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  • :: There may be a delay until the 22nd or so with this since I'm on holiday shortly, but ...and it is ponderous to retrofit old content to take advantage of them, so may not be appropriate here.
    12 KB (2,092 words) - 05:02, 9 June 2010
  • * Here's two features that you may not have known about: ...st be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-
    14 KB (2,195 words) - 04:51, 21 June 2021
  • ...d realize what the consequences of a particular mechanic are too, then you may learn a thing or two about Charm balance in the process.''' ...erimental Martial Art, intended as an argument that Styles with abnormally long Essence spans are not as good as cherry-picking an equally large selection
    10 KB (1,406 words) - 14:32, 25 October 2010
  • ...ast one dot in its College, and wear at least one of its ''Trappings''. As long as those two requirements are met, the Sidereal is able to use the Anima Po ...r for the wonder of love, the Sidereal whose star is ascendant on the Ewer may make sure that Love is triumphant! This power turns a single action made in
    17 KB (2,943 words) - 07:38, 23 April 2010
  • the gem produced by the spell, a person may speak with the captured Calibration and may be dispelled with Sapphire Countermagic
    11 KB (1,911 words) - 09:13, 6 April 2010
  • ...d. If the Solar is in the rough area of any of these locations later, she may navigate as though she had a map and compass with no difficulty. By making ...duration of the hunt. If the character is leading a mass combat unit, he may use this charm, but only if he is personally leading the chase.</I>
    22 KB (3,701 words) - 02:04, 12 April 2010
  • ** Contestants may mutually agree to more or fewer Charms ...contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)
    9 KB (1,204 words) - 00:28, 9 June 2010
  • ...Advantage or Wolf's Ear Advantage, the duration of the charm becomes scene-long, permitting her to aim for up to 6 ticks at any time during the scene. In ...Senses count as a single charm for the limits on how many charms the Lunar may activate.<br>
    6 KB (1,068 words) - 09:48, 4 December 2011
  • * Virtues and Willpower may be used any number of times in a turn, but only once per action. ...sidered 'charm-enhanced' actions. Supplemental, Simple, Reflexive or Scene-Long enhancements are required for that.
    16 KB (2,439 words) - 17:21, 24 April 2010
  • ...attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable) :::<b>Leaping Smash Technique</b> (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after j
    21 KB (3,451 words) - 10:39, 28 April 2010
  • ...alchemical formulas and suchlike. The individual attuned to this artifact may call it forth from any body of liquid in which it is immersed as a reflexiv ...e of the "feeling" the curse provides when activated, or some other means) may fail a roll on purpose to activate the curse intentionally. To do so, they
    11 KB (1,759 words) - 14:21, 8 June 2010
  • ...bout this page, please do so on the [[UserFriendlyCategories]] page. There may be pages that are ''intentionally'' orphans. If, while such pages are disco * A trail less than five links long can be found from the [[WikiContent]] page to it that doesn't ''require'' g
    13 KB (1,563 words) - 16:23, 8 April 2010
  • ...willpower? This would put the fear of Gods into the Exalted players... but may allow a god to just destroy the party w/ attacks and charms. (This is legit ...ons. That's a fairly big deal, before you start tearing up the place. Over long fights, it gets even more interesting - if you assume you're burning one ch
    7 KB (1,383 words) - 15:29, 1 August 2010
  • ...ght that is to keep anything from being at the present. A game that took a long time to get to the right place, but that now is a source of infinite joy to ...never got a chance to use the last archive I made of it, and may not for a long time. We'll have to see. But really excited to hear that 1E is still going
    21 KB (3,517 words) - 02:56, 12 August 2010
  • ...receive a number of capabilities as long as this Charm is mantained. They may use a number of Traits from the Spirit(Attributes, Abilities, Virtues, Natu As long as the motes for the ''Persona'' remain committed, the character is conside
    17 KB (2,788 words) - 01:42, 13 April 2010
  • ...If she works together with other individuals who are using this Charm, she may add a die to her roll for each other person present, up to her Compassion. ...actions (including Performance Charms) and the other is unrestricted. She may also benefit from her own Performance Charms even if they normally only ben
    15 KB (2,495 words) - 22:54, 11 July 2010
  • ...is attacks and defenses with them at the cost of 1 mote per die. The Solar may not add more dice than their Strength+Brawl in this fashion. ...rength+Athletics requirement to use an object as an improvised weapon, and may do so without any penalties (be it to Speed, Accuracy or Defense) and a Rat
    12 KB (1,970 words) - 22:36, 9 April 2010
  • ...king units do not double or tripple their mangitude for close attacks. So long as the Sidereal is a special unit or the Commander of the unit she can use ...heir numbers from those who scattered. The Sidereal can use this charm so long as they are a special character in the unit and can supplement attacks they
    8 KB (1,309 words) - 07:10, 10 January 2011
  • Long ago, One of the Primordials experimented with silicon-based life and built ...they may momentarily access Avani's mind and receive any information they may need.
