AbyssalMelee/Falcon
Falcon's Abyssal Melee Charms
For when they absolutely, positively, have to be dead tonight.
The Sickness Cascade
Blood-Curdling Blow</b>
<b>Cost: 2 motes Duration: Instant Type: Supplemental Min. Melee: 2 Min. Essence: 1 Prereqs: Furious Blade
With a sneer and a flash of his weapon, the Abyssal pours diseased essence into the broken flesh of his victim. Even if his opponent should survive the immediate combat, sickness will undoubtedly bring them low in the days to come.
If the attack enhanced by this charm does any health levels of lethal damage, then the wound it causes will automatically become infected as described on page 233 of the Exalted rulebook. This generally means a slow, horrible death for mortals and some minor inconvenience for Exalts.
Sickness Spreading Sword</b>
<b>Cost: 3 motes Duration: Instant Type: Supplemental Min. Melee: 2 Min. Essence: 1 Prereqs: Blood-Curdling Blow
With just a little more work, an Abyssal Exalt can exact much finer control over the diseases that they pass on to their enemies. These illnesses take a considerable amount of time to reveal themselves, but can spread as normal and will rapidly decimate unexalted populations.
If an attack enhanced with this charm does any lethal damage, the target immediately contracts one normal disease of the Abyssal's choosing. Suitable choices are the diseases on pages 319-321 of the Exalted rulebook, with the exceptions of Typhus and Bubonic Plague.
Most Potent Blood Souring Stroke</b>
<b>Cost: 4 motes Duration: Instant Type: Supplemental Min. Melee: 3 Min. Essence: 2 Prereqs: Sickness Spreading Sword
Sometimes, disease just isn't fast enough. With the correct application of necrotic and diseased essence, the Abyssal's weapon flashes a sickly green as it slices flesh and fills the tissues with potent venom. Wounds inflicted with this charm are ragged and rotten around the edges, and obviously unhealthy.
If an attack enhanced with this charm inflicts any lethal health levels of damage, the recipient must immediately try to resist being dosed with Arrow Frog Venom (or some comparable poison) as detailed on p243 of the Exalted rulebook. At the GM's discretion, wounds inflicted with this charm may also be more liable to gangrene and/or other complications.