BoyBandsDramatisPersonae/Joshi
Contents
Joshi
Character Sheet
Name: Joshi
Caste: Night
Nature: Architect
Anima: Magma Kraken
Concept: Lead guitarist/"Bad Boy"
XP: Left/Total: 7/20
Attributes
- Strength: 2, Dexterity: 4, Stamina: 3
- Charisma: 4, Manipulation: 3, Appearance: 4
- Perception: 3, Intelligence: 2, Wits: 2
Abilities
- *Martial Arts: 4 (Thrown Picks +1)
- Endurance: 1, *Performance: 5 (Guitar +3), Presence: 2, *Resistance: 3 (Alcohol Tolerance +2)
- *Craft (Songwriting): 4
- Athletics: 3, *Awareness: 3, *Dodge: 3, *Larceny: 2
- Linguistics: 2, *Socialize: 2
Backgrounds
- Artifact: 5, Manse: 2, Resources: 1
Virtues
- Compassion: 3, Conviction: 3, Temperance: 1, Valor 2.
- Virtue Flaw: Heart of Tears
Willpower: 6\\
Essence: 3\\
Essence pool: 15 Personal / 36 Peripheral (9 Committed)
Health Levels -0/-1/-1/-2/-2/-4/Incap
Languages
- Riverspeak (native)
- Low Realm
- High realm
Charms
- Athletics
- Graceful Crane Stance
- Lightning Speed
- Craft
- Flawless Handiwork Method
- Dodge
- Reed in the Wind
- Shadow Over Water
- Martial Arts
- Air Dragon's Sight
- Wind Dragon Speed
- Breath-Siezing Technique
- Shrouding the Body and Mind
- Performance
- Masterful Performance Excersize
- Heart-Compelling Method
Merits<nowikiBoyBandsDramatisPersonae/Flaws</nowiki>
- Throwback: 3-point Flaw. Joshi is occasionally possessed by his former incarnation.
- Enemy: 4-point Flaw. She of the Seven-Hued Pearl, a very powerful Fae noble who is still rather upset at losing her new slave.
Combat
- Base init: 6
- Soak: 3B/1L/0A
- Dodge: 7
- Attacks:
- Inifinite Jade Picks (Martial Arts): Speed 6 Accuracy 9 Damage 6L Rate 4 Range 50
- Day's Harmony (Performance): Speed 11 Accuracy 12 Damage 7L Defense 9 Rate 2 Range 10' (See Artifact description for special abilities)
Artifacts
Hearthstones
Gem of Grace: Adds +3 dice to Charisma and Manipulation rolls.
Bio
Image Song: "Futari no Yoru" by Tackey and Tsubasa Theme Song for "Scary Joshi": "Kill the Target" by Tomoyasu Hotei
Ficlets
Comments
Craft (Songwriting)? Wouldn't that come under Performance? -Dorchadas
I assume that Performance only covers how well you sing and Craft (Songwriting) is needed so you have a good song to sing in the first place. Plenty of good singers are terrible songwriters and vice versa. In most games it would probably be let slide but since this game revolves around musical performance I'm not surprised they're split. -Ben-San
- (EEEE! Comments! ^_^) Yep, that's pretty much how we worked things out. We actually split things even further: Craft covers the actual writing of music, and Linguistics was what we used for writing lyrics, so we'd have music that was really catchy musically but wasn't all that great to sing along to, and vice versa. Normally, as Ben says, we wouldn't be this specific, but this particular campaign is a bit...unusual. ;) -Torawashi
- I guess with things like Craft (Fate) and Craft (War) out there, I shouldn't be too surprised :-p But you make a good point--I hadn't thought of that. -Dorchadas