Charms are on this page. Click here for my Sorcery and Necromancy.
This gets a section to itself, I have so many ideas. Righteous kung fu power!
Ascension From Earth to the Heavens - An initiation tree for Terrestrial Exalted to learn Celestial martial arts.
MartialArts/FlickeringSteelTongueStyle - A fire-aspected terrestrial style that focusses on knife-fighting.
MartialArts/FlowingOrbAndTempestStyle - A water-aspected terrestrial style which works best underwater.
MartialArts/CraneStyle7 - Crane style martial arts. All about dodging, precision, and big circular motions with your arms.
MartialArts/YakStyle - I originally developed this for a game of Adventure!. Now Exalted can have it too. Ideal for brick-types from the frozen North.
MartialArts/FerretStyle - It's a style of combat based on ferrets. How serious is it? Only you can decide...
MartialArts/DreamsAndNightmaresStyle - A very difficult and esoteric style that builds to great power through use of unreality. And I formatted it properly this time.
MartialArts/LeopardStyle2 - Not quite as out-and-out powerful as Tiger style, and focussing more on application of knowledge than brute force.
MartialArts/InvincibleGodKingStyle - A revised version of my old Imperiously Raised Eyebrow Style inspired by the mighty kung fu of Donnie Yen in Iron Monkey.
MartialArts/FiveAnimalStyle - A super-powerful martial art designed for high-Essence Solars. To be finished just as soon as I get my head around the proper power scaling.
Now Scarlet Butterfly gets proper rules for painting her face with the blood of her enemies! Hurray! And so can you! Double hurray!
My first attempt at high-Essence DB stylings.
A few charms building on the idea of Harmonious Wind-Luring Song, but for the other elements.
Vague attempts to make brawl interesting and/or cool.
Singing Sword Spirit Style
A complete tree of melee charms that focusses on using music, dancing footwork and a sword to do a variety of unpleasant things to your enemies.
Other melee charms for the champions of the Unconquered Sun.
My first take on higher-essence Solar stuff. Come get some...
Pow! Shiny soul-fixing radiance attack!
Puny mortals no hurt Vorg!
Yes, I know Sidereals don't get to make up new charms often, but it's so much fun to hit your players with something they don't expect and (better yet!) don't understand!
Never thought I'd get round to it, but here we are anyway.
Sickness and poison spreading charms.
Corrupted essence attacks.
Spirit-summoning death attack.
Um... yeah. I didn't see this one coming, either.