Difference between revisions of "HumbleLunars/Stamina"

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Comments at bottom.
 
  
<b><i>Long Lived Tortoise Technique</i></b>
 
<b>Cost: 3 motes</b>
 
<b>Duration: Instant</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 3</b>
 
<b>Min Essence: 1</b>
 
Gain lethal and bashing soak equal to your Stamina+Resistance for one attack.  This stacks with other Charms and is compatible with the use of armor. 
 
 
<b><i>Uncaring Elephant Defense</i></b>
 
<b>Cost: 1 mote per 2B Soak</b>
 
<b>Duration: One Scene</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 4</b>
 
<b>Min Essence: 1</b>
 
<b>Prereqs: Long Lived Tortoise Technique</b>
 
Like an Elephant being punched by a child, the Lunar has no reason to care for the attacks of her enemies.  For every mote spent on this Charm, increase Bashing soak by 2B for the rest of the scene.  An Exalt may gain not increase their bashing soak by more than their Stamina. 
 
 
<b><i>Unsuffering Lunar Might</i></b>
 
<b>Cost: 2 motes per die</b>
 
<b>Duration: One Roll</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 3</b>
 
<b>Min Essence: 2</b>
 
The Lunar converts dice on an Endurance or Resistance roll to automatic successuses.  The Lunar may not convert more than his Stamina+Resistance or Stamina+Endurance to automatic successuses.  This is an exception to the normal Lunar die adder caps.  The Charm's effects last as long as the roll - a roll to resist a bolt of lightening lasts an instant, a roll to resist the effects of alcholol last an evening, and so forth. 
 
 
<b><i>Unconquerable Guardian of Mankind</i></b>
 
<b>Cost: 5 motes, 1 willpower, 1 health level</b>
 
<b>Duration: Instant</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 5</b>
 
<b>Min Essence: 3</b>
 
<b>Prereqs: Uncaring Elephant Defense, Unsuffering Lunar Might</b>
 
The Lunar refuses to die.  The Lunar completly ignores the damage from one attack, but loses one lethal health level.
 
 
<b><i>Essence of Life Feeding</i></b>
 
<b>Cost: 8 motes</b>
 
<b>Duration: Indefinite</b>
 
<b>Type: Simple</b>
 
<b>Min. Ability: 3</b>
 
<b>Min Essence: 1</b>
 
The Lunar has no need for air, water, or food.
 
 
<b><i>Untouched by Plague</i></b>
 
<b>Cost: Special</b>
 
<b>Duration: Permenant</b>
 
<b>Type: Special</b>
 
<b>Min. Ability: 4</b>
 
<b>Min Essence: 2</b>
 
<b>Prereqs: Essence of Life Feeding, Unsuffering Lunar Might</b>
 
The Lunar is immune to all disease, poision, and other toxins. 
 
 
<b><i>Perfect Anima Isolation</i></b>
 
<b>Cost: 6 motes, 1 willpower</b>
 
<b>Duration: Indefinite</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 5</b>
 
<b>Min Essence: 4</b>
 
<b>Prereqs: Unconquerable Guardian of Mankind, Untouched by Plague</b>
 
The Lunar forms his Anima into an inviolable barrier.  He may take no damage from any source.  Cut off from Creation, the Lunar's body starts to die of its own accord.  The Lunar takes three aggravated damage every round he maintains this Charm.
 
 
<b><i>Sleepless Months Meditation</i></b>
 
<b>Cost: 6 motes</b>
 
<b>Duration: Stamina in months</b>
 
<b>Type: Simple</b>
 
<b>Min. Ability: 4</b>
 
<b>Min Essence: 2</b>
 
<b>Prereqs: Essence of Life Feeding</b>
 
The Lunar may go without sleep for their Stamina in months.  At the end of the Charm, the Lunar crashes and sleeps until he has made up all the sleep she missed previously.  Waking her beforehand is impossible.
 
 
<b><i>Ancient Armor Asorbance Method</i></b>
 
<b>Cost: 4 motes</b>
 
<b>Duration: Ininstant</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 3</b>
 
<b>Min Essence: 1</b>
 
The Lunar's army turns into Moonsilver and then flows into the Lunar's body.  While in the Lunar's body, the armor is effectively "Elsewhere" and has no effect.  A second usage of this Charm returns the Armor. 
 
 
<b><i>Well Worn Dragon Scales</i></b>
 
<b>Cost: 8 motes, 1 Willpower</b>
 
<b>Duration: Indefinite</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 4</b>
 
<b>Min Essence: 2</b>
 
<b>Prereqs: Ancient Armor Asorbance Method</b>
 
The Lunar grows scales.  The scales are Armor, giving 12L/12B soak, with no mobility or fatigue penalties. 
 
 
<b><i>Ox-Body Technique</i></b>
 
<b>Cost: Special</b>
 
<b>Duration: Special</b>
 
<b>Type: Special</b>
 
<b>Min. Ability: Special</b>
 
<b>Min Essence: 1</b>
 
Each pick grants one -1 health level and two -2 health levels.  You may not take this Charm more times than your total Stamina. 
 
