Malik/BrightEmber
Contents
Burning Ember
Aspect: Terrestrial, Fire
Nature: Bravo
Concept: Overeager Assistant
XP: 1 unspent, 50 total
Player: NPC
History
Bright Ember always wanted to be more than the other women in her tribe; the strict patriarchal structure coupled with the fact that men protected the tribe while women did little more than bear children grated her the wrong way. From a young age, she constantly begged to go on hunts, and was constantly refused. She was the black sheep of her family, due to her unabashed ambition and insistance that her destiny was greater than this.
One day she decided to do as the young men did, and went on a quest of fire, to prove her manhood. Unfortunately, however, she was not privvy to the location of the usual testing grounds, and found herself lost and without enough water to get back home. She stumbled upon a fire demense, thinking it an oasis, and was near death when she Exalted. Forge stumbled upon her soonafter.
Description
Dark skin, cropped copper hair, hazel eyes.
Relationships
- Arkadi:
- Malic: Burning Ember feels intensely greatful to Malic for his support and his caring treatment of her. The duties he asks of her are, in her mind, helping prepare her for dealing with spirits and help teach her how to manage her new life as an Exalted. She sometimes gets the feeling he's a little distant from her, but he is kind and indulgent in most respects.
Attributes
- Strength: 4, Dexterity: 3, Stamina: 4
- Charisma: 2, Manipulation: 2, Appearance: 4
- Perception: 3, Intelligence: 3, Wits: 3
Abilities
- Air
- Lore 2
- Lingusistics 2
- Occult 2
- Stealth 2
- Earth
- Awareness 3
- Craft 2
- Endurance 3
- Resistance 3
- Fire
- Athletics 3
- Dodge 4
- Melee 2
- Presence 3
- Socialize 3
- Water
- Bureaucracy 2
- Wood
- Survival 4
Languages: Old Realm, Flametongue (native), High Realm
Crafts: Carving, Smithing
Melee: Swords, Spears
Tempers
Essence: 2
Fu: 2
Willpower: 8/8
Compassion: 2, Conviction: 3, Temperance: 1, Valor 5.
Essence pool:
12 Personal | 20 Peripheral | Committed 0
Health Levels:
-0/-1/-1/-1/-2/-2/-2/-4/Incap
Advantages
Charms
Effortlessly Rising Flame Reflexive 1 mote Falling Star Maneuver Supplemental 1 mote per 2 dice Flickering Candle Meditation Reflexive 1 mote per 2 dice Stoking Bonfire Style Supplemental 1 mote per 2 dice Phantom Fire-Warrior Horde Supplemental 1 mote per 2 dice Loquacious Courtier Technique Simple 1 mote per 2 dice Spirit Detecting Mirror Glance Simple 2 motes Precision Observation Method Reflexive 1 mote per 2 dice Ox-Body Technique Special NA
Techniques
None Learned
Backgrounds
- Manse 2
- Resources 3
Expanded Backgrounds
- Manse 2: You have ‘claimed’ the Ocean of Firey Sands as your own. This level 3 Demense is in the far reaches of the Southern Desert and is highly inaccessable, so your claim goes mostly undisputed. The Furnace Rhinos often gather at your Demense to feed, a fact that saved your life when Forge found you there and took you back to Heaven. The Demense itself is a roiling expanse of burning sand that acts like water, complete with tides and unknown sand-dwelling fish. Sometimes Red Jade comes to the surface of the sand-lake, drawing the Rhinos.
- Resources 3: Malic is able to provide you with any amount of money you desire, but he limits your spending in accordance with Heavenly Mandate.
Equipment
Malic has given you both fine clothes and fine tools to work with. You can dress as well as any Heavenly functionary and have a Perfect breastplate and sword of your own. Malic can generally be convinced to get you anything else you need, as long as it isn’t too extraneous or expensive.
Quick Combat Stats
Init: 6
Dodge: 7
Soak: 9/12
Accuracy 9
Melee Rate 3
Melee Def 7