HumbleLunars/Stamina

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Comments

1. Made Uncaring Elephant Defense reflexive but halved the defense it provides. I think this is more useful.
2. I need better names for Untouched by Plague, Unsuffering Lunar Might, and Essence of Life Feeding.
3. Charm that lets you ignore wound penalties - how should I cost it? Should this be a DBT gift instead?
-MeiRen


Minor nitpick: it should be 'Ancient Armor A-b-sorbance Method'. ^_^
1. It's a good charm. I see no reason not to permit them to spend motes up to Stamina rather than just increase Bashing up to Stamina. Bashing armor is cheap.
2. How about "Scavenger's Vitalty", "The Turtle Endures", and "Gaia's Beneficence", respectively?
3. The Solar version of such a charm is found on p. CB:Z 74, at 1 mote per -1, no limit, reflexive, one scene. If you want to make the Lunar version, you may want to give it a flat cost, make it simple/scene long, and have it reduce wound penalties by ... 1/2? 1/3? the Lunar's Stamina, round down. 1/2 might work, and make it so that it also affects other penalties due to pain, like from Joint-Wounding Attack?
--IsawaBrian
Thanks! I'll look over this more when I come back to these charms, but one thing: Uncaring Elephant Defense is meant to be used with the DBT gift that lets you soak lethal with bashing. I'm not sure that's the best way to do it, but that's why its relevant. -MeiRen

Why did you change the Lunar Ox-Body? That was one of the few canon Charms I thought was exactly right as-is, so I'm curious about your reasoning. - David.

I'm trying to tone down the Lunars' combat abilities in various places. I want them to have solid celestial level combat charms and badass DGT forms, which means they have to give up some pretty substantial things in other places. If Ox-Body is dear to people's hearts, then I'll change it back. How do you like the rest of it? -MeiRen
It's not so much that Ox-Body is dear to anyone's heart as it is that I don't understand why it needed to be changed. Reverting their Ox-Body to mimic the Solar or Abyssal one (sans options) doesn't seem like it accomplishes anything, really. The rest of the Charms seem fine, but I think the three aggravated health levels per turn is rather steep on Perfect Anima Isolation. I would recommend changing the duration to One Turn, leaving it Reflexive, and setting the cost at 8 motes, 1 Willpower, and maybe one aggravated HL. I assume the HL cost is intended to discourage players from hiding behind it, but a One Turn duration and increased cost would solve that rather neatly, since the Lunar would then be choosing between a turn of invulnerability and a turn of real combat effectiveness. - David.
Generally, this is another version of Lunars, not a rewrite of the current Lunars. So its not really a change. I guess I could try to conform to the Lunar guidelines the corebook, but I dunno. It could really go either way without changing much. With PAI, the idea was that you throw it up one turn and then bust out the second without fear of reataliation. But the turn length version would also be interesting. -MeiRen


While I'm certainly not a Solar obsessive I have to say that "Untouched by Plague" is a bit crazy for what it does. The Abyssal charm "Plague Knows It's Master" isn't nearly that good (Reduces difficulty on morbidity rolls methinks) and it's a Solar charm. This is better then Immunity to Everything Technique because it's perminant. It's really very powerful. How do you explain it? - Halloween

Basically, getting rid of disease and poision isn't that exciting in your average game. I've usually seen Immunity to Everything Technique interpeted to protect againist other misc. harmful things, like petrification magic. If you apply it strictly, its too weak. That said, Untouched by Plague is not intended to be ultrabadass, so I guess I could tone it down some how. -MeiRen