  
 
=== Comments ===
 
=== Comments ===
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2. I need better names for Untouched by Plague, Unsuffering Lunar Might, and Essence of Life Feeding. <br>
 
2. I need better names for Untouched by Plague, Unsuffering Lunar Might, and Essence of Life Feeding. <br>
 
3. Charm that lets you ignore wound penalties - how should I cost it?  Should this be a DBT gift instead?<br>
 
3. Charm that lets you ignore wound penalties - how should I cost it?  Should this be a DBT gift instead?<br>
-MeiRen
+
-[[MeiRen]]
  
  
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:: 2.  How about "Scavenger's Vitalty", "The Turtle Endures", and "Gaia's Beneficence", respectively?
 
:: 2.  How about "Scavenger's Vitalty", "The Turtle Endures", and "Gaia's Beneficence", respectively?
 
:: 3.  The Solar version of such a charm is found on p. CB:Z 74, at 1 mote per -1, no limit, reflexive, one scene.  If you want to make the Lunar version, you may want to give it a flat cost, make it simple/scene long, and have it reduce wound penalties by ... 1/2?  1/3? the Lunar's Stamina, round down.  1/2 might work, and make it so that it also affects other penalties due to pain, like from  Joint-Wounding Attack?
 
:: 3.  The Solar version of such a charm is found on p. CB:Z 74, at 1 mote per -1, no limit, reflexive, one scene.  If you want to make the Lunar version, you may want to give it a flat cost, make it simple/scene long, and have it reduce wound penalties by ... 1/2?  1/3? the Lunar's Stamina, round down.  1/2 might work, and make it so that it also affects other penalties due to pain, like from  Joint-Wounding Attack?
:::--IsawaBrian
+
:::--[[IsawaBrian]]
  
:::Thanks!  I'll look over this more when I come back to these charms, but one thing: Uncaring Elephant Defense is meant to be used with the DBT gift that lets you soak lethal with bashing.  I'm not sure that's the best way to do it, but that's why its relevant.  -MeiRen
+
:::Thanks!  I'll look over this more when I come back to these charms, but one thing: Uncaring Elephant Defense is meant to be used with the DBT gift that lets you soak lethal with bashing.  I'm not sure that's the best way to do it, but that's why its relevant.  -[[MeiRen]]
  
 
Why did you change the Lunar Ox-Body? That was one of the few canon Charms I thought was exactly right as-is, so I'm curious about your reasoning. - [[David.]]
 
Why did you change the Lunar Ox-Body? That was one of the few canon Charms I thought was exactly right as-is, so I'm curious about your reasoning. - [[David.]]
  
:I'm trying to tone down the Lunars' combat abilities in various places.  I want them to have solid celestial level combat charms and badass DGT forms, which means they have to give up some pretty substantial things in other places.  If Ox-Body is dear to people's hearts, then I'll change it back.  How do you like the rest of it? -MeiRen
+
:I'm trying to tone down the Lunars' combat abilities in various places.  I want them to have solid celestial level combat charms and badass DGT forms, which means they have to give up some pretty substantial things in other places.  If Ox-Body is dear to people's hearts, then I'll change it back.  How do you like the rest of it? -[[MeiRen]]
  
 
::It's not so much that Ox-Body is dear to anyone's heart as it is that I don't understand why it needed to be changed. Reverting their Ox-Body to mimic the Solar or Abyssal one (sans options) doesn't seem like it accomplishes anything, really. The rest of the Charms seem fine, but I think the three aggravated health levels per turn is rather steep on Perfect Anima Isolation. I would recommend changing the duration to One Turn, leaving it Reflexive, and setting the cost at 8 motes, 1 Willpower, and maybe one aggravated HL. I assume the HL cost is intended to discourage players from hiding behind it, but a One Turn duration and increased cost would solve that rather neatly, since the Lunar would then be choosing between a turn of invulnerability and a turn of real combat effectiveness. - [[David.]]
 
::It's not so much that Ox-Body is dear to anyone's heart as it is that I don't understand why it needed to be changed. Reverting their Ox-Body to mimic the Solar or Abyssal one (sans options) doesn't seem like it accomplishes anything, really. The rest of the Charms seem fine, but I think the three aggravated health levels per turn is rather steep on Perfect Anima Isolation. I would recommend changing the duration to One Turn, leaving it Reflexive, and setting the cost at 8 motes, 1 Willpower, and maybe one aggravated HL. I assume the HL cost is intended to discourage players from hiding behind it, but a One Turn duration and increased cost would solve that rather neatly, since the Lunar would then be choosing between a turn of invulnerability and a turn of real combat effectiveness. - [[David.]]
  
