heroic mortals and a few are awakened mortals they have training programmes that can guide a mortal to awakened status in only 15 or so years, using several unique charms developed for that purpose expressly
  
This is all a lie
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The children started as a monastic order dedicated to serving their night caste master’s every command. The night caste’s name has been all but forgotten to but a few. The last order their master gave the children was to leave and prepare for her and her brothers and sisters return to the world, a mission in which they have never faltered. In the first age they were spies and assassins that even the dragon blooded feared. In the shogunate they became whispers stories that old women told their children so that they would behave. In the second age they have become a shadow a forgotten force who’s knowledge and resources are unknown but all the more potent because of such.
  
Dead Yeddim was established 0ne-Hundred years before the Usurpation by Jinzana " The Wind" a Solar of the night caste on the advice of her lover Sorrowful Fallen Rose. Jinzana was a prodigy even by Solar standards in the fields of stealth, and espionage. She was one of the most respected internal security agents in the Deliberative. As the result of her curse or her work (one can never know) she did not usually trust other exalted even the Terrestrials. This "Quirk" caused her to almost exclusively use mortal agents. This also resulted in Jinzana to begin personally training a small cadre of mortals to Awakened status. For these reasons Dead Yeddim was constructed as a sort of hiding-in-plain-sight training facility, and safe house for her subordinates.
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In order to be able to lead uninterrupted lives the villagers came up with a "god" protector so no one would realise they were anathema because of their essence use. They were surprised four hundred years later their fictional god appeared and became the head of the Village and has thus far supported their cause and furthered it greatly.  
  
After finishing the training of her mortal agents Jinzana left the best, and most loyal agents in the village to train the next generation. The others were given suicide missions to insure that Dead Yeddims location would be safe. She had Radiance of Starlight (one of her few exalts she trusted) construct a underground Manse under Dead Yeddim in exchange for permission to construct a personal retreat/laboratory there as well. A series of secret tunnels were constructed to connect the village to nexus. Thus giving access to easy travel and information as even then it was the biggest port city in Creation. Once all this was established (an a undertaking which took Fifty years) she saw to the final preparation of her mortal strike force. After three years the grandchildren of her original agents were ready  Jinzana dubbed them the Children of Radiant Wind, and they began active work within the Deliberative.
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The Village has a network of tunnels beneath it which houses a small demesne, a shogunate age laboratory, a Forge, several relics from the first age and the shogunate (nothing big though just objects that can be used by a person) and finally it houses a library that has several terrestrial texts on magic especially practical item creation ( swords, coolers, poultices, armour.) large volumes on thaumaturgy the plans for the celestial circle spell *blank blank* and a *night reaver daiklave* are also present.  
  
The Children became some of the most feared agents in the deliberative. Their exploits told, and retold until they reached legendary status. Even with this notoriety the Children were shrouded in secrecy. None but Jinzana, Radiance of Starlight, and Sorrowful Fallen Rose knew of their location or the closely guarded fact that they were mortals. All proceeded smoothly according to Jinzana's plan. Shortly before the deliberative the Children were feared even by the Solar God-Kings.
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The villagers trust no one but their god and their master (who hasn't shown up yet) and only reveal what they know slowly. Most pc’s should be instructed in mundane things at first, then maybe some terrestrial Martial arts instruction and after maybe two or three generations the terrestrial spells and the plans. The tunnels are only shown to the staunchest of allies who have proven themselves heroes of the community for generations and even then much scrutiny is involved
  
Jinzana caught wind of the Usurpation exactly three months before it happened. She took this time to coordinate a plan to prepare for the coming war. Personally traveling to Dead Yeddim she instructed the Children to go into hiding. Jinzana further instructed that they were to await for the return of her brothers and sisters (the Solars). Leaving she informed them to never make their presence known, to gather resources for her siblings use, and to garner intelligence information against the Terrestrials.
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The god of the village is an old enemy of the Exalt whom the monks served and is using the village as a way to find her and get revenge. It is secretly planting *Magick* into them so that they will follow her even when *she* does show up.  
  
