DragonBloodedSail/Telgar

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Ocean's Beating Heart</b>

 <b>Cost: 4 motes
 Duration: One scene
 Type: Simple
 Min Sail: 3
 Min Essence: 2
 Prereqs: Storm-Outrunning Method

Instead of simply speeding his ship along a Dragon-Blood who knows this Charm can summon the ocean currents and force them to carry his ship at impressive speeds. If the ship is already moving its movement rate is multiplied by the Dragon-Blooded's Essence score. If it is not moving, it begins to do so at whatever speed it would move at were conditions optimal.



Cutting the Sky's Hands</b>

 <b>Cost: 5+ motes
 Duration: One Scene
 Type: Simple
 Min Sail: 4
 Min Essence: 2
 Prereqs: Storm-Outrunning Method

It is natural law that Air controls the Water of the oceans. Storms whip the waves into a frenzy and the heavens rule the surface. But the depths are unchanged by even the roughest storm and the greatest fury of Air touches only the skin of water. By laying a blanket of the true essence of Water across the waves around him a Water-Blooded can sever the sky's influence. No matter what the condition of the air above the ocean is calm and placid. This effect extends in a circle 1 mile in radius for every 5 motes spent.


Rage of the Darkness</b>

 <b>Cost: 5 motes, 1 willpower
 Duration: One scene
 Type: Simple
 Min Sail: 4
 Min Essence: 3
 Prereqs: Cutting the Sky's Hands

While the depths of the ocean may be untouched by the sky's rage they have rage of their own. Deadly currents, freezing temperatures, hidden whirlpools. Unleashing the powers of the deep ocean a Dragon-Blooded sailor can sink nearly any enemy ship. This Charm increases the difficulty of all Sail rolls made by a character opposing the Dynast by his Essence for the rest of the scene.


Thrashing Dance of the Kraken</b>

 <b>Cost: 10 motes, 1 willpower
 Duration: Instant
 Type: Simple
 Min Sail: 5
 Min Brawl: 4
 Min Essence: 4
 Prereqs: Rage of the Darkness

Focusing his physical strength and raw essence through the water around him a Terrestrial with sufficient quantities of water may summon a thrashing multitude of watery arms from the deep. Each tentacle has three times his Strength and twice his Dexterity but is limited to his natural Brawl pool. The tentacles have no other abilities. A Dragon-Blood using this Charm summons two tentacles per dot of Essence. Each tentacle has the same number of health levels and the same soak as the Dragon-Blood who summoned them but they are treated as inanimate objects for purpose of damage. The tentacles are 20 feet long per dot of the summoner's Essence. Summoning the tentacles requires the Dragon-Blood be on the open sea, a large lake or river.

Comments

Ocean's Beating Heart - how long does the speed boost last for? The Charm's duration is listed as Instant. Otherwise, nifty Charms. - Moxiane

Whups. That's scene-long. - Telgar