    6 KB (908 words) - 15:36, 8 June 2010
  • Welcome, players, to what I expect to be a long campaign. I'm going to start by asking a few favors of all of you - first, ...servants, headed by Auspicious Dusk - a man to whom major domos everywhere may aspire.
    20 KB (2,878 words) - 15:44, 4 February 2012
  • ...hem are Holy, dealing Aggravated damage. Additional Creatures of Darkness may be added as valid targets suffering her Holy wrath for a 0m charm activatio ...in order to change it into a Simple action (5 short ticks, DV -1); for as long as the motes are committed, she inspires this emotion in anyone who sees he
    5 KB (776 words) - 19:07, 28 November 2011
  • ...re is a thousand different ways to reach wherever they wish to go. Solars may refuse to change their path and push on but Sidereals will take another pat ...s at 3 or greater can spend transform their familiar into another shape so long as that form would be suitable as a mount.
    15 KB (2,697 words) - 21:31, 10 June 2011
  • ...to [Essence] Edge activations. If an Edge is marked with an asterisk, it may be applied multiple times, up to [Essence/2] at once.<br> ...She is considered to have dealt enough damage to knock an opponent back as long as she does not miss. She knocks them back two yards for every die of pre-
    6 KB (1,088 words) - 00:17, 6 November 2011
  • ...ing an attack from concealment supplemented by the Spider's Trap Door, she may halve her opponent's DVs, even if they remove the unexpected quality. ...ence on rolls to perceive her, should the target pierce the Illusion. She may take a miscellaneous [Speed 5] action to resume being an unacceptable targe
    10 KB (1,683 words) - 13:53, 4 January 2012
  • When a Steward feigns harmlessness and innocence, few in the world may bear to raise weapons against her. Upon activating this charm, any physica ...demeanor makes argument impossible. So long as she is present, the Lunar may choose to convert any portion of the MDV penalty she should impose based on
    8 KB (1,325 words) - 19:04, 28 November 2011
  • ...face changes. This augments its' prerequisite; for a surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects ...ther attribute is inferior, rather than rolling the lowest attribute. She may still choose to roll the inferior attribute, such as if she wishes to benef
    12 KB (2,021 words) - 00:37, 14 January 2013
  • ...tracking rolls. If blinded while this charm is active, the martial artist may use her acute sense of smell to 'see', thus negating up to the martial arti ...the calculation of her Dodge and Parry defense values. The martial artist may make unarmed martial arts attacks versus dematerialized spirits as if they
    8 KB (1,457 words) - 20:39, 11 April 2010
  • ...his post-soak damage by 2 dice to impose a -1 wound penalty that lasts so long as he commits the essence. This can reduce the post-soak damage to 0 dice, ...aw damage. Finally, for any of the supplemental charms in this style, she may choose to deal no damage and add her Medicine in successes to the attack.<b
    10 KB (1,758 words) - 20:39, 11 April 2010
  • ...receives a +2 dice bonus. This bonus cannot exceed the user's essence. 1m may be spent [in conjunction with the 3m cost if desired] to permit an unarmed ...narmed attack [via form weapon or IMM]. Thus, a character using this charm may strike a foe in melee, run up a tree, and steady herself on the branch as o
    8 KB (1,297 words) - 20:39, 11 April 2010
  • ...ps around and the next line down isnt indented? does this work with really long text that wraps around and the next line down isnt indented? Double colons :: do this, and triple colons ::: do this (which may be nothing. Let's find out!)