The Children took to their new charge with the dedication, and proficiency they had once used to protect the Deliberative from internal threats. In the era of the Shogunate the Children found ways to secretly insinuate themselves into the upper echelons of society. This enabled them to further insure the procurement of information, and resources without raising suspicion. All was going perfectly until the Contagion. The Contagion struck down most of the Children who were in Creation. Dead Yeddim was fortunately warned in just enough time for the populace to take refuge in the Manse underneath and seal it. So the core of the Children were saved, but they were much weakened. And with the same dedication the Children had put into everything else they began to rebuild.
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The grandmaster of the temple is a god. He started life as a godblooded and ascended when his mother, a celestial bureaucrat who works for the bureau of fate, decided to aid her gold faction friends as she sees the current state of affairs with the realm as too chaotic to be controllable.  
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----
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<b><i>Scytheus:</i></b> Well, the ideas I had for the Children were as follows:<br>
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*They were not only assassins and martial artists but a few follwed academia. Select among them went further into astrology - at least as well as mortals can persue such things. Though nowhere near as concise as the Sidereals, they were able to tell very vague portents of coming times. The villagers are pensive with certain things, especially religion, but generally warm.  They can offer shelter (though limited of resources) to wary passers-by for a short period.<br>
  
== The Strangers come ==
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::Yeah I kinda thought that they should have some Thaumaturgists, and such myself. I don't think they could have survived long w/o them. Also I love the astrology aspect you thought of (yeah it's obvious, but I completely overlooked it). - [[Issaru]]
Ten years after the Contagion ended a ragtag bunch of humans and one Terrestrial , a Fire aspect by the name of Shen-Tao Torren, wandered into Dead Yeddim. The Children were at a loss on the issue of what to do with these newcomers. Wanting to help these obvious refugees, but not wanting to run the risk of discovery, the Children waited for a sign. The sign came Five days later as Dead Yeddim was attacked by displaced Terrestrials where resorting to banditry as a livelihood. Shen-Tao Torren engaged the bandits without fear so as to protect the mortal villagers (He was unaware that they could take care of themselves). The bandits' attack was savage enough to warrant the Children using their skills and abilities to the fullest. At the end of the day all of the bandits were killed, and Torren lay dying of a mortal wound. When asked why he would give his life form them Torren responded, "You have  shown me nothing but kindness and given me succor! How could I or my Family do any less? If I allow all those who help me to be victimized how can I then rest?" He then expired smiling with his face to the setting Sun. The Children taking this as a sign and took the Shen-Tao in as their own. Through the centuries since the Shen-Tao have always been loyal to the Children.
 
  
One cold morning during the month of Ascending Air Ardaza appeared in the village square! The Children were all surprised by this event; as they had made Ardaza up or so they thought. Ardaza explained to them that their thoughts had been secretly shaped her. This was the reason she had been named as the village god. She was vigorously tested by several of the villages most powerful Sorcerers. After several weeks the Children decided that she was telling the truth. The villagers not knowing what else to do, or having much choice decided Ardaza was to stay. She took to protecting Dead Yeddim with a single minded obsession in the following weeks, and ever since.   
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*Tarric Evenshadow is one of the only remaining few in the village who knows how to keep up its lore. The rest have died of old age and he has been the only younger man so far willing to learn the mysteries of the occultFrom his mentor he learned many thingsAmong them, the existence of the "Gold Faction". A cabal of powerful sorcerors who aide the Solars. In fact, it was through a message of concern over Gilean's whereabouts that Tennean came to assist the circle.<br>
== Resources ==
 
The Children house a plethora of first age artifacts in the catacombs beneath them. The most prominent of which is the laboratory of Radiance of Starlight, and the Manse Shard of Night. They also have a great deal of personal combat artifacts usable by mortals, including several which are forgotten in the Second Age. The Solar level artifacts they have are few (they must balance the task of gathering with the need for secrecy), and are also mostly small personal combat devices. The Children have maintained a few communication devices from the shogunate and use them to coordinate activities.
 
