Difference between revisions of "HearthstoneRelay/ExoticFluids"

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= Hearthstone Relay =
 
= Hearthstone Relay =
* back to CrunchRelay.
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* back to [[CrunchRelay]].
* back to HearthStones.
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* back to [[HearthStones]].
* HearthstoneRelay/Template
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* [[HearthstoneRelay/Template]]
* to FormatStandards/HearthStoneFormat
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* to [[FormatStandards/HearthStoneFormat]]
  
 
== Previous Themes ==
 
== Previous Themes ==
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=== The thirty-first theme is ''Exotic Fluids'' ===
 
=== The thirty-first theme is ''Exotic Fluids'' ===
  
<i><b>Delicious Droplet</b></i> by IanPrice
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<i><b>Delicious Droplet</b></i> by [[IanPrice]]
 
  <b>Water Aspect, Manse &bull;</b>
 
  <b>Water Aspect, Manse &bull;</b>
 
  <b>Trigger:</b> Immersion in liquid.
 
  <b>Trigger:</b> Immersion in liquid.
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----
 
----
  
<i><b>Maternal Bead</b></i> by DeathBySurfeit
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<i><b>Maternal Bead</b></i> by [[DeathBySurfeit]]
 
  <b>Lunar Aspect, Manse &bull;&bull;&bull;</b>
 
  <b>Lunar Aspect, Manse &bull;&bull;&bull;</b>
 
  <b>Trigger: 1 willpower</b>
 
  <b>Trigger: 1 willpower</b>

Revision as of 09:03, 3 April 2010

Hearthstone Relay

Previous Themes

Hearthstone Relay Archive

The thirty-first theme is Exotic Fluids

Delicious Droplet by IanPrice

Water Aspect, Manse •
Trigger: Immersion in liquid.

This dark red stone is shaped roughly like a pomegranite, and can in fact easily be cracked open to reveal that the similarity does not end with the outside. There are hundreds of little stones inside the main stone, which regenerate within a scene if removed. Though the "rind" of the Hearthstone itself provides the normal benefits of Essence respiration, it is these small pieces which display the special power. Each fragment is a different color, and when dropped into a cup of any liquid, each fragment produces a different flavor. In fact, the entire substance of the liquid is transformed into a new substance. The normal appearance of these Hearthstones produces various flavors of wine, and has the side effect that any poison in the drink is removed by the transformative process. Of course, since the transformation produces a small flash of light, to use it in certain circumstances would be a social faux pas. There are rumors that some manses which used to produce these stones were swallowed up by various Shadowlands, altering their aspect subtly, so that instead of tasty and safe wine, their transformation produces subtle and deadly poison.


Unctuous Stone by Moxiane

Water, Manse ••
Trigger: Continuous effect 

This lumpy hearthstone is covered with an everchanging oilslick pattern and is incredibly slippery to the touch, to the point where holding onto it when not placed in a socket is amusingly difficult. While this stone is attuned the Exalt can selectively sweat a powerful lubricant. This grants a +2 bonus to all rolls for escaping from a clinch, getting through tight spaces, restoring ancient and/or rusted machinery, and any other situation where such an ability could prove useful.


Maternal Bead by DeathBySurfeit

Lunar Aspect, Manse •••
Trigger: 1 willpower

This small spherical stone is a soft pink in colour, polished to a gentle shine. When its bearer spends a point of temporary willpower, milky fluid suffuses from its every pore, a balm with powerful curative effects and a creamy, honeylike flavour. Mortals and Exalted alike recover at twice the normal rate during a day in which they've drunk at least one such portion, and add their permanent Essence to any rolls to stave off or fight disease; multiple doses have no further effect, save tasting delicious. Furthermore, for the scene during which it is administered, the balm reduces penalties from poison by its imbiber's Essence. It is an unrolled simple action to activate the stone and drink the resultant fluid, or give it to another. If not drunk, the liquid clots into sour, useless cheese at the stroke of midnight.


Diamond Heart Of The Diamond Body - by Falcon

Solar Aspect
Manse ••••
Trigger: A minute-long ritual to be held at dawn.

Once per day at sunrise, the owner of this hearthstone may conduct a short ritual that involves holding the stone up to the rays of the dawning sun. The stone catches the first rays of light and blazes with a yellow light. Over the course of a minute or so of exposure, the stone slowly exudes a thick, glowing syrup.

When drunk, a single dose of this luminous liquid - the amount provided by a single minute-long exposure to the rays of the dawn - will heal a single health level of bashing or lethal damage, sustain the imbiber as if they had eaten their fill for the day (although they still need to drink), and grant the recipient a Stamina + Resistance roll to purge themselves of any disease or poison. (Make a roll for each disease or poison dose against the original difficulty. Success removes all symptoms and effects.)

In addition, for the rest of the day the drinker gains +1 dice on any roll to achieve something noble, valourous, or heroic. A good rule of thumb is that if you could channel Valour on that particular roll, you get the bonus die.

The effects of this potion fade with the setting sun, whether it has been drunk or not. So no saving up doses.


Damned Bloodstone

Abyssal Aspect, Manse •••••
Trigger: Constant

This stone transforms the bearer's blood to a rare and potent elixir. The black and shimmering liquid has an oily sheen of several colors, when the light touches it. A character who bears this stone is like unto the dead themselves, as his blood grows black. He ignores wound penalties, and cannot be rendered unconscious by bashing damage. He does not need to sleep and suffers no penalties for exhaustion and can indeed, run for days. He needs no food nor water, to survive, and is immune to poison and disease. His blood is, while he attunes to this stone, of no use to ghosts or the dead and tastes to them as ashes and tar. Mortals taste the blood the same, but it can be addictive. On a failed temperance roll the taster will try to get more blood, if avaliable. On a botch, the taster will do /anything/ to get his fix (though exalts may spend a WP as normal to negate this for a scene). Mortal or Exalted recipients of the blood gain the effects of this stone for one day per HL drunk (or fraction thereof). In addition, the dead recognize the bearer instinctively as one of their own, and mindless undead do not molest him. Intelligent undead may react to him normally, but are generally wary of anyone who commands a power this dark and terrible, for fear of what other potent powers he may have.


Comments =

Looks maybe level 5 to me too, but, dunno. Some of the level 5s are just broken. This does an awful lot of things, but none of them are utterly, stupidly amazingly good, like, for example, the Stone of Guyver-Regeneration*cough*Incomparable Wellbeing. Cool thematics though.
-- Darloth

There. Being able to make everyone in your party immune to all those things is probably level 5. Also tweaked the wound penalties to be absolute. It's definately a lvl 5 now. - Scrollreader
Yep ^_^ Relay to whoever does the 4, then?
-- Darloth

Does this mean I get to pick a theme? Goody!
I choose... Circles. I'll put up a new page soon. - F