    9 KB (1,320 words) - 01:11, 9 June 2010
  • * [[DarkPhoenix]] : Long time reader, first time poster. Just a few of my favourite Exalted stuff. * [[DivMax]] : Storyteller of <i>The Circle From Nautilus</i> - long running Solar campaign
    46 KB (6,607 words) - 12:59, 23 June 2021
  • ...nto which an intricate tree motif has been carved, featuring branches with long thorns growing downwards. The tree's leaves are inlayed green jade, with re ...for spear walking. Also, channelling a virtue costs willpower (something I may have forgotten in my last bout). I would be using Third Excellency here, bu
    64 KB (10,721 words) - 14:39, 10 August 2010
  • ...He keeps his many faces within a compartment inside his chest so that he may switch them about at his whim; each compels those who listen to his sermon ...re lost to him. Entrapped in Malfeas, Ur-Namuur cannot walk Creation, nor may he be summoned, for should he walk the world once more, time would be his t
    14 KB (2,498 words) - 15:53, 10 August 2010
  • ...however, his dice pool starts at merely his Attribute level. The Exalted may still buy dice up to his Attribute + Craft rating, though. ...ailor experience. His dice pool starts at his dexterity rating, 5, but he may buy up to ten more dice, for a total of 15. </i>
    18 KB (3,137 words) - 19:21, 12 April 2010
  • ...ation of Solars without the access to their forebears' resources. A Solar may have to make do with recovered Shogunate-era goods, or steal from the Realm ...repair. When the Solar must qualify for a Maintenance or Repair roll, she may use this Charm to add her permanent Essence to her ranks in Craft, Lore, an
    8 KB (1,361 words) - 19:22, 12 April 2010
  • ...ragon-Blooded would try to deny it. As the Unconquered Sun sees, so, too, may his children, over all that is in Creation. ...thin an area with a radius of up to the Solar's Craft in miles. The Solar may zoom in or out at will, but can never get closer to any particular large su
    9 KB (1,610 words) - 19:26, 12 April 2010
  • ...). The initial 3 motes must be spent prior to rolling, but the extra motes may be spent after seeing the results from the opposing Join (Conflict) rolls. The Stormcrow may insulating herself from incoming attacks as birds protecting themselves fro
    31 KB (5,468 words) - 00:40, 9 June 2010
  • ...Supplemental charm exerting Emotional influence; +1wp cost makes it Scene-long, affecting all viewers with a social attack of [Att+(Ess/2)] successes. ...a position of a Savant with Legitimacy; if Mandate is not being used, she may instead automatically target all members of a social group she infiltrates
    13 KB (1,973 words) - 20:13, 13 April 2010
  • ...instant! Assassin Spirit gives no penalty for Stealth despite its size as long as the wielder can stay in the shadows and allows the wielder to automatica ...(doing double raw damage against wide objects such as walls). Dusk Settler may also be loaded with alchemical ammunition, although firing it will still re
    12 KB (2,126 words) - 22:30, 14 April 2010
  • ...s in a small metal cage. An ageless looking man in purple finery strokes a long wispy white bread as he turns a starmetal key in the lock. Humming to himse ...wice! I still feel robbed about the 2 yard miss, but oh well. :) The match may have been declared a draw, but I think TAA had the win in sight. He had man
    9 KB (1,483 words) - 04:14, 29 June 2010
  • ...s Charm to any melee attack or defense the character makes. The character may not more than double his regular Dexterity + Melee pool. The Solar will al ...s so used Obvious. If the weapon is stolen, lost, or destroyed, the Solar may reattune himself to another weapon at the cost of 1 experience point, and h
    34 KB (5,846 words) - 06:28, 22 April 2010
  • ...the other Incarna. He gave them a place of being so that the other Incarna may perform their great works. He shared his vastness and power with the other ...bizarre twist of the Wyld, the Chosen of Azure returned to creation. Azure may have returend also but their seems to be no evidence of it. It seemed that
    9 KB (1,624 words) - 15:06, 27 May 2010
  • ...ten Ethereal exalted do have a magical material that is aligned to them. A long forgotten material named ''Adamant''. It does exist in know creation but no ...ridal War. When Azure was "expelled" the process was lost but his children may remember the process as their madness subsides<br>
    1 KB (245 words) - 18:54, 16 April 2010
  • ...ay choose one acquired caste that the character may start with. The player may choose to purchase another caste instead of a charm or with freebie points. ...ty-five points to spread around, as the player likes. In addition a player may select two favored skills that they can advance in quicker than the others.
    8 KB (1,432 words) - 18:55, 16 April 2010
  • &nbsp;Ox Body grants the Champion extra health levels so that she may fight another day. ...attack that can do more damage than normal. If the champion chooses to she may take dice from her attack pool and add it to her damage pool. If her counte
    35 KB (5,823 words) - 19:29, 16 April 2010
  • Ox Body grants the Champion extra health levels so that she may fight another day. ...ach someone that violence is not the way. If the Champion is attacked, she may reflexively activate this charm to teach this lesson. When this charm is ac
    37 KB (6,120 words) - 19:30, 16 April 2010
  • &nbsp;Ox Body grants the Champion extra health levels so that she may fight another day. ...nversation about whether Dynastist's or Immaculate's are worse tippers. As long as she knows all the figures involved, she can crunch the numbers in her he
    29 KB (4,726 words) - 19:31, 16 April 2010
  • &nbsp;Ox Body grants the Champion extra health levels so that she may fight another day. ...through the least god of a chosen item and hardens it for one moment so it may deflect a blow that would otherwise break it.
    28 KB (4,491 words) - 19:32, 16 April 2010
  • ...vision remains the same through the Fire/Ice as it is through his eyes. He may physically move his head or turn his body in place to change his remote per ...ee from his own perspective. He may maintain his remote perspective for as long as he wishes.
    6 KB (997 words) - 19:37, 16 April 2010
  • ...antly reappear in view of the brand she laid down. It helps to concentrate long enough for the player to make the (Perception + Awareness) roll to get an i ...action (a Speed 5, DV -2 action), but the Champion may keep singing for as long as he likes if he has not yet affected a total number of people equal to hi
    12 KB (1,999 words) - 19:38, 16 April 2010

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