  
The Children also have operatives everywhere in Creation. No organization, brotherhood or government is untouched by the Children. As such they have influence and power far outreaching their simple little village. Agents work to procure data, and misdirect any investigation of the activities of the Children. Occasionally an agent will procure an artifact but only if doing so is seen as untraceable to themselves of the Children as a whole. These, and other actions have left the Children with an inordinate amount of pull in the world around them.
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::I figure that there would be more "mages" than Tarric, but I have the feeling he's the most powerful of the ones who are approachable. The grandmaster of the temple, and god of the villiage are probably more powerful "Mages". Of course they don't get seen often by anyone particularly those who are not severely important to the survival of the villiage or the task of the "Children". - [[Issaru]]
  
One of the biggest, and most frequently used resource of the Children is that of the people who compose it. All are as highly trained as humanly as possible with a great number of them transcending human limitation. The Shen-Tao line has bred true generating a few terrestrial exalted. The Dragon blooded of the Children are never given over to the Realm and, given special training. At this moment the Children have Ten Dragon blooded Agents. In addition One-Hundred-and-Fifty of the Agents of the Children are mortal Essence users. Further Ardaza has bedded down with mortals producing a line of her own. This has produced thirteen god-bloods (All Six of her offspring, and seven of her Grandchildren). These numbers are even more impressive when weighed against the total population of Dead Yeddim which is only Twenty-Seven-Hundred. This number also includes Agents on away missions also.
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Well, that's it so far. Let me know what you think. We'll flesh it out a little more.
== Training ==
 
For all inhabitants of Dead Yeddim training begins at birth. The first phase of training is deceptively simple. It consists of learning to act "normal" (here normal means learning to look as if one always belongs in the location they are in), the rites/rituals of both the immaculate order and the Cult of the Sun. This phase of training usually completed by the Initiate's (hereafter referred to a Initiate) eleventh birthday, and is generally marked by a celebration. After this period the child is tested for one year to see where his/her Strengths, and inclinations would best be suited for. They are then given a list of potential mentors which the Initiate may choose from. The Initiate must approach, and impress a mentor his or herself without any support from anyone else. Those who fail at this task are expected to commit ritual suicide, by drowning themselves in the River. This ritual has been named Running the River. The Initiates are trained by their mentors in groups of three, with Initiates being shuffled around to keep the numbers constant. Throughout this time the Initiate is monitored carefully to gauge it's potential as an Agent. Those who are not considered Agent material are given positions around Dead Yeddim as their talents allow. Those who in the Five year mentoring program do prove themselves to be Agent material, now called adepts, enter a new phase of training.  
 
  
The Training of Agents (the field operatives of the Children) is a long process, that many of the  Adepts do not survive. This training revolves around Martial Arts, memorization techniques, Stealth techniques, and the Occult. The average length of this process is ten years. All advanced training takes place underground with the Adepts only coming to the aboveground village only during the Calibration Festival. This training is harsh with Mid to high drop-out rate. Those who enter, and wash out become trainers. The Adepts who complete this training are given the year off to rest and reestablish relations with their friends and families. After that year they are grouped into four person groups (one medic, two combat specialists, and one Infiltration specialist), and given their first field mission.
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Hey, what made the Mages (as in Mage:The Acension) in the first place? Are we going with the "Watered down Sidereal" version of the story, or can we make these guys like those Mages? that would be nifty, with spheres and all. I guess the mortal thaumaturgy paths are sorta spheres, but I was thinking something more...punchy?<yes, the power junkie in me raises its ugly head> Mebbe I can make that make more sense later, if it doesn't flow right in your head as is.
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Oh, yeah, and where do the tunnels go? Is it like a bomb shelter deal, or do they actually go somewhere, like a Solar Underground Railroad? - [[Dreaming Nymph]]
  