:::Generally, this is another version of Lunars, not a rewrite of the current Lunars.  So its not really a change.  I guess I could try to conform to the Lunar guidelines the corebook, but I dunno.  It could really go either way without changing much.  With PAI, the idea was that you throw it up one turn and  then bust out the second without fear of reataliation.  But the turn length version would also be interesting.  -MeiRen
+
:::Generally, this is another version of Lunars, not a rewrite of the current Lunars.  So its not really a change.  I guess I could try to conform to the Lunar guidelines the corebook, but I dunno.  It could really go either way without changing much.  With PAI, the idea was that you throw it up one turn and  then bust out the second without fear of reataliation.  But the turn length version would also be interesting.  -[[MeiRen]]
  
  
 
While I'm certainly not a Solar obsessive I have to say that "Untouched by Plague" is a bit crazy for what it does. The Abyssal charm "Plague Knows It's Master" isn't nearly that good (Reduces difficulty on morbidity rolls methinks) and it's a Solar charm. This is better then Immunity to Everything Technique because it's perminant. It's really very powerful. How do you explain it? - [[Halloween]]
 
While I'm certainly not a Solar obsessive I have to say that "Untouched by Plague" is a bit crazy for what it does. The Abyssal charm "Plague Knows It's Master" isn't nearly that good (Reduces difficulty on morbidity rolls methinks) and it's a Solar charm. This is better then Immunity to Everything Technique because it's perminant. It's really very powerful. How do you explain it? - [[Halloween]]
  
:Basically, getting rid of disease and poision isn't that exciting in your average game.  I've usually seen Immunity to Everything Technique interpeted to protect againist other misc. harmful things, like petrification magic.  If you apply it strictly, its too weak.  That said, Untouched by Plague is not intended to be ultrabadass, so I guess I could tone it down some how.  -MeiRen
+
:Basically, getting rid of disease and poision isn't that exciting in your average game.  I've usually seen Immunity to Everything Technique interpeted to protect againist other misc. harmful things, like petrification magic.  If you apply it strictly, its too weak.  That said, Untouched by Plague is not intended to be ultrabadass, so I guess I could tone it down some how.  -[[MeiRen]]

Latest revision as of 01:16, 6 April 2010


Comments

1. Made Uncaring Elephant Defense reflexive but halved the defense it provides. I think this is more useful.
2. I need better names for Untouched by Plague, Unsuffering Lunar Might, and Essence of Life Feeding.
3. Charm that lets you ignore wound penalties - how should I cost it? Should this be a DBT gift instead?
-MeiRen


Minor nitpick: it should be 'Ancient Armor A-b-sorbance Method'. ^_^
1. It's a good charm. I see no reason not to permit them to spend motes up to Stamina rather than just increase Bashing up to Stamina. Bashing armor is cheap.
2. How about "Scavenger's Vitalty", "The Turtle Endures", and "Gaia's Beneficence", respectively?
3. The Solar version of such a charm is found on p. CB:Z 74, at 1 mote per -1, no limit, reflexive, one scene. If you want to make the Lunar version, you may want to give it a flat cost, make it simple/scene long, and have it reduce wound penalties by ... 1/2? 1/3? the Lunar's Stamina, round down. 1/2 might work, and make it so that it also affects other penalties due to pain, like from Joint-Wounding Attack?
--IsawaBrian
Thanks! I'll look over this more when I come back to these charms, but one thing: Uncaring Elephant Defense is meant to be used with the DBT gift that lets you soak lethal with bashing. I'm not sure that's the best way to do it, but that's why its relevant. -MeiRen

Why did you change the Lunar Ox-Body? That was one of the few canon Charms I thought was exactly right as-is, so I'm curious about your reasoning. - David.

I'm trying to tone down the Lunars' combat abilities in various places. I want them to have solid celestial level combat charms and badass DGT forms, which means they have to give up some pretty substantial things in other places. If Ox-Body is dear to people's hearts, then I'll change it back. How do you like the rest of it? -MeiRen
It's not so much that Ox-Body is dear to anyone's heart as it is that I don't understand why it needed to be changed. Reverting their Ox-Body to mimic the Solar or Abyssal one (sans options) doesn't seem like it accomplishes anything, really. The rest of the Charms seem fine, but I think the three aggravated health levels per turn is rather steep on Perfect Anima Isolation. I would recommend changing the duration to One Turn, leaving it Reflexive, and setting the cost at 8 motes, 1 Willpower, and maybe one aggravated HL. I assume the HL cost is intended to discourage players from hiding behind it, but a One Turn duration and increased cost would solve that rather neatly, since the Lunar would then be choosing between a turn of invulnerability and a turn of real combat effectiveness. - David.
Generally, this is another version of Lunars, not a rewrite of the current Lunars. So its not really a change. I guess I could try to conform to the Lunar guidelines the corebook, but I dunno. It could really go either way without changing much. With PAI, the idea was that you throw it up one turn and then bust out the second without fear of reataliation. But the turn length version would also be interesting. -MeiRen


While I'm certainly not a Solar obsessive I have to say that "Untouched by Plague" is a bit crazy for what it does. The Abyssal charm "Plague Knows It's Master" isn't nearly that good (Reduces difficulty on morbidity rolls methinks) and it's a Solar charm. This is better then Immunity to Everything Technique because it's perminant. It's really very powerful. How do you explain it? - Halloween

Basically, getting rid of disease and poision isn't that exciting in your average game. I've usually seen Immunity to Everything Technique interpeted to protect againist other misc. harmful things, like petrification magic. If you apply it strictly, its too weak. That said, Untouched by Plague is not intended to be ultrabadass, so I guess I could tone it down some how. -MeiRen