Children martial artist instructors teach the 12 Deadly Fists, Poison Palm, Shen-Tao Family (usually only to Shen-Tao family members), Shen-Tao Elder (usually only to Shen-Tao family members), and Snake style Martial Arts - The Celestial Styles only being practiced by the Dragonbloods. The Children use the Tiger and Bear initiation to enable them to practice Celestial Martial Arts-. The Sorcery instructors teach the Arts of Warding, and Astrology; the Sciences of Alchemy, Enchantment, and Geomancy. The Children also know and teach the paths of Healing, Shadow, and Sight. The Dragon-blooded and the god-blooded members of the Childrens sorcrerous community also have access to the Terrestrial Circle of sorcery.
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:The Mages are/were Sidereals. Thaumaturgy is strong enough for these guys IMO. They are supposed to be weaker than the PC's remember!! Anyway they're "just" mortals. Mortals can only hold so much power, and I think the basis laid down gives them more than a normal mortal share of power. I do want to make some coherent stats on Accention, and maybe the villagers in this particular community get some bonuses (i'm thinking a new heroic mortal point template). As far as upping the power possessed by these "MORTALS" i'm not so sure about.  
  
The training methods used by the Children are equal to the Realms training programs in most respects, and even surpassed in a few. Given that the First Age training facilities under Dead Yeddim still function this is no surprise.  
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cool, cool, but about the tunnels? - DN <i>obsessed with holes in the ground today</i>
== Important Persons ==
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[[Issaru/Ardaza|Ardaza]] : Relatively strong young goddess, and protector of Dead Yeddim. <br>
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<i><b>Scytheus:</b></i>  How about this: The tunnels were an underground series of pathways used by Cultists in the pre - to early First Age times.  Later, as Anathema were hunted down during the Usurpation, some Solars fled to these tunnels in hiding.  That is how some of the artifacts came to be stored there even though the Children cannot actually use them.  Of course, these Solars were eventually found and executed in the very tunnels.  Some of these Solars were no more than children.  This event left a lot of spiritual activity residual in the tunnels - not neccessarily all of it friendly to strangers.<br>
[[Issaru/Maltheus|Maltheus]] : Village Cheitain.<br>
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Later still, the tunnels were found by the Children.  Also, all the remains of the executed Solars were found scattered about rather unceremoniously.  Their bodies were spitefully left for the carrion countless years ago.  The Children performed rituals according to the only religion they knew to give the remains a proper funeral. The tunnels were then turned into catacombs.  This fulfilled two purposes:<br>
[[Issaru/Quan|Quan]] : Caretaker of the <nowiki>Immaculate Temple/Grandmaster Martial Arts instructor</nowiki><br>
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1) It turned the lingering spirits to the cause of the Children.  They now have a sort of security system for the artifacts against graverobbers and tomb raiders, atleast mortals ones anyway.  Any tresspassers who have not been cleared with the spirits through a secret ritual performed by the Children, will be set upon by perterbed ghosts and such.  The Childrren only perform this rite in favor of those they deem are worthy, which as Issaru pointed out, does not come swiftly.<br>
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2) Because the village is rather unassuming to begin with, most treasure hunters and Dragon-Blooded will pass it by (and its tunnels) out of hand.  But those who traipse haphazardly into the tunnels will only see catacombsBy then, more than likely, they'll realize that there truly isn't anything special about this village ^_^.  They'll be allowed to retain some decency and leave the burial grounds peacefully.  If they travel too far into the tunnels, well, see point #1.<br>
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hmmm. so, i read a bit of the ww quarterly, and they note that mages(M:tA, not Exalted mages) are awakened from an ancient curse inflicted on mortals. When? Who put the curse on them? --DN <i>pondering on mortals and the nature of their magic</i>
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:The Primordials laid the curse. The reason it's said like that in WWQ is that there are no exalted in the WOD. Hope this clears that up a bit. - [[Issaru]]
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Not really, but i'll work from here...eh, i was hoping for the coolness of the mages, but mortal sorcery wil have to do i suppose... ;o) not like i was planning on doing anything huge with these fellas anyway, i got enough trouble planned. -- DN
 
=== comments & Notes ===
 
=== comments & Notes ===
 
[[Issaru/ChildrenArchivedComments|Archived Comments]]<br>
 
[[Issaru/ChildrenArchivedComments|Archived Comments]]<br>
Special Thanx to [[Ageis]].
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Special Thanx to [[Ageis]].
This page is giong to need some massive revision! I plan to have it up running and acceptable by 03/01/06 (I know it's a long time but I have to read [[CotI]] cover to cover, and envision the changesthis post will need).
 

Revision as of 16:53, 19 December 2004

This page is an Idea dump for Issaru, Dreaming Nymph, and Scytheus. please no comments until the under construction sign is down. Thank you - Issaru

UNDER CONSTRUCTION

The Children of the sacred and holy light are a group of sun worshippers who have been in hiding since the days of the shogunate. Forming a village seven days ride outside of nexus they hide in plain sight. They hunt down relics to give to their masters, the solars, upon their return. They hunt down whatever solar exalt they can find if it is possible to do so without imperial trouble. These practices have resulted in the order having only recruited two solars in the past and the circle of solars who have somehow just happened upon them. Of the solars previously recruited only one remains and she currently travels the North looking for her old circle mates. The other died in the contagion while using the last of his magic to protect the community from the worst of its ravages. Having been created from a monastic order the children of the sacred and holy light are proficient in several Terrestrial martial arts. Most are heroic mortals and a few are awakened mortals they have training programmes that can guide a mortal to awakened status in only 15 or so years, using several unique charms developed for that purpose expressly

The children started as a monastic order dedicated to serving their night caste master’s every command. The night caste’s name has been all but forgotten to but a few. The last order their master gave the children was to leave and prepare for her and her brothers and sisters return to the world, a mission in which they have never faltered. In the first age they were spies and assassins that even the dragon blooded feared. In the shogunate they became whispers stories that old women told their children so that they would behave. In the second age they have become a shadow a forgotten force who’s knowledge and resources are unknown but all the more potent because of such.

In order to be able to lead uninterrupted lives the villagers came up with a "god" protector so no one would realise they were anathema because of their essence use. They were surprised four hundred years later their fictional god appeared and became the head of the Village and has thus far supported their cause and furthered it greatly.

The Village has a network of tunnels beneath it which houses a small demesne, a shogunate age laboratory, a Forge, several relics from the first age and the shogunate (nothing big though just objects that can be used by a person) and finally it houses a library that has several terrestrial texts on magic especially practical item creation ( swords, coolers, poultices, armour.) large volumes on thaumaturgy the plans for the celestial circle spell *blank blank* and a *night reaver daiklave* are also present.

The villagers trust no one but their god and their master (who hasn't shown up yet) and only reveal what they know slowly. Most pc’s should be instructed in mundane things at first, then maybe some terrestrial Martial arts instruction and after maybe two or three generations the terrestrial spells and the plans. The tunnels are only shown to the staunchest of allies who have proven themselves heroes of the community for generations and even then much scrutiny is involved

The god of the village is an old enemy of the Exalt whom the monks served and is using the village as a way to find her and get revenge. It is secretly planting *Magick* into them so that they will follow her even when *she* does show up.

The grandmaster of the temple is a god. He started life as a godblooded and ascended when his mother, a celestial bureaucrat who works for the bureau of fate, decided to aid her gold faction friends as she sees the current state of affairs with the realm as too chaotic to be controllable.


Scytheus: Well, the ideas I had for the Children were as follows:

  • They were not only assassins and martial artists but a few follwed academia. Select among them went further into astrology - at least as well as mortals can persue such things. Though nowhere near as concise as the Sidereals, they were able to tell very vague portents of coming times. The villagers are pensive with certain things, especially religion, but generally warm. They can offer shelter (though limited of resources) to wary passers-by for a short period.
Yeah I kinda thought that they should have some Thaumaturgists, and such myself. I don't think they could have survived long w/o them. Also I love the astrology aspect you thought of (yeah it's obvious, but I completely overlooked it). - Issaru
  • Tarric Evenshadow is one of the only remaining few in the village who knows how to keep up its lore. The rest have died of old age and he has been the only younger man so far willing to learn the mysteries of the occult. From his mentor he learned many things. Among them, the existence of the "Gold Faction". A cabal of powerful sorcerors who aide the Solars. In fact, it was through a message of concern over Gilean's whereabouts that Tennean came to assist the circle.
I figure that there would be more "mages" than Tarric, but I have the feeling he's the most powerful of the ones who are approachable. The grandmaster of the temple, and god of the villiage are probably more powerful "Mages". Of course they don't get seen often by anyone particularly those who are not severely important to the survival of the villiage or the task of the "Children". - Issaru

Well, that's it so far. Let me know what you think. We'll flesh it out a little more.

Hey, what made the Mages (as in Mage:The Acension) in the first place? Are we going with the "Watered down Sidereal" version of the story, or can we make these guys like those Mages? that would be nifty, with spheres and all. I guess the mortal thaumaturgy paths are sorta spheres, but I was thinking something more...punchy?<yes, the power junkie in me raises its ugly head> Mebbe I can make that make more sense later, if it doesn't flow right in your head as is. Oh, yeah, and where do the tunnels go? Is it like a bomb shelter deal, or do they actually go somewhere, like a Solar Underground Railroad? - Dreaming Nymph

The Mages are/were Sidereals. Thaumaturgy is strong enough for these guys IMO. They are supposed to be weaker than the PC's remember!! Anyway they're "just" mortals. Mortals can only hold so much power, and I think the basis laid down gives them more than a normal mortal share of power. I do want to make some coherent stats on Accention, and maybe the villagers in this particular community get some bonuses (i'm thinking a new heroic mortal point template). As far as upping the power possessed by these "MORTALS" i'm not so sure about.

cool, cool, but about the tunnels? - DN obsessed with holes in the ground today

Scytheus: How about this: The tunnels were an underground series of pathways used by Cultists in the pre - to early First Age times. Later, as Anathema were hunted down during the Usurpation, some Solars fled to these tunnels in hiding. That is how some of the artifacts came to be stored there even though the Children cannot actually use them. Of course, these Solars were eventually found and executed in the very tunnels. Some of these Solars were no more than children. This event left a lot of spiritual activity residual in the tunnels - not neccessarily all of it friendly to strangers.
Later still, the tunnels were found by the Children. Also, all the remains of the executed Solars were found scattered about rather unceremoniously. Their bodies were spitefully left for the carrion countless years ago. The Children performed rituals according to the only religion they knew to give the remains a proper funeral. The tunnels were then turned into catacombs. This fulfilled two purposes:
1) It turned the lingering spirits to the cause of the Children. They now have a sort of security system for the artifacts against graverobbers and tomb raiders, atleast mortals ones anyway. Any tresspassers who have not been cleared with the spirits through a secret ritual performed by the Children, will be set upon by perterbed ghosts and such. The Childrren only perform this rite in favor of those they deem are worthy, which as Issaru pointed out, does not come swiftly.
2) Because the village is rather unassuming to begin with, most treasure hunters and Dragon-Blooded will pass it by (and its tunnels) out of hand. But those who traipse haphazardly into the tunnels will only see catacombs. By then, more than likely, they'll realize that there truly isn't anything special about this village ^_^. They'll be allowed to retain some decency and leave the burial grounds peacefully. If they travel too far into the tunnels, well, see point #1.

hmmm. so, i read a bit of the ww quarterly, and they note that mages(M:tA, not Exalted mages) are awakened from an ancient curse inflicted on mortals. When? Who put the curse on them? --DN pondering on mortals and the nature of their magic

The Primordials laid the curse. The reason it's said like that in WWQ is that there are no exalted in the WOD. Hope this clears that up a bit. - Issaru

Not really, but i'll work from here...eh, i was hoping for the coolness of the mages, but mortal sorcery wil have to do i suppose... ;o) not like i was planning on doing anything huge with these fellas anyway, i got enough trouble planned. -- DN

comments & Notes

Archived Comments
Special Thanx to Ageis.